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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 27 2013, 04:26
Post #753
Necromusume



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QUOTE(MikukoAya @ Jan 26 2013, 20:46) *

Seriously though, what is going to happen to soul and such that are getting removed? Like abilities and monster PLs/crystals included.


Like maybe...
- Convert all Quintessence crystals in inventory into equal numbers of the other six types (eg if you have 15 Quintessence you get 3/3/3/2/2/2 the other types)
- The soul resist stat is removed from monsters, and trainers get a number of elemental crystals equal to the number of Quintessence crystals they had ploughed into it, also divided equally among the remaining six types.
- Cost of reaching a given monster PL increases, but it doesn't exactly break the game.
- Infusions of Gaia will probably just be deleted, so use them up.
- Celestials and Daimons can pick Holy/Soul and Dark/Soul respectively for their third attacks; it just becomes Holy or Dark, or they might get an elemental choice, e.g. Holy/Elec and Dark/Fire.
- Sprites have Soul for their third attack. They get Void just to buff them a bit.
- Points of Soulproof on Item Worlded armor are distributed randomly to other potencies that aren't maxed yet, so IW levels aren't lost.
- You get up to 22 Ability Points back from retired ability slots
- Soul strike on weapons turns into some other type. According to the chart on the wiki, net base resistance is not equal across the types, with Soul being the best. Astral weapons could just be turned into ethereal weapons, and get a random elemental strike if they were Hollowforged, and Item Worlded ethereal weapons with Soul strike could get 50/50 Holy/Dark so they don't lose out too much.
- Some replacement for Soul Reaping. The simplest option would be a skill that lets you trade some Overcharge for Spirit points, or there could be a new deprecating spell that procs Ripened Soul.
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post Jan 27 2013, 05:24
Post #754
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QUOTE(mechafujoshi @ Jan 26 2013, 18:26) *

- Sprites have Soul for their third attack. They get Void just to buff them a bit.

They don't need buffing.
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post Jan 27 2013, 05:34
Post #755
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QUOTE(Maximum_Joe @ Jan 27 2013, 03:24) *

They don't need buffing.


You holy mage and they have +25 Holy resistance, I dork mage and they have -50 dork.
so... I can see the difference in perception.
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post Jan 27 2013, 05:37
Post #756
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See sig
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post Jan 27 2013, 05:44
Post #757
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QUOTE(mechafujoshi @ Jan 26 2013, 19:34) *

You holy mage

Actually Holy+Dark. They don't need buffing.
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post Jan 27 2013, 06:00
Post #758
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Extremely minor UI "bug":
Hovering over a hath purchased aura or gold aura states that it does not consume an aura slot.
Aura slots have been removed by 0.73 so that tooltip is unnecessary and confusing.
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post Jan 27 2013, 07:26
Post #759
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QUOTE(Maximum_Joe @ Jan 27 2013, 04:44) *

Actually Holy+Dark. They don't need buffing.


I melee, and only melee. They're weak as hell against melee. I think they need buffing.
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post Jan 27 2013, 07:31
Post #760
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Am I the only person who has no clue at all what type of monster each is? I just kill them all regardless . . .
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post Jan 27 2013, 07:51
Post #761
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QUOTE(Arxdewn @ Jan 26 2013, 21:31) *

Am I the only person who has no clue at all what type of monster each is? I just kill them all regardless . . .

For me i don't really bother which type they are, as long as they give somewhat decent exp and drops (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 27 2013, 08:02
Post #762
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QUOTE(Arxdewn @ Jan 26 2013, 21:31) *

Am I the only person who has no clue at all what type of monster each is? I just kill them all regardless . . .


You can easily tell what type of monster you are fighting by how it "feels" when you hit it. As an example, mechanoids feel like hitting a wall. Elementals feel kinda odd. Celestials feel like you are hitting a glorified 'pig' (Not that I'd know what hitting one would feel like >.>). etc.

I scan the last mob/last mob set anyways though when I can simply because I have HVSTAT and I like having the information recorded when I know I'm going to win anyways.

Maybe my way of figuring it out is kinda unique to me, but I'm pretty sure everyone who has paid attention to what they kill have noticed that certain mob types feel different from other mob types.
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post Jan 27 2013, 08:26
Post #763
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QUOTE(Arxdewn @ Jan 26 2013, 21:31) *

Am I the only person who has no clue at all what type of monster each is? I just kill them all regardless . . .

All Melees are that way, only mages need to care about that shit. The only thing that matters is if there chaosed up or not.
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post Jan 27 2013, 08:31
Post #764
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QUOTE(Arxdewn @ Jan 26 2013, 23:31) *

Am I the only person who has no clue at all what type of monster each is? I just kill them all regardless . . .


all melee does that (thanks to their void weapon)

QUOTE(MikukoAya @ Jan 27 2013, 00:02) *
I scan the last mob/last mob set anyways though when I can simply because I have HVSTAT and I like having the information recorded when I know I'm going to win anyways.


Me too

This post has been edited by mrttao: Jan 27 2013, 08:32
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post Jan 27 2013, 09:18
Post #765
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QUOTE(Drksrpnt @ Jan 27 2013, 01:26) *

I melee, and only melee. They're weak as hell against melee. I think they need buffing.


Then they can have 25% Void Resist. You might even notice monster types then.

After monster skills showed up, I noticed that a high PL Sprite might well be about the scariest thing in HV for any mage that isn't Dark primary.

HTTP has put this into practice. Repeatedly.

They don't need buffing.
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post Jan 27 2013, 10:37
Post #766
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It's fine as long as Sprites/Celestial don't get a locked-in elemental type.
Maybe Sprites all six types; Celestial Holy+Dark.

The pitiful Daimon race can be a candidate for Void magical attack...
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post Jan 27 2013, 11:00
Post #767
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QUOTE(PK678353 @ Jan 26 2013, 23:18) *

Then they can have 25% Void Resist. You might even notice monster types then.


How would giving all monsters the same void resistance change anything? If it was 25% then there would be 0 point to void, as that's about the same on average as any other physical specific mitigation.

edit:
I just looked it up, average specific mitigation is more like 8% on average. Your proposed change would make void damage by far the worst.

This post has been edited by Arxdewn: Jan 27 2013, 11:02
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post Jan 27 2013, 11:10
Post #768
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Jeeze hTTP, how many "Fibre" monsters did you make. I literally fought like what must've been 9 in one wave.

They aren't even that strong, just annoying seeing Fibre the entire way down my screen.

Gawd, I'm jumping up levels a lot faster now since I'm trying to rush past 200 before soul gets removed, lol. 10-23 levels per day, kays?

This post has been edited by MikukoAya: Jan 27 2013, 13:07
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post Jan 27 2013, 11:29
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QUOTE(MikukoAya @ Jan 27 2013, 12:10) *

Jeeze hTTP, how many "Fibre" monsters did you make. I literally fought like what must've been 9 in one wave.

The curse of Ouzai found another victim.
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post Jan 27 2013, 12:06
Post #770
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QUOTE(MikukoAya @ Jan 27 2013, 17:10) *

Jeeze hTTP, how many "Fibre" monsters did you make. I literally fought like what must've been 9 in one wave.

They aren't even that strong, just annoying seeing Fibre the entire way down my screen.


Almost all of they have the same PL.
Maybe after a few levels, you'll found their presence much less often.

This post has been edited by HTTP/308: Jan 27 2013, 12:06
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post Jan 27 2013, 13:33
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QUOTE(limitbreak @ Jan 26 2013, 13:08) *

Seems like you guys are joining the dark side.

Fenrir gear is hell expensive though.

you must be kidding me。

i see plenty of Fenrirs don't even higher than 200k, and they are perfect healthy with agi, int, wis
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post Jan 27 2013, 13:37
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QUOTE(MikukoAya @ Jan 27 2013, 11:10) *

Jeeze hTTP, how many "Fibre" monsters did you make. I literally fought like what must've been 9 in one wave.

They aren't even that strong, just annoying seeing Fibre the entire way down my screen.

Gawd, I'm jumping up levels a lot faster now since I'm trying to rush past 200 before soul gets removed, lol. 10-23 levels per day, kays?

when you have enough level, you will need no scan, just take a peek on ehwiki highest mobs and self feelings is enough to judge all
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