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HentaiVerse 0.74, This thread always had a description. |
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Mar 1 2013, 01:00
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(teddy.bear @ Feb 28 2013, 14:53) It would be a lot easier for us to gather materials to forge our gear if we had greater control over what types of gifts our monsters can bring us. I am not saying we should be able to set a monster to bring slaughter bindings but if we could set a monster to gather either bindings or mats and that the type of binding received was affected by its level so that the high end binding dropped more frequently as its level increased. This would encourage people to feed their monsters rather than have an army of lvl 25 monsters for the chance to bring them bindings and special items.
I agree except I think he should make it so what you can set it at depends on the level and enable high level mobs to get low level mats. >:D Like a low level mob you might only be able to set it to bring low level mats. A higher level mob you might unlock the mid level mats function. Then like bindings only. Even higher like PL 1k+ and you might get a category option like wood only (would not be able to set the quality and category at the same time) and get more as it levels. At like max (or minimum maximum) power level, have a chaos upgrade unlocked that lets them look for specific bindings (obviously not a perfect chance, just an increased chance of finding that specific binding) And of course what categories get unlocked first should be based on race. >:D === A thought I've had for a while: make what mats the monster will bring back be affected by race. like certain races might favor specific items to bring back. (like a sprite might favor wood and a mechanoid might favor metal, a human might favor slaughter, a demon might favor bindings.) I forget whether I've already suggested it and why I didn't if I haven't already. Also, if you are going to send me karma to leave a message, only send 1 karma (or at least keep it under 10). I won't even read the message if it is above that amount. This post has been edited by MikukoAya: Mar 1 2013, 01:20
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Mar 1 2013, 01:04
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Arxdewn
Group: Members
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That doesnt change that it costs 30M in credit value of forge mats to max out a single piece.
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Mar 1 2013, 01:05
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(Arxdewn @ Feb 28 2013, 15:04) That doesnt change that it costs 30M in credit value of forge mats to max out a single piece.
You mean levels? can't you item world? Or do you mean the levels of the upgrades? Personally, I think it makes more sense to have it cost an absurdly high amount for now. Then less people will try. This post has been edited by MikukoAya: Mar 1 2013, 01:12
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Mar 1 2013, 01:06
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MSimm1
Group: Members
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Joined: 26-December 09
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It would be kind of nice if my monster brought me some crystallized phazon, binding of slaughter or binding of destruction when I asked him to But he just never listens (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 1 2013, 01:08
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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I keep telling my monsters that I like my wood hard long and thick, but they keep giving me low quality pieces instead...
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Mar 1 2013, 01:12
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teddy.bear
Group: Members
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Joined: 20-December 09
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QUOTE(MikukoAya @ Mar 1 2013, 01:00) And of course what categories get unlocked first should be based on race. >:D ===
A thought I've had for a while: make what mats the monster will bring back be affected by race. like certain races might favor specific items to bring back. (like a sprite might favor wood and a mechanoid might favor metal, a human might favor slaughter, a demon might favor bindings.)
Thats an interesting idea, but it may make people only create an army of a few types of monsters as opposed to a variety QUOTE(Arxdewn @ Mar 1 2013, 01:04) That doesnt change that it costs 30M in credit value of forge mats to max out a single piece.
It does help people reduce getting what they dont need, but you are right it would probably only be of real benefit to a high level player with a large number of monsters. That being said if I could set all my lower level monsters to gather bindings and leave the 3 monsters I have over 250 gathering mats in the hope of getting high grade, it would help a lot, as I can easily get all the mid and low grade mats I need via salvaging. Would probably need to have certain level requirements for higher level items like the specials and slaughter, destruction bindings though This post has been edited by teddy.bear: Mar 1 2013, 01:15
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Mar 1 2013, 01:22
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(teddy.bear @ Feb 28 2013, 15:12) Thats an interesting idea, but it may make people only create an army of a few types of monsters as opposed to a variety It does help people reduce getting what they dont need, but you are right it would probably only be of real benefit to a high level player with a large number of monsters. That being said if I could set all my lower level monsters to gather bindings and leave the 3 monsters I have over 250 gathering mats in the hope of getting high grade, it would help a lot, as I can easily get all the mid and low grade mats I need via salvaging. Would probably need to have certain level requirements for higher level items like the specials and slaughter, destruction bindings though
It could also create more diversity if each mob type has a special item or two that it finds more often. Like you'd get people that would say want more metal and leather and slaughter so they might get more mechanoids, lizardmen, and humans if those races found those more often. Another person might want wood. A few others might want a bit of everything so that if something goes wrong, they have a backup plan. I was of course thinking that 'winged' mobs like avions would potentially find some featherweight shards and stuff like that. You know, stuff that isn't a mat persay but is used in the forge. The least used race might get a boost to mats rate. This post has been edited by MikukoAya: Mar 1 2013, 01:25
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Mar 1 2013, 01:26
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teddy.bear
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QUOTE(MikukoAya @ Mar 1 2013, 01:22) It could also create more diversity if each mob type has a special item or two that it finds more often. Like you'd get people that would say want more metal and leather and slaughter so they might get more mechanoids, lizardmen, and humans if those races found those more often. Another person might want wood. A few others might want a bit of everything so that if something goes wrong, they have a backup plan.
True, if all race did was give a bonus to bringing a certain item I don't think it would hurt monster diversity too much. It may even make some of the less popular monsters more popular.
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Mar 1 2013, 01:39
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Frederiksc
Group: Gold Star Club
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Joined: 12-November 08
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Just imagine: Giants bring leather with highest probability... *evil grin* Fire elementals are unable to bring wood :"Sorray Mastah, it burnt to ashes"
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Mar 1 2013, 01:42
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(Frederiksc @ Feb 28 2013, 15:39) Just imagine: Giants bring leather with highest probability... *evil grin* Fire elementals are unable to bring wood :"Sorray Mastah, it burnt to ashes"
New item: Charcoal ;P Only brought by fire elementals. >:D But yeah, my idea was that races would affect material finding by mobs.
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Mar 1 2013, 01:45
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Arith Undine
Group: Catgirl Camarilla
Posts: 815
Joined: 24-August 11
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This is really a buff for mages. Praise the cloak of fallen!
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Mar 1 2013, 02:08
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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Can I get magicite?
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Mar 1 2013, 02:24
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Maximum_Joe
Group: Gold Star Club
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Joined: 17-April 11
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QUOTE(skillchip @ Feb 28 2013, 16:08) Can I get magicite?
Old and busted. [ finalfantasy.wikia.com] New hotness.
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Mar 1 2013, 03:03
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
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I want refined uranium
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Mar 1 2013, 03:17
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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How about depleted uranium artillery shells?
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Mar 1 2013, 03:21
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Nightwishman
Group: Members
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Joined: 9-December 10
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QUOTE(MSimm1 @ Mar 1 2013, 01:06) It would be kind of nice if my monster brought me some crystallized phazon, binding of slaughter or binding of destruction when I asked him to But he just never listens (IMG:[ invalid] style_emoticons/default/laugh.gif) I've gotten four or five of each.
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Mar 1 2013, 03:52
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
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QUOTE(skillchip @ Mar 1 2013, 03:17) How about depleted uranium artillery shells?
new artifact~
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Mar 1 2013, 04:18
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(skillchip @ Feb 28 2013, 17:17) How about depleted uranium artillery shells?
Are [those] even legal?
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Mar 1 2013, 04:19
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12
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QUOTE(flint @ Feb 28 2013, 11:11) QUOTE(mrttao @ Feb 28 2013, 11:00) Minor bug. With the new system activating a powerup gem (and I think maybe using a pot too) consumes a whole tick worth of mana while disabling regeneration for that.
On my mage build optimized for mana regen I get ~2 MP a round, but if I activate a powerup gem I instead lose ~2 MP.
That was always the case with any action other than attacking and possibly using an item. I know this was always the case, but reading how the new system works this should NO LONGER be the case. The fact that it is suggests to me its executing a leftover function that was not updated for the new system introduced in 0.74. Bug 2: Post 0.74 the monster chaos upgrades are no longer displayed in the order they are unlocked. Bug 3: Also, another issue (that has been around for a while) is that on downloadable fonts (and any possible custom config I could come up with) moogle mail attachments have the text overlap and is totally unreadable. PS. is this a good place to post these or should i make a thread on the HV system discussion thread? (which states its place to post bugs) This post has been edited by mrttao: Mar 1 2013, 04:36
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Mar 1 2013, 05:02
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dosetsu
Group: Gold Star Club
Posts: 524
Joined: 23-November 07
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I'll say it again, the risk vs. reward for upgrading items is simply too high, and in my opinion, it has to due with the ridiculous amount of leveling you need to do to max out anything. Since this game borrows a bit from WoW, why not borrowing the enchanting system as well? You have everything you need already setup in order to do so. The enchanting system in WoW is setup as a profession, you level that profession (the forge in HV) using dusts and crystals (bindings and scrapes in HV) you get from disenchanting (salvaging in HV) and/or buying materials from someone else. You start off with low-level enchants using low-level materials, but as you level it up, the enchants get better as does the quality of the material needed. Sounds a lot like The Forge except you don't enchant an item 20-100 times, you enchant each gear piece once. Now whether you choose to enchant it with a low-level enchant or a high-level is up to you. You'll also still lose your materials if you choose to change your equipment, but it isn't as punishing since you're only losing your materials once instead of 20-100 times. Once again, this is just my opinion. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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