QUOTE(Autocorrelator @ Feb 23 2013, 15:25)
Protection grants about 50% mitigation for a heavy warrior previously, according to my observation.
It didn't, though..
CODE
function apply_effect_equipment_boosts() {
if( $this->has_effect('protection') ) {
foreach( $this->equipped_gear as $slot => $r ) {
if( isset($r['stats']['defense_mit']) ) {
$this->apply_stat_bonus(0.25 * $r['stats']['defense_mit'], 'defense_mit');
}
if( isset($r['stats']['dissipate_mit']) ) {
$this->apply_stat_bonus(0.25 * $r['stats']['dissipate_mit'], 'dissipate_mit');
}
}
}
}
QUOTE(ChosenUno @ Feb 23 2013, 15:27)
So from the looks of things monsters will ALWAYS be faster than you?
Assuming a fully chaosed up monster, without any speed enhancements on your part, and you fight it solo..
Not sure it will always be +50%, but we'll see how it works.
QUOTE(ChosenUno @ Feb 23 2013, 15:27)
-25% damage from the changes to damage token upgrade, but then this...
Noo, it was changed from 20 * 5% = +100% to 20 * 2.5% = +50%... so the same damage output, but needs twice the chaos tokens to get there...