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> HentaiVerse 0.74, This thread always had a description.

 
post Feb 24 2013, 03:27
Post #281
Mantra64



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QUOTE(Evil Scorpio @ Feb 23 2013, 21:32) *

Keep calm and griind on. That's all we can do.

That's not all we can do. (IMG:[invalid] style_emoticons/default/dry.gif) We can just stop grinding, or not?
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post Feb 24 2013, 03:34
Post #282
海想列車



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I like the change to Protection, but …

QUOTE(T_Starrk @ Feb 23 2013, 11:57) *
I know getting everything to line up right (rolls, suffix, prefix) will probably be hard as fuck so I'll probably stick with my current equips for awhile.

Yeah, we're going to curse Snowflake a lot more in the equipment thread now. As for the other changes … whatever, I don't care.

This post has been edited by aurabolt: Feb 24 2013, 03:37
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post Feb 24 2013, 03:35
Post #283
Jaiim



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It seems that whenever I oneshot an entire group of monsters, time does not pass. For example, say I have Regen up and I oneshot the round without monsters being able to act, Regen does not tick (my health does not rise), and the duration counter remains the same; I've had this happen where I can do it 3 or 4 times in a row without time passing until something finally survives or resists a spell, then when I finish it off, time finally kicks back in. Is this an intended mechanic with the action time changes or a bug?
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post Feb 24 2013, 03:36
Post #284
Laboq



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http://hentaiverse.org/pages/showequip.php...;key=e1a46aab49

I love this patch. :3
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post Feb 24 2013, 03:48
Post #285
T_Starrk



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QUOTE(Laboq @ Feb 23 2013, 16:36) *



Meh, a dagger won't do it for me. When I get a Legendary Agile Shade Breastplate of the Shadowdancer, then I willl love this patch (IMG:[invalid] style_emoticons/default/laugh.gif) . Until then, it's okay I guess. I got a couple good plate drops today so I'm content (IMG:[invalid] style_emoticons/default/smile.gif) .
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post Feb 24 2013, 03:53
Post #286
piyin



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In the Space (INTERNET) NO ONE CAN LISTEN YOU WHINING....
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post Feb 24 2013, 04:00
Post #287
海想列車



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QUOTE(Tenboro @ Feb 23 2013, 04:33) *
- Base Action Speed is now fixed at 100 time units.

QUOTE
- Haste (normal) was reduced to +25% action speed.

Wait, so Scroll of Swiftness is actually worth using now?

This post has been edited by aurabolt: Feb 24 2013, 04:04
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post Feb 24 2013, 04:02
Post #288
elda88



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QUOTE(aurabolt @ Feb 24 2013, 10:00) *

Wait, so Scroll of Swiftness is actually worth using now?

Time to hoard scrolls now, eh?
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post Feb 24 2013, 04:22
Post #289
aloc1234



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QUOTE(Mantra64 @ Feb 24 2013, 03:27) *

That's not all we can do. (IMG:[invalid] style_emoticons/default/dry.gif) We can just stop grinding, or not?

What do you mean 'stop'? I never heard of that, I'm sorry but I think you're mistaken.
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post Feb 24 2013, 04:29
Post #290
VriskaSerket



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before patch monsters hit me 100-200 physical damage.
after patch physical damage is 700-1300
O_o
why?
WHY?
why you hate us?

This post has been edited by irvin123455: Feb 24 2013, 04:29
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post Feb 24 2013, 04:30
Post #291
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QUOTE(T_Starrk @ Feb 24 2013, 02:48) *

Meh, a dagger won't do it for me. When I get a Legendary Agile Shade Breastplate of the Shadowdancer, then I willl love this patch (IMG:[invalid] style_emoticons/default/laugh.gif) . Until then, it's okay I guess. I got a couple good plate drops today so I'm content (IMG:[invalid] style_emoticons/default/smile.gif) .


Imagine how depressing it would be if you were to see that drop, and when you check the stats... no STR or DEX. /rage
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post Feb 24 2013, 04:31
Post #292
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Two patches ago I could comfortably do Nintendo hourlies. One patch ago it became dicey until I got Spirit Shield. (Also discovered the joys of Weaken for boss fights.) Now it's back to dicey even with Spirit Shield.

Time to try out the new Protection...
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post Feb 24 2013, 04:33
Post #293
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QUOTE(Tenboro @ Feb 23 2013, 13:33) *

0.74.0 - 2013-02-23
- Snowflake's Home for Abandoned Ponies (a subsidiary of Snowflake's Shrine) now accepts unwanted ponies in exchange for a random binding and 1-3 random high-grade materials.
-- Don't think too much about it if she gives you leather. And make sure to try the lasagna, it's to neigh for.



So Abandoned Ponies go to the SHAP a subsidiary from SS.
I'd like to see that lasagna (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 24 2013, 04:43
Post #294
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This patch is a further nerf to PA and ET, with the new action speed for monsters PA and CM wear off much faster, making it harder to proc ET because of this.

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post Feb 24 2013, 05:04
Post #295
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QUOTE(teddy.bear @ Feb 23 2013, 21:43) *

This patch is a further nerf to PA and ET, with the new action speed for monsters PA and CM wear off much faster, making it harder to proc ET because of this.


So would it be an inadvertent buff to bleed?
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post Feb 24 2013, 05:09
Post #296
blue penguin



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QUOTE(Tenboro @ Feb 23 2013, 21:37) *

You can have whatever you want. Next patch.


Next patch will nerf mages, that we can be sure of.
Therefore, my humble suggestion is to transform the magical damage bonus from the staff proficiency into a mana conservation bonus.

This is in line with the idea of dropping the damage bonuses from the weapon proficiencies.
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post Feb 24 2013, 05:10
Post #297
Laboq



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[Superior Jade Plate Gauntlets of Stoneskin]
[Exquisite Charged Gossamer Cap of the Curse-weaver]

Holy the goddamn Moly! (IMG:[invalid] style_emoticons/default/ohmy.gif)

This post has been edited by Laboq: Feb 24 2013, 05:12
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post Feb 24 2013, 05:16
Post #298
m42a



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QUOTE(Jaiim @ Feb 23 2013, 20:35) *

It seems that whenever I oneshot an entire group of monsters, time does not pass. For example, say I have Regen up and I oneshot the round without monsters being able to act, Regen does not tick (my health does not rise), and the duration counter remains the same; I've had this happen where I can do it 3 or 4 times in a row without time passing until something finally survives or resists a spell, then when I finish it off, time finally kicks back in. Is this an intended mechanic with the action time changes or a bug?

Yes, this is intentional. Your attack finishes before enough ticks for regen have passed, and the tick count is reset between rounds instead of carrying over.
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post Feb 24 2013, 05:16
Post #299
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Hey temboro, if you happen to read that, please don't forget to fix the IA cost.
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post Feb 24 2013, 05:17
Post #300
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QUOTE(eramosat @ Feb 23 2013, 18:06) *

Tenboro...wow, do you ever get a lot of s**t for the stuff you do to keep us all mainlined on the HV!


It's mostly because it takes an extremely large amount of time to make a HV character fun to play. And when you make progress towards that goal the rules change enough to cancel out the progress made since the last update, or even to put you in a worse situation than before. If that wasn't a more or less consistent theme with the latest group of patches then there would be less whining and complaining for Melee and Mage alike.
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