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> HentaiVerse 0.74, This thread always had a description.

 
post Feb 23 2013, 16:50
Post #121
Bunker Buster



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protection now useful for casters

I declare this a victory
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post Feb 23 2013, 16:50
Post #122
千石 撫子



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QUOTE(HTTP/308 @ Feb 23 2013, 22:39) *

I don't quite like the change to burden.

I want that Shade users can wield Elemental weapons without sacrificing a lot of evade.

However this patch only nurfs heavy and magically makes Ethereal even more superior over Elemental.

Now everyone will definitely go for Ethereal...

Can't agree more.

Ethereal is become ONLY GOOD weapen when patched recent two version.
After this patch,using Elemental weapon only make ALL melee trouble.

Ethereal = this version ONLY CHOICE if don't take any reaction for this patch.
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post Feb 23 2013, 16:52
Post #123
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QUOTE(Tenboro @ Feb 23 2013, 08:43) *

Incidentally, I was looking over some of the changes, and the damage reduction for monster chaos upgrades wasn't applied correctly. Should be fixed now.


Correctly in our favor or theirs? Meaning they are harder or easier now than before you fixed that?
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post Feb 23 2013, 16:52
Post #124
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QUOTE(Tenboro @ Feb 23 2013, 08:43) *

Incidentally, I was looking over some of the changes, and the damage reduction for monster chaos upgrades wasn't applied correctly. Should be fixed now.


Correctly in our favor or theirs? Meaning they are harder or easier now than before you fixed that?
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post Feb 23 2013, 16:52
Post #125
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QUOTE(Bunker Buster @ Feb 23 2013, 21:50) *

protection now useful for casters

I declare this a victory


How useful?
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post Feb 23 2013, 16:53
Post #126
Tenboro

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QUOTE(ChosenUno @ Feb 23 2013, 15:49) *
Was it too high or too low (IMG:[invalid] style_emoticons/default/tongue.gif)


It.. wasn't applied. :3

So now it's actually max +50%, it was still +100% until ten minutes ago.

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post Feb 23 2013, 16:55
Post #127
kakashi524



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QUOTE(Tenboro @ Feb 23 2013, 08:53) *

It.. wasn't applied. :3

So now it's actually max +50%, it was still +100% until ten minutes ago.


Sweet!
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post Feb 23 2013, 16:56
Post #128
Bunker Buster



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QUOTE(ChosenUno @ Feb 23 2013, 16:52) *

How useful?

two less sparks over the first 40 rounds of grindfest iwbth at my level

I lasted a whole two more rounds!

imma save my hath for IA4, gatdam gotta get that protection

This post has been edited by Bunker Buster: Feb 23 2013, 16:57
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post Feb 23 2013, 16:56
Post #129
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There's one thing I always confused.
This patch makes it even harder.
Why the player could has block chance with only shield armor but without the shield? (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif)
It just like we can parry the attack without weapon.

Make it unique to 1H/S player!
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post Feb 23 2013, 16:57
Post #130
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QUOTE(moriihidari @ Feb 23 2013, 16:50) *

Can't agree more.

Ethereal is become ONLY GOOD weapen when patched recent two version.
After this patch,using Elemental weapon only make ALL melee trouble.

Ethereal = this version ONLY CHOICE if don't take any reaction for this patch.


I don't see any changes in this patch affect ethereal/elemental weapons. Can you elaborate ?

This post has been edited by chamois: Feb 23 2013, 16:57
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post Feb 23 2013, 16:58
Post #131
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QUOTE(Zack_CN @ Feb 23 2013, 16:56) *

There's one thing I always confused.
This patch makes it even harder.
Why the player could has block chance with only shield armor but without the shield? (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif)
It just like we can parry the attack without weapon.

Make it unique to 1H/S player!

Good think you don't have to worry about that anymore, there's no more shield armor, yaay!
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post Feb 23 2013, 17:03
Post #132
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QUOTE(Autocorrelator @ Feb 23 2013, 15:25) *

But the damage taken each hit is much higher after this patch.
Protection grants about 50% mitigation for a heavy warrior previously, according to my observation.



QUOTE(Tenboro @ Feb 23 2013, 15:35) *

It didn't, though..

CODE
    function apply_effect_equipment_boosts() {
        if( $this->has_effect('protection') ) {
            foreach( $this->equipped_gear as $slot => $r ) {
                if(isset($r['stats']['defense_mit'])) {
                    $this->apply_stat_bonus(0.25 * $r['stats']['defense_mit'], 'defense_mit');
                }

                if(isset($r['stats']['dissipate_mit'])) {
                    $this->apply_stat_bonus(0.25 * $r['stats']['dissipate_mit'], 'dissipate_mit');
                }
            }
        }
    }


QUOTE(ChosenUno @ Feb 23 2013, 15:52) *

How useful?


To get more PMI with old formula over new one you needed over ~18% average on eq piece. I don't think it was even possible.
Best armor pieces get the same or better bonus from protection, but with worse armors (like cloths) you get much more with new formula (example - with 5% average you get additional 14% overall mitigation - from 23% to 28% with old and to 42% with new one).
I is indeed a good change.

On the other hand - battle reworking - especially regen change got us screwed really hard - it doesn't keep with damage at all.

QUOTE(Zack_CN @ Feb 23 2013, 15:56) *

There's one thing I always confused.
This patch makes it even harder.
Why the player could has block chance with only shield armor but without the shield? (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif)
It just like we can parry the attack without weapon.

Make it unique to 1H/S player!

Read something about Full plate armours from late medieval/renaissance - it had thicker plates on left arm to let knights block attacks without using shield.
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post Feb 23 2013, 17:11
Post #133
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I guess now would be a good time to finally add Regen III, IV, and V.
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post Feb 23 2013, 17:13
Post #134
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1 4 Kazane Hiyori crits you for 3052 crushing damage.
1 3 You gain the effect Hastened.
1 2 You cast Haste.
1 1 You gain 0.03 points of supportive magic proficiency.

first time seeing it happen but it is now randomly possible to die turn one...
hope this doesn't turn into the old x-com where you can start off in a unwinnable fight (die before getting a turn)
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post Feb 23 2013, 17:17
Post #135
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QUOTE(Rei-Tenshi @ Feb 23 2013, 22:11) *

I guess now would be a good time to finally add Regen III, IV, and V.


Spell inflation? (IMG:[invalid] style_emoticons/default/dry.gif)
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post Feb 23 2013, 17:18
Post #136
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QUOTE(ChosenUno @ Feb 23 2013, 23:17) *

Spell inflation? (IMG:[invalid] style_emoticons/default/dry.gif)


Yep. Pay more just to get the old "per-turn" effect. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Feb 23 2013, 17:19
Post #137
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QUOTE(aloc1234 @ Feb 23 2013, 14:58) *

Good think you don't have to worry about that anymore, there's no more shield armor, yaay!


But the pre-suf now offer block chance.
Does this only account when equip shield?
If not...
(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Feb 23 2013, 17:24
Post #138
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QUOTE(Zack_CN @ Feb 23 2013, 23:19) *

But the pre-suf now offer block chance.
Does this only account when equip shield?
If not...
(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)


It seems you are right as the prefix of block chance only appear (or works) when you are using shield.
It becomes your patent (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Feb 23 2013, 17:28
Post #139
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QUOTE(Byledalej @ Feb 23 2013, 15:03) *

To get more PMI with old formula over new one you needed over ~18% average on eq piece. I don't think it was even possible.
Best armor pieces get the same or better bonus from protection, but with worse armors (like cloths) you get much more with new formula (example - with 5% average you get additional 14% overall mitigation - from 23% to 28% with old and to 42% with new one).
I is indeed a good change.

On the other hand - battle reworking - especially regen change got us screwed really hard - it doesn't keep with damage at all.
Read something about Full plate armours from late medieval/renaissance - it had thicker plates on left arm to let knights block attacks without using shield.


--Well, then add block chance to every plate, if say so.

--The original shield armor is the "thicker plate" you talk about.
But it is retired. Now the normal plate also can has block chance without using shield. This is unreasonable.

--What's going after is that the 1H style will retire and be added into other fighting styles. (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Feb 23 2013, 17:29
Post #140
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QUOTE(andywong @ Feb 23 2013, 15:24) *

It seems you are right as the prefix of block chance only appear (or works) when you are using shield.
It becomes your patent (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)


Really?
Then I am totally happy with this patch. (IMG:[invalid] style_emoticons/default/wub.gif) (IMG:[invalid] style_emoticons/default/wub.gif)
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