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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 22 2013, 06:58
Post #481
prettynwpu



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What a new game HV is now!
Many things became very different
(IMG:[invalid] style_emoticons/default/huh.gif)
I think I must try the new patch for days...
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post Jan 22 2013, 08:01
Post #482
fernicar



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QUOTE(Tenboro @ Jan 20 2013, 05:56) *

-- If your Curative Proficiency was higher than your Supportive Proficiency, the highest of the two will be used to calculate the effective Supportive Proficiency.

This is not working or there is a bug, is always taking supportive prof, my curative prof was higher.
QUOTE
Jan 18 2013:
Supportive 120.61
Curative 132.98

Jan 20 2013:
Supportive 121.55

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post Jan 22 2013, 08:10
Post #483
xX0x0Xx



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QUOTE(fernicar @ Jan 22 2013, 09:01) *

This is not working or there is a bug, is always taking supportive prof, my curative prof was higher.

Check "Effective proficiency" in statistics on the right side. "Magic proficiency" will still display old %.
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post Jan 22 2013, 08:27
Post #484
Zero Angel



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QUOTE(ChosenUno @ Jan 22 2013, 09:01) *

How about just remove the prerequisite for ETing? That is to have to have CM on the monster.

I suggest that now CM no longer plays a role in the ETing of a monster. Instead, make staff's proc the same as everything else.

Now, I know that this may seem OP, but I don't think it is.

Mages has far more to lose if that ET attempt goes haywire. And up until now, people seem to agree that the risk far outweighs the reward.

If you let us ET without having to proc CM first, it'll open up the number of situations we can ET, there by making ET much more commonplace and then you don't have to go around fixing it anymore.

OR, make it so that you have to have CM procced when ETing, but ETing doesn't consume the CM proc, or allow CM proc stacking.

What do you guys think, fellow mages?


ET not consuming CM might work.

Another idea I had is:
Make Magic Missile proc the new Ether Tap.
Arcane Blow procs the old Ether Theft.

Since Magic Missile is usually used to kill the survivors anyway, it would be the perfect alternative for a weaker Ether Theft. If you actually go to the trouble of whacking your target with a staff, then you will be rewarded with the stronger Ether Theft.
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post Jan 22 2013, 08:39
Post #485
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I can't recal the last time I saw so many pony figurines for sale at the bazaar.
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post Jan 22 2013, 08:54
Post #486
fernicar



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QUOTE(xX0x0Xx @ Jan 22 2013, 03:10) *

Check "Effective proficiency" in statistics on the right side. "Magic proficiency" will still display old %.

Still a bug, we can not increase the Supportive from "Effective proficiency" (old high curative). Every gain from supportive/curative skill works on the original Supportive displayed at "Magic proficiency" only.

This post has been edited by fernicar: Jan 22 2013, 08:55
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post Jan 22 2013, 09:09
Post #487
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QUOTE(fernicar @ Jan 22 2013, 08:54) *

Still a bug, we can not increase the Supportive from "Effective proficiency" (old high curative). Every gain from supportive/curative skill works on the original Supportive displayed at "Magic proficiency" only.



I'm too lazy to find my post from a few pages back, but nobody took notice of my post about this. The bandaid fix applied only makes you "effective supportive" proficiency the higher of the two old profs.
When you level supportive it will only level from the old supportive level, i.e. not the higher of the two or the "effective supportive" prof in stats. Those who had curative a lot higher than supportive will notice they're leveling their old supportive. So there are going to be massive grindfests for it to catch up without noticing any difference to their regen.
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post Jan 22 2013, 09:29
Post #488
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QUOTE(T_Starrk @ Jan 21 2013, 23:48) *

Meh, I use full shade and I can still clear IWBTH Trio quite easily. Although now I use spirit shield when before I never had to. The fact is monsters lost a lot of mit too, and with the extra void strike and an infusion on top I'm killing faster than I could before.


It actually seems easier than before, despite 501st showing up and the recent http monster frenzy (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 22 2013, 10:24
Post #489
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QUOTE(fernicar @ Jan 22 2013, 09:54) *

Still a bug, we can not increase the Supportive from "Effective proficiency" (old high curative). Every gain from supportive/curative skill works on the original Supportive displayed at "Magic proficiency" only.

In my understanding % from old curative that we use now if it was higher than current supportive is only temporarily till we level up our "real" supportive.
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post Jan 22 2013, 10:34
Post #490
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QUOTE
- Ability points from the Aura Slot upgrades can now be reset.


You telling me this now. I reset the ability tree yesterday to change setup a bit. So yet again, click, click, click, click, click.... [1 hour passed] .... click, click, click, click.... [ 2 hours] .... click, click, click.... (IMG:[invalid] style_emoticons/default/laugh.gif)

I should finish clicking by this time next month (IMG:[invalid] style_emoticons/default/tongue.gif)

Need defo Reg3 with next patch. Reg2 is simply pathetic.

BREAKING NEWS:

ET is still horse manure.

-------

piyin opinion about this update is spot on. (IMG:[invalid] style_emoticons/default/biggrin.gif)


----------------

BREAKING NEWS 2:

Reset on Focused Aura points doesn't work. Just reset the tree and FA are selected. Lame (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by aizenteppa: Jan 22 2013, 10:43
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post Jan 22 2013, 11:01
Post #491
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QUOTE(aizenteppa @ Jan 22 2013, 18:34) *

BREAKING NEWS 2:

Reset on Focused Aura points doesn't work. Just reset the tree and FA are selected. Lame (IMG:[invalid] style_emoticons/default/sad.gif)

Focused Aura cannot be reset; it's the 3 Aura Slot abilities (which were removed), which was supposed to have been returned to our pool of Ability Points when reset.

After all, Focused Aura increased the maximum power of each Aura - but Auras as they are right now are kinda useless.
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post Jan 22 2013, 11:08
Post #492
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I reset my Abibility Tree 4 times yesterday, 3 to attempt to retrieve the Aura Slot points, which I still
haven't gotten back, and one because I selected the wrong darn spell..... darn it to heck (IMG:[invalid] style_emoticons/default/ohmy.gif)

First two was a vanilla reset, set it up exactly like before the reset .... no extra ability points

I tried de-selecting 3 of the Auras and reset the Ability Tree..... didn't work, same result as before

I already have everything I want, spell wise, so they would only go in Overcharge Boost, so it's not a great loss
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post Jan 22 2013, 11:43
Post #493
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Not sure if this is bug or what, just found out that after I upgraded an equip (that I am currently wearing), the upgrade is shown in the equipment popup but NOT in my currently equipped set, and stats not updated as well, and I needed to unequip it then equip it back to reflect the upgrade.
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post Jan 22 2013, 12:40
Post #494
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QUOTE(mnching @ Jan 22 2013, 16:43) *

Not sure if this is bug or what, just found out that after I upgraded an equip (that I am currently wearing), the upgrade is shown in the equipment popup but NOT in my currently equipped set, and stats not updated as well, and I needed to unequip it then equip it back to reflect the upgrade.


This has been around for a long time.
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post Jan 22 2013, 12:52
Post #495
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For people saying that Maging is too easy, this is what happens when you make one mistake.
I clicked on HV to make it the active window to start a RE and it accidentally double-clicked to attack on a monster.
Result = OHKO.

QUOTE
1 9 You have been defeated.
1 8 Noihara Himari crits you for 7994 piercing damage.
1 7 You evade the attack from 72c.
1 6 Kusakabe Misuzu hits you for 4264 cold damage.
1 5 Kuroko Shirai crits you for 6938 piercing damage.
1 4 Unohananosakuyahime hits you for 3842 piercing damage.
1 3 You parry the attack from Ragingheart Exelion.
1 2 Void Strike crits Ragingheart Exelion for 295 void damage.
1 1 Arcane Blow crits Ragingheart Exelion for 957 void damage.


And oh yeah, where is that ET buff? (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 22 2013, 13:14
Post #496
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QUOTE(Rei-Tenshi @ Jan 22 2013, 20:52) *

For people saying that Maging is too easy, this is what happens when you make one mistake.
I clicked on HV to make it the active window to start a RE and it accidentally double-clicked to attack on a monster.
Result = OHKO.
And oh yeah, where is that ET buff? (IMG:[invalid] style_emoticons/default/cry.gif)


1. Ahem. Not OHKO. More like 4HKO.

2. A Mage without SoL in an IA slot??? Ahhahahahahahahahahahaha (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

Sorry, couldn't resist.
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post Jan 22 2013, 13:18
Post #497
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QUOTE(Rei-Tenshi @ Jan 22 2013, 02:52) *

For people saying that Maging is too easy, this is what happens when you make one mistake.
I clicked on HV to make it the active window to start a RE and it accidentally double-clicked to attack on a monster.
Result = OHKO.


To be fair, this happened to me once, as a light armor wearer. Pretty sure its happened to everyone at least once.
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post Jan 22 2013, 13:25
Post #498
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QUOTE(Arxdewn @ Jan 22 2013, 19:18) *

Pretty sure its happened to everyone at least once.


I'm pretty sure it doesn't happen to Heavy with half-decent gear.

QUOTE(xmagus @ Jan 22 2013, 19:14) *

2. A Mage without SoL in an IA slot??? Ahhahahahahahahahahahaha (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)


There's a reason why SoL isn't recommended in IA slot. I'll leave it you to figure out why.
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post Jan 22 2013, 13:37
Post #499
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QUOTE(jcullinane @ Jan 22 2013, 08:01) *
After a nightly run of Arenas, along with the minor update made, I found the following, on IWBTH (and later BT:

2H still bites. Sure your skill will hit big now due to the minor update, but due to the higher mana consumption of the raised B/I overall, being able to whittle things down to where you can recover mana is a lot trickier. Due to the PA nerf, since you can get 2-3 elite mobs in any given round, you can't do enough damage fast enough with all of their parry and evade. Plus I am finding an awful lot of double and triple evades/parries where I didn't see that as much before.

Light feels like cloth now...even with multiple PAB Mag and/or Legendary Protection Kevlar. I can't really see using Light anymore.

- JC

I did T&T on IWBTH using my current set, with infusion. No problems. Also did IW run on Magnificent Ethereal Estoc of the Banshee (195 rounds) on BT, same terms. Slightly harder than before (I were forced to use SV from round 120 or so instead of 150-160 as before), but tolerable. Spent 1 Godly Mana and 3 Godly Spirit in total.

So I disagree: Light was raped more than Heavy, but still can be used. But yeah, monsters hit harder (because of PMI assape) and more often than before (because of proc assrape). It'd be nice to get our PMI/MMI back tbh.
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post Jan 22 2013, 14:48
Post #500
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Well, after a day or so of playing, I've found that really aside from having training wasted, credits temporarily wasted, an aura unlock wasted, and some wasted AP (minor issue to me)...

The only difference now for me is that I can't do long runs. Short runs are the same for me.

In other words, it is exactly what I thought yesterday and what I figured would happen for me. Granted, I don't do IWTBTH runs since they tend to be far too expensive for me right now... Trying to catch up on holy prof and supportive prof as well as armor profs (much harder now since I have to use mp to prof now instead of just relying on low hit rate and low damage melee to reduce changes of taking out the enemy).
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