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> HentaiVerse 0.75, I'm a princess! Are you a princess too?

 
post May 8 2013, 13:23
Post #1321
JJ_Zalem



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How about giving monsters Energy Drinks for longer activity ?
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post May 8 2013, 14:30
Post #1322
MSimm1



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QUOTE(JJ_Zalem @ May 8 2013, 06:23) *

How about giving monsters Energy Drinks for longer activity ?

How about No, they last long enough as it is (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post May 8 2013, 20:20
Post #1323
piyin



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how about making all the spells AoM instead of just a single target (the ones that work that way)?... i want the MagNet spell to hit all the targets...
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post May 8 2013, 22:42
Post #1324
Lement



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Next patch will actually have the number of targets on spell customizable/dependent on profs.
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post May 8 2013, 23:01
Post #1325
Azru



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I'm actually kind of sceered about the next patch. (IMG:[invalid] style_emoticons/default/tongue.gif)

Since others have asked about it and if asking about it really does push it back and gives Tenboro time to add and break new features and possibly push it back even more what can we expect?

On the other hand I'm hoping there's some good news for the players, I feel as though the players have been considerably nerfed while monsters have been enormously buffed.

While I agree that the HentaiVerse shouldn't be an lolfaceroll I do think that it's a bit lopsided at the moment and could use some more balancing.

Two-Handed (myself included) have had a huge nerf to our armor penetration
Speed was removed which was a really good backup for to the monsters who would constantly parry (Is it the same for you mages with monsters resisting or worse?)
And that's the other part is the parry, you could hit a monster to within an inch of it's life and it'll still parry and OMFG spirit/magic blast you into Cloak...somehow I doubt that would happen with a real monster, just imagine trying to parry a constant onslaught while bleeding out? (IMG:[invalid] style_emoticons/default/tongue.gif)

If nothing is buffed or nerfed then I really think that Battle Items more specifically potions/elixirs should refill like scrolls do that way the most stubborn players or just those with the most time on their hands can do even the most difficult arenas or for the fun of it burn all their stamina in grindfest.
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post May 9 2013, 00:25
Post #1326
T_Starrk



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QUOTE(Azru @ May 8 2013, 13:01) *

If nothing is buffed or nerfed then I really think that Battle Items more specifically potions/elixirs should refill like scrolls do that way the most stubborn players or just those with the most time on their hands can do even the most difficult arenas or for the fun of it burn all their stamina in grindfest.


That would pretty much make the game a joke.

Also, the difficulty is really not that bad. IWBTH is supposed to be hard, not something anyone can do with just any equip set...

This post has been edited by T_Starrk: May 9 2013, 00:29
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post May 9 2013, 02:29
Post #1327
DYasha



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Has agility been eliminated for players (but not monsters)? My evasion is half of what it is normally, and the monsters seem much faster (or is it me that is much slower?). Rarely do I have to use Cloak of the Fallen in the early Arena runs, but today... I almost ran out of Spirit points, which hasn't happened for a long time (a few updates ago).
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post May 9 2013, 03:27
Post #1328
Maximum_Joe



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QUOTE(DYasha @ May 8 2013, 16:29) *

Has agility been eliminated for players (but not monsters)?

Agility has no affect on speed now.

http://ehwiki.org/wiki/Character_Stats#Primary_Attributes
http://ehwiki.org/wiki/Monster_Stats#Primary_Attributes
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post May 9 2013, 03:57
Post #1329
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QUOTE(Lement @ May 8 2013, 16:42) *

Next patch will actually have the number of targets on spell customizable/dependent on profs.

Wait, what?!
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post May 9 2013, 04:01
Post #1330
grumpymal



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Actually, each spell will have a specific and distinct AoE rather than NUKE EVERYTHING.
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post May 9 2013, 04:23
Post #1331
skillchip



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purge hits even targets, rag hits odd targets.

there is no main target anymore
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post May 9 2013, 04:51
Post #1332
Maximum_Joe



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QUOTE(Dark_Force_0 @ May 8 2013, 17:57) *

Wait, what?!

I have no confirmation on this being next patch but it is due to happen at some point.

QUOTE(grumpymal @ May 8 2013, 18:01) *

Actually, each spell will have a specific and distinct AoE rather than NUKE EVERYTHING.

Not every spell AFAIK.
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post May 9 2013, 10:03
Post #1333
aiwotorimodose



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T1 elemental only hit monster with LV multiple of 5
T2 elemental only hit monster with LV multiple of 4
T3 elemental only hit monster with LV multiple of 3
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post May 9 2013, 10:17
Post #1334
Azru



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QUOTE(T_Starrk @ May 8 2013, 17:25) *

That would pretty much make the game a joke.

Also, the difficulty is really not that bad. IWBTH is supposed to be hard, not something anyone can do with just any equip set...


Would you be a little more specific on the 'not something anyone can do' and 'with just any equip set' please my friend?

If certain equipment doesn't 'cut it' for IWBTH why bother having it in the game?

As I said I don't disagree with hard the game shouldn't be an lolfaceroll for us, however; I also don't think that the monsters should be able to lolfaceroll us with nothing we can do but take the Cloak.

So I am hoping the next patch will either nerf monsters to be on par with the players again scaled to their relative difficulty of course, more abilities that'll give us more tools and versatility, I personally think that Regen II is pretty much worthless in the Nintendo, Battletoads and IWBTH difficulties and find myself spamming Cure (best AP ever spent, haha).

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post May 9 2013, 10:55
Post #1335
Zero Angel



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QUOTE(Azru @ May 9 2013, 05:01) *
Speed was removed which was a really good backup for to the monsters who would constantly parry (Is it the same for you mages with monsters resisting or worse?)
And that's the other part is the parry, you could hit a monster to within an inch of it's life and it'll still parry and OMFG spirit/magic blast you into Cloak...somehow I doubt that would happen with a real monster, just imagine trying to parry a constant onslaught while bleeding out? (IMG:[invalid] style_emoticons/default/tongue.gif)

Before this patch, monsters at around level 400 would be moving at the same speed or faster than players. So eventually, you would be moving slower than the monsters anyway.

Also, Resist is much worse than Parry. Spells cost MP, normal attacks cost nothing. Every single resist is a lot of MP wasted.

QUOTE
If nothing is buffed or nerfed then I really think that Battle Items more specifically potions/elixirs should refill like scrolls do that way the most stubborn players or just those with the most time on their hands can do even the most difficult arenas or for the fun of it burn all their stamina in grindfest.

Yes, that would make the game a joke. If I didn't need to ET in DwD IWBTH, it would take me like 10 mins to finish that.

QUOTE
Would you be a little more specific on the 'not something anyone can do' and 'with just any equip set' please my friend?


It means not just any random lvl 200 person wearing Average Gossamer/Leather/Plate. You have to atleast work to get the equips needed to do it.

QUOTE
I personally think that Regen II is pretty much worthless in the Nintendo, Battletoads and IWBTH difficulties and find myself spamming Cure (best AP ever spent, haha).

I keep saying its about time we have Regen III / IV / V.
These don't even need higher heal amounts, they just need to heal at a higher speed than the slow-ass versions we have right now.

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post May 9 2013, 11:22
Post #1336
Azru



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QUOTE(Rei-Tenshi @ May 9 2013, 03:55) *

Before this patch, monsters at around level 400 would be moving at the same speed or faster than players. So eventually, you would be moving slower than the monsters anyway.

Also, Resist is much worse than Parry. Spells cost MP, normal attacks cost nothing. Every single resist is a lot of MP wasted.


Point taken.

QUOTE(Rei-Tenshi @ May 9 2013, 03:55) *

Yes, that would make the game a joke. If I didn't need to ET in DwD IWBTH, it would take me like 10 mins to finish that.


Okay, I concede my point in this

QUOTE(Rei-Tenshi @ May 9 2013, 03:55) *
It means not just any random lvl 200 person wearing Average Gossamer/Leather/Plate. You have to atleast work to get the equips needed to do it.


Thank you for explaining this to me further, I was confused I thought it was a specific equip type such as all plate regardless of quality or weapon say two-hand that wouldn't 'cut it' in IWBTH.

I also completely agree that you have to work for better equips to tackle the harder difficulties.

QUOTE(Rei-Tenshi @ May 9 2013, 03:55) *
I keep saying its about time we have Regen III / IV / V.
These don't even need higher heal amounts, they just need to heal at a higher speed than the slow-ass versions we have right now.


You took the words right out of my keyboard there, it's not that Regen II doesn't do it's job it's that it doesn't do it's job fast enough to be effective.
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post May 9 2013, 12:32
Post #1337
Lement



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Azru: As gameplay of mages show, not being able to do the hardest difficulty in the game hardly makes equips pointless. Seriously. (I personally think that if one is to have difficulty capped, one should need truly end-game equips to do highest better than second highest.)

If pots replenished in battle players would probably be stronger if they also received 10x damage and dealt tenth.

If you want monsters to equal players, it would mean 50% chance to win first arena on normal.

If regen 2 is not healing enough, there are godly health potions and health elixirs. Not very useful if you're melee though. But regen will be customizable in ability tree revamp anyway.

You are too vague/drastic imho.
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post May 9 2013, 14:03
Post #1338
xmagus



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QUOTE(Lement @ May 9 2013, 20:32) *

If pots replenished in battle players would probably be stronger if they also received 10x damage and dealt tenth.


One would argue that having 13 infinitely restockable battle item slots is over, over, over, over, overkill. At most, you would only need 8 (1 for each Godly, 1 for each Elixir, 1 for ED). Make it a Hath Perk, only for the first 2-3 slots and limit the number of restocks to, say, 5 at the highest perk level. I mean, jigger around with it, but that would give us some more to work towards (not that there isn't enough to work towards already).
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post May 9 2013, 15:55
Post #1339
ChosenUno



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It'll just make everything more tedious.

I vote for the above suggestion be the new most stupid!
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post May 9 2013, 18:42
Post #1340
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People keep saying "spells will be customizable", but if what Tenboro said about Spirit Shield is of any indication spell effects will simply get nerfed and players will have to pay more APs to get the same effects we have now.
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