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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 25 2013, 12:37
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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xmagus: Correlation doesn't imply causation, only hints it. EDIT: But I'll eat ...pizza if it actually turns out that chrome gives better drops than opera.
This post has been edited by Lement: Jan 25 2013, 12:38
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Jan 25 2013, 12:42
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(eqwer @ Jan 25 2013, 02:31) buy full 5 agi included gears, full your sp tank, bring 3 godly spirit potion, you should have 100% chance to pass hourly
Did you have to double post when there is an edit button? As for the gears, I can't afford to buy a full set of uber gear. As for hourly, even assuming i get darn near infinite mp of channeling spam (except once i need it, i won't get it), how many hours would an IWTBTH RE take me if I need to spark like 50 times 0_o? I'm a mage, darn it, not a melee. And I don't have the hath to spare on autocast. I barely have any credits, much less hath. I had to do fsm for credits earlier. This post has been edited by MikukoAya: Jan 25 2013, 12:44
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Jan 25 2013, 12:49
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Twenty spells should be enough to clear away the mobs and needs only around 1000% spirit. Plenty doable. Why would you want to do IWBTH hourly as mage, though?
This post has been edited by Lement: Jan 25 2013, 12:50
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Jan 25 2013, 13:16
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11
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QUOTE(MikukoAya @ Jan 25 2013, 12:42) Did you have to double post when there is an edit button? As for the gears, I can't afford to buy a full set of uber gear. As for hourly, even assuming i get darn near infinite mp of channeling spam (except once i need it, i won't get it), how many hours would an IWTBTH RE take me if I need to spark like 50 times 0_o? I'm a mage, darn it, not a melee. And I don't have the hath to spare on autocast. I barely have any credits, much less hath. I had to do fsm for credits earlier.
sounds you are serously misdone hv playing, i guess you are not full haste, veil, and spark of life, i was a melee-swithced-to-mage by that time( around lv.124), i have nearly 0 magic prof, but i still manage to pass RE, decent clothes now are very cheap compare to past time, try to hybird elementist with elemental phase, they are not expensive, i think even you don't have crds, with strong want-to-play- hv-seriously will/additude, some players will lend or even give you strong-enough gears, so to me your problem really is not impossible in strategy, but will/additude in hv playing
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Jan 25 2013, 13:36
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12
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QUOTE(Lement @ Jan 25 2013, 20:37) xmagus: Correlation doesn't imply causation, only hints it. EDIT: But I'll eat ...pizza if it actually turns out that chrome gives better drops than opera.
No, it's just weird, that's all. I am not actually suggesting that Trollflake looks at the User-Agent header and customises the RNG accordingly. I won't be surprised, but I am not suggesting it. @MikukoAya; to get best results for RE maging, (1) cast Haste, (2) cast Shadow Veil, (3) cast Spark of Life, (4) cast Regen/II, (5) use Scroll of Swiftness, (6) Weaken/Silence all enemies in order of their MP/SP bars' fullness, (7) Imperil all enemies, (8) Go nuts with your spells. You shouldn't have Spark go off too often if you did that for every RE.
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Jan 25 2013, 13:37
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(eqwer @ Jan 25 2013, 03:16) sounds you are serously misdone hv playing, i guess you are not full haste, veil, and spark of life,
i was a melee-swithced-to-mage by that time( around lv.124), i have nearly 0 magic prof, but i still manage to pass RE, decent clothes now are very cheap compare to past time, try to hybird elementist with elemental phase, they are not expensive, i think even you don't have crds, with strong want-to-play- hv-seriously will/additude, some players will lend or even give you strong-enough gears, so to me your problem really is not impossible in strategy, but will/additude in hv playing
If 100k can get me decent cloths, then I'm open to suggestions (As I mentioned, I just killed the fsm for some money), otherwise I'm stuck with whatever gear I find myself. And I dislike being in debt to people. I'll accept gifts because it would be rude to refuse a gift, but borrowing stuff is kinda not my style. I'll stick to nightmare/battletoads/nintendo/hell for RE for now. 2 sparks per battle is more than enough spark spam for my tastes. As for the 20 spells thing... that assumes I'm not having to spam sparks and pots, does it not? I might consider doing it once i hit level 150+ (once i get dark) but right now, knowing my luck, I'll end up fighting mobs that are immune to everything but dark. (Heck, I'm still surprised I haven't fought a immune to all but void mob yet-probably only because there isn't any mob yet that is) The problem is that the higher I go, the more I get spammed with non-stop crits to the point where I'm spending most of my turns healing and re-sparking instead of debuffing/attacking. When each crit hits me for almost half my hp and there are 9 mobs... No matter how fast I am, if three of them hit me in one turn, spark activates. And this is me we are talking about. If the worst thing possible can happen, it will happen. Pre-patch, I would've been like: ok, I can do an RE now and gone all for it. Now... even on nightmare, I'm burning up half my mp (no pots) and all of my sp. This patch suddenly as of yesterday made me need SP a lot more and MP a lot less... I notice everyone hinting that IWTBTH RE is easy even for mages are above level 200... So you guys have access to dark already... I only have one void staff that I can realistically use and it is priestess... (By that I mean for mobs that are weak to only dark, since I can't get dark unless a weapon somehow has dark strike (I haven't seen any), only void would really circumvent that). Edit: Well, using my priestess staff now and 0_o . Suddenly, all my buffs have a much longer duration. Edit 2: Oh right... Tenboro changed the priestess gear, didn't he? Well, that suddenly makes my priestess weapon sorta useful now as a buffing staff and a void staff for when a mob comes at me with only dark weakness. I really need to find myself an ethereal illithid scythe and some plate/shield/shade armor... I will say again... 4 mobs on higher difficulties will one shot me because I have horrible luck IRL-if they can crit, they will crit, if they can ignore my evade, they will ignore my evade. The worst WILL happen. That is the only guarantee about me-something bad always happens. Only thing I can do is try to limit what can go wrong so that it won't be catastrophic. I'm sure that once I get better gear, I'll be able to fight on a relatively even level, but until then... This post has been edited by MikukoAya: Jan 25 2013, 14:48
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Jan 25 2013, 14:17
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RRViper
Group: Catgirl Camarilla
Posts: 903
Joined: 5-November 12
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Some quick thoughts after reading the notes, playing for a while to get used to the changes, and then rereading the notes again:
- Since I don't play with enchantments, infusions, or scrolls a majority of the time, I shrug overall at that. In fact, most of the time, I send large amounts of them to the Bazar due to lack of use.
- The double/triple potential of elemental strikes on weapons is nice, but overall I think it's going to do more harm than good, as you just have better odds of finding a monster with protection against 1 or more elements, and since it's random on what monsters you get, I can see this is going to depend on how you play and what elemental equipment you have. As for the elemental armor, if the potential for permanency on the armor was like the bindings with rarer drops, then I'd be interested.
Heck make life interesting; have monsters who are protected against an element attack have the potential to do little to no damage, or potentially gain life from it, not including weaknesses that a mage can build into them through their spells. For elemental weapons, have the damage range from again little to nothing, or even gain life as well. However, give the players the ability to either change weapons in mid-battle at the cost of a turn or two, or to temporarily unequip the weapon and go barehanded to defeat that monster. Of course exceptions might be IW to not include the weapon one is trying to level up.
- While I miss the burden/interference drop from the title rank, it's a little annoying, but it's not crippling, and while it makes the game a little more difficult, I kind of like it.
- I don't do enough playing with magic, so I can't comment on the changes there.
- The elemental mitigation for the auras I don't miss too much, though as I said earlier on the permanency of elemental armor would be rather nice.
- Karma Amplification skill....meh overall. Nice, but not the most necessary item that was needed.
- Aura reset. If the abilities screen resets all auras (and their points) there could be some usefulness for this depending on how you like to play.
laters,
RRViper (who is surprised in the amount of artifacts and pony figurines that have been showing up in the Bazaar as of late)
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Jan 25 2013, 14:24
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11
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QUOTE(MikukoAya @ Jan 25 2013, 13:37) If 100k can get me decent cloths, then I'm open to suggestions (As I mentioned, I just killed the fsm for some money), otherwise I'm stuck with whatever gear I find myself. And I dislike being in debt to people. I'll accept gifts because it would be rude to refuse a gift, but borrowing stuff is kinda not my style. I'll stick to nightmare/battletoads/nintendo/hell for RE for now. 2 sparks per battle is more than enough spark spam for my tastes. As for the 20 spells thing... that assumes I'm not having to spam sparks and pots, does it not? I might consider doing it once i hit level 150+ (once i get dark) but right now, knowing my luck, I'll end up fighting mobs that are immune to everything but dark. (Heck, I'm still surprised I haven't fought a immune to all but void mob yet-probably only because there isn't any mob yet that is) The problem is that the higher I go, the more I get spammed with non-stop crits to the point where I'm spending most of my turns healing and re-sparking instead of debuffing/attacking. When each crit hits me for almost half my hp and there are 9 mobs... No matter how fast I am, if three of them hit me in one turn, spark activates.
And this is me we are talking about. If the worst thing possible can happen, it will happen. Pre-patch, I would've been like: ok, I can do an RE now and gone all for it. Now... even on nightmare, I'm burning up half my mp (no pots) and all of my sp. This patch suddenly as of yesterday made me need SP a lot more and MP a lot less... I notice everyone hinting that IWTBTH RE is easy even for mages are above level 200... So you guys have access to dark already... I only have one void staff that I can realistically use and it is priestess... (By that I mean for mobs that are weak to only dark, since I can't get dark unless a weapon somehow has dark strike (I haven't seen any), only void would really circumvent that). Edit: Well, using my priestess staff now and 0_o . Suddenly, all my buffs have a much longer duration.
Edit 2: Oh right... Tenboro changed the priestess gear, didn't he? Well, that suddenly makes my priestess weapon sorta useful now as a buffing staff and a void staff for when a mob comes at me with only dark weakness. I really need to find myself an ethereal illithid scythe and some plate/shield/shade armor...
let me sort a list, to see which you are not done properly 5/5 ap haste, veil, spark, 2 lines of offensive spell full mp tank, at least 150% base sp tank single spell kind gears, that is 5 holy(heavent-sent or heimdall) with holy staff, or 5 fire (sutr or elementist)with ebony destruction or ebony of sutr at least 2 godly spirit in backpack start battle with haste spark of life veil then do no debuff, start lower tier, minor offensive spell if hp loss lot, use godly health, then don't cure except extreme condition then cast major offensive only use cure-1 when hp lower than 1/5 then cycling 2 spells, if one mob left at last, use imperil
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Jan 25 2013, 14:52
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12
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QUOTE(MikukoAya @ Jan 25 2013, 21:37) I notice everyone hinting that IWTBTH RE is easy even for mages are above level 200... So you guys have access to dark already... I only have one void staff that I can realistically use and it is priestess... (By that I mean for mobs that are weak to only dark, since I can't get dark unless a weapon somehow has dark strike (I haven't seen any), only void would really circumvent that).
Hmm. Well, I'm maging with Cloth armour now, but using Battlecaster 1H+Shield (mana conservation around 30% in total) rather than staff. Did the RE in 36 rounds. Had to Cure twice. Admittedly, I'm above level 200. And yes, I did use Holy/Dark explosions. But one of the mobs was resistant, so I used Electricity/Fire instead on that mob, which did the trick. I forgot to pick up Arcane Focus and Imperil when I reset my abilities, so my maging is half-assed. But otherwise, I did exactly what I suggested you do. So, I really do think that if you had these two running as well, you could run through the RE rather nicely. Why not try it and see what happens? The worst thing is that you die. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jan 25 2013, 15:01
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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For the most part, I do what you are suggesting. My luck is just that bad. (And there really is no point of me using a godly potion when regen heals about as much if not more after the first turn and cure heals pretty much everything-I'd rather keep mp/sp potions because those I'll run out of quickly). I mean, i only have so many potion slots and honestly...
4 mobs... all it takes to spark me in one turn on high difficulties. I'm sorry, but this isn't back when you were level 120-149. There have been a lot of changes and I'm much lower in level than you and thus I don't have all the stuff you do.
I'd really rather not burn 2 godly spirit pots, 1+ godly hp pots, and ? mp pots in one battle when in all honesty, my return is 3 lesser~godly pots on average + whatever credits and exp I earn directly. I don't need exp that badly right now, I need the credits right now.
Edit: I'm not joking about my gain either. As I said, something bad HAS to happen and one of the possible bad things that can happen is worthless loot after a difficult battle. I'd rather not burn over 1k in pots just to fail or gain about 10-350 credits worth of pots and actual credits.
Edit 2: yes, the mobs will die faster now with this patch... but so will I.
I really only RE to get the last bit of exp so that I don't get a mid-battle level up as often-those can really screw me up when suddenly my mp costs jump and my stats aren't raised to compensate for the jump.
This post has been edited by MikukoAya: Jan 25 2013, 15:09
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Jan 25 2013, 15:46
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11
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QUOTE(MikukoAya @ Jan 25 2013, 15:01) For the most part, I do what you are suggesting. My luck is just that bad. (And there really is no point of me using a godly potion when regen heals about as much if not more after the first turn and cure heals pretty much everything-I'd rather keep mp/sp potions because those I'll run out of quickly). I mean, i only have so many potion slots and honestly...
4 mobs... all it takes to spark me in one turn on high difficulties. I'm sorry, but this isn't back when you were level 120-149. There have been a lot of changes and I'm much lower in level than you and thus I don't have all the stuff you do.
I'd really rather not burn 2 godly spirit pots, 1+ godly hp pots, and ? mp pots in one battle when in all honesty, my return is 3 lesser~godly pots on average + whatever credits and exp I earn directly. I don't need exp that badly right now, I need the credits right now. Edit: I'm not joking about my gain either. As I said, something bad HAS to happen and one of the possible bad things that can happen is worthless loot after a difficult battle. I'd rather not burn over 1k in pots just to fail or gain about 10-350 credits worth of pots and actual credits. Edit 2: yes, the mobs will die faster now with this patch... but so will I. I really only RE to get the last bit of exp so that I don't get a mid-battle level up as often-those can really screw me up when suddenly my mp costs jump and my stats aren't raised to compensate for the jump.
if you don't have enough level, you won't have crds, profs are limited by level, and buff durartion limited by prof, in battle side, low level player don't have enough arenas to grind crds and one very important thing is , regen 2(it is accessable at lv.150) is a extreamely useful buff, i can't imagine anyone harvest c without it another questions is, can you continuely 1 hit clear arenas at x2 difficulty? if you can't i assume you can never have enough c
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Jan 25 2013, 17:02
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12
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QUOTE(MikukoAya @ Jan 25 2013, 23:01) For the most part, I do what you are suggesting. My luck is just that bad. (And there really is no point of me using a godly potion when regen heals about as much if not more after the first turn and cure heals pretty much everything-I'd rather keep mp/sp potions because those I'll run out of quickly). I mean, i only have so many potion slots and honestly...
Granted, true, health pots are contraindicated in this case. But seriously, how many slots do you have? You might need to train up a few Pack Rats. QUOTE 4 mobs... all it takes to spark me in one turn on high difficulties. I'm sorry, but this isn't back when you were level 120-149. There have been a lot of changes and I'm much lower in level than you and thus I don't have all the stuff you do.
No, I just tried, and I got sparked by the exact same number of enemies - but it happened after I got my speed up. Rei-Tenshi (I think) smacked an enemy by accident and oops, died. Mages are squishy no matter what level they're at. Strangely enough, I never sparked again after that. I was facing 7 enemies. Notwithstanding my higher level, I restricted myself to Electricity and Fire. Granted, I used Tier 3 spells, but at your level, you have access to Arcane Focus, Imperil and Silence. All in all, you should have an easier go at REs than I did. And yes, it took 5 times longer than before. I suspect if I had the full elemental cycle, I would have a shorter round. And also, Imperil is seriously powerful - and useful. QUOTE I'd really rather not burn 2 godly spirit pots, 1+ godly hp pots, and ? mp pots in one battle when in all honesty, my return is 3 lesser~godly pots on average + whatever credits and exp I earn directly. I don't need exp that badly right now, I need the credits right now. Edit: I'm not joking about my gain either. As I said, something bad HAS to happen and one of the possible bad things that can happen is worthless loot after a difficult battle. I'd rather not burn over 1k in pots just to fail or gain about 10-350 credits worth of pots and actual credits.
Somebody's Scavenger and LotD trainings are a bit too low. No matter, it's true that it takes time to build up credits. But you literally CANNOT spend 1k worth of pots in an RE. Even from the Bazaar, a Godly Mana Pot only costs 100c, and the equivalent Spirit Pots cost 43c each. I used up 4 mana pots - and no spirit pots - and I got back 3 from the battle itself. Holy/Dark really is much, much better, I concede. Even at crappy proficiencies (10% my current level, more or less), they do a great deal more damage. But Imperil doesn't affect them, so what you've got is all you're gonna get.
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Jan 25 2013, 17:09
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09
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... So, isn't there any other option but to reset abilities, to get back those 3 AP spent in Aura Slots? can't we simply get 3 more APs in the character page?
If one could choose where to spend his APs in one go and submit it once done, I wouldn't really mind. But as things stand I don't really wanna go through all that click/wait/scroll-back-to-the-right-tier and so on and so forth hundreds of times...
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Jan 25 2013, 17:24
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11
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@xmagus
holy/dark are much more worse, if you can not buy best katalox and phase, elemental gears are much more stronger in same price level
also, RE should consume no mana pot, only 1 health, 1 sp usually, 2 sp maxium, with level getting closing to maxed action speed, RE becoming use only 1 health no sp usually, ocasionly 1 sp
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Jan 25 2013, 18:33
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Herp in your Derp
Group: Members
Posts: 2,158
Joined: 7-November 12
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QUOTE(Hoheneim @ Jan 25 2013, 15:09) ... So, isn't there any other option but to reset abilities, to get back those 3 AP spent in Aura Slots? can't we simply get 3 more APs in the character page?
If one could choose where to spend his APs in one go and submit it once done, I wouldn't really mind. But as things stand I don't really wanna go through all that click/wait/scroll-back-to-the-right-tier and so on and so forth hundreds of times...
I suspect Tenboro basically removed the reset lock on the aura slot abilities and then made them hidden, hence making people use the reset rather than an actual AP refund.
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Jan 25 2013, 20:08
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09
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QUOTE(Herp in your Derp @ Jan 25 2013, 17:33) I suspect Tenboro basically removed the reset lock on the aura slot abilities and then made them hidden, hence making people use the reset rather than an actual AP refund.
It may very well be, but as I said I wouldn't mind if we could manage abilities through an interface a bit more user-friendly.
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Jan 25 2013, 20:09
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09
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DP...
This post has been edited by Hoheneim: Jan 25 2013, 20:09
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Jan 25 2013, 20:24
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Necromusume
Group: Catgirl Camarilla
Posts: 6,512
Joined: 17-May 12
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I think he hid them so that new people won't buy them, then made them resettable as a temporary fix, and that we'll get the AP back without a reset once they're fully removed. Resetting the tree is enough of a PITA that I'm happily willing to wait a month or two for this to happen before I'd even think about doing another reset.
While a userscript which provided a better interface and then automated loading the tree would have to dispatch more than one command per player click, I'm thinking that if it was throttled to not hammer the server while doing it, one could probably get permission for it. It wouldn't hurt to ask.
This post has been edited by mechafujoshi: Jan 25 2013, 20:27
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Jan 25 2013, 20:54
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12
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You can skill more than one point before the page reloads. You just have to keep clicking and then when the page refreshes it will have all the abilities learned you pressed.
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Jan 25 2013, 21:26
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StonyCat
Group: Catgirl Camarilla
Posts: 2,487
Joined: 31-March 12
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I think it would be nice if there's a display of total number of ability points we should have, just like the character stats page... I think most people do not have a record on how many ability points they got from artifacts.
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