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HentaiVerse 0.74, This thread always had a description. |
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Feb 24 2013, 10:59
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MSimm1
Group: Members
Posts: 44,078
Joined: 26-December 09
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QUOTE(blue penguin @ Feb 23 2013, 17:41) Sorry, I was not clear enough. The hourlies are (or were in the past when I tested it) based on the time on your PC, not the HV server time. For example: I can trigger a battle at 17h 31min and finish it, then I change my PCs time to 18h 31min and do a second hourlie battle. (kid's do not try this at home, it is unfair with other HV players (IMG:[ invalid] style_emoticons/default/unsure.gif) ). Maybe I am talking rubbish, I tested this half a year ago. I will make a few tests within the next hour and see if the comment is still valid. I didn't know you could even do that I always thought the hourlies were run 1 hour actual time from your initial log on time and the time set on your home computer was even a factor except to remind you that's it close to another random encounter Think I'll pass on giving that a test though, it doesn't sound fair or honest and I do strive myself on trying to be both fair and honest
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Feb 24 2013, 11:08
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海想列車
Group: Gold Star Club
Posts: 2,910
Joined: 17-July 10
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QUOTE 185 8 You gain 2862 Credits! 185 7 You gain 4570288 EXP! 185 6 Arena Token Bonus! [Chaos Token] 185 5 Arena Clear Bonus! [Superior Kevlar Breastplate of Deflection] 185 4 Yggdrasil dropped [Sapling] 185 3 You are Victorious! It works fine over here on IWBTH—whine more you guys. (The ticks are really wonky though.) This post has been edited by aurabolt: Feb 24 2013, 11:10
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Feb 24 2013, 11:15
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Tenboro
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QUOTE(ChosenUno @ Feb 24 2013, 02:13) Have you ever thought that MAYBE, just MAYBE, I earned those? You.. posted about getting 10+ slaughter bindings and a "shitload" of mats before I pulled it offline. So no. Unless you threw the ponies away afterwards, you didn't. QUOTE(Anomtai @ Feb 24 2013, 02:14) Player turns, I made the effort to count it turn by turn, after noticing that Skyward Sword wasn't cooling down after 10 turns in the battle log. It's a side effect of the decoupling, but it doesn't actually make sense, so I'm going to change that back to be round-based.
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Feb 24 2013, 11:21
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09
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QUOTE(Tenboro @ Feb 24 2013, 11:15) It's a side effect of the decoupling, but it doesn't actually make sense, so I'm going to change that back to be round-based.
Can you also make the action time end at the end of round, that way we at least are guaranteed of a heal at the end of each round. This post has been edited by teddy.bear: Feb 24 2013, 11:21
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Feb 24 2013, 11:23
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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I still like the fractional gain per turn based on how much action time has passed idea better.
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Feb 24 2013, 11:28
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Tenboro @ Feb 24 2013, 16:15) You.. posted about getting 10+ slaughter bindings and a "shitload" of mats before I pulled it offline. So no. Unless you threw the ponies away afterwards, you didn't. It's a side effect of the decoupling, but it doesn't actually make sense, so I'm going to change that back to be round-based.
Ok wait... So you wanted me to do something which you NEVER EVER told me to do? How was I suppose to know to throw the ponies away? I assumed you fixed the problem, and that was that. If you had told me, or even better, set my ponies to 1 before you resume the shrining, would we have this problem? How about this? You reset my materials and ponies to that back up of yours and I shrine again. Does that sound fair? It's not like I shrined all my ponies over and over again in an attempt to gain thousands of mats, did I? I shrined once as the patch hits, excited about the new features. Yay! I got a lot of nice mats! Then you closed the shrine, and I saw the post about the bug thing. Fair enough. I thought "Maybe he'll just undo all the shrinings while he fixes the problem, or set the ponies of those who already shrined to what it should be". When you open the shrine again, what did I see? I saw my ponies intact! So was it wrong and illogical of me to think that you have undo all the shrinings? It's not that hard to do, especially since you are very likely to have a backup of the database right before you apply the patch, in case shit happens and the database got corrupted during the patching process. As I said, if you had given us a warning along the lines of "If you have shrined before this was fixed, please PM me so that I can correct your pony figurines count", I would have done that. But instead *I* got no warnings, nothing. I was being excited with new features and I got punished for it. In essence, I was beta-testing for you and I suffer because of it. I'm sorry but I do not see any logic in that. This post has been edited by ChosenUno: Feb 24 2013, 11:34
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Feb 24 2013, 11:28
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WillKinou
Group: Members
Posts: 184
Joined: 10-August 12
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Excuse me.I have tried Regen and Regen II,but...
2 5 Regen restores 259 points of health. 2 4 Virgin Magician hits you for 392 elec damage. 2 3 You gain the effect Regen. 2 2 You cast Regen.
2 5 Regen II restores 345 points of health. 2 4 Oyuki crits you for 436 cold damage. 2 3 You gain the effect Regen II. 2 2 You cast Regen II. 2 1 You gain 0.03 points of supportive magic proficiency.
If it's that my Regen works differently from you guys or it have been fixed?
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Feb 24 2013, 11:33
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(WillKinou @ Feb 24 2013, 01:28) Excuse me.I have tried Regen and Regen II,but...
2 5 Regen restores 259 points of health. 2 4 Virgin Magician hits you for 392 elec damage. 2 3 You gain the effect Regen. 2 2 You cast Regen.
2 5 Regen II restores 345 points of health. 2 4 Oyuki crits you for 436 cold damage. 2 3 You gain the effect Regen II. 2 2 You cast Regen II. 2 1 You gain 0.03 points of supportive magic proficiency.
If it's that my Regen works differently from you guys or it have been fixed?
Observe it over several turns.
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Feb 24 2013, 11:34
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海想列車
Group: Gold Star Club
Posts: 2,910
Joined: 17-July 10
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QUOTE(MikukoAya @ Feb 24 2013, 00:41) And of course the catgirls and gold stars just think everyone else is simply complaining for no reason. You all get huge buffs, of course these patches won't hurt you as much as the others. The only thing you guys don't have is … QUOTE +50% Health/Magic/Spirit Points regeneration … and that's not going to make any difference. You'll see later when donation's open again.
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Feb 24 2013, 11:35
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(ChosenUno @ Feb 24 2013, 11:28)
How about this? You reset my materials and ponies to that back up of yours and I shrine again. Does that sound fair?
Yep sounds fair. I almost did the same thing you did. I just started shrining Ponies when HV went offline. I would not have noticed right away that I can shrine them over and over again since I had a big bulk of spare Ponies. This post has been edited by Ichy: Feb 24 2013, 11:38
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Feb 24 2013, 11:46
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(aurabolt @ Feb 24 2013, 01:34) The only thing you guys don't have is … … and that's not going to make any difference. You'll see later when donation's open again.
+100% EXP gain and Power +50% Health/Magic/Spirit Points regeneration 10,000 Credits every dawn 1 Hath every dawn Double the monster slots in Monster Lab ... 100% exp isn't something? double monsters isn't something?
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Feb 24 2013, 11:48
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海想列車
Group: Gold Star Club
Posts: 2,910
Joined: 17-July 10
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QUOTE(MikukoAya @ Feb 24 2013, 01:46) 100% exp isn't something? double monsters isn't something? Exactly how do those affect how well you do in battle? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by aurabolt: Feb 24 2013, 11:50
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Feb 24 2013, 11:50
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WillKinou
Group: Members
Posts: 184
Joined: 10-August 12
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QUOTE(MikukoAya @ Feb 24 2013, 17:33) Observe it over several turns.
Well,restore 6 times in 8 turns.I got it (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Feb 24 2013, 11:51
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(aurabolt @ Feb 24 2013, 01:48) Exactly how do those affect how well you do in battle? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) More bindings, More materials. More upgraded gear. More exp, faster leveling, faster reaching a point where you have more access to things. More hath: More IA slots among other things. More credits: More money to buy things with. More regeneration: No matter how 'small' it is, it adds up over a long run. If that isn't important to you, feel free to donate 1 mil credits for a bunch of training upgrades and 50 hath for IA2. Edit: make that 500k. Sorry, 50 days times 10k is 500k, not 1 mil, I accidentally rounded up to the nearest mil. This post has been edited by MikukoAya: Feb 24 2013, 11:55
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Feb 24 2013, 11:56
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(MikukoAya @ Feb 24 2013, 11:51) More bindings, More materials. More upgraded gear.
More exp, faster leveling, faster reaching a point where you have more access to things.
More hath: More IA slots among other things.
More credits: More money to buy things with. More regeneration: No matter how 'small' it is, it adds up over a long run. If that isn't important to you, feel free to donate 1 mil credits for a bunch of training upgrades and 50 hath for IA2.
1. First of all you need to collect Crystals. 2. Monster PL EXP Bonus already gives enough to level at the speed of light. 3. Run h@h for more hath? 4. Run h@h for GP 4. More regeneration: I want to Complaint that Donation Levels above 5star does not give more of it! (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 24 2013, 12:00
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Tenboro
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- Skill cooldowns are back to being tied to player turns.
- Innate Arcana now consumes mana based on the time units spent in your last turn.
- Haste (cast) was changed back to +50%, while Haste (scroll) was increased to +75%.
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Feb 24 2013, 12:02
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(Tenboro @ Feb 24 2013, 02:00) - Skill cooldowns are back to being tied to player turns.
- Innate Arcana now consumes mana based on the time units spent in your last turn.
- Haste (cast) was changed back to +50%, while Haste (scroll) was increased to +75%.
Can you fix potions and regen 1/2 while you are at it? On the other hand, I have no complaints about having more time to maintain ET. For the new ET, maintaining it is more important than the actual gain. QUOTE(Ichy @ Feb 24 2013, 01:56) 1. First of all you need to collect Crystals. 2. Monster PL EXP Bonus already gives enough to level at the speed of light. 3. Run h@h for more hath? 4. Run h@h for GP 4. More regeneration: I want to Complaint that Donation Levels above 5star does not give more of it! (IMG:[ invalid] style_emoticons/default/tongue.gif) So you catgirls level at like ten times the speed of light then? Great.......... H@H doesn't give me regen nor does it give me exp boost nor more slots for monsters. Nor does it give a bunch of non-HV boosts that gold star gives. I have to somewhat agree about the regeneration thing but right now it would just make things even less fair for those of us that want to donate but can't. This post has been edited by MikukoAya: Feb 24 2013, 12:07
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Feb 24 2013, 12:05
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sigo8
Group: Gold Star Club
Posts: 3,453
Joined: 9-November 11
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QUOTE(Tenboro @ Feb 24 2013, 02:00) - Skill cooldowns are back to being tied to player turns.
- Innate Arcana now consumes mana based on the time units spent in your last turn.
- Haste (cast) was changed back to +50%, while Haste (scroll) was increased to +75%.
Yay! (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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