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> HentaiVerse 0.74, This thread always had a description.

 
post Mar 2 2013, 22:28
Post #1001
Ichy



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QUOTE(Lement @ Mar 2 2013, 22:07) *

What are the numbers for cotton, leather and longsword usage I wonder?

Probably 0-1 above level 100 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 2 2013, 22:33
Post #1002
skillchip



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Why are 100% of those prefixed? Is that part not working right yet?
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post Mar 2 2013, 22:35
Post #1003
Bunker Buster



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QUOTE(skillchip @ Mar 2 2013, 22:33) *

Why are 100% of those prefixed? Is that part not working right yet?

They are prefixed with " "

ie. nothing
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post Mar 2 2013, 22:38
Post #1004
skillchip



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I guess that would make sense
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post Mar 2 2013, 22:58
Post #1005
MikukoAya



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QUOTE(Ichy @ Mar 2 2013, 12:28) *

Probably 0-1 above level 100 (IMG:[invalid] style_emoticons/default/tongue.gif)



<-- At least 1
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post Mar 3 2013, 00:42
Post #1006
Kenanga



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QUOTE(Mantra64 @ Mar 2 2013, 22:31) *

Am I considered as a bot now?

Riddlemaster picture don't even load????

So Stamina bye bye. (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif)


Open the image in new tab
Sometimes it still won't load though
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post Mar 3 2013, 01:01
Post #1007
T_Starrk



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QUOTE(Tenboro @ Mar 2 2013, 03:16) *

Haven't added anything for forging yet, but..

Attached Image


5 of those 18 magnificents are mine (IMG:[invalid] style_emoticons/default/laugh.gif) . Goddamn, there isn't shit for high level shade players with mag+ equips.
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post Mar 3 2013, 01:40
Post #1008
Arxdewn



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Looks like you've got 4 other people for company in good light shade. Quite the population.
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post Mar 3 2013, 01:56
Post #1009
Necromusume



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QUOTE(Bunker Buster @ Mar 2 2013, 20:04) *

You can figure out what needs to be removed though


Legendary. Barely anybody's using it.

This post has been edited by mechafujoshi: Mar 3 2013, 01:57
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post Mar 3 2013, 02:00
Post #1010
destructorspace



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QUOTE(Arxdewn @ Mar 2 2013, 18:40) *

Looks like you've got 4 other people for company in good light shade. Quite the population.

Nah, it's at least 6, adding in the 8 legendaries. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Mar 3 2013, 02:13
Post #1011
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QUOTE(destructorspace @ Mar 3 2013, 07:00) *

Nah, it's at least 6, adding in the 8 legendaries. (IMG:[invalid] style_emoticons/default/duck.gif)


I have 2 of the 8 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 3 2013, 04:19
Post #1012
Arxdewn



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QUOTE(destructorspace @ Mar 2 2013, 16:00) *

Nah, it's at least 6, adding in the 8 legendaries. (IMG:[invalid] style_emoticons/default/duck.gif)


18 mag + 8 leg = 24
24/ 5 = 5 people
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post Mar 3 2013, 04:22
Post #1013
skillchip



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Some might mix it in with kevlar
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post Mar 3 2013, 04:35
Post #1014
destructorspace



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QUOTE(Arxdewn @ Mar 2 2013, 21:19) *

18 mag + 8 leg = 24
24/ 5 = 5 people

lolwut? (IMG:[invalid] style_emoticons/default/blink.gif)
8+8=16, not 14. So if you get out a calculator/excel, you get 18+8 = 26, which gives 5.2 players, which ceilings to 6 players. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 3 2013, 04:36
Post #1015
T_Starrk



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QUOTE(skillchip @ Mar 2 2013, 17:22) *

Some might mix it in with kevlar


Yes, we must account for Evil Scorpio's legendary leggings (IMG:[invalid] style_emoticons/default/laugh.gif) .
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post Mar 3 2013, 04:41
Post #1016
masquepiph



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QUOTE(ChosenUno @ Mar 2 2013, 06:43) *

Mages received 2 pretty big buffs this patch: Protection changes and monster damage reduction. I can actually survive on IWBTH now (IMG:[invalid] style_emoticons/default/tongue.gif)

I agree we definitely got a buff (or the monsters got debuffed, close enough), and I'm seriously grateful for it. The difference in damage taken is noticeable and very much appreciated! It just doesn't seem to have made up much for the insane resists. ChosenUno I can't get anywhere near IWBTH for arenas =P
QUOTE(letmegitdat @ Mar 2 2013, 11:18) *

So is there anything on the player side that can be done about these random resists?

QUOTE(xmagus @ Mar 2 2013, 11:33) *

They're not random. TenB assures us that he hasn't changed the mechanics, so it's most likely a result of a few thousand Chaos Tokens pumped into these mobs post-patch to make them really annoying.
...

I've kind of given up going higher than Hell for most rounds. At this point it's the loss of mp that's killing me. Between the slow cast speed of cure (I have to cast it 2-3 times in a row to get healed because I'm immediately hit for the amount I've healed right after) and the chance of mobs resisting, I lose a thousand mp in 10 rounds or so (often less).
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post Mar 3 2013, 04:49
Post #1017
Mindflayer88



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QUOTE(DemonEyesBob @ Mar 3 2013, 05:41) *

I agree we definitely got a buff (or the monsters got debuffed, close enough), and I'm seriously grateful for it. The difference in damage taken is noticeable and very much appreciated! It just doesn't seem to have made up much for the insane resists. ChosenUno I can't get anywhere near IWBTH for arenas =P
I've kind of given up going higher than Hell for most rounds. At this point it's the loss of mp that's killing me. Between the slow cast speed of cure (I have to cast it 2-3 times in a row to get healed because I'm immediately hit for the amount I've healed right after) and the chance of mobs resisting, I lose a thousand mp in 10 rounds or so (often less).


Really? Even I can do all my arenas (well, not even trying the schoolgirl marathons because it's far too time-consuming) on battletoads and up to Killzone on IWBTH since this patch. And mana is not really a problem, even with only 2 levels of economizer on my staff, before this patch I always ran out of spirit before mana, too.

My staff has a bit of anti-resist, so maybe that actually makes a big difference.

Magnificent willow staff of destruction



This post has been edited by Mindflayer88: Mar 3 2013, 04:52
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post Mar 3 2013, 05:20
Post #1018
Arxdewn



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Damn, whats with me, sorry, that was bad.
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post Mar 3 2013, 05:28
Post #1019
chamois



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What kind of level 300+ players use Average ? I can understand using Fine but Average is really low even for level 200 players.
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post Mar 3 2013, 05:32
Post #1020
Mindflayer88



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QUOTE(chamois @ Mar 3 2013, 06:28) *

What kind of level 300+ players use Average ? I can understand using Fine but Average is really low even for level 200 players.

People who refuse to buy equipment because they find it most fun to find stuff themselves? I also wear two average phase armor pieces (yeah, I know phase is a bit different from other equipment types) and constantly hope to someday get something good for my main build instead of everything else.
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