Welcome Guest ( Log In | Register )

71 Pages V « < 41 42 43 44 45 > »   
Closed TopicStart new topic
> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 29 2013, 15:41
Post #841
TheTornPrince



EilaIsTheBestWitch
*******
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
Level 416 (Newbie)


How about replacing monster Soul resistance with Void resistance, but make the percentage mitigation equal to (VoidResistancePoints*0.0002)*MonsterLevel

Most monsters would have almost no Void mitigation, and even the highest level monster would only have 15%, so it would have very little impact on gameplay.

CODE
Monster Level     Void Resistance Points      Void Mitigation
     142                     9                     0.26%
     199                    12                     0.48%
     262                    15                     0.79%
     324                    17                     1.10%
     399                    20                     1.60%
     480                    23                     2.21%
     567                    26                     2.94%
     759                    32                     4.86%
     864                    35                     6.05%
     975                    38                     7.41%
    1085                    40                     8.68%
    1208                    43                    10.39%
    1500                    50                    15.00%

To melee players all monsters currently seem the same, with Giants being the only noticeable type due to their high Endurance. This would make high level monsters stronger against melee players, which would add a bit of differentiation between the monsters.

Alternatively you could just make it 0.2% mitigation per Void resistance point. In that case all monsters would be slightly more resistant to Void, but it would only scale up to 10% mitigation with 50 points.

This post has been edited by TheTornPrince: Jan 29 2013, 21:24
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 16:12
Post #842
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(TheTornPrince @ Jan 29 2013, 20:41) *

How about replacing monster Soul resistance with Void resistance, but make the percentage mitigation equal to (VoidResistancePoints*0.0002%)*MonsterLevel

Most monsters would have almost no Void mitigation, and even the highest level monster would only have 15%, so it would have very little impact on gameplay.

CODE
Monster Level     Void Resistance Points      Void Mitigation
     142                     9                     0.26%
     199                    12                     0.48%
     262                    15                     0.79%
     324                    17                     1.10%
     399                    20                     1.60%
     480                    23                     2.21%
     567                    26                     2.94%
     759                    32                     4.86%
     864                    35                     6.05%
     975                    38                     7.41%
    1085                    40                     8.68%
    1208                    43                    10.39%
    1500                    50                    15.00%

To melee players all monsters currently seem the same, with Giants being the only noticeable type due to their high Endurance. This would make high level monsters stronger against melee players, which would add a bit of differentiation between the monsters.

Alternatively you could just make it 0.2% mitigation per Void resistance point. In that case all monsters would be slightly more resistant to Void, but it would only scale up to 10% mitigation with 50 points.


Why should monsters get void resistance when you can't upgrade every other type of mitigation?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 16:31
Post #843
chamois



Casual Poster
****
Group: Members
Posts: 400
Joined: 12-November 10
Level 298 (Godslayer)


I don't really care as long as monsters don't have proc resistance.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 16:36
Post #844
xmagus



Big, Bad and Horny
*******
Group: Members
Posts: 1,042
Joined: 16-July 12
Level 424 (Godslayer)


QUOTE(ChosenUno @ Jan 30 2013, 00:12) *

Why should monsters get void resistance when you can't upgrade every other type of mitigation?


Not to mention that I thought Void was the 1 damage type that NEITHER player NOR mobster has ANY resistance towards, which is what made it good?

I'm fine if Monster PL remains as is, and anything related to Soul is simply taken away. Obviously, equips with Astral or Soul EDB/prof needs to be considered differently.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 17:08
Post #845
Ichizon



一存
******
Group: Members
Posts: 750
Joined: 9-December 09
Level 329 (Godslayer)


QUOTE(Tenboro @ Jan 20 2013, 09:56) *

- Ability points from the Aura Slot upgrades can now be reset.


Does this mean that I have to reset to get those points back? I seem to be missing 3 points. I have a sort of OCD thing of not having used reset once. Is it not possible to get an optional "free reset" for the next X days when you change abilities slightly? Not a huge deal, but I'd be grateful if it would be possible.

Also, regarding auto-casting:
- Can we melee people get Heartseeker as an auto-cast? X-Magic is already a passive ability.
- Can Spark of Life be deactivated when we don't have enough spirit points for it to trigger? Or, if possible, a system to disable and re-enable selected auto-casts on demand during battle. Latter may be a bit overpowered, so perhaps pay 5-10% of its normal round cost to have them on standby, or make the action of doing so use a turn.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 17:35
Post #846
MikukoAya



The Devouring Chaos
*******
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
Level 388 (Godslayer)


QUOTE(Ichizon @ Jan 29 2013, 07:08) *

Does this mean that I have to reset to get those points back? I seem to be missing 3 points. I have a sort of OCD thing of not having used reset once. Is it not possible to get an optional "free reset" for the next X days when you change abilities slightly? Not a huge deal, but I'd be grateful if it would be possible.

Also, regarding auto-casting:
- Can we melee people get Heartseeker as an auto-cast? X-Magic is already a passive ability.
- Can Spark of Life be deactivated when we don't have enough spirit points for it to trigger? Or, if possible, a system to disable and re-enable selected auto-casts on demand during battle. Latter may be a bit overpowered, so perhaps pay 5-10% of its normal round cost to have them on standby, or make the action of doing so use a turn.

You melee people get X-Attack at level 90. Magic users don't get X-Magic until level 200

This post has been edited by MikukoAya: Jan 29 2013, 17:36
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 17:53
Post #847
Ichizon



一存
******
Group: Members
Posts: 750
Joined: 9-December 09
Level 329 (Godslayer)


QUOTE(MikukoAya @ Jan 29 2013, 16:35) *

You melee people get X-Attack at level 90. Magic users don't get X-Magic until level 200


Oh, yeah, that's true. ;p Got it so long ago that I forgot there even was an X-Attack ability. Anyway, that would just be a minor argument for it, and I'd still like to see Heartseeker as an auto-cast ability. It is a self-buff, like other auto-casts, so I don't really see why not.

Edit: Looking at the tree, Arcane Focus seems to be the caster-equivalent. Should also allow for auto-casting that one, in my humble opinion.

This post has been edited by Ichizon: Jan 29 2013, 18:04
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 20:09
Post #848
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


while we're at it we should allow auto-casting for regen and regen 2

and have an auto-drinky bird that plays the game for us
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 20:14
Post #849
Arxdewn



Regular Poster
*****
Group: Members
Posts: 711
Joined: 19-November 12
Level 338 (Godslayer)


See, this is why I have to keep posting why void resistance doesn't make sense. People keep suggesting it every day. Every day. Without any thought at all, or ability to do math.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 20:35
Post #850
tentacle-man61



Achievement Unlocked: CATS! CATS! CATS!
**********
Group: Members
Posts: 9,540
Joined: 24-March 10
Level 255 (Godslayer)


QUOTE(Tenboro @ Jan 20 2013, 03:56) *

Magic Changes

- Curative Magic Proficiency has been removed. Curative spells are now instead affected by Supportive Magic Proficiency.
-- If your Curative Proficiency was higher than your Supportive Proficiency, the highest of the two will be used to calculate the effective Supportive Proficiency.

So does that mean that our Supportive Proficiency's level should increase if our Curative was higher, or does the system just calculate the power and duration of spells based on whichever was higher? Basically, will my curing power/durations not increase further until my Supportive surpasses what my Curative was?

QUOTE(Tenboro @ Jan 20 2013, 03:56) *

Weapon Procs and Fighting Style Changes

- Bleeding Wound: It is now stackable, and starts out at 0.4x the previous damage for the first stack, going up to 2.0x damage for five stacks.

- Overwhelming Strikes: The parry bonus was removed, the base duration was increased by 1, and it now stacks. The stacking effect gives 20% counter-parry for the first stack increasing to 100% counter-parry for five stacks.

- Penetrated Armor: Now stacks up to three times, -33% physical mitigation per stack. (Changed from outright -100% phys mit.)

Aww, you should make the durations stack too! That would be boss as heck!

This post has been edited by tentacle-man61: Jan 29 2013, 20:38
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 20:43
Post #851
Ichizon



一存
******
Group: Members
Posts: 750
Joined: 9-December 09
Level 329 (Godslayer)


QUOTE(Bunker Buster @ Jan 29 2013, 19:09) *

while we're at it we should allow auto-casting for regen and regen 2

and have an auto-drinky bird that plays the game for us


Your sarcasm is impeccable. Might as well abolish the whole auto-cast system as it plays the game for us. And while we're at it, get rid of any multi target ability or spell, as it removes most of the strategy and gameplay. Oh, and ban that Firefox/Chrome addon, why not?

In all seriousness, you can auto-cast other buffs, but it consistently costs mana as opposed to manually casting them as needed or when you're Channeling. Heartseeker and Arcane Focus are the same kind of spells. Stuff you just cast to keep active once in a while.

QUOTE(tentacle-man61 @ Jan 29 2013, 19:35) *

So does that mean that our Supportive Proficiency's level should increase if our Curative was higher, or does the system just calculate the power and duration of spells based on whichever was higher?


The latter. If your curative proficiency was 200 and your supportive proficiency is 100, your curative proficiency stays at 200 until supportive passes it. I didn't get any levels to supportive, at least.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 20:54
Post #852
Gakre



Casual Poster
****
Group: Members
Posts: 442
Joined: 15-November 10
Level 204 (Godslayer)


QUOTE(Ichizon @ Jan 29 2013, 19:43) *

The latter. If your curative proficiency was 200 and your supportive proficiency is 100, your curative proficiency stays at 200 until supportive passes it. I didn't get any levels to supportive, at least.

It's possibly the effective supportive proficiency who've been given your past curative proficiency value, if your curative proficiency was higher than your supportive. Just scroll down your statistics frame on the right side of your character screen to check it.
I can't confirm that as my supportive value was some 30 points higher than my curative value from recently training up my deprecating and supportive proficiencies.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 20:55
Post #853
Lement



Lalalala la~ la la~!
********
Group: Members
Posts: 2,977
Joined: 28-February 12
Level 326 (Godslayer)


Prince: The way I see it as is that void is simply unmitigated damage by definition, if it weren't unmitigated it wouldn't be void but sth like soul or sth. It doesn't necessarily make it superior to inferior to typed damage. It just so happens that different battle modes don't spawn certain type-weakness of mobs with enough disparity for it to matter, so they are same in that sense.
Ichizon: AF already lasts nigh-forever for me....Regen II not though.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 20:57
Post #854
tentacle-man61



Achievement Unlocked: CATS! CATS! CATS!
**********
Group: Members
Posts: 9,540
Joined: 24-March 10
Level 255 (Godslayer)


Also, will we be getting refunded for the purchase of Refined Aura? As I recall it, training wasn't exactly
QUOTE(Tenboro @ Jan 20 2013, 03:56) *

The Forge

- The training Karma Amplification was disabled and will eventually be removed.

- Aura Slots were removed. There are no longer any arbitrary limitations to how many auras can be active.
0.73.1

- Ability points from the Aura Slot upgrades can now be reset.

Will we get a complimentary AP reset?

This post has been edited by tentacle-man61: Jan 29 2013, 20:58
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 21:10
Post #855
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


QUOTE(tentacle-man61 @ Jan 29 2013, 10:57) *

Also, will we be getting refunded for the purchase of Refined Aura?

We will, you won't.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 21:16
Post #856
Ichizon



一存
******
Group: Members
Posts: 750
Joined: 9-December 09
Level 329 (Godslayer)


QUOTE(Lement @ Jan 29 2013, 19:55) *
Ichizon: AF already lasts nigh-forever for me....Regen II not though.


Well, sure. The same with Heartseeker, but I'd like to auto-cast it for hourlies. Regen II is a cure in addition to being a buff. Personally, I see cures as more strategic than other buffs. You need to think a bit more about when to cast them and recast them. I don't think it should be auto-castable for that reason. I'm not the one making decisions here, though.

QUOTE(tentacle-man61 @ Jan 29 2013, 19:57) *
Also, will we be getting refunded for the purchase of Refined Aura? As I recall it, training wasn't exactly


Yes, if you don't bother him about it he will eventually refund it, he said. As he did with other abolished subjects. It might take a while.

QUOTE(tentacle-man61 @ Jan 29 2013, 19:57) *
Will we get a complimentary AP reset?


Want.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 21:21
Post #857
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 492 (Godslayer)


QUOTE(Maximum_Joe @ Jan 29 2013, 19:10) *

We will, you won't.


Everytime a pony asks, tenboro adds a name to his no refund list
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 21:24
Post #858
TheTornPrince



EilaIsTheBestWitch
*******
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
Level 416 (Newbie)


QUOTE(Lement @ Jan 29 2013, 18:55) *
Prince: The way I see it as is that void is simply unmitigated damage by definition,

It would still largely be unmitigated afterwards. Playing on Normal at your level you'd only encounter monsters with at most 3% Void mitigation, so the difference would be largely undetectable.

Even at high levels it would probably only average to about 6% Void mitigation, which wouldn't make much difference.

The only monsters that would really benefit are high-level monsters, and they need some benefits since all but the giants are weak to melee. Even then Eila would only get 14.35% Void mitigation.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 21:35
Post #859
flint



Dat ain't no pony.
*******
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08
Level 468 (Godslayer)


QUOTE(TheTornPrince @ Jan 29 2013, 22:24) *

Even then Eila would only get 14.35% Void mitigation.

Which would be shit.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 29 2013, 21:38
Post #860
MikukoAya



The Devouring Chaos
*******
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
Level 388 (Godslayer)


QUOTE(TheTornPrince @ Jan 29 2013, 11:24) *

It would still largely be unmitigated afterwards. Playing on Normal at your level you'd only encounter monsters with at most 3% Void mitigation, so the difference would be largely undetectable.

Even at high levels it would probably only average to about 6% Void mitigation, which wouldn't make much difference.

The only monsters that would really benefit are high-level monsters, and they need some benefits since all but the giants are weak to melee. Even then Eila would only get 14.35% Void mitigation.


Or better yet, give us the ability to boost the physical resistances like we can with magical resistances?

Maybe not as high as with magical resistances (perhaps only be able to boost to 25 or 50 instead of 75), but somewhat of a boost.



Also, AF is one of those spells that I cast and forget. It already lasts long enough that if i channel cast it, it lasts the entire duration of any battle I do (until i run out of MP at least). That and heartseeker really don't need to be autocast. I mean, honestly, channel casting it would be more than enough for anything and cure/regen II have a pretty good chance of proc'ing channel as does SoL and the other starting buffs (though most of you have those on auto). More often than not, I end up casting AF as part of my startup line with channel.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


71 Pages V « < 41 42 43 44 45 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 16th January 2025 - 19:07