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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 20 2013, 12:40
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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That feeling when you log in and your interference, burden, and mitigations got worse. "Oh, patch is out" (IMG:[ invalid] style_emoticons/default/laugh.gif) Now, to read the patch notes...
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Jan 20 2013, 12:42
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teenyman45
Group: Gold Star Club
Posts: 1,588
Joined: 12-July 10

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So this is a good patch for starting characters, especially low level mages as the "physical" strike is a bit more powerful and lower end redwood staves got a big boost by dropping holy and dark for boosted elemental damage.
Hooray for finally adding a Counter-Resist feature!
The Counter-Resist makes makes oak staves potentially usable for something other than FSM battles and Willow for the couple bosses weak against Dark. (side point, does the eventual removal of soul mean Real Life will end up being modified?) As the bonuses (but not the penalties) do not carry over to existing staves: 1) upgraded redwoods got heavily penalized; 2) upgraded ebony got slightly penalized; 3) and all Katalox staves are implicitly downgraded in relation to willow (and possibly oak) by not having Counter-Resist.
Katalox should also get Counter-Resist to preserve their Tier 3 status. At higher rarities, Oak and Willow (especially Willow) are likely now more powerful than Katalox even with a lower base damage bonus due to Counter-Resist.
The power up to redwoods and especially an add of Counter-Resist to Katalox should be given to all staves in player inventories (by whatever random number generation is used for newly dropped gear). There are quite a few players who have a lot more than the three or four HG Woods that I have invested who will otherwise be really put out.
Aether shards need to also bestow this ability and/or it should be a potency obtainable in Item World. Actually, a guaranteed Counter-Resist potency would make for a far more fitting Level 10 gain than the otherwise nearly useless Void Strike.
In regards to the change to ether tap. I think the new focus is to use it an incentive to deal a killing blow with a physical strike. Time will tell whether this is good or bad.
In regards to the shard changes: Does this mean that all shards other than amnesia shards will now drop as frequently as infusions?
Will anything happen to the Infusion Item slot permanent ability? Using infusions in battle is now rather blah, unless shards can now go in those slots and/or stacking an infusion during battle continues to extend any existing damage bonus gained from first using an Infusion at the Forge.
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Jan 20 2013, 12:43
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(teenyman45 @ Jan 20 2013, 17:42)  So this is a good patch for starting characters, especially low level mages as the "physical" strike is a bit more powerful and lower end redwood staves got a big boost by dropping holy and dark for boosted elemental damage.
Hooray for finally adding a Counter-Resist feature!
The Counter-Resist makes makes oak staves potentially usable for something other than FSM battles and Willow for the couple bosses weak against Dark. (side point, does the eventual removal of soul mean Real Life will end up being modified?) As the bonuses (but not the penalties) do not carry over to existing staves: 1) upgraded redwoods got heavily penalized; 2) upgraded ebony got slightly penalized; 3) and all Katalox staves are implicitly downgraded in relation to willow (and possibly oak) by not having Counter-Resist.
Katalox should also get Counter-Resist to preserve their Tier 3 status. At higher rarities, Oak and Willow (especially Willow) are likely now more powerful than Katalox even with a lower base damage bonus due to Counter-Resist.
The power up to redwoods and especially an add of Counter-Resist to Katalox should be given to all staves in player inventories (by whatever random number generation is used for newly dropped gear). There are quite a few players who have a lot more than the three or four HG Woods that I have invested who will otherwise be really put out.
Aether shards need to also bestow this ability and/or it should be a potency obtainable in Item World. Actually, a guaranteed Counter-Resist potency would make for a far more fitting Level 10 gain than the otherwise nearly useless Void Strike.
In regards to the change to ether tap. I think the new focus is to use it an incentive to deal a killing blow with a physical strike. Time will tell whether this is good or bad.
In regards to the shard changes: Does this mean that all shards other than amnesia shards will now drop as frequently as infusions?
Will anything happen to the Infusion Item slot permanent ability? Using infusions in battle is now rather blah, unless shards can now go in those slots and/or stacking an infusion during battle continues to extend any existing damage bonus gained from first using an Infusion at the Forge.
Counter-resist is useless to all but the new mages. Why? Cause most of the established mages already have something they can't really replace (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jan 20 2013, 12:46
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teenyman45
Group: Gold Star Club
Posts: 1,588
Joined: 12-July 10

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QUOTE(ChosenUno @ Jan 20 2013, 05:43)  Counter-resist is useless to all but the new mages. Why? Cause most of the established mages already have something they can't really replace (IMG:[ invalid] style_emoticons/default/dry.gif) That is exactly why I feel Counter-Resist should also be applied to Katalox and to all existing Oak, Willow, and Katalox staves in player inventories (in addition to being obtainable from a shard / potency effect). It was in the post you block quoted.
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Jan 20 2013, 12:47
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Temchy
Group: Members
Posts: 719
Joined: 4-December 10

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QUOTE(Tenboro @ Jan 20 2013, 09:56)  - The forumla for primary stat contributions to Physical Mitigation and Magical Mitigation has changed, and is now 100 * (1 - (1200 / (1200 + STAT1 + STAT2 / 2)))), where STAT1 is end, and STAT2 is str for phys and wis for mag. Hard capped to 80, were you ever to get that high. Should've started with nerfing plate, way too good for being tier 1, instead of mitigation as a whole I think.
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Jan 20 2013, 12:47
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FlyingMon
Group: Members
Posts: 375
Joined: 4-January 12

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Meh patch is meh
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Jan 20 2013, 12:52
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(ChosenUno @ Jan 20 2013, 06:43)  Counter-resist is useless to all but the new mages. Why? Cause most of the established mages already have something they can't really replace (IMG:[ invalid] style_emoticons/default/dry.gif) Yeah. Even my Nif Staff isn't something I can just pick up at the corner Magic Mart, and it's not even particularly high end. Also. . . 10 2 Baloth resists your spell. 10 1 You cast Fimbulvetr. 9 2 Baloth resists your spell. 9 1 You cast Fimbulvetr. 8 3 Baloth resists your spell. 8 2 You cast Fimbulvetr. 7 3 Baloth resists your spell. 7 2 You cast Fimbulvetr. I know half is confirmation bias and half is adding Baloth to the joys at Nintendo (joining Magic the Gandhi in 'Imperil on sight' tier), but seriously, this is bullshit. Feels like you've doubled resist chance or some insanity. Going to go shrine 16 Saplings for Staves, see what the new ones look like. (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by PK678353: Jan 20 2013, 12:52
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Jan 20 2013, 12:55
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Nice patch.
@above: Counter-resist is applied to willow/oak only specifically because they're weaker - in fact, even with that I'd still bet on Katalox being far superior with not even equal quality. A 10% CR is better than damage if the damage loss makes you oneshot only ~1.5% less of the time(guessing, there's also the mana to consider though).
However, PMI matters significantly too in gf imho given how going from 40% to 20% PMI is the difference of taking hit dealing 112.5% or 90% of your HP.
@forge: Still have to take a turn to get EDB I guess. But a welcome change!
@prof: Good I guess.
@Proc: Hm. Niten is a bit closer to scythe now I guess. Not sure if this change makes bleed stronger or weaker than PA with 9 mobs.
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Jan 20 2013, 12:56
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Thot
Group: Gold Star Club
Posts: 1,637
Joined: 15-April 08

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QUOTE(ChosenUno @ Jan 20 2013, 11:43)  Why? Cause most of the established mages already have something they can't really replace (IMG:[ invalid] style_emoticons/default/dry.gif) It's always replaceable. Just a matter of how much it's going to hurt. :V QUOTE - Club, Rapier, Estoc and Mace now all count as "tier 2" in the loot generator, and the drop rate for this tier was increased I presume the part about drop rate only applies to tier 2 of melee weapons? QUOTE - Oak and Willow Staffs now drop with a smallish Counter-Resist bonus, and have also gained two elemental magic bonuses each. Without having seen one of the new willow/oaks yet, the latter part sure sounds like "more crap in the loot table". Overall, sounds like quite the heavy melee nerf, as far as heavy + estoc is concerned. inb4 phase gets even more expensive. Lastly, the higher PL max for IWBTH is much appreciated. Thanks for the patch. =)
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Jan 20 2013, 12:56
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Temchy @ Jan 20 2013, 17:47)  Should've started with nerfing plate, way too good for being tier 1, instead of mitigation as a whole I think.
If so, then Power armor will still be OP.
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Jan 20 2013, 12:57
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teenyman45
Group: Gold Star Club
Posts: 1,588
Joined: 12-July 10

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QUOTE(PK678353 @ Jan 20 2013, 05:52)  Yeah. Even my Nif Staff isn't something I can just pick up at the corner Magic Mart, and it's not even particularly high end. Also. . . 10 2 Baloth resists your spell. 10 1 You cast Fimbulvetr. 9 2 Baloth resists your spell. 9 1 You cast Fimbulvetr. 8 3 Baloth resists your spell. 8 2 You cast Fimbulvetr. 7 3 Baloth resists your spell. 7 2 You cast Fimbulvetr. I know half is confirmation bias and half is adding Baloth to the joys at Nintendo (joining Magic the Gandhi in 'Imperil on sight' tier), but seriously, this is bullshit. Feels like you've doubled resist chance or some insanity. Going to go shrine 16 Saplings for Staves, see what the new ones look like. (IMG:[ invalid] style_emoticons/default/dry.gif) I have had as many as 10 resists in a row from a single monster... so I am very familiar with this problem. I have also had as many as six monsters resist the same spell. It is oh so nice when you are in an arena and the ONLY spells that hit are the ones boosted by Channeling. Besides, its not like I do not feel some attachment to my Legendary Katalox Staff of the Fox even if it only has ~3 HG Woods forged into it. This post has been edited by teenyman45: Jan 20 2013, 12:59
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Jan 20 2013, 12:58
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limitbreak
Group: Members
Posts: 1,012
Joined: 29-September 11

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Perhaps it would have been better to roll the curative and supportive profs into an average rather than drop the curative outright. I went from 4k heals to 2.5k heals. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jan 20 2013, 12:58
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Lement @ Jan 20 2013, 17:55)  Nice patch.
@above: Counter-resist is applied to willow/oak only specifically because they're weaker - in fact, even with that I'd still bet on Katalox being far superior with not even equal quality. A 10% CR is better than damage if the damage loss makes you oneshot only ~1.5% less of the time(guessing, there's also the mana to consider though).
However, PMI matters significantly too in gf imho given how going from 40% to 20% PMI is the difference of taking hit dealing 112.5% or 90% of your HP.
@forge: Still have to take a turn to get EDB I guess. But a welcome change!
@prof: Good I guess.
@Proc: Hm. Niten is a bit closer to scythe now I guess. Not sure if this change makes bleed stronger or weaker than PA with 9 mobs.
Disagree big time. Oak is no way inferior to katalox. In fact, oak beats katalox overall when you consider damage, perf/price and counter-resist. Oaks can easily match the performance of kataloxes, while being 3-5 times cheaper. In addition, the supporting cast is also cheaper, as oaks need gossamer to shine, and gossamers are dirt cheap and don't need special sauce to forge. Willow still sucks (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 20 2013, 12:59
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(teenyman45 @ Jan 20 2013, 17:57)  I have had as many as 10 resists in a row from a single monster... so I am very familiar with this problem. I have also had as many as six monsters resist the same spell. It is oh so nice when you are in an arena and the ONLY spells that hit are the ones boosted by Channeling. Besides, its not like I do not feel some attachment to my Legendary Katalox Staff of the Fox even if it only has ~3 HG Woods forged into it.
Easy for you to say. Mine has millions sunk into it (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 20 2013, 13:00
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(teenyman45 @ Jan 20 2013, 02:42)  In regards to the change to ether tap. I think the new focus is to use it an incentive to deal a killing blow with a physical strike. Time will tell whether this is good or bad. I can't imagine there being many instances where the physical strike will do enough damage to deal a killing blow. Something would need to be left with an atom of health--and it would also need to have CM. More often than not stragglers will be left with enough health to justify another spell or Magic Missile over repeatedly hitting it with your staff while you take damage from an aggravated monster just so you can recover a tiny amount of MP. 3 2 Wind Strike hits Kanoe Yuuko for 104 wind damage. 3 1 Arcane Blow hits Kanoe Yuuko for 610 crushing damage. 2 2 Wind Strike hits Kuroko Shirai for 451 wind damage. 2 1 Arcane Blow hits Kuroko Shirai for 1149 crushing damage. 1 2 Wind Strike hits Ouzai Berserker Mode for 382 wind damage. 1 1 Arcane Blow hits Ouzai Berserker Mode for 347 crushing damage.
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Jan 20 2013, 13:01
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Idk about perf-price, but didn't skillchip run numbers that showed oak falling about 85.sth% of katalox of heaven-sent?
With magic scores, perf-price should be closely correlated for non-destro katalox/oak ones, but tbh non-destro katalox isn't that much expensive than, say ebony.
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Jan 20 2013, 13:04
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rednit
Newcomer
 Group: Members
Posts: 25
Joined: 13-August 09

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A suggestion for next patch would be to remove Health Gems as they take a turn to get rid of. Possibly they could be changed into a Regen effect instead.
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Jan 20 2013, 13:07
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Necromusume
Group: Catgirl Camarilla
Posts: 7,241
Joined: 17-May 12

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QUOTE(Tenboro @ Jan 20 2013, 10:04)  I could do that, but it would still have drawbacks like it not being upgradable.
If the stat on the item was changed to Supportive, it should be upgradable, or all the existing Priestess gear could just be converted to Earthwalker gear.
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Jan 20 2013, 13:08
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Okay, seen the new staves.
Redwood really is Redwood+Ebony. Or, more accurately, Ebony with "better" ET. Didn't see any Destruction good enough to see where the high end of MDB falls out, but the prof on Elementalist can certainly get pretty high. Though part of me really, really wants you to name the conglomeration Ebony and not Redwood, so I don't have to check every fucking Redwood on sale to see if it's new and potentially decent, or old and just a complete writeoff.
Willow gains Elec and Wind EDB, still has Dark (looks to be higher than the Elec/Wind EDB). As a Cold Mage, I'm kind of pissed that we're not allowed on the Counter-Resist wagon, while the two best Elemental damage types are.
No Oak in 20 shrines, so can't tell you anything about that.
Also, prettying up the weapon info boxes broke the poor Base Stats calculator again.
This post has been edited by PK678353: Jan 20 2013, 13:12
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