QUOTE(Rei-Tenshi @ Jan 31 2013, 07:15)

2x stack is equivalent to the old ET. It's basically twice the effort (or more depending on RNG), for the old reward. It's not "pretty nice".
Nothing for me, seriously.
2x Stack gets me what Elementals used to give, with one more turn. It is a helluva lot more effort to get though (usually more than it's worth), and involves the traditional mage risk of horrible death (required with every action). My comment on ET was definitely mellowed in the editing (I believe my initial version called new ET
1.0 Public Beta "A slap across the face").
I'd probably be more pissed if I'd been using a 3 turn stick before the changes (my Nif staff was 2 turn), since turn 4 means less than turn 3 does (mine gets turn 4 at 260 now). But I'm an Elemental mage. I'm used to getting it without lube every third patch, usually as fallout from nerfs to maging in general (read: Holy/Dark), and if Tenboro doesn't, the monster lab trainers step up to the plate and oblige with some new terror for me. Getting it as fallout from a Heavy melee nerf is a new experience entirely.
QUOTE
As a Holy Mage, I don't care about those Redwood/Ebony changes.
Curative prof change means nothing, I've always had maxed profs in both Supportive and Curative anyway.
And Counter-Resist is a huge joke (ask any serious high-level mage here).
Can you point out how you compensated mages for the Aether shard nerf + ET nerf + PMI nerf?
Let me guess: "But Sleeping targets can no longer evade, parry or resist attacks, that's a buff!!" (IMG:[
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Counter Resist is indeed a joke assuming it's multiplicative same as the CR from Focus (also a joke). I think just about every mage who runs Nightmare+ regularly knows that Focus is asking for death. Jacking CR to something like 25% would make it a lot more appealing.
I think the intended 'compensation' for our lost mitigation was that monster MMI is down too. Pity we don't have any better way to get survivability now that pumping END is nerfed. (IMG:[
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style_emoticons/default/dry.gif) Shard drop rates
might be up as well (can't tell, the fact that Slobber pulled his Infusions from the store to see if they are old Infusion or Shard drop rates says plenty about the ambiguity in that particular patch note).
QUOTE(Rei-Tenshi @ Jan 31 2013, 07:45)

Except that you pretty much nerfed almost all the playstyles hard, with only a few micro-"buffs" just to say it wasn't a 100% nerf patch.
Kinda did, and I suspect half the nerfs weren't intentional (which does not make me feel any better). Especially in 0.73.0. The Obvious Rule Patch to rescue Mace from the dumpster (Rending Blow fix) certainly didn't help the perception that it wasn't fully baked. I do expect to see a round of various small buffs in 0.74 (particularly expect to see minor Kevlar buffs, since it got whacked by the same stick as Heavy and really didn't deserve it).
QUOTE(eqwer @ Jan 31 2013, 08:08)

what the (IMG:[
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but that probaly a very good change for lowbies, since lv.250 magnet need huge time to unlock (IMG:[
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Only style that makes use of Sleep is 1H and DW. Mages tend to ignore it since we wake up mobs with AoEs anyway, and better to just kill the thing than Sleep it.
This post has been edited by PK678353: Jan 31 2013, 14:46