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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 30 2013, 02:12
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(MikukoAya @ Jan 30 2013, 00:04)  And thus I suggest once more, physical mitigation increase similar to elemental mitigation but with a lower value limitation. (like 25 or 50 instead of 75) That would let monsters get stronger physical mitigation.
Which would only make voided weapons and eth weapons more valuable, since most melee just get to ignore the specific mitigation (IMG:[ invalid] style_emoticons/default/smile.gif) Though it would make TTP have a way to get some easy PLs and make him untrolled for a short while
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Jan 30 2013, 02:33
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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QUOTE(Lement @ Jan 29 2013, 15:06)  Arxdewn: That method is clearly very good. After all, maces being ethereal matters less than bladed implements being so (IMG:[ invalid] style_emoticons/default/rolleyes.gif) . Give some HVStat scan data to back up your %s. Don't forget to account for differing HPs of monsters. Prince: With void as baseline 0, one might as well say that monsters mitigations to crush/slash/pierce get worse as they level, which makes no sense at all. Why would you scan anything? All the data is clearly listed on the wiki or each time you make a monster in the lab. The numbers are right there, and are independent of any level or scaling. They cannot be upgraded or changed and only depend on monster class. http://ehwiki.org/wiki/Monster_Lab#Colored_Chart
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Jan 30 2013, 03:11
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Arxdewn @ Jan 30 2013, 00:33)  Why would you scan anything? All the data is clearly listed on the wiki or each time you make a monster in the lab. The numbers are right there, and are independent of any level or scaling. They cannot be upgraded or changed and only depend on monster class. http://ehwiki.org/wiki/Monster_Lab#Colored_ChartEasier to have a visual that you can see as you play then having to tab back and forth
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Jan 30 2013, 03:12
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(Arxdewn @ Jan 29 2013, 19:33)  Why would you scan anything? All the data is clearly listed on the wiki or each time you make a monster in the lab. The numbers are right there, and are independent of any level or scaling. They cannot be upgraded or changed and only depend on monster class. http://ehwiki.org/wiki/Monster_Lab#Colored_ChartAnything with a mitigation of 0% or lower effectively doesn't contribute at all because they die to domino strike even in the 4th place faster than your primary target with a 50% mitigation. If void doesn't exist, I'd rather have every class be 10% resistant to everything than the current distribution.
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Jan 30 2013, 04:33
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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I DW personally.
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Jan 30 2013, 05:07
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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The main point is that going from 0% mit to 50% mit, you need 100% more damage to kill the target. Going from 0% mit to 10% mit means you only need 11% more damage. Hypothetically, assuming a round has 13 (impossible, but only for reference) monsters, one of each type, equal mitigation, every monster has 100 hp, you would need to deal x damage using each type to kill everything. Crushing: 5*80+3*100+2*200+3*133.3 = 1500 damage Slashing: 2*80+1*200+6*100+4*133.3 = 1492 damage Piercing: 4*80+6*100+3*200 = 1520 damage Void (every monster has 10% mit): 10/9*13*100 = 1444 damage Which still wins out despite having much higher average resistance, and slashing beats the other two despite having double the average resistance. Think of it this way, would you rather have [10 monsters all 50% resistant] or [9 monsters with -100% resistance and 1 monster with 100% resistance]? (IMG:[ invalid] style_emoticons/default/laugh.gif) Edit: Void resistance will probably never happen, but simply averaging resistances isn't a very convincing argument. (Neither is mine tbh, considering I don't know how many of each monster class or how much stats affect calculations.) This post has been edited by fishinsea: Jan 30 2013, 05:16
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Jan 30 2013, 07:18
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(fishinsea @ Jan 29 2013, 23:07)  The main point is that going from 0% mit to 50% mit, you need 100% more damage to kill the target. Going from 0% mit to 10% mit means you only need 11% more damage. Hypothetically, assuming a round has 13 (impossible, but only for reference) monsters, one of each type, equal mitigation, every monster has 100 hp, you would need to deal x damage using each type to kill everything. Crushing: 5*80+3*100+2*200+3*133.3 = 1500 damage Slashing: 2*80+1*200+6*100+4*133.3 = 1492 damage Piercing: 4*80+6*100+3*200 = 1520 damage Void (every monster has 10% mit): 10/9*13*100 = 1444 damage Which still wins out despite having much higher average resistance, and slashing beats the other two despite having double the average resistance. Think of it this way, would you rather have [10 monsters all 50% resistant] or [9 monsters with -100% resistance and 1 monster with 100% resistance]? (IMG:[ invalid] style_emoticons/default/laugh.gif) Edit: Void resistance will probably never happen, but simply averaging resistances isn't a very convincing argument. (Neither is mine tbh, considering I don't know how many of each monster class or how much stats affect calculations.) Yours is far better than simply averaging them, as 50% resist matters far more than -25% vulnerability. To get a really good argument going you'd need a decent count of mob types at high levels though. Noting every mob encountered in say 10 T&T runs would be statistically sufficient (and perhaps keeping separate stats on the top 20 or so mobs since they matter more to actual performance). Fortunately, I doubt Void resistance will happen (and if it does, I'd expect it as a 0.5%/level Chaos Upgrade for 0 PL for maximum Frith trolling). Hmm, I should do an EHP averaging on the elements and element pairings.
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Jan 30 2013, 08:20
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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You make a fair point, though it does neglect one important factor. The more vulnerable mobs die much faster, reducing damage sooner. You wouldn't start killing schoolgirls while the other 5 mobs wail on you, you kill the easier ones first to reduce incoming damage. When there's only one left it can have 95% reduction (an extreme case of a FSM)and you'll still win, eventually. Still, calculating that way makes it more like a 12-13% increase which helps more.
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Jan 30 2013, 12:23
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elda88
Group: Gold Star Club
Posts: 16,204
Joined: 30-June 09

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Can item, scroll & infusion slots be reset? It'd be nice to able to reset it.
This post has been edited by hujan86: Jan 30 2013, 12:25
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Jan 30 2013, 17:14
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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What's with all these void talks all of the sudden? (IMG:[ invalid] style_emoticons/default/huh.gif) ... It had work this way (like all other 'melee' dmg type) for a long time now and everything seem peaceful. I didn't see anything changed since then, so it's kinda odd... (IMG:[ invalid] style_emoticons/default/mellow.gif) Just a reminder: Eth dmg type used to be Soul. Apparently there's some issues with this since Tenb specifically made Void dmg type precisely to replace it on eth weapon. This post has been edited by buktore: Jan 30 2013, 17:28
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Jan 30 2013, 18:04
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(buktore @ Jan 30 2013, 06:14)  What's with all these void talks all of the sudden? (IMG:[ invalid] style_emoticons/default/huh.gif) ... It had work this way (like all other 'melee' dmg type) for a long time now and everything seem peaceful. I didn't see anything changed since then, so it's kinda odd... (IMG:[ invalid] style_emoticons/default/mellow.gif) Just a reminder: Eth dmg type used to be Soul. Apparently there's some issues with this since Tenb specifically made Void dmg type precisely to replace it on eth weapon. I believe all the void resist talk is just that, talk. Ten already said that there is to be no resist for void so it doesn't become soul 2.0. https://forums.e-hentai.org/index.php?s=&am...t&p=2410469This post has been edited by T_Starrk: Jan 30 2013, 18:05
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Jan 30 2013, 18:34
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(skillchip @ Jan 29 2013, 16:12)  Which would only make voided weapons and eth weapons more valuable, since most melee just get to ignore the specific mitigation (IMG:[ invalid] style_emoticons/default/smile.gif) Though it would make TTP have a way to get some easy PLs and make him untrolled for a short while Would it really make that much of a difference? 25 points of resistance against a specific physical type? And yeah, I don't think tenb will put resist void on mobs for the simple fact that if he did, it would be going the same path as soul This post has been edited by MikukoAya: Jan 30 2013, 18:36
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Jan 30 2013, 22:10
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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*WHINEEEEEEEEEEE*... whoops... i just read something strange... so just want to know... does every update of HV have at least 1 month diference in bewteen?
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Jan 30 2013, 22:34
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(piyin @ Jan 30 2013, 12:10)  *WHINEEEEEEEEEEE*... whoops... i just read something strange... so just want to know... does every update of HV have at least 1 month diference in bewteen?
Wine is best if you have something to nibble on with it! Wow... A few are only like 2 days longer, but I haven't seen any that are less than a month.
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Jan 30 2013, 22:40
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Tenboro

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Patches take as long as it takes me to write them.
Incidentally..
- Fixed a bug where upgrading an activated aura wouldn't take effect until you deactivated and then reactivated it.
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Jan 30 2013, 22:50
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(MikukoAya @ Jan 30 2013, 12:34)  Would it really make that much of a difference? 25 points of resistance against a specific physical type?
Yes, yes it would. Not to the veterans, but to people without Void weapons. It's like Mechs and Holy, they can only add 25% resist, but that doubles their EHP against Holy to the point that you needed Lightning to kill them. The only reason it's allowed against mages is that we can change damage types by throwing another spell (inefficent due to EDB, but very possible). Meanwhile the guy running non-Void Axe/Dagger who encounters a tricked out Arthropod with 75% Slash resist is just fucked until the damn thing bleeds to death. Even with the current state at 50% resist he's still very much realizing that he needs a damn Ethereal. It's like one of the reasons Holy/Dark is as good as it is. If a mob has high resist to Holy or Dark, you can be sure he doesn't have solid resist against the other, except for Elementals. With an Elementalist, you know he's not weak to A, but you don't know whether his weak point is B, C, or D, so you either need a monster DB or to guess right (unless they're Elementals, where there is no weak point). If you're melee and he's not vulnerable to your weapon, you're just fucked (this is why Arxdewn gets so jumpy any time Void Resist is mentioned). Before the infusion change you could load up an Infusion and use that if you wanted to burn consumables, but now even those are set from when you enter the arena. This post has been edited by PK678353: Jan 30 2013, 22:59
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Jan 30 2013, 22:53
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Tenboro

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QUOTE(PK678353 @ Jan 30 2013, 21:50)  Yes, yes it would. Not to the veterans, but to people without Void weapons. It's like Mechs and Holy, they can only add 25% resist, but that doubles their EHP against Holy to the point that you needed Lightning to kill them. The only reason it's allowed against mages is that we can change damage types by throwing another spell (inefficent due to EDB, but very possible). Meanwhile the guy running non-Void Axe/Dagger who encounters a tricked out Arthropod with 75% Slash resist is just fucked until the damn thing bleeds to death. Even with the current state at 50% resist he's still very much realizing that he needs a damn Ethereal.
Basically this. Also the reason why infusions and such no longer alters the damage type outright.
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Jan 30 2013, 23:00
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(PK678353 @ Jan 30 2013, 12:50)  Yes, yes it would. Not to the veterans, but to people without Void weapons. It's like Mechs and Holy, they can only add 25% resist, but that doubles their EHP against Holy to the point that you needed Lightning to kill them. The only reason it's allowed against mages is that we can change damage types by throwing another spell (inefficent due to EDB, but very possible). Meanwhile the guy running non-Void Axe/Dagger who encounters a tricked out Arthropod with 75% Slash resist is just fucked until the damn thing bleeds to death. Even with the current state at 50% resist he's still very much realizing that he needs a damn Ethereal.
That is why i said cap it at 25% instead of 75%. or to be more exact, 25% of their starting point or 50% total. (So you could bring -25 slash to 0 slash or but if the monster had say 50 resistance, you wouldn't be able to raise it anymore. Or even just 25% total). But meh. Can't you potentially make a mech have 75% lightning resist and so on and have them effectively near immune to magic? I've fought mobs post-patch where I had to whack them or MM them because my staff was doing more damage to the enemy >.> Granted, I have imperil but even then I'd be burning too much mp for doing the barely more damage than my staff would've done. Plus, I somehow doubt that too many people would encounter an anti-physical mob early on due to how much crystal costs are... As to what i was thinking: I was thinking that have it so that they can either increase the physical resist 'by 25' or 'to 25/50' (whichever is lower) and that they would cost the same as stat boosts (50 initial instead of 10). This post has been edited by MikukoAya: Jan 30 2013, 23:14
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Jan 30 2013, 23:13
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(MikukoAya @ Jan 30 2013, 17:00)  But meh. Can't you potentially make a mech have 75% lightning resist and so on and have the effectively near immune to magic?
Sure. It just costs an obscene amount of crystals. 25% bump is ~10000 Crystals 50% bump is about 2.8 million Crystals 75% bump is about 740 million Crystals 100% bump is about 200 billion Crystals 125% bump is about 52 trillion Crystals 150% bump is about 14 quadrillion Crystals 75% is about the highest you can plausibly go, at a cost of ~20 billion Credits. I suspect that 1 billion crystals is within a decimal order of magnitude of how many have been gathered. There's a reason Tenboro likes exponential growth. Now, making an Elemental nigh immune to magic in a post-Soul world would only cost you about 200-300 million Credits, which is almost plausible for Hath barons. I see them being tweaked a bit in the patch that removes Soul. Perhaps they would follow the rules of Elementals in most other games and have a glaring -50 vulnerability to their opposite Element (Fire vs. Cold, Wind vs. Elec, or Cold vs Elec/Fire vs Wind with our Elemental cycle). Hopefully they won't just get a vulnerability to Holy or Dark. This post has been edited by PK678353: Jan 30 2013, 23:15
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Jan 30 2013, 23:18
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(PK678353 @ Jan 30 2013, 13:13)  Sure. It just costs an obscene amount of crystals.
25% bump is ~10000 Crystals 50% bump is about 2.8 million Crystals 75% bump is about 740 million Crystals 100% bump is about 200 billion Crystals 125% bump is about 52 trillion Crystals 150% bump is about 14 quadrillion Crystals
75% is about the highest you can plausibly go, at a cost of ~20 billion Credits. I suspect that 1 billion crystals is within a decimal order of magnitude of how many have been gathered. There's a reason Tenboro likes exponential growth.
Now, making an Elemental nigh immune to magic in a post-Soul world would only cost you about 200-300 million Credits, which is almost plausible for Hath barons. I see them being tweaked a bit in the patch that removes Soul.
Perhaps they would follow the rules of Elementals in most other games and have a glaring -50 vulnerability to their opposite Element (Fire vs. Cold, Wind vs. Elec, or Cold vs Elec/Fire vs Wind with our Elemental cycle). Hopefully they won't just get a vulnerability to Holy or Dark.
I can totally imagine that a few catgirls are already dropping soul altogether and focusing on the other resistances already. But this is why I even mentioned physical resistance boost. Sure, it would be harder to kill something that had 25 resist on all stats, but as long as the cost is much higher, it is unlikely that we'd see that for anything but high level monsters. Plus, Ethereal weapons aren't that hard to get. I run enough arenas that I've gotten like three or four that I keep with me. And if i have 3 or 4, I'm sure others would have more. This post has been edited by MikukoAya: Jan 30 2013, 23:25
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