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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 29 2013, 20:55
Post #853
Lement



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Prince: The way I see it as is that void is simply unmitigated damage by definition, if it weren't unmitigated it wouldn't be void but sth like soul or sth. It doesn't necessarily make it superior to inferior to typed damage. It just so happens that different battle modes don't spawn certain type-weakness of mobs with enough disparity for it to matter, so they are same in that sense.
Ichizon: AF already lasts nigh-forever for me....Regen II not though.
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post Jan 29 2013, 20:57
Post #854
tentacle-man61



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Also, will we be getting refunded for the purchase of Refined Aura? As I recall it, training wasn't exactly
QUOTE(Tenboro @ Jan 20 2013, 03:56) *

The Forge

- The training Karma Amplification was disabled and will eventually be removed.

- Aura Slots were removed. There are no longer any arbitrary limitations to how many auras can be active.
0.73.1

- Ability points from the Aura Slot upgrades can now be reset.

Will we get a complimentary AP reset?

This post has been edited by tentacle-man61: Jan 29 2013, 20:58
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post Jan 29 2013, 21:10
Post #855
Maximum_Joe



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QUOTE(tentacle-man61 @ Jan 29 2013, 10:57) *

Also, will we be getting refunded for the purchase of Refined Aura?

We will, you won't.
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post Jan 29 2013, 21:16
Post #856
Ichizon



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QUOTE(Lement @ Jan 29 2013, 19:55) *
Ichizon: AF already lasts nigh-forever for me....Regen II not though.


Well, sure. The same with Heartseeker, but I'd like to auto-cast it for hourlies. Regen II is a cure in addition to being a buff. Personally, I see cures as more strategic than other buffs. You need to think a bit more about when to cast them and recast them. I don't think it should be auto-castable for that reason. I'm not the one making decisions here, though.

QUOTE(tentacle-man61 @ Jan 29 2013, 19:57) *
Also, will we be getting refunded for the purchase of Refined Aura? As I recall it, training wasn't exactly


Yes, if you don't bother him about it he will eventually refund it, he said. As he did with other abolished subjects. It might take a while.

QUOTE(tentacle-man61 @ Jan 29 2013, 19:57) *
Will we get a complimentary AP reset?


Want.
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post Jan 29 2013, 21:21
Post #857
skillchip



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QUOTE(Maximum_Joe @ Jan 29 2013, 19:10) *

We will, you won't.


Everytime a pony asks, tenboro adds a name to his no refund list
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post Jan 29 2013, 21:24
Post #858
TheTornPrince



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QUOTE(Lement @ Jan 29 2013, 18:55) *
Prince: The way I see it as is that void is simply unmitigated damage by definition,

It would still largely be unmitigated afterwards. Playing on Normal at your level you'd only encounter monsters with at most 3% Void mitigation, so the difference would be largely undetectable.

Even at high levels it would probably only average to about 6% Void mitigation, which wouldn't make much difference.

The only monsters that would really benefit are high-level monsters, and they need some benefits since all but the giants are weak to melee. Even then Eila would only get 14.35% Void mitigation.
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post Jan 29 2013, 21:35
Post #859
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QUOTE(TheTornPrince @ Jan 29 2013, 22:24) *

Even then Eila would only get 14.35% Void mitigation.

Which would be shit.
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post Jan 29 2013, 21:38
Post #860
MikukoAya



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QUOTE(TheTornPrince @ Jan 29 2013, 11:24) *

It would still largely be unmitigated afterwards. Playing on Normal at your level you'd only encounter monsters with at most 3% Void mitigation, so the difference would be largely undetectable.

Even at high levels it would probably only average to about 6% Void mitigation, which wouldn't make much difference.

The only monsters that would really benefit are high-level monsters, and they need some benefits since all but the giants are weak to melee. Even then Eila would only get 14.35% Void mitigation.


Or better yet, give us the ability to boost the physical resistances like we can with magical resistances?

Maybe not as high as with magical resistances (perhaps only be able to boost to 25 or 50 instead of 75), but somewhat of a boost.



Also, AF is one of those spells that I cast and forget. It already lasts long enough that if i channel cast it, it lasts the entire duration of any battle I do (until i run out of MP at least). That and heartseeker really don't need to be autocast. I mean, honestly, channel casting it would be more than enough for anything and cure/regen II have a pretty good chance of proc'ing channel as does SoL and the other starting buffs (though most of you have those on auto). More often than not, I end up casting AF as part of my startup line with channel.
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post Jan 29 2013, 21:44
Post #861
TheTornPrince



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QUOTE(flint @ Jan 29 2013, 19:35) *
Which would be shit.

14.35% wouldn't make much difference, and she'd only take about as long to beat as a Giant with max End.

It would be a lot better than encountering Celestia Lindwurm as a Holy mage. She seems to have about 75% Holy mitigation.

Plus you can avoid Eila by playing on Normal, but there's no way to avoid Celestia Lindwurm.

Really though, I don't care as lone as Soul resistance is replaced with something worth the same number of levels.
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post Jan 29 2013, 22:15
Post #862
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QUOTE(TheTornPrince @ Jan 29 2013, 11:44) *

Plus you can avoid Eila by playing on Normal

Gain 3 more levels and that stops being true.
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post Jan 29 2013, 22:41
Post #863
TheTornPrince



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QUOTE(Maximum_Joe @ Jan 29 2013, 20:15) *

Gain 3 more levels and that stops being true.

That'll probably take about 15 days and Eila will have had an upgrade long before then.

She could have an upgrade now if the Bazaar would spawn crystals faster (IMG:[invalid] style_emoticons/default/mad.gif)

BTW, Sushi has retired. Can I have his equipment since he no longer needs it?
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post Jan 29 2013, 22:52
Post #864
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Sushi retires all the time (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 29 2013, 23:11
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QUOTE(TheTornPrince @ Jan 29 2013, 11:44) *

14.35% wouldn't make much difference, and she'd only take about as long to beat as a Giant with max End.

It would be a lot better than encountering Celestia Lindwurm as a Holy mage. She seems to have about 75% Holy mitigation.

Plus you can avoid Eila by playing on Normal, but there's no way to avoid Celestia Lindwurm.

Really though, I don't care as lone as Soul resistance is replaced with something worth the same number of levels.


Seriously, how can you be so stupid? That makes void the worst damage type by double the most (Slashing). Crushing and Piercing are only 3% mitigation and you want void to be 5 times as mitigated. What a joke.
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post Jan 29 2013, 23:19
Post #866
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QUOTE(Arxdewn @ Jan 29 2013, 23:11) *

Seriously, how can you be so stupid?

Because he likes Eila more than Luccini!
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post Jan 29 2013, 23:36
Post #867
TheTornPrince



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QUOTE(Arxdewn @ Jan 29 2013, 21:11) *
Seriously, how can you be so stupid? That makes void the worst damage type by double the most (Slashing). Crushing and Piercing are only 3% mitigation and you want void to be 5 times as mitigated. What a joke.

Is this uppity little shit right? I can't see the mitigation values in the wiki so I just picked something that sounded right. 3% sounds incredibly low.

Well whatever. You could change it to (VoidResistancePoints*0.00005)*MonsterLevel, which would cut all the values in the table to a quarter. That would put most monsters' Void mitigation below 1% mitigation.

QUOTE(Ichy @ Jan 29 2013, 20:52) *
Sushi retires all the time (IMG:[invalid] style_emoticons/default/tongue.gif)

He clearly wants to retire but can't stop playing. I want to to my bit to help by taking his equipment. It's for his own good!
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post Jan 29 2013, 23:58
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Crushing: -25, 0, 25, -25, -25, 50, -25, 50, 0, 0, 25, -25, 25
Total: 50
Average: 50/13 = 3.846%
Slashing: 50, 0, 0, -25, -25, 25, 25, 0, 25, 0, 25, 25, 0, 0
Total: 100
Average: 100/13 = 7.692%
Piercing: 0, 0, 0, -25, -25, 0, -25, -25, 0, 50, 0, 50, 50, 50
Total: 50
Average: 50/13 = 3.846%
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post Jan 30 2013, 00:38
Post #869
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QUOTE(TheTornPrince @ Jan 29 2013, 13:36) *

Is this uppity little shit right? I can't see the mitigation values in the wiki so I just picked something that sounded right. 3% sounds incredibly low.

Well whatever. You could change it to (VoidResistancePoints*0.00005)*MonsterLevel, which would cut all the values in the table to a quarter. That would put most monsters' Void mitigation below 1% mitigation.
He clearly wants to retire but can't stop playing. I want to to my bit to help by taking his equipment. It's for his own good!

We'll help him by stealing all his equipment?
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post Jan 30 2013, 01:06
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Lement



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Arxdewn: That method is clearly very good. After all, maces being ethereal matters less than bladed implements being so (IMG:[invalid] style_emoticons/default/rolleyes.gif) . Give some HVStat scan data to back up your %s. Don't forget to account for differing HPs of monsters.

Prince: With void as baseline 0, one might as well say that monsters mitigations to crush/slash/pierce get worse as they level, which makes no sense at all.

This post has been edited by Lement: Jan 30 2013, 01:06
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post Jan 30 2013, 01:27
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QUOTE(Bunker Buster @ Jan 29 2013, 13:09) *

and have an auto-drinky bird that plays the game for us

Ssshhhhhh, stop giving away the secret to my HV Bot.
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post Jan 30 2013, 02:04
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MikukoAya



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And thus I suggest once more, physical mitigation increase similar to elemental mitigation but with a lower value limitation. (like 25 or 50 instead of 75) That would let monsters get stronger physical mitigation.

This post has been edited by MikukoAya: Jan 30 2013, 02:04
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