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HentaiVerse 0.74, This thread always had a description. |
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Feb 28 2013, 17:39
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Tenboro @ Feb 28 2013, 22:20) Ooor, it would mean that you could actually reassign your materials without losing much, and you get all the materials back for reuse so you don't lose any EXP in real terms.
Is it really too much to ask that you think a little before posting? The whole reason materials are (mostly) lost on salvage is so people can't just constantly recycle materials into new items to level the forge.
I did think about it, and to be honest I am not sure if it'll change much. The entry cost will still be too high. Granted, it'll probably encourage people to forge items, but I don't know if the majority will have that many mats to toss around. But, I'm willing to see you apply this into action (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 28 2013, 17:41
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
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QUOTE(Tenboro @ Feb 28 2013, 23:09) I was playing with a system that where the return is increased with forge level up to a high number (say 80%) of bindings and materials returned upon salvaging, but at the same time remove the forge EXP for the actual returned components.
The problem with this alternative system is that it's still not encouraging people to use the forge. The 'more effort, more benefit' thing helps those with more forge levels but not the ones who starts forging. So you're making it an increasing return of scale with a very high entry cost. What people need is decreasing return of scale with lower entry cost. My suggestion tries to prevent people from repeatedly salvaging for the materials, by magically enchantingly the new replacement equip (with some loss); if they want to further forge the equip, they'll need new material.
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Feb 28 2013, 17:43
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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Tenboro, the agility nerf does make some gear worse though. I agree that having better equips doesn't automatically make older equips worse, but...
With how agility does so much less, all the high agility heavy armor... the agility on them is pretty much near useless.
I'm not trying to complain, I'm just saying. It isn't like all of my gear was pure high agility armor...
Also, why not make it so that forge level affects return rate a bit? So when their forge level is maxed, they have a near 100% return rate (like 50% or 75% or even 99%)
When their forge level is minimal, they have a very low return rate?
The exp from the returned items shouldn't be that bad if you do a sort of exponential styled return where like first say 90% of the levels you get very minimal returns and then it starts growing quickly the last few levels. This would make it so that those with a high level of forge will see a good boost since honestly they don't need the exp as much.
Granted, the problem is probably trading but you could potentially just make those items untradeable.
Also, can you put swiftness at the bottom if you haven't already. On my screen it is like mid-high up in the list and personally, it would make more sense on the bottom due to the level required.
Also, maybe a X-Skills which makes it so that everything in the skills category (offensive, flee, scan, and also focus and defense) are faster?
This post has been edited by MikukoAya: Feb 28 2013, 18:46
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Feb 28 2013, 18:53
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12
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QUOTE(varst @ Mar 1 2013, 01:41) The problem with this alternative system is that it's still not encouraging people to use the forge. The 'more effort, more benefit' thing helps those with more forge levels but not the ones who starts forging. So you're making it an increasing return of scale with a very high entry cost. What people need is decreasing return of scale with lower entry cost. My suggestion tries to prevent people from repeatedly salvaging for the materials, by magically enchantingly the new replacement equip (with some loss); if they want to further forge the equip, they'll need new material.
How about this? You have an already highly forged equip? Say, a Legendary Power Slaughter piece? Suddenly you pick up a Legendary Shielding Power Slaughter piece. No problems. Have a function that transfers 100% of the effect of all the forging and all the levelling to the new piece for, say, 250k credits (or whatever figure, depending on equipment quality). If the forging on the old equip increased a stat that does not exist on the new equip? No problem, roll for the stat and penalise the forging level by X (whatever you choose X to be). Goes without saying that you can only transfer between like and like, of course, but without regard to tier level. That would make for some interesting customised weapons and stats, and I think would encouraging forging at any level.
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Feb 28 2013, 19:00
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12
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Minor bug. With the new system activating a powerup gem (and I think maybe using a pot too) consumes a whole tick worth of mana while disabling regeneration for that.
On my mage build optimized for mana regen I get ~2 MP a round, but if I activate a powerup gem I instead lose ~2 MP.
EDIT: I know this was always the case, but reading how the new system works this should NO LONGER be the case. The fact that it is suggests to me its executing a leftover function that was not updated for the new system introduced in 0.74.
This post has been edited by mrttao: Mar 1 2013, 04:23
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Feb 28 2013, 19:11
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08
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QUOTE(mrttao @ Feb 28 2013, 20:00) Minor bug. With the new system activating a powerup gem (and I think maybe using a pot too) consumes a whole tick worth of mana while disabling regeneration for that.
On my mage build optimized for mana regen I get ~2 MP a round, but if I activate a powerup gem I instead lose ~2 MP.
That was always the case with any action other than attacking and possibly using an item.
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Feb 28 2013, 19:19
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(flint @ Feb 28 2013, 09:11) That was always the case with any action other than attacking and possibly using an item.
Except aren't powerup gems supposed to take 0 action time? But regardless, I guess the best way to check is to see if the turn after consume MP. If the turn after does not, then it is fine. This post has been edited by MikukoAya: Feb 28 2013, 19:21
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Feb 28 2013, 20:01
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Ebisan
Group: Members
Posts: 785
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I'm glad to hear Tenboro's opinion on making upgrades retroactive, so I won't whine about it anymore.
The agility in the gear gives critical at least, so 100 points given are +2% crit chance, so it is a bit useful for melee at least.
About forging, I only forge to upgrade the parry chance in my weapons (eth. shortsword and wazikashi). It's the only way of upgrading parry that I know, except changing weapons, so it is useful for me.
And if salvaging is improved, some good weapons (the reason why they were chosen to be forged) will be lost. I would prefer that forged items would sell for more in the bazaar, so another people could enjoy your item (although at lvl.0, not upgraded) and oneself would get a part of your inversion in forging. What I mean is to let the bazaar do the salvaging, saving the weapon and the materials, so they can put the materials and the weapon at level 0 for sale. The materials can just disappear into nothingness too. Just an idea...
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Feb 28 2013, 20:58
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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X attack speeds up defend and such
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Feb 28 2013, 21:11
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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QUOTE(skillchip @ Feb 28 2013, 10:58) and such
All universal skills?
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Feb 28 2013, 22:25
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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BTW, the people who had just barely buffed all their mobs to max or near max chaos upgrades got a HUGE bonus it seems cus you still have the upgrades even though they now require a higher level.
Of course, I don't know if they are disabled or not, but meh.
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Feb 28 2013, 22:27
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12
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The problem with the forge now, is it requires millions to trillions in investment into monsters to see a stream of materials needed to keep up forging. If you did make new equipment steadily replace old, scaling back forging might simply be the easiest solution. If an equipment could only be forged 10/25 times instead of 40/100, there's not nearly so much lost investment. Whining is bound to happen regardless, even if nothing changes ("this game is too stale" etc). At least replacing gear every so often will feel like progress.
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Feb 28 2013, 23:46
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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You know what tenboro should do? He should make a new item called wine. It automatically goes to a special slot, cannot be sold, traded, or destroyed, and is autoused on the first round and lasts for 9999 rounds.
You get one for every time you whine plus or minus a few depending on Tenby's mood.
It gives you -50% base SP, MP, HP, constitution, intelligence, wisdom, strength, and dexterity, but in exchange it gives you +50% mitigation (not additive though, 50% added on similarly to evade resist block parry.)
While drunk you gain no OC and no natural HP/MP/SP regeneration outside of combat. And potions poison you while drunk (they still do their base healing effects though).
(No, it isn't supposed to be a buff, more like a curse).
I want to see tenboro add that and then see how much whining occurs.
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Mar 1 2013, 00:13
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12
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Isn't the forum a place where it is alllowed to place your opinion? Bad or good?
If you're not allowed how you feel and what you think, then the forum should just be closed.
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Mar 1 2013, 00:18
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(Mantra64 @ Feb 28 2013, 14:13) Isn't the forum a place where it is alllowed to place your opinion? Bad or good?
If you're not allowed how you feel and what you think, then the forum should just be closed.
Nah, a forum is a place where you are supposed to mindlessly server the overlord of the forum. Don't you read the news? I THINK I was joking... Though from the last few forums I've been on... >.> This post has been edited by MikukoAya: Mar 1 2013, 00:19
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Mar 1 2013, 00:26
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Necromusume
Group: Catgirl Camarilla
Posts: 6,552
Joined: 17-May 12
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QUOTE(Tenboro @ Feb 28 2013, 15:37) Secondly, your analogy fails flat, since making slightly better equipment available doesn't actually make existing equipment worse.
I suppose they think that the game balance will be adjusted so that the capabilities of the high end stay about the same over time.
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Mar 1 2013, 00:30
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(MikukoAya @ Mar 1 2013, 09:18) Nah, a forum is a place where you are supposed to mindlessly server the overlord of the forum. Don't you read the news?
I THINK I was joking... Though from the last few forums I've been on... >.>
I think forum is a place for anti-social people to socialise (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by holy_demon: Mar 1 2013, 00:30
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Mar 1 2013, 00:45
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aloc1234
Group: Members
Posts: 2,876
Joined: 20-January 12
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QUOTE(MikukoAya @ Feb 28 2013, 23:46) You know what tenboro should do? He should make a new item called wine. It automatically goes to a special slot, cannot be sold, traded, or destroyed, and is autoused on the first round and lasts for 9999 rounds.
You get one for every time you whine plus or minus a few depending on Tenby's mood.
It gives you -50% base SP, MP, HP, constitution, intelligence, wisdom, strength, and dexterity, but in exchange it gives you +50% mitigation (not additive though, 50% added on similarly to evade resist block parry.)
While drunk you gain no OC and no natural HP/MP/SP regeneration outside of combat. And potions poison you while drunk (they still do their base healing effects though). (No, it isn't supposed to be a buff, more like a curse). I want to see tenboro add that and then see how much whining occurs.
You do realize that you were probably going to receive a big crate of wine, right? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 1 2013, 00:48
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(aloc1234 @ Feb 28 2013, 14:45) You do realize that you were probably going to receive a big crate of wine, right? (IMG:[ invalid] style_emoticons/default/tongue.gif) Probably, but it would still be funny to see. I am a very curious cat doncha know? I like to watch things happen and sometimes even participate. This post has been edited by MikukoAya: Mar 1 2013, 00:49
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Mar 1 2013, 00:53
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teddy.bear
Group: Members
Posts: 825
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It would be a lot easier for us to gather materials to forge our gear if we had greater control over what types of gifts our monsters can bring us. I am not saying we should be able to set a monster to bring slaughter bindings but if we could set a monster to gather either bindings or mats and that the type of binding received was affected by its level so that the high end binding dropped more frequently as its level increased. This would encourage people to feed their monsters rather than have an army of lvl 25 monsters for the chance to bring them bindings and special items.
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