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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 20 2013, 12:16
Post #61
Ichy



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Can you add a plain 5% Counter resist for max Potency sticks please?
Elemental strikes are no good for mages after all (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 20 2013, 12:23
Post #62
ChosenUno



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QUOTE(Ichy @ Jan 20 2013, 17:16) *

Can you add a plain 5% Counter resist for max Potency sticks please?
Elemental strikes are no good for mages after all (IMG:[invalid] style_emoticons/default/tongue.gif)


I like the sounds of that!
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post Jan 20 2013, 12:29
Post #63
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The PMI form STR and END has been reduced significantly.
But PMI form armor's PM is not reduced.
I will choose plate of protaction not power armor.
WIAT! IS PLATE ARMOR TIER 3? Power Armor is so weeeeeek now. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 20 2013, 12:29
Post #64
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- Elemental mitigation bonuses from auras were removed.

and now i have nearly 0 mitigation for elements...
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post Jan 20 2013, 12:31
Post #65
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QUOTE(hentaiW @ Jan 20 2013, 17:29) *

The PMI form STR and END has been reduced significantly.
But PMI form armor's PM is not reduced.
I will choose plate of protaction not power armor.
WIAT! IS PLATE ARMOR TIER 3? Power Armor is so weeeeeek now. (IMG:[invalid] style_emoticons/default/dry.gif)


(IMG:[invalid] style_emoticons/default/laugh.gif)

Feel free to deck yourself in full plate.

Nobody's forcing you to use Power Armor.

And Power Armor is still pretty OP.

Also, will we have meaningful skills for mages?

Cause, you know, now that you make ET much more accessible.

I suggest a skill that restore spirit! (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by ChosenUno: Jan 20 2013, 12:33
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post Jan 20 2013, 12:34
Post #66
HTTP/308



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QUOTE(ChosenUno @ Jan 20 2013, 18:05) *

The blunt of the absorbed damage is actually from resistance and chaos token MMI, which is probably not affected by the changes.

No, if monsters don't have MMI, any 400+ mage will one blow X25.
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post Jan 20 2013, 12:35
Post #67
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QUOTE(HTTP/308 @ Jan 20 2013, 17:34) *

No, if monsters don't have MMI, any 400+ mage will one blow X25.


Even if that monster has 75% resistance and fully upgraded? I don't think so.
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post Jan 20 2013, 12:37
Post #68
HTTP/308



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QUOTE(ChosenUno @ Jan 20 2013, 18:35) *

Even if that monster has 75% resistance and fully upgraded? I don't think so.


I'm speaking of damage, not resist.
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post Jan 20 2013, 12:38
Post #69
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QUOTE(HTTP/308 @ Jan 20 2013, 17:37) *

I'm speaking of damage, not resist.


And by fully upgraded I mean magic resistance chaos upgrade (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jan 20 2013, 12:39
Post #70
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QUOTE(ChosenUno @ Jan 20 2013, 18:31) *

(IMG:[invalid] style_emoticons/default/laugh.gif)

Feel free to deck yourself in full plate.

Nobody's forcing you to use Power Armor.

And Power Armor is still pretty OP.

Also, will we have meaningful skills for mages?

Cause, you know, now that you make ET much more accessible.

I suggest a skill that restore spirit! (IMG:[invalid] style_emoticons/default/laugh.gif)

mages' PMI in high level is also mainly form Primary Attributes.
(IMG:[invalid] style_emoticons/default/dry.gif) I don't think Phase's 2-4PMI is cool. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by hentaiW: Jan 20 2013, 12:40
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post Jan 20 2013, 12:39
Post #71
千石 撫子



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QUOTE
- Infusion of Gaia, Astral weapons, Soulproof armor and Priestess gear has been retired.


Does Lv10 IWed weapon no longer gain soul strike now?

This post has been edited by moriihidari: Jan 20 2013, 12:41
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post Jan 20 2013, 12:40
Post #72
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QUOTE(hentaiW @ Jan 20 2013, 17:39) *

mages' PMI in high level is alos mainly form Primary Attributes.
(IMG:[invalid] style_emoticons/default/dry.gif) I don't think Phase's 2-4PMI is cool. (IMG:[invalid] style_emoticons/default/tongue.gif)


Whatever amount of PMI I lost as a mage is not missed.

Evade, on the other hand, (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 20 2013, 12:40
Post #73
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That feeling when you log in and your interference, burden, and mitigations got worse.

"Oh, patch is out" (IMG:[invalid] style_emoticons/default/laugh.gif)

Now, to read the patch notes...
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post Jan 20 2013, 12:42
Post #74
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So this is a good patch for starting characters, especially low level mages as the "physical" strike is a bit more powerful and lower end redwood staves got a big boost by dropping holy and dark for boosted elemental damage.

Hooray for finally adding a Counter-Resist feature!

The Counter-Resist makes makes oak staves potentially usable for something other than FSM battles and Willow for the couple bosses weak against Dark. (side point, does the eventual removal of soul mean Real Life will end up being modified?) As the bonuses (but not the penalties) do not carry over to existing staves: 1) upgraded redwoods got heavily penalized; 2) upgraded ebony got slightly penalized; 3) and all Katalox staves are implicitly downgraded in relation to willow (and possibly oak) by not having Counter-Resist.

Katalox should also get Counter-Resist to preserve their Tier 3 status. At higher rarities, Oak and Willow (especially Willow) are likely now more powerful than Katalox even with a lower base damage bonus due to Counter-Resist.

The power up to redwoods and especially an add of Counter-Resist to Katalox should be given to all staves in player inventories (by whatever random number generation is used for newly dropped gear). There are quite a few players who have a lot more than the three or four HG Woods that I have invested who will otherwise be really put out.

Aether shards need to also bestow this ability and/or it should be a potency obtainable in Item World. Actually, a guaranteed Counter-Resist potency would make for a far more fitting Level 10 gain than the otherwise nearly useless Void Strike.

In regards to the change to ether tap. I think the new focus is to use it an incentive to deal a killing blow with a physical strike. Time will tell whether this is good or bad.

In regards to the shard changes: Does this mean that all shards other than amnesia shards will now drop as frequently as infusions?

Will anything happen to the Infusion Item slot permanent ability? Using infusions in battle is now rather blah, unless shards can now go in those slots and/or stacking an infusion during battle continues to extend any existing damage bonus gained from first using an Infusion at the Forge.
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post Jan 20 2013, 12:43
Post #75
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QUOTE(ChosenUno @ Jan 20 2013, 18:40) *

Whatever amount of PMI I lost as a mage is not missed.

Evade, on the other hand, (IMG:[invalid] style_emoticons/default/cry.gif)

Evade? 10% anti-evade is watching u (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jan 20 2013, 12:43
Post #76
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QUOTE(teenyman45 @ Jan 20 2013, 17:42) *

So this is a good patch for starting characters, especially low level mages as the "physical" strike is a bit more powerful and lower end redwood staves got a big boost by dropping holy and dark for boosted elemental damage.

Hooray for finally adding a Counter-Resist feature!

The Counter-Resist makes makes oak staves potentially usable for something other than FSM battles and Willow for the couple bosses weak against Dark. (side point, does the eventual removal of soul mean Real Life will end up being modified?) As the bonuses (but not the penalties) do not carry over to existing staves: 1) upgraded redwoods got heavily penalized; 2) upgraded ebony got slightly penalized; 3) and all Katalox staves are implicitly downgraded in relation to willow (and possibly oak) by not having Counter-Resist.

Katalox should also get Counter-Resist to preserve their Tier 3 status. At higher rarities, Oak and Willow (especially Willow) are likely now more powerful than Katalox even with a lower base damage bonus due to Counter-Resist.

The power up to redwoods and especially an add of Counter-Resist to Katalox should be given to all staves in player inventories (by whatever random number generation is used for newly dropped gear). There are quite a few players who have a lot more than the three or four HG Woods that I have invested who will otherwise be really put out.

Aether shards need to also bestow this ability and/or it should be a potency obtainable in Item World. Actually, a guaranteed Counter-Resist potency would make for a far more fitting Level 10 gain than the otherwise nearly useless Void Strike.

In regards to the change to ether tap. I think the new focus is to use it an incentive to deal a killing blow with a physical strike. Time will tell whether this is good or bad.

In regards to the shard changes: Does this mean that all shards other than amnesia shards will now drop as frequently as infusions?

Will anything happen to the Infusion Item slot permanent ability? Using infusions in battle is now rather blah, unless shards can now go in those slots and/or stacking an infusion during battle continues to extend any existing damage bonus gained from first using an Infusion at the Forge.


Counter-resist is useless to all but the new mages.

Why? Cause most of the established mages already have something they can't really replace (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 20 2013, 12:46
Post #77
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QUOTE(ChosenUno @ Jan 20 2013, 05:43) *

Counter-resist is useless to all but the new mages.

Why? Cause most of the established mages already have something they can't really replace (IMG:[invalid] style_emoticons/default/dry.gif)



That is exactly why I feel Counter-Resist should also be applied to Katalox and to all existing Oak, Willow, and Katalox staves in player inventories (in addition to being obtainable from a shard / potency effect). It was in the post you block quoted.
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post Jan 20 2013, 12:47
Post #78
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QUOTE(Tenboro @ Jan 20 2013, 09:56) *
- The forumla for primary stat contributions to Physical Mitigation and Magical Mitigation has changed, and is now 100 * (1 - (1200 / (1200 + STAT1 + STAT2 / 2)))), where STAT1 is end, and STAT2 is str for phys and wis for mag. Hard capped to 80, were you ever to get that high.

Should've started with nerfing plate, way too good for being tier 1, instead of mitigation as a whole I think.
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post Jan 20 2013, 12:47
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Meh patch is meh
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post Jan 20 2013, 12:52
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QUOTE(ChosenUno @ Jan 20 2013, 06:43) *

Counter-resist is useless to all but the new mages.

Why? Cause most of the established mages already have something they can't really replace (IMG:[invalid] style_emoticons/default/dry.gif)


Yeah. Even my Nif Staff isn't something I can just pick up at the corner Magic Mart, and it's not even particularly high end.


Also. . .

10 2 Baloth resists your spell.
10 1 You cast Fimbulvetr.
9 2 Baloth resists your spell.
9 1 You cast Fimbulvetr.
8 3 Baloth resists your spell.
8 2 You cast Fimbulvetr.
7 3 Baloth resists your spell.
7 2 You cast Fimbulvetr.

I know half is confirmation bias and half is adding Baloth to the joys at Nintendo (joining Magic the Gandhi in 'Imperil on sight' tier), but seriously, this is bullshit. Feels like you've doubled resist chance or some insanity.

Going to go shrine 16 Saplings for Staves, see what the new ones look like. (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by PK678353: Jan 20 2013, 12:52
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