Welcome Guest ( Log In | Register )

52 Pages V « < 4 5 6 7 8 > »   
Closed TopicStart new topic
> HentaiVerse 0.74, This thread always had a description.

 
post Feb 23 2013, 16:22
Post #101
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


QUOTE
(Note that to avoid confusion, whatever equipment remained with the ancient Mithril and Ruby equipment level indicating names were renamed.)


i hope the replacements are "garbage", "styrofoam" or "plastic"
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:23
Post #102
xmagus



Big, Bad and Horny
*******
Group: Members
Posts: 1,042
Joined: 16-July 12
Level 424 (Godslayer)


QUOTE(Tenboro @ Feb 24 2013, 00:12) *

That's not how it worked. It added 1/4th of each equipment piece's mitigation, multiplicatively. So if you were wearing a chest with 10% mit, it would add an additional 2.5%. The new one will be more powerful in every situation.

Couldn't prove it by me. Maybe that's what you meant to have happen, but mobs are hitting me, and they're hitting me HARD.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:24
Post #103
hdw123



Veteran Poster
********
Group: Members
Posts: 3,103
Joined: 30-November 10
Level 370 (Godslayer)


i have a question。
if i iw a Armor to level 10,it will have a prefix?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:25
Post #104
Autocorrelator



Regular Poster
*****
Group: Gold Star Club
Posts: 528
Joined: 12-June 11
Level 399 (Godslayer)


QUOTE(Tenboro @ Feb 23 2013, 22:12) *

Hmm. Fair point. I added an instant effect to mana/spirit like what the health potions has, equivalent to one tick.
That's not how it worked. It added 1/4th of each equipment piece's mitigation, multiplicatively. So if you were wearing a chest with 10% mit, it would add an additional 2.5%. The new one will be more powerful in every situation.


But the damage taken each hit is much higher after this patch.
Protection grants about 50% mitigation for a heavy warrior previously, according to my observation.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:27
Post #105
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


So from the looks of things monsters will ALWAYS be faster than you?

Since if maxed out monsters will have 150% speed compared to your 125% speed.

For mages, at least.

-25% damage from the changes to damage token upgrade, but then this...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:28
Post #106
Tenboro

Admin




QUOTE(hujan86 @ Feb 23 2013, 15:19) *
Agility (AGI):
- Every 3 points raises Action Speed by 1
- Every 25 points raises base Evade chance by 1%
- Every 50 points raises Attack Crit Rate by 1%


If I got a clean slate, there would be only five primary stats, with today's dexterity and agility combined into one. This may very well happen, but it's a bit.. involved.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:32
Post #107
teddy.bear



Regular Poster
******
Group: Members
Posts: 825
Joined: 20-December 09
Level 500 (Ponyslayer)


Tenboro were you intending on nerfing heavy users again this patch? or is it something that just happened as a side effect of the changes?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:33
Post #108
kakashi524



Veteran Poster
********
Group: Members
Posts: 4,145
Joined: 6-February 09
Level 435 (Godslayer)


I know this is a stupid question but, since when does the grindfest not give credits? And now that it doesn't we can only get them through arenas and random encounters?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:34
Post #109
Kelenius



Casual Poster
***
Group: Members
Posts: 154
Joined: 16-March 12
Level 332 (Godslayer)


It seems that monsters' chaos upgrades are in the wrong order. Swiftness needs to be put above brutality. Next upgrade at 355 for swiftness and at 360 for brutality.

QUOTE(Tenboro @ Feb 23 2013, 18:28) *

If I got a clean slate, there would be only five primary stats, with today's dexterity and agility combined into one. This may very well happen, but it's a bit.. involved.


Is amount of exp required to level a stat going to change?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:35
Post #110
Tenboro

Admin




QUOTE(Autocorrelator @ Feb 23 2013, 15:25) *
Protection grants about 50% mitigation for a heavy warrior previously, according to my observation.


It didn't, though..

CODE
    function apply_effect_equipment_boosts() {
        if( $this->has_effect('protection') ) {
            foreach( $this->equipped_gear as $slot => $r ) {
                if( isset($r['stats']['defense_mit']) ) {
                    $this->apply_stat_bonus(0.25 * $r['stats']['defense_mit'], 'defense_mit');
                }

                if( isset($r['stats']['dissipate_mit']) ) {
                    $this->apply_stat_bonus(0.25 * $r['stats']['dissipate_mit'], 'dissipate_mit');
                }
            }
        }
    }


QUOTE(ChosenUno @ Feb 23 2013, 15:27) *
So from the looks of things monsters will ALWAYS be faster than you?


Assuming a fully chaosed up monster, without any speed enhancements on your part, and you fight it solo..

Not sure it will always be +50%, but we'll see how it works.

QUOTE(ChosenUno @ Feb 23 2013, 15:27) *
-25% damage from the changes to damage token upgrade, but then this...


Noo, it was changed from 20 * 5% = +100% to 20 * 2.5% = +50%... so the same damage output, but needs twice the chaos tokens to get there...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:35
Post #111
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(Tenboro @ Feb 23 2013, 16:28) *

If I got a clean slate, there would be only five primary stats, with today's dexterity and agility combined into one. This may very well happen, but it's a bit.. involved.

Why no more Action Speed effect?
You could have made it so that points in AGI makes you break the speed cap so if you invest a lot you may start double hitting.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:37
Post #112
SoraNoAki



A distant sky.
*******
Group: Gold Star Club
Posts: 1,188
Joined: 9-July 12
Level 402 (Godslayer)


QUOTE(Ichy @ Feb 23 2013, 15:35) *

Why no more Action Speed effect?
You could have made it so that points in AGI makes you break the speed cap so if you invest a lot you may start double hitting.


I like this idea. ^^
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:38
Post #113
MSimm1



The Great and Powerful Derpy
************
Group: Members
Posts: 44,074
Joined: 26-December 09
Level 500 (Godslayer)


QUOTE(aloc1234 @ Feb 23 2013, 07:52) *

Hurray ! I die on round 20 now, but at least there are no more riddlemasters at round 1-2.

The Riddlemaster still pops his ugly head up at round 2 with no regen given correct answer (IMG:[invalid] style_emoticons/default/sad.gif)

Then ran round 3 through 40 (Arena Clear) with no Riddlemaster at all (IMG:[invalid] style_emoticons/default/sad.gif)

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:39
Post #114
HTTP/308



Lurking
*******
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
Level 498 (Godslayer)


I don't quite like the change to burden.

I want that Shade users can wield Elemental weapons without sacrificing a lot of evade.

However this patch only nurfs heavy and magically makes Ethereal even more superior over Elemental.

Now everyone will definitely go for Ethereal...

This post has been edited by HTTP/308: Feb 23 2013, 16:42
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:42
Post #115
teddy.bear



Regular Poster
******
Group: Members
Posts: 825
Joined: 20-December 09
Level 500 (Ponyslayer)


can heavy proficiency have an increase to the specific dmg mitigation seeing as though the reduction in burden means virtually no evade now even with SV.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:43
Post #116
Tenboro

Admin




Incidentally, I was looking over some of the changes, and the damage reduction for monster chaos upgrades wasn't applied correctly. Should be fixed now.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:43
Post #117
kserox



Poster Irregular
*****
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10
Level 500 (Godslayer)


QUOTE(HTTP/308 @ Feb 23 2013, 16:39) *

However this patch only nurfs heavy


Agility nerf => Light nerf. How about that?

Regen II is slow and mobs are fast now btw. Regen can't keep up with damage anymore. Also IA battle manareg is bugged. Also haven't noticed any damage reduction.

This post has been edited by kserox: Feb 23 2013, 16:45
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:46
Post #118
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(Tenboro @ Feb 23 2013, 16:43) *

Incidentally, I was looking over some of the changes, and the damage reduction for monster chaos upgrades wasn't applied correctly. Should be fixed now.

Sure? i just sparked a lot in my RE. usually I was almost immortal wearing this setup (IMG:[invalid] style_emoticons/default/cry.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:48
Post #119
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


Umm, was Slow not reduced along with the Haste spell? If not then it's become even stronger now.

This post has been edited by Maximum_Joe: Feb 23 2013, 18:28
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 23 2013, 16:49
Post #120
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(Tenboro @ Feb 23 2013, 21:43) *

Incidentally, I was looking over some of the changes, and the damage reduction for monster chaos upgrades wasn't applied correctly. Should be fixed now.


Was it too high or too low (IMG:[invalid] style_emoticons/default/tongue.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


52 Pages V « < 4 5 6 7 8 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 31st January 2025 - 03:29