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HentaiVerse 0.74, This thread always had a description. |
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Feb 23 2013, 15:10
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FiniteA
Group: Members
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- Effect duration as well as heal- and damage-over-time ticks have been partially decoupled from the round counter, and now tick every 100 time units, independent of speed-affecting effects and actual action time.
But IA still consumes fix amount of MP every round.
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Feb 23 2013, 15:11
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hdw123
Group: Members
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Joined: 30-November 10
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monster heath chaos has disappeared? no return chaos?
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Feb 23 2013, 15:12
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(hdw123 @ Feb 23 2013, 15:11) monster heath chaos has disappeared? no return chaos?
look closer. It is still here.
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Feb 23 2013, 15:13
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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Feb 23 2013, 15:15
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hdw123
Group: Members
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Joined: 30-November 10
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QUOTE(Ichy @ Feb 23 2013, 21:12) look closer. It is still here.
thanks i looked it
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Feb 23 2013, 15:15
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Cronauron
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Was the innate attack speed bonus to daggers/wakis retroactive? Also, is it a visible bonus or just automatically applied?
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Feb 23 2013, 15:15
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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QUOTE(sigo8 @ Feb 23 2013, 21:03) Edit: kind of sucks doesn't it.
It definitely sucks.
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Feb 23 2013, 15:16
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Receptors
Group: Gold Star Club
Posts: 686
Joined: 15-June 11
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Weapons that do Soul damage (old ethereals) will now have the Void damage type instead. Implicitly, they also gain the Void Strike ability.
My soul weapon shows soul damage still.
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Feb 23 2013, 15:18
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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QUOTE(Cronauron @ Feb 23 2013, 21:15) Was the innate attack speed bonus to daggers/wakis retroactive? Also, is it a visible bonus or just automatically applied?
Visible bonus
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Feb 23 2013, 15:22
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Mindflayer88
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Joined: 9-June 08
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17 9 The effect Ether Tap has expired. 17 8 Ether Tap restores 17 points of magic. 17 7 Regen II restores 1017 points of health. 17 6 Ether Tap restores 17 points of magic. 17 5 Regen II restores 1017 points of health. 17 4 You evade the attack from Ouzai Warrior. 17 3 Ouzai Warrior hits you for 2085 crushing damage. 17 2 Magic Missile blasts Ouzai Warrior for 4786 piercing damage. 17 1 You cast Magic Missile.
The whole thing is kind of weird. Regen and potions don't do anything in the round they are activated but then we get this kind of thing?
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Feb 23 2013, 15:22
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Falbala456
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Is it me or does the monsters hit harder instead of the contrary ? QUOTE("HTTP/308") Visible bonus Cool, so no bonuses for all the waki I have :/. This post has been edited by Falbala456: Feb 23 2013, 15:23
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Feb 23 2013, 15:23
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Asariborn
Group: Catgirl Camarilla
Posts: 2,596
Joined: 31-October 09
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Hmm... when I've got Fine Amber thingy I knew it that something is not right. (IMG:[ invalid] style_emoticons/default/laugh.gif) Need to evaluate things. Few quick observations. a. Sad that few low level Arenas perished. Even less credits for newbies. b. Shield Armor, me personally, never used, but from melee guys reaction I guessing it is not a popular move. c. Certainly Swiftness Chaos Upgrade is last thing this game needs. Like getting 10 or 20 straight rounds of resist/evade wasn't enough. (IMG:[ invalid] style_emoticons/default/sad.gif) [Give us MagNet All spell, please] Out of curiosity: 1. Is Arcanist type of armor still ON or was retired as well? 2. Any chance for Arenas with more turns than 100?
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Feb 23 2013, 15:24
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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QUOTE(Tenboro @ Feb 23 2013, 20:33) - Effect duration as well as heal- and damage-over-time ticks have been partially decoupled from the round counter, and now tick every 100 time units, independent of speed-affecting effects and actual action time
However Regen's mana cost seems accelerated? This post has been edited by HTTP/308: Feb 23 2013, 15:26
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Feb 23 2013, 15:25
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千石 撫子
Group: Gold Star Club
Posts: 1,883
Joined: 30-December 11
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niten Ichiryu's skill cooldown 10=>13? or I misunstand something
This post has been edited by moriihidari: Feb 23 2013, 15:25
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Feb 23 2013, 15:30
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sigo8
Group: Gold Star Club
Posts: 3,450
Joined: 9-November 11
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QUOTE(moriihidari @ Feb 23 2013, 05:25) niten Ichiryu's skill cooldown 10=>13? or I misunstand something
QUOTE - Effect duration as well as heal- and damage-over-time ticks have been partially decoupled from the round counter, and now tick every 100 time units, independent of speed-affecting effects and actual action time.
This just get worse and worse.
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Feb 23 2013, 15:32
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xmagus
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OK. Apparently, TenB does not like newbies, or middle-class players.
I just did an IWBTH Arena, 25 rounds. No problems usually, I used to be able to do it previously on IWBTH without expending all my mana. However, with this patch, no way in hell. I burned EVERYTHING and sparked all my SP dry 4x over.
Protection now suxxor, Haste now suxxor, Heavy armours are point-blank useless. Even with 63.5% base PMI, everything is hitting me like a ten-tonne truck.
Might as well mage using Light armour.
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Feb 23 2013, 15:34
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千石 撫子
Group: Gold Star Club
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Joined: 30-December 11
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QUOTE(sigo8 @ Feb 23 2013, 21:30) This just get worse and worse.
thanks,just know how this works. but Mr.Tenb please let some skill half cooldown.... now niten only can use skill 1 time per 2 round what the hell lol
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Feb 23 2013, 15:36
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artsan
Group: Gold Star Club
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Joined: 21-August 10
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QUOTE - Effect duration as well as heal- and damage-over-time ticks have been partially decoupled from the round counter, and now tick every 100 time units, independent of speed-affecting effects and actual action time. Does this affect IA buffs? If not, IA costs more than casting the spell manually (for melee).
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Feb 23 2013, 15:38
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flint
Group: Gold Star Club
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Joined: 3-November 08
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QUOTE(xmagus @ Feb 23 2013, 16:32) newbies, or middle-class players.
IWBTH
(IMG:[ invalid] style_emoticons/default/sleep.gif) Ed: Oh right, and you forgot the patch's subtitle! This post has been edited by flint: Feb 23 2013, 15:41
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Feb 23 2013, 15:38
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(xmagus @ Feb 23 2013, 20:32) OK. Apparently, TenB does not like newbies, or middle-class players.
I just did an IWBTH Arena, 25 rounds. No problems usually, I used to be able to do it previously on IWBTH without expending all my mana. However, with this patch, no way in hell. I burned EVERYTHING and sparked all my SP dry 4x over.
Protection now suxxor, Haste now suxxor, Heavy armours are point-blank useless. Even with 63.5% base PMI, everything is hitting me like a ten-tonne truck.
Might as well mage using Light armour.
You need at least 70% PMI for IWBTH arenas. That was before this patch.
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