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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 23 2013, 07:35
Post #573
MikukoAya



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QUOTE(chamois @ Jan 22 2013, 21:28) *

Isn't monster MMI lowered too ? I think my magic damage is higher after the patch and i can OHKO with dark spells easier.

Mages also get counter resist ? Sure it's small and insignificant but still a buff rather than a nerf.


- Oak and Willow Staffs now drop with a smallish Counter-Resist bonus, and have also gained two elemental magic bonuses each.


Only a specific staff type gets counter resist... Yes, redwood staffs are now "more powerful" but...

Honestly, for mages that already had expensive staffs, they now need to buy+find new staffs because the old staffs don't get the bonuses, only new ones do.


Also kind of bad for us that were using priestess gear and the like (Stuff that boosts curative) since curative no longer exists in practicality. Also bad for us that can't afford new staffs if you think about it. Or for people (luckily I rarely buy gear) who just bought expensive staffs.


As ChosenUno said below, 10m on one staff just to buy another for this patch?


Especially when in all likelyhood it will be obsolete next patch?


I don't think I'd want to try that :S Especially given the low amount of benefit it would give me for the cost.



Also before you mention arcane blow as a buff, it deals less damage than magic missile, (it does about 25% of magic missile damage for me) probably has less hit rate than magic missile for mages, and in all honesty, the damage boost hurts me more than it helps. I would've rather just have had magic missile replace the melee staff hit to be honest.

This post has been edited by MikukoAya: Jan 23 2013, 08:29
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post Jan 23 2013, 07:39
Post #574
ChosenUno



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QUOTE(chamois @ Jan 23 2013, 12:28) *

Isn't monster MMI lowered too ? I think my magic damage is higher after the patch and i can OHKO with dark spells easier.

Mages also get counter resist ? Sure it's small and insignificant but still a buff rather than a nerf.


MMI is irrelevant. Currently as a mage if you're dedicated enough you can have enough damage that MMI really isn't much of an issue.

Besides, even though MMI from stats have dropped, MMI from chaos upgrades hasn't.

Counter-resist is a joke. Why? Because nobody uses it. And why's that? Again, if you're a dedicated mage, you won't be changing sticks anytime soon.

10% counter resist lowers the mob's resist chance by 2% MAXIMUM. When you consider that there are up to 9 mobs on the field, the effect becomes negligible.

In addition, as I said, most mages have already invested heavily into a staff. And counter resist cannot be applied onto existing staff. How's that a buff?

Would you, after investing 10 million credits in a staff, ditch it to spend another 10 million on a new staff that will give you negligible advantage? I sure as hell wouldn't.
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post Jan 23 2013, 09:06
Post #575
HTTP/308



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QUOTE(ChosenUno @ Jan 23 2013, 13:39) *

MMI is irrelevant. Currently as a mage if you're dedicated enough you can have enough damage that MMI really isn't much of an issue.

Besides, even though MMI from stats have dropped, MMI from chaos upgrades hasn't.

For me, Kei is well over 80% MMI (or 90% PMI if you care).
BTW warding chaos upgrade is 20%.

This post has been edited by HTTP/308: Jan 23 2013, 09:17
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post Jan 23 2013, 09:37
Post #576
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QUOTE(HTTP/308 @ Jan 22 2013, 23:06) *

For me, Kei is well over 80% MMI (or 90% PMI if you care).
BTW warding chaos upgrade is 20%.


shouldnt max PMI be 84%; since endurance maxes at 80%, then the max chaos 20%?
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post Jan 23 2013, 10:25
Post #577
ChosenUno



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QUOTE(HTTP/308 @ Jan 23 2013, 14:06) *

For me, Kei is well over 80% MMI (or 90% PMI if you care).
BTW warding chaos upgrade is 20%.


It is irrelevant mostly because we mages can't do nothing about it except imperil (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 23 2013, 10:58
Post #578
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Not sure that monsters mitigation got the same formula than players, i take ~25% more damage in my mage set and +100% damage in my melee set that i didn't have time to finish before the patch. Monsters don't seem to have lost that much.

As for the new staves, can't really test it because oak is the only one that is decent, if i get a willow staff and fully upgrade it, i lose a lot of damage.
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post Jan 23 2013, 10:59
Post #579
HTTP/308



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QUOTE(Arxdewn @ Jan 23 2013, 15:37) *

shouldnt max PMI be 84%; since endurance maxes at 80%, then the max chaos 20%?


It indicates that monsters' mitigation formula is unchanged, or changed but buffed in some other way (IMG:[invalid] style_emoticons/default/dry.gif)
(To have max PMI in new formula, END+STR/2 must >= 4800: that would be a lot more HP)

This post has been edited by HTTP/308: Jan 23 2013, 11:00
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post Jan 23 2013, 11:17
Post #580
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QUOTE(danixxx @ Jan 23 2013, 16:58) *


As for the new staves, can't really test it because oak is the only one that is decent, if i get a willow staff and fully upgrade it, i lose a lot of damage.

... don't understand what you mean, Oak does not have Destruction staff but Willow has?
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post Jan 23 2013, 11:20
Post #581
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QUOTE(mnching @ Jan 23 2013, 13:17) *

... don't understand what you mean, Oak does not have Destruction staff but Willow has?

Umm... Yes. Even I know that, considering the fact I'm not interested in dildos staves. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 23 2013, 11:22
Post #582
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QUOTE(homicidalsage @ Jan 23 2013, 03:42) *
Proc Stack Levels - Can there be a color change to the icon for each stack or a number added to the original icon to show how many stacks are currently there
QUOTE(etothex @ Jan 23 2013, 06:11) *
yes please, or little 1, 2, 3s etc, or something to indicate level of stack.

I just did the lvl 280 arena first time w/ my estoc, and it was really annoying to have to hover / re-hover my my mouse to check if PA was x3 yet so i could great cleave the not konata schoolgirls. (IMG:[invalid] style_emoticons/default/dry.gif)
QUOTE(TheGreyPanther @ Jan 21 2013, 22:06) *
My humble request for an added feature:
Add stacking level (in addition to the countdown) for the two deprecating effects that stack.
When fighting multiple monsters it is impossible to keep track of how many times the effect proced on individual monsters.
It it useful for example when you want to get complete PA on a large number of monsters before using skills (OFC for example).
QUOTE(greentea039 @ Jan 22 2013, 06:40) *
Completed.

HVSTAT v5.5.1

Downloads
For Chrome: [attachmentid=22072]
For Firefox: [attachmentid=22073]

How to install
See here.

New feature
  • Proc stack levels will be displayed by enabling new option 'Show proc stack levels'. They will be placed
    on the bottom-right corner of effect icons when levels are 2 or greater.
[github.com] Changelog History
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post Jan 23 2013, 12:02
Post #583
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I am correct and you are not, I know this because I am what you could call a "video game master."
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post Jan 23 2013, 14:32
Post #584
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Aura Slots were removed. There are no longer any arbitrary limitations to how many auras can be active.

This update attract me the most, but feel quite sad that the Karma Amplification was disabled and will eventually be removed. I mean a lot of player train their level to 100 and wasted quite a lot of CC on it.

Can the level switch into something useful or old players?
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post Jan 23 2013, 14:51
Post #585
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Can someone explain and show to me the difference from the old to the new redwood staffs?
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post Jan 23 2013, 15:23
Post #586
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QUOTE(Mantra64 @ Jan 23 2013, 07:51) *

Can someone explain and show to me the difference from the old to the new redwood staffs?

New Redwoods = Old Ebony's + Supportive Prof. + Redwood ET chance
or
Ebony was buffed and renamed Redwood

This post has been edited by kjeron: Jan 23 2013, 15:24
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post Jan 23 2013, 15:27
Post #587
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Appears to have Redwood's MDB(which was lower than Ebonys), ET% and Ebonys EDB and Elem. Prof. Haven't really found any staves to show up wiki ranges for destro Redwood, but it has been scant few days. Time will tell if the EDB and prof are actually superior then, or if supportive prof helps to beat them.

This post has been edited by Lement: Jan 23 2013, 15:30
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post Jan 23 2013, 15:28
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New redwood = shittiest of redwood + shittiest of ebony
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post Jan 23 2013, 15:48
Post #589
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So Redwood is only good for bazaar or for salvaging? (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jan 23 2013, 16:30
Post #590
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QUOTE(Mantra64 @ Jan 23 2013, 20:48) *

So Redwood is only good for bazaar or for salvaging? (IMG:[invalid] style_emoticons/default/blink.gif)


Well, since there's no ebony anymore..

All hail the new elemental king of staves!!! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 23 2013, 17:09
Post #591
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well at least I have an OK Ebony. just in case Elemental mage will be worth my time in a few years.
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post Jan 23 2013, 17:09
Post #592
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No elemental mitigations from auras? Looks like a buff of Elemental monsters.
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