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> HentaiVerse 0.74, This thread always had a description.

 
post Mar 1 2013, 05:46
Post #941
MikukoAya



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QUOTE(mrttao @ Feb 28 2013, 18:19) *

That was always the case with any action other than attacking and possibly using an item.
I know this was always the case, but reading how the new system works this should NO LONGER be the case.
The fact that it is suggests to me its executing a leftover function that was not updated for the new system introduced in 0.74.

Bug 2: Post 0.74 the monster chaos upgrades are no longer displayed in the order they are unlocked.

Bug 3: Also, another issue (that has been around for a while) is that on downloadable fonts (and any possible custom config I could come up with) moogle mail attachments have the text overlap and is totally unreadable.

PS. is this a good place to post these or should i make a thread on the HV system discussion thread? (which states its place to post bugs)


That bug 3 has been here for a while and I did already mention bug 2 though I guess your way of saying it is more clear.
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post Mar 1 2013, 06:41
Post #942
Nightwishman



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Scavenging items should yield some forge XP...maybe 1-3 depending on quality
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post Mar 1 2013, 08:52
Post #943
piyin



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hey dudes daily *WHINEEEEEEEEEEE*
also why dont we suggest something like this:
power gem (yep raise your power)
stun gem (as some weapons dont stun)
......
and as the matter of the agility matter... why dont we use it like the spelunker training?
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post Mar 1 2013, 09:06
Post #944
Gakre



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QUOTE(MikukoAya @ Mar 1 2013, 10:18) *

Are [those] even legal?

Wouldn't be the only thing the military would use that's illegal everywhere else in most civilian possession.
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post Mar 1 2013, 10:38
Post #945
TheGreyPanther



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The cost of forging equipment is extreme compared to the price of most pieces of equipment.
The low level players have no use for the forge. Either they don't have any high quality equipment and then it's rarely meaningful to forge and even if it is (ex. average phase piece with high edb and int) you have to use rare mats and expensive bindings which makes it prohibitively expensive.
And if they have good quality pieces they lack the high-grade mats to forge it.
The problem with high level players it that they might have a good piece that they decide to forge but then they find a better one and the effort seems wasted. If they salvage it, they don't just personally lose a large part of the mats, the community lose a often very good piece of equipment forever.
Forge suggestions:
1. Make low quality equipment require less bindings and rare mats than high quality pieces.
2. Make the forge into a refinery: a set number of low-grade mats makes one mid-grade and a number of mid-grade mats make high-grade. Giving a very small amount of forge exp.
3. Make salvaged forged equipment appear in the bazaar (obviously unforged) which gives the lower level players a chance to get good quality equipment.
4. Make forge level increase then ratio of materials returned when salvaging forged equips.
5. All bindings and rare mats (phazons etc) always returned when salvaging.
6. When salvaging you should lose slightly more forge exp than you gained when you forged it.
7. Make magnificent and legendary unforged equipment always return high-grade materials. Making even useless legendaries valuable.

This post has been edited by TheGreyPanther: Mar 1 2013, 10:39
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post Mar 1 2013, 12:15
Post #946
Lement



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QUOTE(TheGreyPanther @ Mar 1 2013, 10:38) *

The cost of forging equipment is extreme compared to the price of most pieces of equipment.

Pretty much this. Another thing to consider that lows and even mids are lower in value than good chunk of bindings, so intention of lower quality->lower costs doesn't work out.
Cheapest thing to forge that's not inferior would be plate, I guess?

Binding of prot has high bid at 14998, low metals are at 50, mids are at 2100. Putting five forges(exq bonus) on the most significant stat on something of superior quality(roughly 3-2 mid lows) would cost 106990 C, not including increasing mat costs. As exq equipments, which have better PABs and comparable PMI often go for less there's no reason to forge plate with low-grade materials. True, if you use something like Fine Plate, you can put 30 on it and get a plate with ~legendary PMI with bit lower cost, but all other stats will be bad, so you're better with giving the extra effort.

Gossamer is great because it doesn't need phazons, which will make up most of the cost in forging phase. The binding costs are much lower, too. Returns on PAB forgings are pretty bad though, so it is kinda gypped about those - and I've seen more legendary gossamer than I've seen average gossamer of great rolls. And as before few forgings will be more valuable than gear, so one might as well use that money to buy better gear.

Similarly, although phase rises with quality in price so fast that one can get better equipment with same money by forging than by buying forging doesn't have as much resale value and if one can gather that much resources they'll be thinking more in end-game terms. Forging crude and magnificent phase has relatively similar cost to boot.

Low-quality melee weapons run headfirst into the cost of slaughter bindings, though offhand equipment can be comparatively cheaply(see plate) improved. Staves need so many good rolls that improving 1 stat on low- quality piece isn't very useful, thus the relatively higher price of high wood and lower destruction binding.
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post Mar 1 2013, 12:30
Post #947
MSimm1



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QUOTE(Nightwishman @ Feb 28 2013, 19:21) *

I've gotten four or five of each.

How did you manage that?

All my silly monster brings me is leather and metal along with an occasional binding (IMG:[invalid] style_emoticons/default/sad.gif)
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post Mar 1 2013, 12:37
Post #948
Teana Lanster



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About forging, how about using the strategy like amnesia shard instead of salvaging the item?
Just call the new item as 'shard' for easy reading
All the value is just a setup and here is discussing about the idea.


For example, if a sup level item, then it requires 1 shard to decrease 10 level of forge.
If the item level higher like ex level, then it may requires 1 shard to decrease 5 level of forge.

By doing this, all the Forge exp gain should be reduced, like gaining 100 EXP for the 10 level, then reduce 100.

This process will return back all the bindings and specials (CP), but not materials (or it can be related to the item level to return some of them using the same formula as currently salvaging)


Then this will not affect the players who already having a high level of forge, since if some one need to upgrade the forge level, it still need to use salvaging or just sell the item.
The reduction of forge exp will not need to cheat on forge leveling.

This post has been edited by andywong: Mar 1 2013, 14:33
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post Mar 1 2013, 14:34
Post #949
Colman



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QUOTE(TheGreyPanther @ Mar 1 2013, 16:38) *
The cost of forging equipment is extreme compared to the price of most pieces of equipment.

I believe the only reason that mid level players do not forge their gears, and high level player salvage their forged gear is only due to the rareness of materials and bindings. If the materials and bindings become more common, many more players will do forging.
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post Mar 1 2013, 14:47
Post #950
HTTP/308



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QUOTE(Tenboro @ Feb 28 2013, 23:09) *

I was playing with a system that where the return is increased with forge level up to a high number (say 80%) of bindings and materials returned upon salvaging, but at the same time remove the forge EXP for the actual returned components.


This desgin sounds too good to come from you (IMG:[invalid] style_emoticons/default/tongue.gif)

BTW, does/will forge exp overflow as a buffer? (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by HTTP/308: Mar 1 2013, 14:49
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post Mar 1 2013, 15:39
Post #951
ChosenUno



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QUOTE(HTTP/308 @ Mar 1 2013, 19:47) *

This desgin sounds too good to come from you (IMG:[invalid] style_emoticons/default/tongue.gif)

BTW, does/will forge exp overflow as a buffer? (IMG:[invalid] style_emoticons/default/unsure.gif)


You mean will exp accumulate after you maxed forge? Seems unlikely.
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post Mar 1 2013, 15:50
Post #952
Bunker Buster



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QUOTE(Colman @ Mar 1 2013, 14:34) *

I believe the only reason that mid level players do not forge their gears, and high level player salvage their forged gear is only due to the rareness of materials and bindings. If the materials and bindings become more common, many more players will do forging.

Good bindings. Worthless resist bindings are in no short supply, as anyone with a 500+ level monster would attest.
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post Mar 1 2013, 16:15
Post #953
Colman



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QUOTE(Bunker Buster @ Mar 1 2013, 21:50) *

Good bindings. Worthless resist bindings are in no short supply, as anyone with a lot of 500+ level monsters would attest.

The Resist bindings do have similar drop rate from monsters lab, at least for me. Thought I agree they are totally useless atm.
Exclude a few top monsters trainers, most of the players do not have much resource to upgrade more than one set of gears.
IMO, if tenboro want to promote forging, something should be done to make the forging affordable for everyone, at least for the first few levels. For example, every piece of equipment start with 5 LH material at lv 1, and special binding for T2/T3 armors are not required below lv5.(dreaming)
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post Mar 1 2013, 16:44
Post #954
Tenboro

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QUOTE(HTTP/308 @ Mar 1 2013, 13:47) *
BTW, does/will forge exp overflow as a buffer? (IMG:[invalid] style_emoticons/default/unsure.gif)


It does.
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post Mar 1 2013, 17:32
Post #955
Bunker Buster



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QUOTE(Tenboro @ Mar 1 2013, 16:44) *

It does.

Are you planning to add forge level 500
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post Mar 1 2013, 18:03
Post #956
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So now I can lose mana on a turn because I have to pay for IA but not get my natural mana regen until the next turn (IMG:[invalid] style_emoticons/default/sad.gif)
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post Mar 1 2013, 19:04
Post #957
MikukoAya



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Did tenby refund our stuff or is it the gold star? Cus i don't remember having this much credits XD

Weeeee gold star.... I almost feel like credits aren't so hard to get anymoreeeeeee.

I'm not sure if I even care about being refunded anymore. Funny thing is i don't mind the advertisements except when I'm at work >.>



Wait, maximum, are you talking about the powerup gems? Because the turn after, you don't lose mana. You lose mp the turn after you use it, but the turn after that, you don't. Personally tested that with quite a few gems. What is the context x.x


Just because it happens to be somewhat relevant... Without context:

(IMG:[i291.photobucket.com] http://i291.photobucket.com/albums/ll309/sinnoaria/ContextMatters1_zps393092aa.jpg)

Versus with context:

(IMG:[i291.photobucket.com] http://i291.photobucket.com/albums/ll309/sinnoaria/405e7d42-0947-4830-9066-cf3090670a5d_zps3f0553e7.jpg)




Oh, and for those wondering about how I got the star: https://forums.e-hentai.org/index.php?showt...115308&st=0

Now you too can sell your soul to the devil

This post has been edited by MikukoAya: Mar 1 2013, 22:30
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post Mar 1 2013, 21:26
Post #958
HTTP/308



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QUOTE(Tenboro @ Mar 1 2013, 22:44) *

It does.

Great (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by HTTP/308: Mar 1 2013, 21:26
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post Mar 1 2013, 21:48
Post #959
skillchip



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QUOTE(MikukoAya @ Mar 1 2013, 17:04) *

Did tenby refund our stuff or is it the gold star? Cus i don't remember having this much credits XD


Did you just buy a star? If so then you get a sum of credits at purchase.
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post Mar 1 2013, 23:09
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Ichy



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you guys post too much!

Anything interesting happened while I was stuck at work?
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