QUOTE(MikukoAya @ Jan 26 2013, 20:46)
Seriously though, what is going to happen to soul and such that are getting removed? Like abilities and monster PLs/crystals included.
Like maybe...
- Convert all Quintessence crystals in inventory into equal numbers of the other six types (eg if you have 15 Quintessence you get 3/3/3/2/2/2 the other types)
- The soul resist stat is removed from monsters, and trainers get a number of elemental crystals equal to the number of Quintessence crystals they had ploughed into it, also divided equally among the remaining six types.
- Cost of reaching a given monster PL increases, but it doesn't exactly break the game.
- Infusions of Gaia will probably just be deleted, so use them up.
- Celestials and Daimons can pick Holy/Soul and Dark/Soul respectively for their third attacks; it just becomes Holy or Dark, or they might get an elemental choice, e.g. Holy/Elec and Dark/Fire.
- Sprites have Soul for their third attack. They get Void just to buff them a bit.
- Points of Soulproof on Item Worlded armor are distributed randomly to other potencies that aren't maxed yet, so IW levels aren't lost.
- You get up to 22 Ability Points back from retired ability slots
- Soul strike on weapons turns into some other type. According to the
chart on the wiki, net base resistance is not equal across the types, with Soul being the best. Astral weapons could just be turned into ethereal weapons, and get a random elemental strike if they were Hollowforged, and Item Worlded ethereal weapons with Soul strike could get 50/50 Holy/Dark so they don't lose out too much.
- Some replacement for Soul Reaping. The simplest option would be a skill that lets you trade some Overcharge for Spirit points, or there could be a new deprecating spell that procs Ripened Soul.