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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 28 2013, 15:37
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(Tenboro @ Jan 28 2013, 07:49)  Soul strikes will most likely be turned into holy or dark
What about monster Soul resistance?
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Jan 28 2013, 16:03
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(TheTornPrince @ Jan 28 2013, 15:37)  What about monster Soul resistance?
will be refunded for everyone except Eila Clones.
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Jan 28 2013, 16:17
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(Ichy @ Jan 28 2013, 14:03)  will be refunded for everyone except Eila Clones.
I don't want a refund! It has to be replaced with something else worth as many levels. And why do you not want Hito to get a refund?
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Jan 28 2013, 16:56
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11

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QUOTE(TheTornPrince @ Jan 28 2013, 16:17)  I don't want a refund! It has to be replaced with something else worth as many levels.
And why do you not want Hito to get a refund?
because every time t patches hv your unfortunate situation become a good landscape of hv, i guess (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 28 2013, 17:12
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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The Soul spells could be turned into Deprecating spells: Soul Harvest/Reaper would lose their damage, and just apply Ripened Soul. Soul Fire/Burst would drop the direct damage but keep the DoT, applying itself in the same manner as Bleed does now, increasing the damage per turn with every cast enough to replace the lost direct damage.
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Jan 28 2013, 17:28
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ Jan 28 2013, 09:49)  Soul strikes will most likely be turned into holy or dark, depending on your weapon. Simply because then the system can pick one based on whether the weapon already has holy/dark strike.
Will sticks change their EDB Bonus too?
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Jan 28 2013, 17:50
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(xmagus @ Jan 28 2013, 18:42)  Ahem. For an IWBTH RE, this is just not on. I certainly hope this can be looked at in the future... unless it's a result of using Opera, in which case, never mind.
I got an Average drop from IWBTH DwD last round, so you shouldn't be surprised about getting shit drops from RE.
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Jan 28 2013, 18:38
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Tenboro

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QUOTE(TheGreyPanther @ Jan 28 2013, 10:28)  The only way you would have that is if you used infusions so if we knew when the equipment would be altered we can decide which strike we get? Yeah, I guess it can't actually generate that combination. Random, then. QUOTE(TheTornPrince @ Jan 28 2013, 14:37)  What about monster Soul resistance? To the moon~! QUOTE(Ichy @ Jan 28 2013, 16:28)  Dunno. Probably not, I think that's too complex for the inline rewriting I'm using to retcon gear.
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Jan 28 2013, 18:58
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ Jan 28 2013, 18:38) 
Dunno. Probably not, I think that's too complex for the inline rewriting I'm using to retcon gear.
[ nooooooooooooooo.com] Noooooooooooooooooo!Can you do the few mag+ Sticks manually? (IMG:[ invalid] style_emoticons/default/duck.gif)
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Jan 28 2013, 19:10
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(Tenboro @ Jan 28 2013, 08:38)  Yeah, I guess it can't actually generate that combination. Random, then. To the moon~! Dunno. Probably not, I think that's too complex for the inline rewriting I'm using to retcon gear.
I really wish I could be allowed to do some work with that, seems fairly easy to me depending on how you do it. I mean, especially if they have soul strike already, just set a flag of some form when you change the soul strike, then change the soul damage bonus, then unset the flag. Or just make that random also (that would be all sorts of amusing, a dark strike staff with holy spell damage bonus anyone?)
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Jan 28 2013, 19:22
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(MikukoAya @ Jan 29 2013, 03:10)  I really wish I could be allowed to do some work with that, seems fairly easy to me depending on how you do it.
I mean, especially if they have soul strike already, just set a flag of some form when you change the soul strike, then change the soul damage bonus, then unset the flag. Or just make that random also (that would be all sorts of amusing, a dark strike staff with holy spell damage bonus anyone?)
Here's the interesting thing. Older Ethereals do Soul damage (which you can upgrade by Hollowforging them - this also gives them a random Elemental Strike). What happens to those that *aren't* upgraded yet? Will they do *holy* or *dark* damage as their main physical attack? Hmm. That could be entertaining to see in action. Especially if you could infuse the opposite element.
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Jan 28 2013, 19:29
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(xmagus @ Jan 28 2013, 09:22)  Here's the interesting thing. Older Ethereals do Soul damage (which you can upgrade by Hollowforging them - this also gives them a random Elemental Strike). What happens to those that *aren't* upgraded yet? Will they do *holy* or *dark* damage as their main physical attack?
Hmm. That could be entertaining to see in action. Especially if you could infuse the opposite element.
Maybe a script can just change them to void if they aren't already void?
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Jan 28 2013, 19:37
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Necromusume
Group: Catgirl Camarilla
Posts: 7,215
Joined: 17-May 12

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My monsters could use some flee resistance, I have to shampoo them all the time. (IMG:[ invalid] style_emoticons/default/dry.gif) *shampoos Eila* There, there, no more itch... That should give flee resistance for at least two weeks. I used the cat-safe shampoo, so you can still play with Sanya. Now we just need to be able to use shampoos as battle items, and it'll turn into Ranma.
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Jan 28 2013, 20:33
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(Tenboro @ Jan 28 2013, 16:38)  To the moon~!
Will it be replaced by something worth the same number of levels?
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Jan 28 2013, 20:37
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(Tenboro @ Jan 29 2013, 00:38)  Dunno. Probably not, I think that's too complex for the inline rewriting I'm using to retcon gear.
It would be very very unfair to turn Soul staff into Holy/Dark, unless you ensure Prefix/Suffix mismatch.
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Jan 28 2013, 21:16
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(HTTP/308 @ Jan 28 2013, 20:37)  It would be very very unfair to turn Soul staff into Holy/Dark, unless you ensure Prefix/Suffix mismatch.
And just removing the Bonus would be fair? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by Ichy: Jan 28 2013, 21:17
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Jan 28 2013, 22:29
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JSMII
Newcomer
 Group: Gold Star Club
Posts: 32
Joined: 7-June 10

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QUOTE Soul strikes will most likely be turned into holy or dark, depending on your weapon. Simply because then the system can pick one based on whether the weapon already has holy/dark strike. I don't usually make posts as I am not that much into the game and likely what I might say might be considered, hmm, less than intelligent by those who are. I've played long enough to get wacked by patches. In the long run where possible when changing something like this why not implement it in such a way that people don't feel wacked and it removes the sting out of the change ? In this particular case and since the Forge exists why not use the Forge to allow the players the choice of which way their weapon will operate, either Holly, Dark or a combination ? The monster class Sprite has the ability under 'Skill Editor' to continually change its secondary attack to any of the elements, so evidently the game is written losely enough to accomdate this. If a player at least has a one time choice from some options, it will take some of the sting away. If the option is allowed to continually change the behavior pattern like Sprite is allowed to do, then it changes their perspective of the item to unique, because the system will not vend any more items with this capability. It will also change the perspective of a new patch from being a bitter pill that has to be swallowed. As an example if perse Estoc is needs to be pulled, allow the player between battles to change the Estoc into a Scythe, Katana, or Mace. If you actually want to have the players drool over waiting for a patch to be implemented allow them to change Estoc during a battle...(though that's likely a bit much to code on your end). P.S. Yes of course I have a vested interest in this. ( Duh (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by JSMII: Jan 28 2013, 22:31
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Jan 28 2013, 23:29
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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With all the changes to elemental resistance and the coming deletion of soul, I wonder if Tenboro already has the new ability tree planned out.
I hope he won't just rearrange the icons to spell out FUCK YOU, though.
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