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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 28 2013, 03:51
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Necromusume
Group: Catgirl Camarilla
Posts: 7,215
Joined: 17-May 12

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Can infusions of Gaia be enabled in the Forge so we can use them up?
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Jan 28 2013, 04:24
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(mechafujoshi @ Jan 27 2013, 17:51)  Can infusions of Gaia be enabled in the Forge so we can use them up?
You can't use them as items? 0_O Clarification: Battle items I wish we had the option to give names to our gear. Like AyaMi's staff of lovey healy! (Name-wise, I personally like Priestess better than Earth-Walker :S ) This post has been edited by MikukoAya: Jan 28 2013, 04:42
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Jan 28 2013, 05:28
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(MikukoAya @ Jan 28 2013, 12:24)  You can't use them as items? 0_O
Clarification: Battle items
I wish we had the option to give names to our gear.
Like AyaMi's staff of lovey healy! (Name-wise, I personally like Priestess better than Earth-Walker :S )
Which would you prefer? An across-the-board nearly-50% resistance towards ALL Elements (enchanting all armours, 1hr duration, not including all other infusions), or a 125-round 25% increase (5 infusions, each 25 rounds, same consumption as enchanting all armours) in Soul attack? Yeah, I thought so. Infusions SUCK as Battle Items now, comparatively, if you are a melee (and possibly even if you mage).
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Jan 28 2013, 05:33
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(xmagus @ Jan 27 2013, 19:28)  Which would you prefer? An across-the-board nearly-50% resistance towards ALL Elements (enchanting all armours, 1hr duration, not including all other infusions), or a 125-round 25% increase (5 infusions, each 25 rounds, same consumption as enchanting all armours) in Soul attack?
Yeah, I thought so. Infusions SUCK as Battle Items now, comparatively, if you are a melee (and possibly even if you mage).
- Reduced time per infusion for weapon enchantments to 15 minutes. As before, you can stack multiple enchantments to increase the time for longer battles. .... I'd be using the infusions for attack more than I'd be using it for defense. I will admit that it isn't nearly as useful for a melee... http://ehwiki.org/wiki/Items#InfusionsQUOTE If used as a Battle Item: These increase a player's elemental resistance by 25%, and increases the damage done by spells of that element by 25%. Only 1 infusion effect may be active at any time in combat. Lasts 25 turns. Slots for these are only unlockable via the Abilities menu at levels 40, 80, and 130. If set to AUTO they will restock themselves during battle as long as there is sufficient supply.
If used as an enhancement through The Forge: Lasts 15 minutes per infusion. Multiple infusions can be used to extend the time their effects last. Adds an Elemental Strike effect to the player's weapons. A maximum of 2 different types of elemental strikes may exist on a weapon. Adds 5% elemental resistance to the corresponding element to the player's armors.
Though it seems that the wiki should mention that armor are still 60 minutes, assuming it is right, it is only 5%, not 50% Which means that the battle item version would give me about the same resistance as enchanting all my armors and give me more damage. Great, I get out of the fibre and now I've ended up fighting a giant army of ouzai mobs... wth is with people and making zerg swarm type mobs. This post has been edited by MikukoAya: Jan 28 2013, 06:09
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Jan 28 2013, 05:47
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something2k3
Newcomer
  Group: Members
Posts: 81
Joined: 28-March 10

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It'd be nice if the infusions can share the same loot table as potions, then i don't think there'll be a problem stacking a large amount of them (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 28 2013, 05:55
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Herp in your Derp
Group: Members
Posts: 2,158
Joined: 7-November 12

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The problem is not so much that infusions are now completely shit as a battle item, but that we can't reset and get back the AP spent on the infusion slots.
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Jan 28 2013, 06:11
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Herp in your Derp @ Jan 27 2013, 19:55)  but that we can't reset and get back the AP spent on the infusion slots.
3 AP mean that much to you?
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Jan 28 2013, 06:18
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(Maximum_Joe @ Jan 27 2013, 20:11)  3 AP mean that much to you?
When you are level 1, 3 AP would mean the world to you. When you are level 900, 3 Ap would just be something to use as toilet paper...
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Jan 28 2013, 06:18
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Pretty sure this "and increases the damage done by spells of that element by 25%" is a lie, last time I tested it, and granted this was a LONG time ago, it was +25 EDB for that element, which translates to less then a 25% damage boost. QUOTE(MikukoAya @ Jan 28 2013, 03:33)  Great, I get out of the fibre and now I've ended up fighting a giant army of ouzai mobs... wth is with people and making zerg swarm type mobs.
So I shouldn't mention my army of LootChips? This post has been edited by skillchip: Jan 28 2013, 06:21
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Jan 28 2013, 06:34
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(MikukoAya @ Jan 28 2013, 11:18)  When you are level 1, 3 AP would mean the world to you.
When you are level 900, 3 Ap would just be something to use as toilet paper...
that could be forever to reach ( if possible ) (IMG:[ invalid] style_emoticons/default/laugh.gif) i don't know what max lvl of HV (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 28 2013, 06:43
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(skillchip @ Jan 27 2013, 20:18)  So I shouldn't mention my army of LootChips?
I officially hate catgirls now. This post has been edited by MikukoAya: Jan 28 2013, 06:43
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Jan 28 2013, 07:27
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(MikukoAya @ Jan 28 2013, 13:33)  - Reduced time per infusion for weapon enchantments to 15 minutes. As before, you can stack multiple enchantments to increase the time for longer battles. .... I'd be using the infusions for attack more than I'd be using it for defense. I will admit that it isn't nearly as useful for a melee... http://ehwiki.org/wiki/Items#InfusionsThough it seems that the wiki should mention that armor are still 60 minutes, assuming it is right, it is only 5%, not 50% Which means that the battle item version would give me about the same resistance as enchanting all my armors and give me more damage. Great, I get out of the fibre and now I've ended up fighting a giant army of ouzai mobs... wth is with people and making zerg swarm type mobs. Yes, it is one hour on armours, although who knows how long *that* will last. Also, please read the description for Infusions of GAIA - they give 10% (not 5%, not 25%) against ALL Elements. Assuming the effects carried over (and remember, the beef is that Gaia can't be used to enchant), then applying them across the board on all your armors will provide you with ~50% (effect is multiplicative, not straight additive). I personally use Infusions on my weapons to give me that extra Strike. With Hallowed, and Electric Strike, just about everything falls before me. Speaking of, I suggested before that if Soul Resistance was removed, but Soul Strike was retained, then what you have, effectively, is a Void Strike. And if your Astral weapon was Hollowforged (or your Ethereal gained an Astral Strike pre-patch), then you would have TWO effective Void Strikes. But... probably not. Trollboro won't want to give us such nice toys. Mind you, I'd like to be proven wrong.
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Jan 28 2013, 08:32
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(MikukoAya @ Jan 28 2013, 00:43)  I officially hate catgirls now.
You haven't even met Ichy, Sushi and HTTP's stuff yet (or danixx's. Few but nasty). (IMG:[ invalid] style_emoticons/default/biggrin.gif) And Sushi's not even catgirl, he's just damn high level. This post has been edited by PK678353: Jan 28 2013, 08:32
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Jan 28 2013, 09:39
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(PK678353 @ Jan 27 2013, 22:32)  You haven't even met Ichy, Sushi and HTTP's stuff yet (or danixx's. Few but nasty). (IMG:[ invalid] style_emoticons/default/biggrin.gif) And Sushi's not even catgirl, he's just damn high level. I don't mind difficult. I just don't like seeing the same name the entire way down my screen.
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Jan 28 2013, 09:49
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Tenboro

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Soul strikes will most likely be turned into holy or dark, depending on your weapon. Simply because then the system can pick one based on whether the weapon already has holy/dark strike.
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Jan 28 2013, 09:54
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(xmagus @ Jan 27 2013, 21:27)  Yes, it is one hour on armours, although who knows how long *that* will last.
Also, please read the description for Infusions of GAIA - they give 10% (not 5%, not 25%) against ALL Elements. Assuming the effects carried over (and remember, the beef is that Gaia can't be used to enchant), then applying them across the board on all your armors will provide you with ~50% (effect is multiplicative, not straight additive).
I personally use Infusions on my weapons to give me that extra Strike. With Hallowed, and Electric Strike, just about everything falls before me.
Speaking of, I suggested before that if Soul Resistance was removed, but Soul Strike was retained, then what you have, effectively, is a Void Strike. And if your Astral weapon was Hollowforged (or your Ethereal gained an Astral Strike pre-patch), then you would have TWO effective Void Strikes.
But... probably not. Trollboro won't want to give us such nice toys. Mind you, I'd like to be proven wrong.
Except if the infusion says 10% to all.... wouldn't it be 2% once you put it on your armor? The other infusions say 25% and give 5% when used as an enchant. which is 1/5th or 20% So either you are wrong, the wiki is wrong, or the other infusions should give 125% resistance if put on all armor. Ah, was i not supposed to mention that? I'm sorry, but if you don't want me to say something, you gotta tell me beforehand. This post has been edited by MikukoAya: Jan 28 2013, 09:58
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Jan 28 2013, 10:05
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Tenboro @ Jan 28 2013, 07:49)  Soul strikes will most likely be turned into holy or dark, depending on your weapon. Simply because then the system can pick one based on whether the weapon already has holy/dark strike.
couldn't soul turn in to 50% holy, 50% dark? What about soul spells? soul harvest & soul reaper are still used to regain spirit points but with no soul prof its seems pretty hard to get soul harvest to trigger Ripened Soul on more then 1-2 monsters, where before it could trigger on half of them. Soul Burst is still a good spell
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Jan 28 2013, 11:28
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TheGreyPanther
Group: Gold Star Club
Posts: 3,765
Joined: 8-April 11

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QUOTE(Tenboro @ Jan 28 2013, 08:49)  Soul strikes will most likely be turned into holy or dark, depending on your weapon. Simply because then the system can pick one based on whether the weapon already has holy/dark strike. I assumed as much but nice to have this confirmed. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Now my back-up estoc will remain viable. (IMG:[ invalid] style_emoticons/default/tongue.gif) If I read your post correctly. What will decide if you get holy or dark is if you already have the other? The only way you would have that is if you used infusions so if we knew when the equipment would be altered we can decide which strike we get? (IMG:[ invalid] style_emoticons/default/huh.gif) Unimportant question: Will the astral weapons get to keep their name or will it also be replaced (with demonic/hallowed)?
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Jan 28 2013, 12:42
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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41 20 You gain 384 Credits! 41 19 You gain 1880914 EXP! 41 18 Chopsticks dropped [Superior Cotton Shoes of Protection] 41 17 Pupette dropped [Crude Cotton Pants of the Thunder-child] 41 16 Ouzai dropped [Godly Mana Potion] 41 15 Ouzai Berserker Mode dropped [Godly Mana Potion] 41 14 Puff The Magic Dragon dropped [Fine Shade Breastplate of the Arcanist] 41 13 Pzkw Vi Tiger dropped [Godly Health Potion] 41 12 Ouzai Firebat dropped [Godly Mana Potion] 41 11 Ren Metherlence dropped [3x Crystal of Flames] 41 10 Ouzai Jackson dropped [Godly Mana Potion] 41 9 You are Victorious!
Ahem. For an IWBTH RE, this is just not on. I certainly hope this can be looked at in the future... unless it's a result of using Opera, in which case, never mind.
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Jan 28 2013, 13:00
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(xmagus @ Jan 28 2013, 02:42)  41 20 You gain 384 Credits! 41 19 You gain 1880914 EXP! 41 18 Chopsticks dropped [Superior Cotton Shoes of Protection] 41 17 Pupette dropped [Crude Cotton Pants of the Thunder-child] 41 16 Ouzai dropped [Godly Mana Potion] 41 15 Ouzai Berserker Mode dropped [Godly Mana Potion] 41 14 Puff The Magic Dragon dropped [Fine Shade Breastplate of the Arcanist] 41 13 Pzkw Vi Tiger dropped [Godly Health Potion] 41 12 Ouzai Firebat dropped [Godly Mana Potion] 41 11 Ren Metherlence dropped [3x Crystal of Flames] 41 10 Ouzai Jackson dropped [Godly Mana Potion] 41 9 You are Victorious!
Ahem. For an IWBTH RE, this is just not on. I certainly hope this can be looked at in the future... unless it's a result of using Opera, in which case, never mind.
Dang those are some good drops. I'll trade you drops any time. Even fighting 10 mobs, I think my overall IWBTH RE drops are worse. (They were numbered up to 9 then there was a mob 0 so i assume that is 10) This post has been edited by MikukoAya: Jan 28 2013, 13:00
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