QUOTE(ChosenUno @ Mar 2 2013, 06:43)
Mages received 2 pretty big buffs this patch: Protection changes and monster damage reduction. I can actually survive on IWBTH now (IMG:[
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I agree we definitely got a buff (or the monsters got debuffed, close enough), and I'm seriously grateful for it. The difference in damage taken is noticeable and very much appreciated! It just doesn't seem to have made up much for the insane resists. ChosenUno I can't get anywhere near IWBTH for arenas =P
QUOTE(letmegitdat @ Mar 2 2013, 11:18)
So is there anything on the player side that can be done about these random resists?
QUOTE(xmagus @ Mar 2 2013, 11:33)
They're not random. TenB assures us that he hasn't changed the mechanics, so it's most likely a result of a few thousand Chaos Tokens pumped into these mobs post-patch to make them really annoying.
...
I've kind of given up going higher than Hell for most rounds. At this point it's the loss of mp that's killing me. Between the slow cast speed of cure (I have to cast it 2-3 times in a row to get healed because I'm immediately hit for the amount I've healed right after) and the chance of mobs resisting, I lose a thousand mp in 10 rounds or so (often less).