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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 30 2013, 23:53
Post #893
PK678353



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QUOTE(MikukoAya @ Jan 30 2013, 17:18) *

I can totally imagine that a few catgirls are already dropping soul altogether and focusing on the other resistances already.
But this is why I even mentioned physical resistance boost. Sure, it would be harder to kill something that had 25 resist on all stats, but as long as the cost is much higher, it is unlikely that we'd see that for anything but high level monsters. Plus, Ethereal weapons aren't that hard to get. I run enough arenas that I've gotten like three or four that I keep with me. And if i have 3 or 4, I'm sure others would have more.


Ethereal isn't hard to get. Good Ethereal, stuff that will pull you through fights past 200, is a lot rarer. I've had 6 Ethereals drop, 2-3 of which I would consider usable (and neither good, but both usable). It's admittedly easier now that Ethereality is linked to equip quality, so you see fewer Ethereals like this one.
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post Jan 31 2013, 00:11
Post #894
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I can't remember if this is true or not, is there a change to the ability tree coming?

And I don't just mean removing or swapping out abilities, I mean like an actually redesign.
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post Jan 31 2013, 00:48
Post #895
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QUOTE(Anomtai @ Jan 30 2013, 16:11) *

I can't remember if this is true or not, is there a change to the ability tree coming?

And I don't just mean removing or swapping out abilities, I mean like an actually redesign.


It would be nice if right-clicking subtracted ability points at a small cost instead of having to reset and click a few hundred times. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jan 31 2013, 00:58
Post #896
Maximum_Joe



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QUOTE(Anomtai @ Jan 30 2013, 14:11) *

I can't remember if this is true or not, is there a change to the ability tree coming?

http://ehwiki.org/wiki/To_Be_Added#Skills_...ties_.2F_Spells
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post Jan 31 2013, 02:16
Post #897
MikukoAya



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QUOTE(PK678353 @ Jan 30 2013, 13:53) *

Ethereal isn't hard to get. Good Ethereal, stuff that will pull you through fights past 200, is a lot rarer. I've had 6 Ethereals drop, 2-3 of which I would consider usable (and neither good, but both usable). It's admittedly easier now that Ethereality is linked to equip quality, so you see fewer Ethereals like this one.


Yeah, as I said, even I have 3 that I keep around, one of which I'm using which is my Magnif Eth Priestess.



More elemental types for higher-tier skills
-Hopeful!
More trainings (maybe)
-Hopefully good trainings
The removal of everything related to the Soul damage type
-Going to miss sp regeneration and soul is still somewhat useful for mages in specific situations...
Skills / Abilities / Spells
More Fighting Skills for Staff players
-Looking forward to this
Skills having icons and being placable on the quickcast bar
-Sounds nice
Change or removal of the Nerf spell
-... Not sure what I think about that.
A new ability point distribution system
-Sounds interesting
Something do to with extra AP amassed by high level players
-0_o Sounds nice for the high level players
An ability tree revamp
-Hmmm....
AoE spells will only hit a certain number of targets (a la Domino Strike)
- D: Not looking forward to this... And yet I am at the same time.
Proficiencies will no longer add to directly to spell damage
- x.x Not sure if that is good for me.
Custom trophies for player-made monsters
-Want.
The ability to rename gear (this also makes it untradable)
-Definitely want
A different level 10 Potency for staffs
-0_o optional? Mandatory?
Weapons being sharable between different equipment sets.
-Sounds interesting, but I wish there was a toggle to both show and not show items that are equipped in different sets.

This post has been edited by MikukoAya: Jan 31 2013, 02:36
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post Jan 31 2013, 02:54
Post #898
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and like an idiot, I am just now realizing that changes had been made.
:'( job interferes with my gaming... but job gives me money... money I like almost as much as I like gaming...
oh and the money to survive thing.... damn....
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post Jan 31 2013, 03:15
Post #899
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QUOTE(Kinsei @ Jan 31 2013, 00:54) *

and like an idiot, I am just now realizing that changes had been made.
:'( job interferes with my gaming... but job gives me money... money I like almost as much as I like gaming...
oh and the money to survive thing.... damn....


That will always be the delemia until you find a way to make money without working
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post Jan 31 2013, 05:32
Post #900
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Just something I though was funny. I had been have trouble getting the Dawn Event to go off lately. So I check the forum time, which was 4 minute behind my clock. Instead if just assuming the forum clock was right, I google "what time it is" just to see which clock was right.

The actual current time was the second result, the first result that Google gave was show times for Wreck It Ralph of all things.

Wreck it Ralph is now a time lord.

Hey, can Time replace Soul as the seventh element or is the seventh element getting scrapped all together?
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post Jan 31 2013, 09:37
Post #901
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Question:

- Ether Tap can now stack twice, and can now also re-proc while you have it.

at most 2 taps at the same time?

- The duration of Ether Tap was increased by one across the board.

4 rounds now?

- Ability points from the Aura Slot upgrades can now be reset.

Does it mean if I reset the ability point and I will get back the points I invested in aura slot?

Some feedback:

The actions of removing benefit without compensation makes people discount the benefits that will be brought from all kind of investment in the game. I don't know if it is a healthy practice or not.
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post Jan 31 2013, 11:53
Post #902
Tenboro

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QUOTE(register1997 @ Jan 31 2013, 08:37) *
The actions of removing benefit without compensation makes people discount the benefits that will be brought from all kind of investment in the game. I don't know if it is a healthy practice or not.


People never consider a patch as a whole. If there is something that disadvantages them in any way, they will hone in on that and that alone, completely disregarding any "compensation". Trust me on that one.
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post Jan 31 2013, 12:02
Post #903
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QUOTE(Tenboro @ Jan 31 2013, 03:53) *

People never consider a patch as a whole. If there is something that disadvantages them in any way, they will hone in on that and that alone, completely disregarding any "compensation". Trust me on that one.

Tunnel vision is an ailment that afflicts us all, at one time or the other.

It's always best to adapt, compensate and just keep moving forward.
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post Jan 31 2013, 12:08
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HTTP/308



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QUOTE(Tenboro @ Jan 31 2013, 17:53) *

People never consider a patch as a whole. If there is something that disadvantages them in any way, they will hone in on that and that alone, completely disregarding any "compensation". Trust me on that one.


Shade is further screwed thanks to the burden of shield/weapons. Where is the corresponding "compensation"?
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post Jan 31 2013, 12:11
Post #905
Tenboro

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QUOTE(HTTP/308 @ Jan 31 2013, 11:08) *

Shade is further screwed thanks to the burden of shield/weapons. Where is the corresponding "compensation"?


Nothing in the patch benefits you in any way?
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post Jan 31 2013, 12:34
Post #906
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QUOTE(Tenboro @ Jan 31 2013, 06:11) *

Nothing in the patch benefits you in any way?


I do have to say, the info given on a few things makes it hard to tell the end effect, so we tend to assume the worst. Though I do think that Shade/DW was the style that made out best here, triple strikes + avoidance not being touched except for B/I changes.

Curative gone? WOOT! One less stupid prof to grind! That's all I need to know right there, and said so a couple weeks ago.

Ebony now Redwood? Cautiously optimistic now that we've seen more decent ones, but we still don't have where exactly it stands compared to old Ebony pinned down (it does look like it's got better Prof/EDB but worse MDB now) From the initial lot I was pulling data from it looked like Ebony Prof/EDB and Redwood MDB/ET, which would have been a straight nerf to a style that doesn't need nerfs (specifically, my style). All we had to go on was that it had been rolled into one and that it was "slightly more powerful", which could mean anything.

New ET? Took a few point releases to get back into a form that wasn't a nasty nerf, and that's what we saw to begin with. Still kind of worse but not actively horrible anymore (2x stack is pretty nice if the RNG isn't hating on you).

New mitigation formula? I actually didn't lose any PMI there (I'm apparently right where the two formulas intersect, did lose some MMI), but I didn't notice the mobs losing MMI because I suddenly had a new tier of monsters kicking my ass (as did most people playing on Nightmare+). Just met Lisi, Celestia, Baloth and Noihara in an RE, got my ass beat because I figured I was safe the turn after Spark procced and was fooling around getting scan data. Before patch, that RE would have been Sheep Knight Holy, Lisette Vertorre and Baloth.

By the way, did you by any chance just mess with the forums to put the domain in brackets before each link? I'm assuming this is in response to the recent phishing attempts, but do you think you could whitelist your own domains from that? Makes a lot of sigs look kind of ridiculous (mine included).

Edit: Just saw the Twitter, apparently you did indeed just update the forum. Please do hide site-local links and other e-hentai affiliated links.

This post has been edited by PK678353: Jan 31 2013, 12:53
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post Jan 31 2013, 12:40
Post #907
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Is the Riddlemaster showing up on turn 2 of the arenas a new thing or a glitch?
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post Jan 31 2013, 13:11
Post #908
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QUOTE(MSimm1 @ Jan 31 2013, 11:40) *

Is the Riddlemaster showing up on turn 2 of the arenas a new thing or a glitch?


I have this too.


I noticed that after receiving karma, total karma not increased.
Is it karma system off?
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post Jan 31 2013, 13:15
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QUOTE(PK678353 @ Jan 31 2013, 18:34) *

New ET? Took a few point releases to get back into a form that wasn't a nasty nerf, and that's what we saw to begin with. Still kind of worse but not actively horrible anymore (2x stack is pretty nice if the RNG isn't hating on you).


2x stack is equivalent to the old ET. It's basically twice the effort (or more depending on RNG), for the old reward. It's not "pretty nice".

QUOTE(Tenboro @ Jan 31 2013, 18:11) *

Nothing in the patch benefits you in any way?


Nothing for me, seriously.

As a Holy Mage, I don't care about those Redwood/Ebony changes.
Curative prof change means nothing, I've always had maxed profs in both Supportive and Curative anyway.
And Counter-Resist is a huge joke (ask any serious high-level mage here).
Can you point out how you compensated mages for the Aether shard nerf + ET nerf + PMI nerf?

Let me guess: "But Sleeping targets can no longer evade, parry or resist attacks, that's a buff!!" (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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post Jan 31 2013, 13:20
Post #910
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QUOTE(Tenboro @ Jan 31 2013, 18:11) *

Nothing in the patch benefits you in any way?

Not 'me', it's about specific setup.
I'm complaining that a Shade setup is probably nurfed more than Heavy.

e.g. for a full-Shade + non-Eth 2H weapon combination, there is 7-14 burden with feather shards, killing a lot of evasion.
It's problematic for Shade because:
1. Evasion is the major characteristic and defense;
2. The way the relevant math works: evasion accumalates slow but reduced fast.

It often doesn't matter much for Power as evasion is low, and Heavy prof reduces a lot of burden.

From the point of view as Heavy, Eth weapon is buffed.
However for Shade, it's a sheer harassment that non-Eth weapon is almost unusable.

I would suggest that Light prof also reduces a little burden, maybe -10 at lv.400. (plus maybe a little more burden for Kevlar)

This post has been edited by HTTP/308: Jan 31 2013, 13:33
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post Jan 31 2013, 13:30
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I too see the Riddlemaster before the second round of each arena - and there seems to be no mana bonus for the correct answer (at least on the low level arenas).
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post Jan 31 2013, 13:33
Post #912
Tenboro

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"The exact style and equipment composition I use didn't receive any specific buffs that affected me and only me" != "no benefit". Stop whining.
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