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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 23 2013, 00:20
Post #541
flint



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QUOTE(Anomtai @ Jan 23 2013, 01:13) *

Um... care to re-notate that, because 1 minus 0.95 to the fifth power is 0.0000003125.

Let me put it differently:

1-0.95^5=1-0.95*0.95*0.95*0.95*0.95=22.6

Edit:
QUOTE(Death Grunty @ Jan 23 2013, 01:18) *


That really fooled me for a few moments.

This post has been edited by flint: Jan 23 2013, 00:22
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post Jan 23 2013, 00:23
Post #542
sigo8



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QUOTE(Anomtai @ Jan 22 2013, 14:13) *

Um... care to re-notate that, because 1 minus 0.95 to the fifth power is 0.0000003125.

So nice to see people making elementary school mistakes.

It's called Order of Operations.

This post has been edited by sigo8: Jan 23 2013, 00:23
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post Jan 23 2013, 00:32
Post #543
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QUOTE(sigo8 @ Jan 22 2013, 23:23) *

So nice to see people making elementary school mistakes.

It's called Order of Operations.

as an engineering student it really hurts
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but to be fair: shit happens...
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post Jan 23 2013, 00:41
Post #544
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QUOTE(TheTornPrince @ Jan 22 2013, 18:14) *

I've been maging for the last few days and it is now better than melee in every respect.

Mage was already better than melee for:
-Quantity of artefacts/equipment/item drops per minute
-EXP per minute
-Doing daily arenas in the shortest time possible

The only benefit melee had was survivability, which was useful for staying on the high crystal multiplier. That one benefit has now been lost following the changes to shards and physical mitigation, and melee is now worse for crystals per minute. Melee has no redeeming features whatsoever.

Tenboro knew that mage was better, and he's repeatedly posted how there are more mages than all other styles combined, so why he's decided to nerf melee so severely is beyond me. It makes absolutely no sense, but I suppose that's par for the course.

Anyway, I'm looking to rent a Heimdall set for 200K per day in the longer term.

I'll sell my melee equipment to pay the rental fee since it's now not much use. I just hope I can get at least half what I invested in it.


I might take you up on this. Send me a pm (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by skillchip: Jan 23 2013, 02:48
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post Jan 23 2013, 00:44
Post #545
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QUOTE(skillchip @ Jan 22 2013, 17:41) *

I might take you up on this. Send me a pm t

Did Candlejack get y
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post Jan 23 2013, 00:46
Post #546
Maximum_Joe



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QUOTE(flint @ Jan 22 2013, 14:20) *

That really fooled me for a few moments.

I have them all blocked so I figured it must be an attachment

QUOTE(grumpymal @ Jan 22 2013, 14:44) *

Did Candlejack get y

Why don't people learn to call him CJ, he doesn't seem to mind th
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post Jan 23 2013, 00:48
Post #547
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QUOTE(Tenboro @ Jan 19 2013, 20:56) *

- Curative Magic Proficiency has been removed. Curative spells are now instead affected by Supportive Magic Proficiency.
-- If your Curative Proficiency was higher than your Supportive Proficiency, the highest of the two will be used to calculate the effective Supportive Proficiency.

If curative magic is now supportive magic, can I set Regen to autocast?
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post Jan 23 2013, 00:53
Post #548
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QUOTE(southrim @ Jan 22 2013, 14:48) *

can I set Regen to autocast?

No, why do people keep asking this?
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post Jan 23 2013, 00:56
Post #549
MikukoAya



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QUOTE(southrim @ Jan 22 2013, 14:48) *

If curative magic is now supportive magic, can I set Regen to autocast?


inb4 "Autocast cure III pl0x"

I wouldn't mind seeing a constant regen though :3

Too bad i don't have the hath it would take to get the autocast slots.
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post Jan 23 2013, 00:58
Post #550
southrim



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QUOTE(Maximum_Joe @ Jan 22 2013, 10:53) *

No, why do people keep asking this?

I'm asking because I found no mention of autocasting in the thread, and the quoted change puts it in the same category as everything else that can be autocast. It's a reasonable question, given the change.
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post Jan 23 2013, 01:00
Post #551
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QUOTE(southrim @ Jan 22 2013, 14:58) *

the quoted change puts it in the same category as everything else that can be autocast.

No it doesn't. You can't autocast Arcane Focus, Absorb, Heartseeker, or any Spike spells. People need to get this out of their heads.
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post Jan 23 2013, 01:12
Post #552
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QUOTE(southrim @ Jan 22 2013, 10:58) *

I'm asking because I found no mention of autocasting in the thread, and the quoted change puts it in the same category as everything else that can be autocast. It's a reasonable question, given the change.

QUOTE(Maximum_Joe @ Jan 22 2013, 11:00) *

No it doesn't. You can't autocast Arcane Focus, Absorb, Heartseeker, or any Spike spells. People need to get this out of their heads.

I said autocastable spells are a subset of supportive spells, not that there was a 1:1 correlation. Don't be so nasty.
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post Jan 23 2013, 01:16
Post #553
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QUOTE(flint @ Jan 22 2013, 22:20) *

Let me put it differently:

1-0.95^5=1-0.95*0.95*0.95*0.95*0.95=22.6

Edit:
That really fooled me for a few moments.


Okay that equals 0.2262190625. Which is accurate.

Okay, how come 1-0.95^5=22.6% but 1-0.95=0.5^5=0.0000003125?
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post Jan 23 2013, 01:21
Post #554
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My Lgendary Plate Helmet got Soulproof when it was leveled before the patch. Has Soulproof been removed as an obtainable potency or should I wait till the patch that removes Soul entirely to reforge and level it again?
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post Jan 23 2013, 01:22
Post #555
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QUOTE(TheTornPrince @ Jan 23 2013, 01:14) *

I've been maging for the last few days and it is now better than melee in every respect.

Mage was already better than melee for:
-Quantity of artefacts/equipment/item drops per minute
-EXP per minute
-Doing daily arenas in the shortest time possible

The only benefit melee had was survivability, which was useful for staying on the high crystal multiplier. That one benefit has now been lost following the changes to shards and physical mitigation, and melee is now worse for crystals per minute. Melee has no redeeming features whatsoever.

Tenboro knew that mage was better, and he's repeatedly posted how there are more mages than all other styles combined, so why he's decided to nerf melee so severely is beyond me. It makes absolutely no sense, but I suppose that's par for the course.

Anyway, I'm looking to rent a Heimdall set for 200K per day in the longer term.

I'll sell my melee equipment to pay the rental fee since it's now not much use. I just hope I can get at least half what I invested in it.


Mages are worse than melees in many respects:
- Quality of equipment drops. As a mage, you'll never see a decent drop outside of arenas, unless you want to forgo your "advantage"
- Who gives a shit about exp/minute?
- Daily arenas in the shortest amount of time possible, eh? I'm pretty sure that with the same price, I can get a set of power/plate/shield and blast my way through BT, while with maging I'll be stuck on heroic.

As for crystals/min, well you can't expect melees to get everything, right? I mean, with the recent change to crysfest/grindfest, melees already have a huge advantage, and that being having the ability to go far in a high difficulty. Have you ever seen a mage go for more than 1000 rounds in a difficulty higher than normal? Before this patch?

Meanwhile, I have seen 4EverLost in his turtle plates going for over 1000 rounds on IWBTH. I'm sure that he'll now go for 800 rounds instead.

And mage was better before this patch? WTF are you talking about? I have not seen 1 person saying mage was better before this patch. Except for Hito, but that was 3 patches ago.

And nerf melee severely? Where? The PMI changes hurt mages as well, remember?

As for melees having no redeeming qualities, I can think of a few:
- The ability to still go far in high difficulties. Mages will not be able to do this.
- The ability to gain decent drops due to high difficulties. Mages will not be able to do this.
- The cost of getting a decent set of melee items versus maging items. To be able to clear arenas in BT, it costed me over 20 million in investment into mage gear (not including my staff). To be able to BT now as a melee, I'm certain it'll not cost over 5 million, and that's including the weapon.
- Feathers are still useless for mages.
- Infusions are now completely useless for mages.
- Out of all of the prefixes, only 1 really matters to a mage. For a melee, now you can use pretty much any prefix.
- Elemental strike is still useless for mages.
- Skills are actually worth using for melees.
- Much easier style of play melee-wise.

What difficulty did you mage at? If you say normal please GTFO (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by ChosenUno: Jan 23 2013, 01:29
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post Jan 23 2013, 01:45
Post #556
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QUOTE(ChosenUno @ Jan 22 2013, 18:22) *

To be able to BT now as a melee, I'm certain it'll not cost over 500k, and that's including the weapon.


(IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 23 2013, 02:04
Post #557
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*WHINE* *WHINE* *WHINE* *WHINE* *WHINE*.. i dont know why but i wanted my 700 posts to be placed here with one of my must posts content known *WHINE*... oh and thanks for the reply about tenboros making changes after all the *WHINING* around.... im gonna try to be more inquisitive and try to ake and aport to the thread.. but need time.
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post Jan 23 2013, 02:13
Post #558
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QUOTE(Anomtai @ Jan 22 2013, 15:16) *

Okay that equals 0.2262190625. Which is accurate.

Okay, how come 1-0.95^5=22.6% but 1-0.95=0.5^5=0.0000003125?

Ummm..........


1-0.95=0.05....
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post Jan 23 2013, 02:23
Post #559
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post Jan 23 2013, 02:37
Post #560
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QUOTE(grumpymal @ Jan 22 2013, 22:44) *

Did Candlejack get y


No, my phone was being a total dick to me so i said screw it i'll just type what i can and then send it, also that is why I was quoting no-one. Go me!

This post has been edited by skillchip: Jan 23 2013, 02:48
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