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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 27 2013, 18:54
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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-Flee Resistance - One point is 0.25%. All monsters flee resistance is added together to give the chance that flee will fail.
Pretty useless since they already win a round from a player fleeing, but since you are obsessed with killing blows I see why you put that in.
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Jan 27 2013, 19:55
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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QUOTE(skillchip @ Jan 28 2013, 00:54) -Flee Resistance - One point is 0.25%. All monsters flee resistance is added together to give the chance that flee will fail.
Pretty useless since they already win a round from a player fleeing, but since you are obsessed with killing blows I see why you put that in.
Interesting idea (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 27 2013, 20:01
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10
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Frith's suggestion = ichy's suggestion = dead suggestion
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Jan 27 2013, 20:36
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noneya
Group: Gold Star Club
Posts: 1,965
Joined: 24-September 09
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QUOTE(T_Starrk @ Jan 27 2013, 16:51) I am also curious about the plans for soul strike, as I have an astral estoc and rapier with soul strike. And goddamn I love your rapier Drksrpnt (IMG:[ invalid] style_emoticons/default/cry.gif) I remember reading that it would not drop anymore, and that it would not be removed from current weapons.
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Jan 27 2013, 22:09
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12
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QUOTE(noneya @ Jan 27 2013, 10:36) I remember reading that it would not drop anymore, and that it would not be removed from current weapons.
Same, but, if soul resistance and spells are being removed; what happens to monster's soul resistance?
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Jan 27 2013, 22:26
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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Who says I don't know, eq?
While I might not know about dohvakin, I'm not that level yet. I'll learn once I reach that level. For now, I'm just gathering as much information as possible.
That is why I said you don't understand. It is hard for me to not try to scan /every/ monster I meet just to have the information. If I could afford it, I literally would scan every monster, but since i can't afford it, I'm limiting myself to only scanning the last mob/wave even though I'm still tempted to scan every mob first.
And i was using priestess/prof gear.... I kind of still am...
Also, knowledge and strategy are different. My style is designed to get me the most information I can while staying as true as i can to my other natures. Purely just data and information, not strategies. I can make strategies later using the information but to do that, I need the information first. If I just rush the entire way, I won't get as much information on the lower level mobs. However, I will admit that means my ability to get higher level information is more limited. But honestly? My goal isn't to get higher level information. It is to get as much as possible so that I can build a more solid set of information. The more solid the set of information, the more information you have to build strategies.
While strategies can be considered information, I prefer to gather the base information because strategies can almost always be figured out later except in specific situations such as war.
Sure, I have my own strategies, but just like how normal strategies don't work for me, my strategies won't work for others because I'm built for gathering information rather than pure killing speed. As I said before, my nature is to heal and buff. I swear, people get all pissy with me if I give out information saying "you shouldn't give that information out" and if i don't give out information saying "you should give out the information if you have it." Or for even simply for not using the information...
Since you seem to just want to troll me, I'm putting you on my ignore list now because I'd rather not end up in a giant and constant war.
This post has been edited by MikukoAya: Jan 28 2013, 03:00
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Jan 27 2013, 22:42
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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Jan 27 2013, 22:58
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Drksrpnt
Group: Gold Star Club
Posts: 3,546
Joined: 27-December 10
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QUOTE - The training Karma Amplification was disabled and will eventually be removed. Will the Karma Hath Perks be removed too?
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Jan 27 2013, 23:22
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10
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QUOTE(Arxdewn @ Jan 27 2013, 05:00) How would giving all monsters the same void resistance change anything? If it was 25% then there would be 0 point to void, as that's about the same on average as any other physical specific mitigation.
edit: I just looked it up, average specific mitigation is more like 8% on average. Your proposed change would make void damage by far the worst.
Context fail. We were talking about Sprites and Sprites alone, I was referring to just Sprites getting Void Resistance (as a change that would buff them vs. Melee but not mage, since we're the ones saying they don't need buffs). It was a joke suggestion anyway, Tenboro's already stated rather emphatically that Void will never see resistance to avoid it becoming Soul Mk II.
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Jan 27 2013, 23:54
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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QUOTE(Drksrpnt @ Jan 27 2013, 12:58) Will the Karma Hath Perks be removed too?
Yes.
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Jan 28 2013, 03:42
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11
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QUOTE(MikukoAya @ Jan 27 2013, 22:26) Since you seem to just want to troll me, I'm
then keep going, with other players get over lv200 in less a month, lv300 in half a year, then learnd everything about hv, while you just "learing at low level, and will know about high level when you reached" and good luck with your inefficient cash spending
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Jan 28 2013, 03:51
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Necromusume
Group: Catgirl Camarilla
Posts: 6,509
Joined: 17-May 12
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Can infusions of Gaia be enabled in the Forge so we can use them up?
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Jan 28 2013, 04:24
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(mechafujoshi @ Jan 27 2013, 17:51) Can infusions of Gaia be enabled in the Forge so we can use them up?
You can't use them as items? 0_O Clarification: Battle items I wish we had the option to give names to our gear. Like AyaMi's staff of lovey healy! (Name-wise, I personally like Priestess better than Earth-Walker :S ) This post has been edited by MikukoAya: Jan 28 2013, 04:42
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Jan 28 2013, 05:28
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12
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QUOTE(MikukoAya @ Jan 28 2013, 12:24) You can't use them as items? 0_O
Clarification: Battle items
I wish we had the option to give names to our gear.
Like AyaMi's staff of lovey healy! (Name-wise, I personally like Priestess better than Earth-Walker :S )
Which would you prefer? An across-the-board nearly-50% resistance towards ALL Elements (enchanting all armours, 1hr duration, not including all other infusions), or a 125-round 25% increase (5 infusions, each 25 rounds, same consumption as enchanting all armours) in Soul attack? Yeah, I thought so. Infusions SUCK as Battle Items now, comparatively, if you are a melee (and possibly even if you mage).
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Jan 28 2013, 05:33
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(xmagus @ Jan 27 2013, 19:28) Which would you prefer? An across-the-board nearly-50% resistance towards ALL Elements (enchanting all armours, 1hr duration, not including all other infusions), or a 125-round 25% increase (5 infusions, each 25 rounds, same consumption as enchanting all armours) in Soul attack?
Yeah, I thought so. Infusions SUCK as Battle Items now, comparatively, if you are a melee (and possibly even if you mage).
- Reduced time per infusion for weapon enchantments to 15 minutes. As before, you can stack multiple enchantments to increase the time for longer battles. .... I'd be using the infusions for attack more than I'd be using it for defense. I will admit that it isn't nearly as useful for a melee... http://ehwiki.org/wiki/Items#InfusionsQUOTE If used as a Battle Item: These increase a player's elemental resistance by 25%, and increases the damage done by spells of that element by 25%. Only 1 infusion effect may be active at any time in combat. Lasts 25 turns. Slots for these are only unlockable via the Abilities menu at levels 40, 80, and 130. If set to AUTO they will restock themselves during battle as long as there is sufficient supply.
If used as an enhancement through The Forge: Lasts 15 minutes per infusion. Multiple infusions can be used to extend the time their effects last. Adds an Elemental Strike effect to the player's weapons. A maximum of 2 different types of elemental strikes may exist on a weapon. Adds 5% elemental resistance to the corresponding element to the player's armors.
Though it seems that the wiki should mention that armor are still 60 minutes, assuming it is right, it is only 5%, not 50% Which means that the battle item version would give me about the same resistance as enchanting all my armors and give me more damage. Great, I get out of the fibre and now I've ended up fighting a giant army of ouzai mobs... wth is with people and making zerg swarm type mobs. This post has been edited by MikukoAya: Jan 28 2013, 06:09
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Jan 28 2013, 05:47
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something2k3
Newcomer
Group: Members
Posts: 81
Joined: 28-March 10
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It'd be nice if the infusions can share the same loot table as potions, then i don't think there'll be a problem stacking a large amount of them (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 28 2013, 05:55
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Herp in your Derp
Group: Members
Posts: 2,158
Joined: 7-November 12
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The problem is not so much that infusions are now completely shit as a battle item, but that we can't reset and get back the AP spent on the infusion slots.
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Jan 28 2013, 06:11
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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QUOTE(Herp in your Derp @ Jan 27 2013, 19:55) but that we can't reset and get back the AP spent on the infusion slots.
3 AP mean that much to you?
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Jan 28 2013, 06:18
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(Maximum_Joe @ Jan 27 2013, 20:11) 3 AP mean that much to you?
When you are level 1, 3 AP would mean the world to you. When you are level 900, 3 Ap would just be something to use as toilet paper...
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