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> HentaiVerse 0.74, This thread always had a description.

 
post Feb 28 2013, 00:58
Post #781
Bunker Buster



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just remove crit penalty for burden problem solved
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post Feb 28 2013, 01:04
Post #782
MikukoAya



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QUOTE(Mantra64 @ Feb 27 2013, 14:47) *

You want them?
If you think that they're are as good, then have fun with them! (IMG:[invalid] style_emoticons/default/dry.gif)
[Exquisite Oak Staff of the Earth-walker]
[Exquisite Shielding Plate Helmet of Stoneskin]
[Exquisite Club of the Nimble]
[Exquisite Shocking Longsword of Slaughter]



Yay! I now have exquisite helmet!

Someday, somehow, I will pay you all back for all my deaths....

This post has been edited by MikukoAya: Feb 28 2013, 01:12
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post Feb 28 2013, 01:13
Post #783
holy_demon



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QUOTE(MikukoAya @ Feb 28 2013, 10:04) *

Yay! I now have exquisite helmet!

Someday, somehow, I will pay you all back for all my deaths....


exquisite plate is already cheap ... (IMG:[invalid] style_emoticons/default/huh.gif)
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post Feb 28 2013, 01:17
Post #784
teddy.bear



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QUOTE(Bunker Buster @ Feb 28 2013, 00:58) *

just remove crit penalty for burden problem solved

He said that he wants some penalty for heavy armor, but the current system does not work at all. You can wear full plate and keep under 75 so long as you have an eth weapon and good burden rolls on plate, which considering plate drops more often than power is much easier to achieve.
So the penalty is coming not from wearing heavy armor but from having a non-eth weapon.
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post Feb 28 2013, 01:18
Post #785
skillchip



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Or, if tenboro wants to keep elemental/ethereal close to how they are, how about putting back in "grace" periods before the penalties kick it, like maybe 25 or 30, so evade penalty starts at 25/30 instead of 0 and crit penalty starts at 100/105 instead of 85, this would allow people to use elemental weapons without shooting themselves in the foot, just the toe in many cases.
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post Feb 28 2013, 01:18
Post #786
Lement



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QUOTE(Mantra64 @ Feb 28 2013, 00:17) *

I'm out of here. The game is no fun anymore. Even on BT I have to cure at least once per round if I'm facing 5+ monsters. (IMG:[invalid] style_emoticons/default/mad.gif)

...ehhahhehhaihihe.

I know your problems with drops, but rq due having to cure at least once per BT round? (IMG:[invalid] style_emoticons/default/laugh.gif) Damn, as a mage to me that sounds more hilarious than any of Prince's posts.

I know melees aren't used to not have regen II cover more per round than monsters take off, but that's darn amusing. That said, it may be a valid concern due having to cure certainly lowers melee kill speed.

Bunker Buster: I agree that elemental weapons are inherently inferior for light and heavy, which isn't that great. But it is called a penalty for reason I think (IMG:[invalid] style_emoticons/default/unsure.gif)

teddy.bear: To get burden under 75 use feather...nevermind, can I have that useless legendary demonic estoc of slaughter?

This post has been edited by Lement: Feb 28 2013, 01:20
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post Feb 28 2013, 01:19
Post #787
pureyang



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QUOTE(KXM @ Feb 27 2013, 16:01) *
what's the rationale for getting rid of astal equipment, anyways?

Astral is a nerfed version of ethereal.
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post Feb 28 2013, 01:20
Post #788
MikukoAya



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QUOTE(holy_demon @ Feb 27 2013, 15:13) *

exquisite plate is already cheap ... (IMG:[invalid] style_emoticons/default/huh.gif)


Because I really want to buy plate >.>


I guess it is time for us to get a new skill: Regen 3.

This post has been edited by MikukoAya: Feb 28 2013, 01:23
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post Feb 28 2013, 01:29
Post #789
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QUOTE(Lement @ Feb 28 2013, 01:18) *
teddy.bear: To get burden under 75 use feather...nevermind, can I have that useless legendary demonic estoc of slaughter?

I am not the one with that weapon. Mine is this and considering how rare estocs are these days and the fact that you get maybe 1 or 2 per 100 trophies shrined amongst almost nothing but longswords, its kinda hard to replace.
Also I do not play all at one time, I prefer to play short bursts throughout the day, which means even if I wanted to use feather I would run out very quickly. Also I don't consider shards to be something to be used constantly.
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post Feb 28 2013, 01:31
Post #790
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Ok, for the record, I don't really have an astral. My bad. I have an ETHEREAL weapon with SOUL Damage added to it. That said, it would just really hurt me to get rid of my astral damage and replace it with either dark or holy. It doesn't really make much of a difference, however. Wearing all heavy inevitably I end up with 102 points of burden anyways.

But my build is pretty much specifically being nerfed. I was a one-handed heavy shield armor eth soul rapier user. PA nerf comes along, then burden nerf comes (I have less crits, therefore less procs). If on top of that I have a weapon suffix change to say dark or holy, I'd really be fucked against elementals, sprites, and celestials. I don't have the goddamned time to reinvest in my entire goddamned build at this level.

This post has been edited by KXM: Feb 28 2013, 01:33
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post Feb 28 2013, 01:34
Post #791
Lement



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Completely understandable, but you have 4 options here:
a) Default one: suck it up and lose crit. Heavy armor weights a ton.
(IMG:[invalid] style_emoticons/default/cool.gif) Replacement plan: Buy an ethereal estoc. Like you said, kind of hard to match.
c) Use featherweights and do the arenas during the duration in a row.
d) Use more featherweights.

It might be nice if shards only lost time when in battle, and there's nothing wrong with that imho. But hoping for
e) Have shade-like crit and damage with no attempts towards it.
is not an option anymore.
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post Feb 28 2013, 01:36
Post #792
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What a vicious and daring patch the cat dragged in...
Some may complain about it and some may cheer upon the now given rules.
Yet I must say, I do not play HV on a regular basis, I do a bit of powerleveling, and then try to get my proficencies to about 85-90%. I never had a monster army or billions of credits to invest in equipment.

Since some said where are the complaints of the light, preferably Shade users, well, I am wearing Shade and a mace. It is for me the /only/ usable gear at the moment. I was using Dragonhide and Kevlar when I began to play, then Shade was introduced and I was amazed about it. The Agility given on it to boost speed was /the/ factor to run for pieces of it.

A few weeks ago my first legendary ever dropped. A nice Longsword of Balance not Slaughter but, hey, what nice Stats on it. Equipped it with a big grin and ran to whack some mobs. That was a nice expierience for me as some may say low-bie player. Now after the patch I had to equip my old ethereal Mace again. So..why?

Agility and it's given boost to Speed was the key element of my play. (Some may consider it wrong to play light at all, but that is another story). It was nice to get Regen ticking just right when being ahead of mean monsters by a little tiny step in time to 'retire' them before they were able to hit me too often. Now my build is not matching the given rules:

- I lack the speed to hit monsters fast enough to gain a decent DPS - sorry, DPT (damage per tick).

- Mana management is now even more worse:
-- Spark is now set it stone to be the first cast you do in a higher difficulty arena. On Lower difficulty you need to cast it about 20-25% of rounds earlier due to the now nice one-shot ability granted to mobs.
-- You need a sleeping/stunned mob to use Focus without any impact on mana gains (since it hits you otherwise -> the gain is lost due to a cast of cure -> impractical and worthless now.)
-- you do not get your heals anymore "in time", since you /have/ to cast haste now, or use a scroll which is not even permanent available in the shop (by intent?).
-- even with Rainbow Aura (1.5x reg compared to additional gold aura with 2x reg) and Innate Arcana I (I only have IA1 for testing purposes) is not sufficient to keep Haste on auto-cast and regenerate at least some tiny bit of mana. At my level its 1.4MP IA1 loss and 1.05 MP gained.

So I was disappointed to drop my 1st legendary since I need a stunned mob to Focus now, and compared to the better DPT of the legendary I need STUNS to keep mana in balance. I spark a lot more now, which makes spirit potions a must have in the battle inventory. Never needed those, but the game changes.

Compared to other games, it is still somehow fun to play, since nothing is set in stone or will be for eternity.
Now I see myself waiting about 4-8 months for Agile Shade of Shadowdancer to drop prices to a affordable level and then maybe get some pieces of it.

Suggestions for patches to come:

Give and take:
- Take
-- When changing the whole design of the game like this patch with speed, try to give at least a hint how to compensate the losses. I see no compensation but the new agile shade, which i do not have.
-- Consider the impact of changes on the full range of players, then break it down. Any player below level 50 wont actually notice a loss of speed, because the gains are not that significant. Any player who invested and build up on speed will be confused of his build being unplayable until reading the patch notes.
-- Try to be fair to all of the players, me as a "low and casual", it was a setback.
-- When considering high level players, maybe a tweak on their title can do what is desired, so maybe when you show (not possess) the title of Godslayer, monsters can have that 0.01 attack rate, Destined can have 0.1, etc. So you have the additional damage granted (and so more rounds played per minute) by shown title to be abandoned if you do not want to be one shot ^^ It would be by far more finely tuned to the player levels and everybody can decide to play slow and safe or to swim in the shark pool. (Even the existing titles can be overhauled *cough*)
- Give
-- As I read in this threat, some have a single beloved high-rank monster build up with care, wit and time, fed with love and crystals to achieve the goal of having an outstandingly performing killer machine. Others prefer an army of monsters, lower in quality and performance, but "tokened" to rude dudes. Why not grant them something for their approach? Maybe an item obtainable by reaching the highest power level of their monster or maxing out the token based side of it? Something that lets your highest monster whack every opponent for -1- single turn every 100 turns (like releasing the leash^^)? And when you have both, let it be unleashed for every 50 turns? Or make it 25/50/75/100% Level and 25/50/75/100% Tokens and upgrade those items for less CD on "Unleash"^^
-- By introducing new types of armor you may consider give an example piece as an exhibit (by link) or even the numbers, so math can be done directly and has not to be estimated by a huge effort. So very soon after the patch a first consideration of "useability" and "pros and cons" (at least done by Skillchip and other deep math brains) is at hand and you can say if you achieved your goal with that armor class or anounce a tweak in numbers (retroactive, drops will be not rerolled but change stats because of different calculation). Even bigger companies like Lizzard (uhm, misspelled it somehow) tweak numbers in patches and you go hooray or just nuts.

Just my 5 cents.. maybe even a full dollar and a dime.
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post Feb 28 2013, 01:37
Post #793
MikukoAya



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QUOTE(KXM @ Feb 27 2013, 15:31) *

Ok, for the record, I don't really have an astral. My bad. I have an ETHEREAL weapon with SOUL Damage added to it. That said, it would just really hurt me to get rid of my astral damage and replace it with either dark or holy. It doesn't really make much of a difference, however. Wearing all heavy inevitably I end up with 102 points of burden anyways.

But my build is pretty much specifically being nerfed. I was a one-handed heavy shield armor eth soul rapier user. PA nerf comes along, then burden nerf comes (I have less crits, therefore less procs). If on top of that I have a weapon suffix change to say dark or holy, I'd really be fucked against elementals, sprites, and celestials. I don't have the goddamned time to reinvest in my entire goddamned build at this level.



You are only feeling like 1/5th of my pain now. When your build gets specifically nerfed 5 patches in a row, then we can talk.


And honestly, would you rather have the damage changed or have it just removed?

Tenboro already said he was going to remove it. I think many/most of us would be fine with it being changed rather than just removed.

I'd rather see the enchantments be a buff that doesn't go away between battles and has a long equivalent duration.

(assuming 1 'round' of buffs is supposed to be 2 seconds, that would be 30* rounds per minute? or 300 rounds per 10 minutes) So a 1 hour buff would then last for 1800 rounds? Maybe even double those values since realistically a round would take one second or less depending on your connection speed? (Since those with low ping would probably get through the rounds at four times the speed)).

This post has been edited by MikukoAya: Feb 28 2013, 02:05
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post Feb 28 2013, 01:44
Post #794
skillchip



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QUOTE(Lement @ Feb 27 2013, 23:34) *

It might be nice if shards only lost time when in battle, and there's nothing wrong with that imho. But hoping for


Watch tenboro tie the duration of shards/infusions to "action time"
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post Feb 28 2013, 01:56
Post #795
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QUOTE(skillchip @ Feb 28 2013, 01:44) *

Watch tenboro tie the duration of shards/infusions to "action time"

I actually wouldn't mind that. As it stands those with low ping get the most out of them, so long as the duration remained largely the same for the players with low ping it wouldn't be a nerf, it would make it much fairer.
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post Feb 28 2013, 02:10
Post #796
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QUOTE(Mantra64 @ Feb 28 2013, 00:17) *

I'm out of here. The game is no fun anymore. Even on BT I have to cure at least once per round if I'm facing 5+ monsters. (IMG:[invalid] style_emoticons/default/mad.gif)

And drops? HAH, averege, fine, a few superiors and just a few equisites!!! Only bazaar food since people don't even buy exquisites anymore. (IMG:[invalid] style_emoticons/default/mad.gif)

Sorry but lately the game has just become a time consuming frustration without even one bright spot. (IMG:[invalid] style_emoticons/default/mad.gif)

Can I have all your items, credits and gear, thanks (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 28 2013, 02:19
Post #797
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They are already being offered to the glory of the Trashcat, fitting place to throw things away.

I'd prefer his time though (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 28 2013, 02:22
Post #798
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QUOTE(teddy.bear @ Feb 27 2013, 18:56) *

I actually wouldn't mind that. As it stands those with low ping get the most out of them, so long as the duration remained largely the same for the players with low ping it wouldn't be a nerf, it would make it much fairer.

And it wouldn't even be that hard to give a guesstimate of how long the effect should last - if you assume a (low-ping) turn per second, that's 900 turns for a 15 minute infusion, or 3600 turns for a shard. Converting to "time units" or whatever, that's 90k ticks for an infusion and 360k ticks for a shard, which should work out to roughly 900 regular attacks per shard, plus/minus due to other actions.

Unless, of course, low-ping means that they can get nearly 3 turns per second - but that's just simple tweaking of numbers.
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post Feb 28 2013, 02:41
Post #799
MikukoAya



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QUOTE(destructorspace @ Feb 27 2013, 16:22) *

And it wouldn't even be that hard to give a guesstimate of how long the effect should last - if you assume a (low-ping) turn per second, that's 900 turns for a 15 minute infusion, or 3600 turns for a shard. Converting to "time units" or whatever, that's 90k ticks for an infusion and 360k ticks for a shard, which should work out to roughly 900 regular attacks per shard, plus/minus due to other actions.

Unless, of course, low-ping means that they can get nearly 3 turns per second - but that's just simple tweaking of numbers.



I think I already posted something related to that, lol.



Btw, Fre, sent you a pm. It costs me hath to send messages (IMG:[invalid] style_emoticons/default/happy.gif);


Also... >.> Just as a reminder to people, I don't want karma x.x . I know some of you are doing it as a friendly thing, but... I don't like karma x.x (Some of you are using low karma imbues to leave me messages so that is fine I guess).

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post Feb 28 2013, 03:13
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QUOTE(MikukoAya @ Feb 28 2013, 10:37) *

You are only feeling like 1/5th of my pain now. When your build gets specifically nerfed 5 patches in a row, then we can talk.


You know what, I've learnt a new lesson today. Whatever you do, stay with the crowd. Then when there's something wrong, a crowd will cry with you (IMG:[invalid] style_emoticons/default/tongue.gif)

Whatever they said about being yourself and making your own unique way are bs (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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