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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 20 2013, 12:55
Post #81
Lement



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Nice patch.

@above:
Counter-resist is applied to willow/oak only specifically because they're weaker - in fact, even with that I'd still bet on Katalox being far superior with not even equal quality. A 10% CR is better than damage if the damage loss makes you oneshot only ~1.5% less of the time(guessing, there's also the mana to consider though).

However, PMI matters significantly too in gf imho given how going from 40% to 20% PMI is the difference of taking hit dealing 112.5% or 90% of your HP.

@forge:
Still have to take a turn to get EDB I guess. But a welcome change!

@prof: Good I guess.

@Proc: Hm. Niten is a bit closer to scythe now I guess. Not sure if this change makes bleed stronger or weaker than PA with 9 mobs.
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post Jan 20 2013, 12:56
Post #82
Thot



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QUOTE(ChosenUno @ Jan 20 2013, 11:43) *

Why? Cause most of the established mages already have something they can't really replace (IMG:[invalid] style_emoticons/default/dry.gif)

It's always replaceable. Just a matter of how much it's going to hurt. :V

QUOTE
- Club, Rapier, Estoc and Mace now all count as "tier 2" in the loot generator, and the drop rate for this tier was increased

I presume the part about drop rate only applies to tier 2 of melee weapons?

QUOTE
- Oak and Willow Staffs now drop with a smallish Counter-Resist bonus, and have also gained two elemental magic bonuses each.

Without having seen one of the new willow/oaks yet, the latter part sure sounds like "more crap in the loot table".

Overall, sounds like quite the heavy melee nerf, as far as heavy + estoc is concerned. inb4 phase gets even more expensive.

Lastly, the higher PL max for IWBTH is much appreciated. Thanks for the patch. =)
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post Jan 20 2013, 12:56
Post #83
ChosenUno



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QUOTE(Temchy @ Jan 20 2013, 17:47) *

Should've started with nerfing plate, way too good for being tier 1, instead of mitigation as a whole I think.


If so, then Power armor will still be OP.
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post Jan 20 2013, 12:57
Post #84
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QUOTE(PK678353 @ Jan 20 2013, 05:52) *

Yeah. Even my Nif Staff isn't something I can just pick up at the corner Magic Mart, and it's not even particularly high end.
Also. . .

10 2 Baloth resists your spell.
10 1 You cast Fimbulvetr.
9 2 Baloth resists your spell.
9 1 You cast Fimbulvetr.
8 3 Baloth resists your spell.
8 2 You cast Fimbulvetr.
7 3 Baloth resists your spell.
7 2 You cast Fimbulvetr.

I know half is confirmation bias and half is adding Baloth to the joys at Nintendo (joining Magic the Gandhi in 'Imperil on sight' tier), but seriously, this is bullshit. Feels like you've doubled resist chance or some insanity.

Going to go shrine 16 Saplings for Staves, see what the new ones look like. (IMG:[invalid] style_emoticons/default/dry.gif)



I have had as many as 10 resists in a row from a single monster... so I am very familiar with this problem. I have also had as many as six monsters resist the same spell. It is oh so nice when you are in an arena and the ONLY spells that hit are the ones boosted by Channeling. Besides, its not like I do not feel some attachment to my Legendary Katalox Staff of the Fox even if it only has ~3 HG Woods forged into it.

This post has been edited by teenyman45: Jan 20 2013, 12:59
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post Jan 20 2013, 12:58
Post #85
limitbreak



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Perhaps it would have been better to roll the curative and supportive profs into an average rather than drop the curative outright.
I went from 4k heals to 2.5k heals. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 20 2013, 12:58
Post #86
ChosenUno



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QUOTE(Lement @ Jan 20 2013, 17:55) *

Nice patch.

@above:
Counter-resist is applied to willow/oak only specifically because they're weaker - in fact, even with that I'd still bet on Katalox being far superior with not even equal quality. A 10% CR is better than damage if the damage loss makes you oneshot only ~1.5% less of the time(guessing, there's also the mana to consider though).

However, PMI matters significantly too in gf imho given how going from 40% to 20% PMI is the difference of taking hit dealing 112.5% or 90% of your HP.

@forge:
Still have to take a turn to get EDB I guess. But a welcome change!

@prof: Good I guess.

@Proc: Hm. Niten is a bit closer to scythe now I guess. Not sure if this change makes bleed stronger or weaker than PA with 9 mobs.


Disagree big time.

Oak is no way inferior to katalox. In fact, oak beats katalox overall when you consider damage, perf/price and counter-resist.

Oaks can easily match the performance of kataloxes, while being 3-5 times cheaper. In addition, the supporting cast is also cheaper, as oaks need gossamer to shine, and gossamers are dirt cheap and don't need special sauce to forge.

Willow still sucks (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 20 2013, 12:59
Post #87
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QUOTE(teenyman45 @ Jan 20 2013, 17:57) *

I have had as many as 10 resists in a row from a single monster... so I am very familiar with this problem. I have also had as many as six monsters resist the same spell. It is oh so nice when you are in an arena and the ONLY spells that hit are the ones boosted by Channeling. Besides, its not like I do not feel some attachment to my Legendary Katalox Staff of the Fox even if it only has ~3 HG Woods forged into it.


Easy for you to say.

Mine has millions sunk into it (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 20 2013, 13:00
Post #88
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QUOTE(teenyman45 @ Jan 20 2013, 02:42) *
In regards to the change to ether tap. I think the new focus is to use it an incentive to deal a killing blow with a physical strike. Time will tell whether this is good or bad.


I can't imagine there being many instances where the physical strike will do enough damage to deal a killing blow. Something would need to be left with an atom of health--and it would also need to have CM. More often than not stragglers will be left with enough health to justify another spell or Magic Missile over repeatedly hitting it with your staff while you take damage from an aggravated monster just so you can recover a tiny amount of MP.

3 2 Wind Strike hits Kanoe Yuuko for 104 wind damage.
3 1 Arcane Blow hits Kanoe Yuuko for 610 crushing damage.
2 2 Wind Strike hits Kuroko Shirai for 451 wind damage.
2 1 Arcane Blow hits Kuroko Shirai for 1149 crushing damage.
1 2 Wind Strike hits Ouzai Berserker Mode for 382 wind damage.
1 1 Arcane Blow hits Ouzai Berserker Mode for 347 crushing damage.
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post Jan 20 2013, 13:01
Post #89
Lement



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Idk about perf-price, but didn't skillchip run numbers that showed oak falling about 85.sth% of katalox of heaven-sent?

With magic scores, perf-price should be closely correlated for non-destro katalox/oak ones, but tbh non-destro katalox isn't that much expensive than, say ebony.
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post Jan 20 2013, 13:04
Post #90
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A suggestion for next patch would be to remove Health Gems as they take a turn to get rid of. Possibly they could be changed into a Regen effect instead.
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post Jan 20 2013, 13:07
Post #91
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QUOTE(Tenboro @ Jan 20 2013, 10:04) *

I could do that, but it would still have drawbacks like it not being upgradable.


If the stat on the item was changed to Supportive, it should be upgradable, or all the existing Priestess gear could just be converted to Earthwalker gear.
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post Jan 20 2013, 13:08
Post #92
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Okay, seen the new staves.

Redwood really is Redwood+Ebony. Or, more accurately, Ebony with "better" ET. Didn't see any Destruction good enough to see where the high end of MDB falls out, but the prof on Elementalist can certainly get pretty high. Though part of me really, really wants you to name the conglomeration Ebony and not Redwood, so I don't have to check every fucking Redwood on sale to see if it's new and potentially decent, or old and just a complete writeoff.

Willow gains Elec and Wind EDB, still has Dark (looks to be higher than the Elec/Wind EDB). As a Cold Mage, I'm kind of pissed that we're not allowed on the Counter-Resist wagon, while the two best Elemental damage types are.

No Oak in 20 shrines, so can't tell you anything about that.

Also, prettying up the weapon info boxes broke the poor Base Stats calculator again.

This post has been edited by PK678353: Jan 20 2013, 13:12
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post Jan 20 2013, 13:11
Post #93
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QUOTE(PK678353 @ Jan 20 2013, 03:08) *

Okay, seen the new staves.

Redwood really is Redwood+Ebony. Or, more accurately, Ebony with "better" ET. Didn't see any Destruction good enough to see where the high end of MDB falls out, but the prof on Elementalist can certainly get pretty high.


Could you please post (or PM) a few links to the new redwood staffs? I'd like to see how they compare to old ebony staffs.
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post Jan 20 2013, 13:12
Post #94
Lement



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Mag Dem Oak of Heimdall
Mag oak of earth-walker

The fire and elec bonuses are fairly consistently lower than that strike EDB bonus. Not sure where they'd be useful though, wind would be used against konata tho...

Redwood: Elementalist and element seem fine, but on destruction idk...got a mag with 29.22

NVM, CR seems to be 6-10+quality as seen here.

This post has been edited by Lement: Jan 20 2013, 13:15
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post Jan 20 2013, 13:16
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http://hentaiverse.org/pages/showequip.php...;key=4e77273cae
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post Jan 20 2013, 13:17
Post #96
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My opinion about this patch is so low that I will only point out one thing.

Ether Tap is just bloody travesty.

It is now impossible to ET multiple monsters in the room. ET always return same (negligible to tiny) amount of Mana, no matter how many CM were triggered. Ether Tap stat is now totally meaningless. The lower the better = more points assigned to vital stats on a Stick. Better to fill Overcharge and regain Mana via Focus than bother at all with ET.

One of the worst updates ever (for mages anyway, my Dark mit went down the toilet by 15%). And my opinion isn't changed by token bonus with ability to infuse equipment with elemental strikes (mostly useful only for melee).


Time to salvage my Astral stuff... (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)


While reading one of the fairly old updates many months ago I run along the opinion (don't remember user) that it is getting really old. Same tune over and over again. Give 1 thing take away 10. 1984 anyone? (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Jan 20 2013, 13:18
Post #97
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QUOTE(n125 @ Jan 20 2013, 06:00) *

I can't imagine there being many instances where the physical strike will do enough damage to deal a killing blow. Something would need to be left with an atom of health--and it would also need to have CM. More often than not stragglers will be left with enough health to justify another spell or Magic Missile over repeatedly hitting it with your staff while you take damage from an aggravated monster just so you can recover a tiny amount of MP.

3 2 Wind Strike hits Kanoe Yuuko for 104 wind damage.
3 1 Arcane Blow hits Kanoe Yuuko for 610 crushing damage.
2 2 Wind Strike hits Kuroko Shirai for 451 wind damage.
2 1 Arcane Blow hits Kuroko Shirai for 1149 crushing damage.
1 2 Wind Strike hits Ouzai Berserker Mode for 382 wind damage.
1 1 Arcane Blow hits Ouzai Berserker Mode for 347 crushing damage.


I just did the 2 round arena as a test and was getting about ~1K per physical hit hit against both giants and machines. My Phys damage is 1,476.7 / Mag damage is 2,473.1 / Staff prof is a lowly 126.67 because the gains from having a high staff proficiency has not really been worth grinding to raise.

The new ether tap changes should be fully stackable from multiple monsters and speculatively seems to be most useful right now in lower difficulty item worlds.
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post Jan 20 2013, 13:22
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tl;dr: Overall observation: my build needed nerfing, so this was always expected. It's still playable without change, so all seems fine with the world.


Just played a test run of TT on BT to see how it would work. Still had no problems, I just had to be a little more careful so it's cost me a bit in time and (oh, the horror!) a few extra mana pots. I've also just picked up my first ever figurine, but that's probably just convenient timing.

I think the only thing that I'm really getting stung by here is that I won't be able to Grindfest BT nearly as far as before, so my plan of shoveling crystals down my monsters' throats as fast as possible will be stepped down somewhat.

Shards lasting only an hour is quite nice on the front of me not feeling compelled to play in four hour chunks to get the most out of them and means I can use them to their full effect when I don't have nearly that long to spend. On the other hand, I think I'm going to be way more dependent on buying them from others unless the loot shift sees them dropping four times as frequently, which is as yet unclear.

So yeah, a bit slower and a bit less impregnable. Seems fine to me. Now back to try the rest of my daily stuff to see how it pans out in the long run.
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post Jan 20 2013, 13:24
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@Complaining about ET: Tbh I don't really care as IMHO if you're playing at high enough dif that you need to ET, lower the difficulty as the turn that you take to et is the turn you could have casted another spell.

That said, I find the general change positive: At 33-50% loss of mana gained you don't get hit, and as for ETing several monsters at once...what are you wearing, plate?
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post Jan 20 2013, 13:24
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QUOTE(n125 @ Jan 20 2013, 07:11) *

Could you please post (or PM) a few links to the new redwood staffs? I'd like to see how they compare to old ebony staffs.



Redwood
Fine Focus
Fine Focus
Superior Surtr
Superior Shocking Freyr
Superior Demonic Focus
Superior Niflheim
Superior Destruction
Superior Surtr
Superior Freyr
Superior Destruction
Superior Mjolnir
Superior Focus
Exquisite Elementalist
Exquisite Surtr

Willow
Superior Destruction
Superior Destruction
Exquisite Destruction <-- This one says he's buffed the MDB max on Willow significantly. Hopefully the max is well above this.
Exquisite Destruction
Exquisite Focus

I'll leave these up for a bit, they'll probably all be sold/salvaged in a few days though. Fine rewards for 4 Noodles and 16 Saplings.

At least Oak has Cold EDB, so an Arctic Oak of Destruction might be passable. Assuming of course, Tenboro made Oak of Destruction a thing. If not, my complaint about Cold being out in the cold on CR stands.


QUOTE(Lement @ Jan 20 2013, 07:24) *

@Complaining about ET: Tbh I don't really care as IMHO if you're playing at high enough dif that you need to ET, lower the difficulty as the turn that you take to et is the turn you could have casted another spell.

That said, I find the general change positive: At 33-50% loss of mana gained you don't get hit, and as for ETing several monsters at once...what are you wearing, plate?


Well, 95% of the ETing I was doing was on a Weakened straggler, so using that turn on a spell wasn't exactly a huge improvement. 2 Weakened stragglers wasn't much worse (and since my stragglers are often Elementals, ETing two was great, I'd get like 200 mana out of it, more if I could proc it twice). Now I get 42 mana, whether I'm ETing a zombie, robot or schoolgirl. That barely covers the next Cure/Fimbulvetr! Schoolgirl marathons is where this is really gonna hurt, since they gave about as much as Elementals.

This post has been edited by PK678353: Jan 20 2013, 13:41
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