Welcome Guest ( Log In | Register )

87 Pages V « < 77 78 79 80 81 > »   
Closed TopicStart new topic
> HentaiVerse 0.75, I'm a princess! Are you a princess too?

 
post May 15 2013, 01:17
Post #1561
kakashi524



Veteran Poster
********
Group: Members
Posts: 4,145
Joined: 6-February 09
Level 435 (Godslayer)


QUOTE(vanevv @ May 14 2013, 18:14) *

What does this mean?

There was a bug when 0.75 was released that made every monster killed drop a gem. The bug was soon squashed by the Tenbinator.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 03:17
Post #1562
teddy.bear



Regular Poster
******
Group: Members
Posts: 902
Joined: 20-December 09
Level 500 (Ponyslayer)


QUOTE(Tenboro @ May 14 2013, 16:58) *

Hee hee.. you know I usually just respond to your rants by planning future changes around pulling your chain, but the issue isn't the 4319 active monsters above PL 250. It's the 37807 active monsters below PL 250. It's actually become fairly expensive to generate a battle simply because of the sheer number of monsters.


If that is the issue wouldn't it be much simpler and fairer on those who will not be able to keep monsters active because they don't play enough to change when you can unlock a new monster as well as what types of gifts low PL monsters can bring. If you implemented some kind of PL regime whereby you could only unlock a new monster when you current monster/s reach a certain level and that the level required to unlock a new slot increases with each monster you have surely that would be a much fairer way of getting rid of all those monsters. Or it could simply be the average PL of all current monsters needs to be a certain level.

Another simple way to address this would be for monsters to give additional gifts as they reach certain levels. That along with a change to the types of gifts monsters can bring at certain PL would encourage people to make a handful of strong monsters as opposed to armies of weaker ones.

And I am fairly certain most people who play the game will not be able to keep any more than a few monsters active under the morale system (and food system to a lesser extent). All the morale/food system will do is further widen the gap between those who play a lot each and every day and those whose play less and whose play patterns are far less regular as they will always be having their monsters run out of morale/food while those who play lots will not only be having their monsters always active but probably be selling food/crystals/happy pills to those who don't play enough.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 04:46
Post #1563
cavecricket48



Active Poster
*******
Group: Members
Posts: 1,950
Joined: 14-August 11
Level 264 (Godslayer)


QUOTE(kakashi524 @ May 14 2013, 19:17) *

There was a bug when 0.75 was released that made every monster killed drop a gem. The bug was soon squashed by the Tenbinator.


Gawsh dangit. Would make mah item worlds so much easier for a scrub like me Q.Q
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 05:27
Post #1564
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(teddy.bear @ May 15 2013, 03:17) *

If that is the issue wouldn't it be much simpler and fairer on those who will not be able to keep monsters active because they don't play enough to change when you can unlock a new monster as well as what types of gifts low PL monsters can bring. If you implemented some kind of PL regime whereby you could only unlock a new monster when you current monster/s reach a certain level and that the level required to unlock a new slot increases with each monster you have surely that would be a much fairer way of getting rid of all those monsters. Or it could simply be the average PL of all current monsters needs to be a certain level.

Another simple way to address this would be for monsters to give additional gifts as they reach certain levels. That along with a change to the types of gifts monsters can bring at certain PL would encourage people to make a handful of strong monsters as opposed to armies of weaker ones.

And I am fairly certain most people who play the game will not be able to keep any more than a few monsters active under the morale system (and food system to a lesser extent). All the morale/food system will do is further widen the gap between those who play a lot each and every day and those whose play less and whose play patterns are far less regular as they will always be having their monsters run out of morale/food while those who play lots will not only be having their monsters always active but probably be selling food/crystals/happy pills to those who don't play enough.

full Monster lab purge. all Crystals and Tokens restored.
with 0.76 you can only have one Mob per Type. Gold Star Club can has 1 extra slot per Star giving Double Catgirls time to shine (IMG:[invalid] style_emoticons/default/tongue.gif)
He also needs to create a clever system so people can reclaim their monster Names in a week or so.

And then the Multi Account abuse was not solved at all. Just like with your Idea (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by Ichy: May 15 2013, 05:29
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 05:49
Post #1565
kakashi524



Veteran Poster
********
Group: Members
Posts: 4,145
Joined: 6-February 09
Level 435 (Godslayer)


QUOTE(teddy.bear @ May 14 2013, 20:17) *

If that is the issue wouldn't it be much simpler and fairer on those who will not be able to keep monsters active because they don't play enough to change when you can unlock a new monster as well as what types of gifts low PL monsters can bring. If you implemented some kind of PL regime whereby you could only unlock a new monster when you current monster/s reach a certain level and that the level required to unlock a new slot increases with each monster you have surely that would be a much fairer way of getting rid of all those monsters. Or it could simply be the average PL of all current monsters needs to be a certain level.

Another simple way to address this would be for monsters to give additional gifts as they reach certain levels. That along with a change to the types of gifts monsters can bring at certain PL would encourage people to make a handful of strong monsters as opposed to armies of weaker ones.

And I am fairly certain most people who play the game will not be able to keep any more than a few monsters active under the morale system (and food system to a lesser extent). All the morale/food system will do is further widen the gap between those who play a lot each and every day and those whose play less and whose play patterns are far less regular as they will always be having their monsters run out of morale/food while those who play lots will not only be having their monsters always active but probably be selling food/crystals/happy pills to those who don't play enough.

Your idea of needing to have a certain lvl to being able to unlock one more monster slot could stop, to a certain degree, the use of multiaccount. Something similar to every 10 lvls getting 1 aura point, but instead it could be "Every 50 lvls (when below lvl250) being able to unlock 1 more monster slot, and 1 monster slot every 25 levels after lvl250. With the lvl cap (LV500) you have 1 monster slot at lvl1, +5 up to lvl250. And +10 monster for lvl275-500. Making a total of 16 monsters. I guess Tenboro could run the numbers to make it 13 monsters for a lvl500 so we get 1 of each class.

This post has been edited by kakashi524: May 15 2013, 05:50
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 06:04
Post #1566
TheTornPrince



EilaIsTheBestWitch
*******
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
Level 416 (Newbie)


QUOTE(Ichy @ May 15 2013, 04:27) *
with 0.76 you can only have one Mob per Type.

No! I only want Humanoids. If he wanted us to create monsters of different types he should have called them Type A, Type B, Type C etc. As it is Humanoid is the only desirable class.

QUOTE(Tenboro @ May 14 2013, 15:58) *
Hee hee.. you know I usually just respond to your rants by planning future changes around pulling your chain, but the issue isn't the 4319 active monsters above PL 250. It's the 37807 active monsters below PL 250. It's actually become fairly expensive to generate a battle simply because of the sheer number of monsters.

Leave me alone (IMG:[invalid] style_emoticons/default/cry.gif)

Anyway, what does the monster population size have to do with the computational cost of generating a battle? I don't see how having more monsters would make it more demanding to randomly pick one within a certain level range.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 06:18
Post #1567
teddy.bear



Regular Poster
******
Group: Members
Posts: 902
Joined: 20-December 09
Level 500 (Ponyslayer)


QUOTE(Ichy @ May 15 2013, 05:27) *

full Monster lab purge. all Crystals and Tokens restored.
with 0.76 you can only have one Mob per Type. Gold Star Club can has 1 extra slot per Star giving Double Catgirls time to shine (IMG:[invalid] style_emoticons/default/tongue.gif)
He also needs to create a clever system so people can reclaim their monster Names in a week or so.

And then the Multi Account abuse was not solved at all. Just like with your Idea (IMG:[invalid] style_emoticons/default/duck.gif)


Why would you need a purge, just give an option for people to salvage unwanted monsters. Also if monsters gifts are based more on their level and with monsters giving additional gifts as their level increase, people would have little incentive to create multiple accounts as the greatest rewards would be had by those with a small army of high PL monsters as opposed to multiple armies of lower PL mobs.

As it currently stands the reason people create large armies or create multiple accounts is that their is hugely diminishing returns for high PL monsters, this is the problem that needs fixing. Currently people can create multiple accounts spend a small number of chaos tokens creating 5-10 monsters and get a decent return. If monster returns are based on their PL and investment chaos token wise and each high PL monsters gives increasing rewards that reflect the investment, where then would the incentive to create multiple accounts be?
You wouldnt really get anything useful from 10 accounts each with 10 low PL unchaosed mobs.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 06:24
Post #1568
kakashi524



Veteran Poster
********
Group: Members
Posts: 4,145
Joined: 6-February 09
Level 435 (Godslayer)


QUOTE(TheTornPrince @ May 14 2013, 23:04) *

Leave me alone (IMG:[invalid] style_emoticons/default/cry.gif)

Anyway, what does the monster population size have to do with the computational cost of generating a battle? I don't see how having more monsters would make it more demanding to randomly pick one within a certain level range.

1.- *pats TheTornPrice* There, There.

2.- Yeah, I was wondering about that but I guess Tenboro has a reason.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 07:54
Post #1569
Dark_Force_0



Newcomer
**
Group: Members
Posts: 69
Joined: 8-May 09
Level 294 (Ascended)


QUOTE(DYasha @ May 13 2013, 20:36) *

Since the new update seems to encourage mages to use more melee strikes, will Staff users actually get additional skill strikes like virtually every other fighting style has? Or, at the very least, make Concussive Strike hit all enemies like Niten Ichiryu's skill does? That way, the trade off won't be that horrendous. I doubt it since it would actually mean helping mages and that is never going to happen.


I'd still like to know how mages are going to actually hit things with melee attacks.


User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 08:04
Post #1570
ohmightycat



Grumpy Old Man
***********
Group: Gold Star Club
Posts: 11,387
Joined: 13-December 09
Level 500 (Ponyslayer)


QUOTE(Dark_Force_0 @ May 15 2013, 06:54) *

I'd still like to know how mages are going to actually hit things with melee attacks.

With a wooden stick?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 08:47
Post #1571
cavecricket48



Active Poster
*******
Group: Members
Posts: 1,950
Joined: 14-August 11
Level 264 (Godslayer)


QUOTE(ohmightycat @ May 15 2013, 02:04) *

With a wooden stick?


With bombs on the end? There's always the kamikaze option.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 08:54
Post #1572
teddy.bear



Regular Poster
******
Group: Members
Posts: 902
Joined: 20-December 09
Level 500 (Ponyslayer)


QUOTE(cavecricket48 @ May 15 2013, 08:47) *

With bombs on the end? There's always the kamikaze option.


Tier 2 skill attack where we slam our staff into the ground and an audio clip of ghandalf's YOU SHALL NOT PASS plays. Blinds all monsters for 1 turn.
Tier 3 skill attack is of course fleeing.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 10:37
Post #1573
xmagus



Big, Bad and Horny
*******
Group: Members
Posts: 1,042
Joined: 16-July 12
Level 424 (Godslayer)


QUOTE(teddy.bear @ May 15 2013, 16:54) *

Tier 2 skill attack where we slam our staff into the ground and an audio clip of ghandalf's YOU SHALL NOT PASS plays. Blinds all monsters for 1 turn.
Tier 3 skill attack is of course fleeing.

Actually, quarterstaff combat can be very devastating against the unprepared combatant, and there's a reason police are issued batons in addition to all the other firearms they carry.

A number of martial arts schools teach styles using staves, and I assure you, you can easily die from being walloped by a 6-foot length of oak.

And besides, Gandalf *was* right, wasn't he? The Balrog didn't pass, after all.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 11:45
Post #1574
treesloth



नो व्हिनिन्ग अल्लोवेद
********
Group: Catgirl Camarilla
Posts: 3,530
Joined: 6-January 13
Level 500 (Ponyslayer)


QUOTE(Ichy @ May 15 2013, 12:27) *

full Monster lab purge. all Crystals and Tokens restored.



QUOTE(TheTornPrince @ May 15 2013, 13:04) *

No! I only want Humanoids.



QUOTE(teddy.bear @ May 15 2013, 13:18) *

Why would you need a purge, just give an option for people to salvage unwanted monsters. Also if monsters gifts are based more on their level and with monsters giving additional gifts as their level increase, people would have little incentive to create multiple accounts as the greatest rewards would be had by those with a small army of high PL monsters as opposed to multiple armies of lower PL mobs.



QUOTE(teddy.bear @ May 15 2013, 15:54) *

Tier 3 skill attack is of course fleeing.

LOL at fleeing. It is what I do alot when I mage on IWTBH.

It should be: you can have as many monsters as you want, but only 'X' number are active for battling. Monster kills brings highly sought after gifts, not low/mid-grade junk. You can salvage monsters anytime, refunding crystals and choas tokens. These would solve 1. TheTornPrince's dilemma with all humanoids, 2. you wouldn't have to purge everything and people would lose names (I don't want to lose Darkseid (IMG:[invalid] style_emoticons/default/cry.gif) ), 3. increase incentive to maintain those 'X' high PL monsters.

Limit the number of monsters through player level. As you level you get to have more 'active' monsters. I think the curve should be like y=x^2, where x>1. At low level, you don't have enough crystals and tokens for strong monsters.

Though reducing monster numbers would make Http and his 255 high PL, fully chaosed (IMG:[invalid] style_emoticons/default/blink.gif) monsters cry.

This post has been edited by treesloth16: May 15 2013, 11:46
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 13:48
Post #1575
wypower2



Casual Poster
****
Group: Members
Posts: 435
Joined: 20-February 08
Level 275 (Godslayer)


Why dun monster give away something like gift point, so people can exchange for something the player really needed?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 14:12
Post #1576
Arxdewn



Regular Poster
*****
Group: Members
Posts: 711
Joined: 19-November 12
Level 338 (Godslayer)


QUOTE(wypower2 @ May 15 2013, 04:48) *

Why dun monster give away something like gift point, so people can exchange for something the player really needed?


Next you'll want equipment tokens to get whatever gear you want too right?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 14:12
Post #1577
Arxdewn



Regular Poster
*****
Group: Members
Posts: 711
Joined: 19-November 12
Level 338 (Godslayer)


.

This post has been edited by Arxdewn: May 15 2013, 14:13
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 14:54
Post #1578
xmagus



Big, Bad and Horny
*******
Group: Members
Posts: 1,042
Joined: 16-July 12
Level 424 (Godslayer)


QUOTE(Arxdewn @ May 15 2013, 22:12) *

Next you'll want equipment tokens to get whatever gear you want too right?

Hell, don't we already have something like that in Bindings and mats and IW? It's not that far a stretch.

Besides, play the game long enough, and you'll have the equipment you want. If not precisely TEH BESTEST EVAH, but still.

Fuck that, you'll have MORE than the equipment you want. My first Noodles shrine result was a Legendary Demonic Estoc.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 17:20
Post #1579
xdgfsdf



Active Poster
*******
Group: Members
Posts: 1,889
Joined: 28-February 10
Level 208 (Godslayer)


A great change in The Forge
With the new upgrade, it makes it easier to players to upgrade their equipment, especially when being able to play in X25, the quality of the equips are so different...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 15 2013, 20:11
Post #1580
Malenk



Active Poster
*******
Group: Gold Star Club
Posts: 1,199
Joined: 12-June 12
Level 459 (Dovahkiin)


since all the ability points from artifacts are going to be lost, can the chance of getting them be removed now?
right now i'm not shrining any artifact. (IMG:[invalid] style_emoticons/default/sad.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


87 Pages V « < 77 78 79 80 81 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 7th December 2025 - 19:00