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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 30 2013, 12:23
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elda88
Group: Gold Star Club
Posts: 15,785
Joined: 30-June 09
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Can item, scroll & infusion slots be reset? It'd be nice to able to reset it.
This post has been edited by hujan86: Jan 30 2013, 12:25
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Jan 30 2013, 17:14
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09
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What's with all these void talks all of the sudden? (IMG:[ invalid] style_emoticons/default/huh.gif) ... It had work this way (like all other 'melee' dmg type) for a long time now and everything seem peaceful. I didn't see anything changed since then, so it's kinda odd... (IMG:[ invalid] style_emoticons/default/mellow.gif) Just a reminder: Eth dmg type used to be Soul. Apparently there's some issues with this since Tenb specifically made Void dmg type precisely to replace it on eth weapon. This post has been edited by buktore: Jan 30 2013, 17:28
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Jan 30 2013, 18:04
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12
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QUOTE(buktore @ Jan 30 2013, 06:14) What's with all these void talks all of the sudden? (IMG:[ invalid] style_emoticons/default/huh.gif) ... It had work this way (like all other 'melee' dmg type) for a long time now and everything seem peaceful. I didn't see anything changed since then, so it's kinda odd... (IMG:[ invalid] style_emoticons/default/mellow.gif) Just a reminder: Eth dmg type used to be Soul. Apparently there's some issues with this since Tenb specifically made Void dmg type precisely to replace it on eth weapon. I believe all the void resist talk is just that, talk. Ten already said that there is to be no resist for void so it doesn't become soul 2.0. https://forums.e-hentai.org/index.php?s=&am...t&p=2410469This post has been edited by T_Starrk: Jan 30 2013, 18:05
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Jan 30 2013, 18:34
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(skillchip @ Jan 29 2013, 16:12) Which would only make voided weapons and eth weapons more valuable, since most melee just get to ignore the specific mitigation (IMG:[ invalid] style_emoticons/default/smile.gif) Though it would make TTP have a way to get some easy PLs and make him untrolled for a short while Would it really make that much of a difference? 25 points of resistance against a specific physical type? And yeah, I don't think tenb will put resist void on mobs for the simple fact that if he did, it would be going the same path as soul This post has been edited by MikukoAya: Jan 30 2013, 18:36
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Jan 30 2013, 22:10
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piyin
Group: Gold Star Club
Posts: 10,795
Joined: 4-February 09
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*WHINEEEEEEEEEEE*... whoops... i just read something strange... so just want to know... does every update of HV have at least 1 month diference in bewteen?
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Jan 30 2013, 22:34
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(piyin @ Jan 30 2013, 12:10) *WHINEEEEEEEEEEE*... whoops... i just read something strange... so just want to know... does every update of HV have at least 1 month diference in bewteen?
Wine is best if you have something to nibble on with it! Wow... A few are only like 2 days longer, but I haven't seen any that are less than a month.
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Jan 30 2013, 22:40
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Tenboro
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Patches take as long as it takes me to write them.
Incidentally..
- Fixed a bug where upgrading an activated aura wouldn't take effect until you deactivated and then reactivated it.
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Jan 30 2013, 22:50
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10
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QUOTE(MikukoAya @ Jan 30 2013, 12:34) Would it really make that much of a difference? 25 points of resistance against a specific physical type?
Yes, yes it would. Not to the veterans, but to people without Void weapons. It's like Mechs and Holy, they can only add 25% resist, but that doubles their EHP against Holy to the point that you needed Lightning to kill them. The only reason it's allowed against mages is that we can change damage types by throwing another spell (inefficent due to EDB, but very possible). Meanwhile the guy running non-Void Axe/Dagger who encounters a tricked out Arthropod with 75% Slash resist is just fucked until the damn thing bleeds to death. Even with the current state at 50% resist he's still very much realizing that he needs a damn Ethereal. It's like one of the reasons Holy/Dark is as good as it is. If a mob has high resist to Holy or Dark, you can be sure he doesn't have solid resist against the other, except for Elementals. With an Elementalist, you know he's not weak to A, but you don't know whether his weak point is B, C, or D, so you either need a monster DB or to guess right (unless they're Elementals, where there is no weak point). If you're melee and he's not vulnerable to your weapon, you're just fucked (this is why Arxdewn gets so jumpy any time Void Resist is mentioned). Before the infusion change you could load up an Infusion and use that if you wanted to burn consumables, but now even those are set from when you enter the arena. This post has been edited by PK678353: Jan 30 2013, 22:59
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Jan 30 2013, 22:53
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Tenboro
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QUOTE(PK678353 @ Jan 30 2013, 21:50) Yes, yes it would. Not to the veterans, but to people without Void weapons. It's like Mechs and Holy, they can only add 25% resist, but that doubles their EHP against Holy to the point that you needed Lightning to kill them. The only reason it's allowed against mages is that we can change damage types by throwing another spell (inefficent due to EDB, but very possible). Meanwhile the guy running non-Void Axe/Dagger who encounters a tricked out Arthropod with 75% Slash resist is just fucked until the damn thing bleeds to death. Even with the current state at 50% resist he's still very much realizing that he needs a damn Ethereal.
Basically this. Also the reason why infusions and such no longer alters the damage type outright.
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Jan 30 2013, 23:00
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(PK678353 @ Jan 30 2013, 12:50) Yes, yes it would. Not to the veterans, but to people without Void weapons. It's like Mechs and Holy, they can only add 25% resist, but that doubles their EHP against Holy to the point that you needed Lightning to kill them. The only reason it's allowed against mages is that we can change damage types by throwing another spell (inefficent due to EDB, but very possible). Meanwhile the guy running non-Void Axe/Dagger who encounters a tricked out Arthropod with 75% Slash resist is just fucked until the damn thing bleeds to death. Even with the current state at 50% resist he's still very much realizing that he needs a damn Ethereal.
That is why i said cap it at 25% instead of 75%. or to be more exact, 25% of their starting point or 50% total. (So you could bring -25 slash to 0 slash or but if the monster had say 50 resistance, you wouldn't be able to raise it anymore. Or even just 25% total). But meh. Can't you potentially make a mech have 75% lightning resist and so on and have them effectively near immune to magic? I've fought mobs post-patch where I had to whack them or MM them because my staff was doing more damage to the enemy >.> Granted, I have imperil but even then I'd be burning too much mp for doing the barely more damage than my staff would've done. Plus, I somehow doubt that too many people would encounter an anti-physical mob early on due to how much crystal costs are... As to what i was thinking: I was thinking that have it so that they can either increase the physical resist 'by 25' or 'to 25/50' (whichever is lower) and that they would cost the same as stat boosts (50 initial instead of 10). This post has been edited by MikukoAya: Jan 30 2013, 23:14
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Jan 30 2013, 23:13
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10
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QUOTE(MikukoAya @ Jan 30 2013, 17:00) But meh. Can't you potentially make a mech have 75% lightning resist and so on and have the effectively near immune to magic?
Sure. It just costs an obscene amount of crystals. 25% bump is ~10000 Crystals 50% bump is about 2.8 million Crystals 75% bump is about 740 million Crystals 100% bump is about 200 billion Crystals 125% bump is about 52 trillion Crystals 150% bump is about 14 quadrillion Crystals 75% is about the highest you can plausibly go, at a cost of ~20 billion Credits. I suspect that 1 billion crystals is within a decimal order of magnitude of how many have been gathered. There's a reason Tenboro likes exponential growth. Now, making an Elemental nigh immune to magic in a post-Soul world would only cost you about 200-300 million Credits, which is almost plausible for Hath barons. I see them being tweaked a bit in the patch that removes Soul. Perhaps they would follow the rules of Elementals in most other games and have a glaring -50 vulnerability to their opposite Element (Fire vs. Cold, Wind vs. Elec, or Cold vs Elec/Fire vs Wind with our Elemental cycle). Hopefully they won't just get a vulnerability to Holy or Dark. This post has been edited by PK678353: Jan 30 2013, 23:15
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Jan 30 2013, 23:18
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(PK678353 @ Jan 30 2013, 13:13) Sure. It just costs an obscene amount of crystals.
25% bump is ~10000 Crystals 50% bump is about 2.8 million Crystals 75% bump is about 740 million Crystals 100% bump is about 200 billion Crystals 125% bump is about 52 trillion Crystals 150% bump is about 14 quadrillion Crystals
75% is about the highest you can plausibly go, at a cost of ~20 billion Credits. I suspect that 1 billion crystals is within a decimal order of magnitude of how many have been gathered. There's a reason Tenboro likes exponential growth.
Now, making an Elemental nigh immune to magic in a post-Soul world would only cost you about 200-300 million Credits, which is almost plausible for Hath barons. I see them being tweaked a bit in the patch that removes Soul.
Perhaps they would follow the rules of Elementals in most other games and have a glaring -50 vulnerability to their opposite Element (Fire vs. Cold, Wind vs. Elec, or Cold vs Elec/Fire vs Wind with our Elemental cycle). Hopefully they won't just get a vulnerability to Holy or Dark.
I can totally imagine that a few catgirls are already dropping soul altogether and focusing on the other resistances already. But this is why I even mentioned physical resistance boost. Sure, it would be harder to kill something that had 25 resist on all stats, but as long as the cost is much higher, it is unlikely that we'd see that for anything but high level monsters. Plus, Ethereal weapons aren't that hard to get. I run enough arenas that I've gotten like three or four that I keep with me. And if i have 3 or 4, I'm sure others would have more. This post has been edited by MikukoAya: Jan 30 2013, 23:25
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Jan 30 2013, 23:53
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10
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QUOTE(MikukoAya @ Jan 30 2013, 17:18) I can totally imagine that a few catgirls are already dropping soul altogether and focusing on the other resistances already. But this is why I even mentioned physical resistance boost. Sure, it would be harder to kill something that had 25 resist on all stats, but as long as the cost is much higher, it is unlikely that we'd see that for anything but high level monsters. Plus, Ethereal weapons aren't that hard to get. I run enough arenas that I've gotten like three or four that I keep with me. And if i have 3 or 4, I'm sure others would have more.
Ethereal isn't hard to get. Good Ethereal, stuff that will pull you through fights past 200, is a lot rarer. I've had 6 Ethereals drop, 2-3 of which I would consider usable (and neither good, but both usable). It's admittedly easier now that Ethereality is linked to equip quality, so you see fewer Ethereals like this one.
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Jan 31 2013, 00:11
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Pickled_Cow
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06
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I can't remember if this is true or not, is there a change to the ability tree coming?
And I don't just mean removing or swapping out abilities, I mean like an actually redesign.
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Jan 31 2013, 00:48
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kingwolf
Group: Members
Posts: 6,438
Joined: 16-July 09
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QUOTE(Anomtai @ Jan 30 2013, 16:11) I can't remember if this is true or not, is there a change to the ability tree coming?
And I don't just mean removing or swapping out abilities, I mean like an actually redesign.
It would be nice if right-clicking subtracted ability points at a small cost instead of having to reset and click a few hundred times. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jan 31 2013, 02:16
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(PK678353 @ Jan 30 2013, 13:53) Ethereal isn't hard to get. Good Ethereal, stuff that will pull you through fights past 200, is a lot rarer. I've had 6 Ethereals drop, 2-3 of which I would consider usable (and neither good, but both usable). It's admittedly easier now that Ethereality is linked to equip quality, so you see fewer Ethereals like this one. Yeah, as I said, even I have 3 that I keep around, one of which I'm using which is my Magnif Eth Priestess. More elemental types for higher-tier skills -Hopeful! More trainings (maybe) -Hopefully good trainings The removal of everything related to the Soul damage type -Going to miss sp regeneration and soul is still somewhat useful for mages in specific situations... Skills / Abilities / Spells More Fighting Skills for Staff players -Looking forward to this Skills having icons and being placable on the quickcast bar -Sounds nice Change or removal of the Nerf spell -... Not sure what I think about that. A new ability point distribution system -Sounds interesting Something do to with extra AP amassed by high level players -0_o Sounds nice for the high level players An ability tree revamp -Hmmm.... AoE spells will only hit a certain number of targets (a la Domino Strike) - D: Not looking forward to this... And yet I am at the same time. Proficiencies will no longer add to directly to spell damage - x.x Not sure if that is good for me. Custom trophies for player-made monsters -Want. The ability to rename gear (this also makes it untradable) -Definitely want A different level 10 Potency for staffs -0_o optional? Mandatory? Weapons being sharable between different equipment sets. -Sounds interesting, but I wish there was a toggle to both show and not show items that are equipped in different sets. This post has been edited by MikukoAya: Jan 31 2013, 02:36
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Jan 31 2013, 02:54
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Kinsei
Group: Members
Posts: 168
Joined: 18-June 11
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and like an idiot, I am just now realizing that changes had been made. :'( job interferes with my gaming... but job gives me money... money I like almost as much as I like gaming... oh and the money to survive thing.... damn....
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Jan 31 2013, 03:15
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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QUOTE(Kinsei @ Jan 31 2013, 00:54) and like an idiot, I am just now realizing that changes had been made. :'( job interferes with my gaming... but job gives me money... money I like almost as much as I like gaming... oh and the money to survive thing.... damn....
That will always be the delemia until you find a way to make money without working
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Jan 31 2013, 05:32
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Pickled_Cow
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06
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Just something I though was funny. I had been have trouble getting the Dawn Event to go off lately. So I check the forum time, which was 4 minute behind my clock. Instead if just assuming the forum clock was right, I google "what time it is" just to see which clock was right.
The actual current time was the second result, the first result that Google gave was show times for Wreck It Ralph of all things.
Wreck it Ralph is now a time lord.
Hey, can Time replace Soul as the seventh element or is the seventh element getting scrapped all together?
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