|
|
|
HentaiVerse 0.73, Keep Calm and Grind On |
|
Jan 22 2013, 01:34
|
piyin
Group: Gold Star Club
Posts: 10,795
Joined: 4-February 09
|
cookies are strong... most like... some cotton equipment without elemental resistance... or a cock with no blood vessels... that soft.
|
|
|
Jan 22 2013, 01:59
|
jcullinane
Group: Gold Star Club
Posts: 2,676
Joined: 2-April 10
|
Heavy defense should be down and dirty...like 6 month old cookies or the coffee at the very bottom of the pot that's been brewing all day.
|
|
|
Jan 22 2013, 02:01
|
empj83
Group: Gold Star Club
Posts: 1,281
Joined: 26-March 09
|
Been noticing two handed was a bit nerfed. Mageing seems far too easy now though I'm not complaining too badly.
This post has been edited by empj83: Jan 22 2013, 02:02
|
|
|
Jan 22 2013, 02:16
|
@43883
Group: Gold Star Club
Posts: 31,479
Joined: 6-March 08
|
Minor glitch report : - Upgrading an aura apparently requires you to de-activate then reactivate that aura for it to take effect.
Might be a few patches old and not directly required to the aura changes. Thought I'd mention it just in case that wasn't a known issue.
This post has been edited by Mika Kurogane: Jan 22 2013, 02:16
|
|
|
Jan 22 2013, 02:22
|
piyin
Group: Gold Star Club
Posts: 10,795
Joined: 4-February 09
|
QUOTE(jcullinane @ Jan 22 2013, 01:59) Heavy defense should be down and dirty...like 6 month old cookies or the coffee at the very bottom of the pot that's been brewing all day.
mhhh.... old cookies for me are even harder...one of those take 3 of my teeths... IN PIECES (must it be a cookie or a rock cookie shaped... cant remmeber was like 7 years old)
|
|
|
|
|
|
Jan 22 2013, 02:28
|
MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
|
QUOTE(DemonEyesBob @ Jan 21 2013, 15:04) That's my fault for compacting multiple issues without a better explanation. Rei-Tenshi better explained it.
--
Agreed. Parry, Evade, Miss... and cloak of the fallen for my troubles. Thanks. Let's see how this works out. I would rather he change it so magic missile does that instead of the arcane melee thingy. Melee still does so little damage that I can't really judge when to do it, and so generally end up taking multiple crits from an angry near-dead mob while trying to get that killing whack in.
Edit: Fuck, you people complaining about the refund, are you so goddamn low on credits? Holy crap. He said he'd get around to it.
I only really mentioned it once and wasn't actually expecting a refund. And yes, I am low on credits. I spent the last of my credits earlier on Aura upgrades which are now useless for me and it costs credits to reset your skills for auras. I'm down to under 60k credits. I really haven't had any luck with the past like 5 updates. Each update has completely screwed me in some way-stuff I just finished upgrading gets nuked (I grabbed a new aura for the mitigation instead of upgrading my old auras so that was a double loss there), stuff that I'm using becomes outdated by buffs or nerfs (I don't just mean equips/items either), etc. Luckily, after the last patch, I kind of expected everything about my build to get nuked when the next patch (this one) came out so I had a backup plan. Not really preferable of a backup, but better than nothing. Now that ET is useless, I can actually use it >.> (My current gear was my ET+Focus gear which honestly is next to useless now). Yes, I totally saved a piece of equipment for the ET nerf that I was expecting =_= . That is how much I relied on ET. As I said, it seems like each of these updates specifically nerfs me. Whatever I train, whatever I rely on for that update... next update nukes it. Actually, literally when I was training aura slots, I was thinking: I'm going to regret training this in a few days, aren't I? =_= Or while I spent a few thousand on pots to train curative, I was like: Just watch them nerf curative. (If I had known, I would've trained supportive with those pots and gotten more training out of it T_T . Except with my luck, they would've removed support instead if I had...) I really hate fall+winter sometimes D: . My luck drops like hell during those two seasons. Ironically, I usually have good luck during Spring and normal luck during Summer (I hate summer) even though I prefer winter due to the weather... I hate the heat. My computer always complains about how hot it is and wants ice cream during the summer. :S (You think I'm joking >.> ) This post has been edited by MikukoAya: Jan 22 2013, 02:46
|
|
|
|
|
|
Jan 22 2013, 03:01
|
ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
|
How about just remove the prerequisite for ETing? That is to have to have CM on the monster.
I suggest that now CM no longer plays a role in the ETing of a monster. Instead, make staff's proc the same as everything else.
Now, I know that this may seem OP, but I don't think it is.
Mages has far more to lose if that ET attempt goes haywire. And up until now, people seem to agree that the risk far outweighs the reward.
If you let us ET without having to proc CM first, it'll open up the number of situations we can ET, there by making ET much more commonplace and then you don't have to go around fixing it anymore.
OR, make it so that you have to have CM procced when ETing, but ETing doesn't consume the CM proc, or allow CM proc stacking.
What do you guys think, fellow mages?
|
|
|
|
|
|
Jan 22 2013, 03:26
|
MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
|
QUOTE(ChosenUno @ Jan 21 2013, 17:01) How about just remove the prerequisite for ETing? That is to have to have CM on the monster.
I suggest that now CM no longer plays a role in the ETing of a monster. Instead, make staff's proc the same as everything else.
Now, I know that this may seem OP, but I don't think it is.
Mages has far more to lose if that ET attempt goes haywire. And up until now, people seem to agree that the risk far outweighs the reward.
If you let us ET without having to proc CM first, it'll open up the number of situations we can ET, there by making ET much more commonplace and then you don't have to go around fixing it anymore.
OR, make it so that you have to have CM procced when ETing, but ETing doesn't consume the CM proc, or allow CM proc stacking.
What do you guys think, fellow mages?
I was considering suggesting just that, actually. I mean the non-consuming CM or the not needing CM part. (Not sure if I read that right). Obviously still a melee hit proc, but that would make ET more useful. Even then though.. It will be significantly less useful than before. That will only make it usable again. The "1 extra turn" thing doesn't really help. Maybe if it was double the turns, but 1 (2) turn now heal like 40%*2 = 80% of what they used to and 2 (3) turn heal like 40%*3 = 120 % vs 100%*2=200% ? (I used to get about 25 mp (roughly) per mob turn. Now I get 9 mp per turn. Using that as a base point, 25*2=50. 9*5=45, 9*6=54 (so you'd need 5-6 turns for the 2 turn version to make it roughly the same). 25*1=25. 9*2=18, 9*3=27. (So you'd need about 2-3 turns for the one turn version to be roughly the same). So with a 1 (2) turn, I get about 18/25=72% of the old amount. With a 2 (3) turn, I get about 27/50=54% of the old amount. Change that a bit and it would be more useful. [Original amount of turns] -> [alternative amount of turns] = [New total amount recovered compared to original amount] 1->1=36% 1->2=72% (current) 1->3=108% 2->2=36% 2->3=54% (current) 2->4=72% 2->5=90% 2->6=108% Notice how three of those numbers are the same >.> I mean, at least make the old 2 turn into a 5 turn so it can have 90% of the old efficiency... Maybe even add like 10~25% proc rate. This post has been edited by MikukoAya: Jan 22 2013, 03:40
|
|
|
|
|
|
Jan 22 2013, 03:40
|
kingwolf
Group: Members
Posts: 6,438
Joined: 16-July 09
|
I'm really feeling the mitigation nerf now. Damn monsters take down my Spirit and Health real quick. Was it really necessary to remove elemental mitigation from Auras?
Would it be possible to add a shard that increases an equipment piece's mitigations by 1 point? Or perhaps just Barrier and Ward shards to increase physical and magic mitigations respectively?
Edit: Just noticed that my gear gets +4 to elemental mititgation but I only get +3.6 mitigation. Is this intentional?
This post has been edited by kingwolf: Jan 22 2013, 03:44
|
|
|
|
|
|
Jan 22 2013, 04:09
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
|
Having weapons display "30%" proc damage is really misleading, you should have multiplied the displayed proc damage on all weapons by 0.4 (made the base scaler 0.4 instead of 1) and then said it stacks four times. Now it just makes it look like the weapon is lying to me.
|
|
|
|
|
|
Jan 22 2013, 04:11
|
roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11
|
QUOTE(ChosenUno @ Jan 22 2013, 02:01) How about just remove the prerequisite for ETing? That is to have to have CM on the monster.
I suggest that now CM no longer plays a role in the ETing of a monster. Instead, make staff's proc the same as everything else.
Now, I know that this may seem OP, but I don't think it is.
Mages has far more to lose if that ET attempt goes haywire. And up until now, people seem to agree that the risk far outweighs the reward.
If you let us ET without having to proc CM first, it'll open up the number of situations we can ET, there by making ET much more commonplace and then you don't have to go around fixing it anymore.
OR, make it so that you have to have CM procced when ETing, but ETing doesn't consume the CM proc, or allow CM proc stacking.
What do you guys think, fellow mages?
I stopped using ET when everything started to suck out your spirit. I do the arenas I have potions for on IWBTH and the rest on BT. Stopping to cast debuffs, whacking them with a stick, harvesting souls and whacking them some more just takes too long. I might consider it if it also returns spirit. This is probably aimed at the folks who do grindfest/schoolgirl runs on IWBTH as mages, so I'm out anyway...
|
|
|
|
|
|
Jan 22 2013, 04:31
|
T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12
|
Shouldn't Oak get a destruction suffix now? It's seems a little unbalanced that 3 elements can get a destruction staff with counter-resist but the other 3 can't. Not that it matters to me, lol, just something I noticed.
|
|
|
|
|
|
Jan 22 2013, 06:01
|
jcullinane
Group: Gold Star Club
Posts: 2,676
Joined: 2-April 10
|
After a nightly run of Arenas, along with the minor update made, I found the following, on IWBTH (and later BT:
2H still bites. Sure your skill will hit big now due to the minor update, but due to the higher mana consumption of the raised B/I overall, being able to whittle things down to where you can recover mana is a lot trickier. Due to the PA nerf, since you can get 2-3 elite mobs in any given round, you can't do enough damage fast enough with all of their parry and evade. Plus I am finding an awful lot of double and triple evades/parries where I didn't see that as much before.
Heavy is pretty well nerfed for the higher tier equipment. Tried for an Exquisite IW on BT and got beat up pretty bad with combo Shield and Slaughter Heavy and Level 10 Estoc....so I can imagine how much worse it would have been with all Slaughter, despite Slaughter's damage output. Tried featherweight shards and still it was very tedious. You now have to watch things a lot more closely to get through; which kind of negates some of the purpose of running a tank build in the first place. I would say now is the time to use and forge all that old Shield armor that still has Resist, but the B/I and other stats are too low for the recent gameplay to help as much as it sounds.
Light feels like cloth now...even with multiple PAB Mag and/or Legendary Protection Kevlar. I can't really see using Light anymore.
Energy Tap, even with a stack ability, still is inferior to the old ET. I find most of the time if I'm down to one creature and trying to restore mana, I very rarely get the stack unless I switch to my 50% ET Redwood, which is way inferior otherwise to my other Staves.
The Arcane staff melee was interesting against FSM (sounds crazy to melee FSM with staff but I am still trying raise prof and 1200 turns helps). The extra damage is nice, but I don't really see much of an overall benefit unless the new Redwoods have opened up some kind of "stick to the head" build that I can't imagine.
The complete loss of elemental Mit (unless you used your ability points towards all of the elemental spells) due to Aura nerf is still maddening. I guess now you will have to spend that AP on elemental spells just to get to the mitigation upgrade. Because of this patch, elemental resistances on the tree should not require the 5 AP spell before it to activate, as a balance. I could still see being forced to spend the 1 AP on the initial elemental spell, because it makes sense that you'd have to have some kind of that element's magic/knowledge to be able to mitigate it.
And yes, when I reset my AP tree I did get back the points - at least TB made good on that. Started putting it towards Fire mitigation.
- JC
|
|
|
|
|
|
Jan 22 2013, 06:02
|
piyin
Group: Gold Star Club
Posts: 10,795
Joined: 4-February 09
|
mhhh.. indeed..... whatever.... so does the mitigation and burden issues are goin to be fixed? i mean (coz i havent been around for soo long) does Tenboro ever change some issues after the update has been studied and whined a lot? ever? (just answer yes/no).
|
|
|
|
|
|
Jan 22 2013, 06:21
|
PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10
|
QUOTE(piyin @ Jan 22 2013, 00:02) mhhh.. indeed..... whatever.... so does the mitigation and burden issues are goin to be fixed? i mean (coz i havent been around for soo long) does Tenboro ever change some issues after the update has been studied and whined a lot? ever? (just answer yes/no).
There's point releases for bug fixes and minor rebalancing and 'Oops, didn't mean to nerf THAT' (Like the Rending Blow fix). However, I think the Burden and Mit changes are probably intentional. I wouldn't be surprised to see minor changes to them a few patches down the road (we're always bitchy after a nerf patch, he gives it a bit to see if we're just cranky we lost a toy or if he actually created a problem). Read: Oak of Destruction in 0.74 or a 0.73 point release. B/I tweaked in 0.75. Perhaps a minor Kevlar buff (since it lost out to the Mit changes as badly as Heavy) Mit formula changed to Log2(END + STR/WIS) in 0.76 (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by PK678353: Jan 22 2013, 06:34
|
|
|
|
|
|
Jan 22 2013, 06:21
|
ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
|
QUOTE(jcullinane @ Jan 22 2013, 11:01) After a nightly run of Arenas, along with the minor update made, I found the following, on IWBTH (and later BT:
2H still bites. Sure your skill will hit big now due to the minor update, but due to the higher mana consumption of the raised B/I overall, being able to whittle things down to where you can recover mana is a lot trickier. Due to the PA nerf, since you can get 2-3 elite mobs in any given round, you can't do enough damage fast enough with all of their parry and evade. Plus I am finding an awful lot of double and triple evades/parries where I didn't see that as much before.
Heavy is pretty well nerfed for the higher tier equipment. Tried for an Exquisite IW on BT and got beat up pretty bad with combo Shield and Slaughter Heavy and Level 10 Estoc....so I can imagine how much worse it would have been with all Slaughter, despite Slaughter's damage output. Tried featherweight shards and still it was very tedious. You now have to watch things a lot more closely to get through; which kind of negates some of the purpose of running a tank build in the first place. I would say now is the time to use and forge all that old Shield armor that still has Resist, but the B/I and other stats are too low for the recent gameplay to help as much as it sounds.
Light feels like cloth now...even with multiple PAB Mag and/or Legendary Protection Kevlar. I can't really see using Light anymore.
Energy Tap, even with a stack ability, still is inferior to the old ET. I find most of the time if I'm down to one creature and trying to restore mana, I very rarely get the stack unless I switch to my 50% ET Redwood, which is way inferior otherwise to my other Staves.
The Arcane staff melee was interesting against FSM (sounds crazy to melee FSM with staff but I am still trying raise prof and 1200 turns helps). The extra damage is nice, but I don't really see much of an overall benefit unless the new Redwoods have opened up some kind of "stick to the head" build that I can't imagine.
The complete loss of elemental Mit (unless you used your ability points towards all of the elemental spells) due to Aura nerf is still maddening. I guess now you will have to spend that AP on elemental spells just to get to the mitigation upgrade. Because of this patch, elemental resistances on the tree should not require the 5 AP spell before it to activate, as a balance. I could still see being forced to spend the 1 AP on the initial elemental spell, because it makes sense that you'd have to have some kind of that element's magic/knowledge to be able to mitigate it.
And yes, when I reset my AP tree I did get back the points - at least TB made good on that. Started putting it towards Fire mitigation.
- JC
At least now people won't complain about getting resistance potencies (IMG:[ invalid] style_emoticons/default/laugh.gif) And it seems like Tenboro is determined to make marathons as boring and as tedious as possible (IMG:[ invalid] style_emoticons/default/dry.gif)
|
|
|
|
|
|
Jan 22 2013, 06:48
|
T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12
|
QUOTE(jcullinane @ Jan 21 2013, 19:01) Light feels like cloth now...even with multiple PAB Mag and/or Legendary Protection Kevlar. I can't really see using Light anymore.
Meh, I use full shade and I can still clear IWBTH Trio quite easily. Although now I use spirit shield when before I never had to. The fact is monsters lost a lot of mit too, and with the extra void strike and an infusion on top I'm killing faster than I could before.
|
|
|
Jan 22 2013, 06:50
|
jcullinane
Group: Gold Star Club
Posts: 2,676
Joined: 2-April 10
|
QUOTE(T_Starrk @ Jan 21 2013, 23:48) Meh, I use full shade and I can still clear IWBTH Trio quite easily. Although now I use spirit shield when before I never had to. The fact is monsters lost a lot of mit too, and with the extra void strike and an infusion on top I'm killing faster than I could before.
Which Shade suffix are you using?
|
|
|
Jan 22 2013, 06:54
|
T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12
|
QUOTE(jcullinane @ Jan 21 2013, 19:50) Which Shade suffix are you using?
in my signature
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
|
|
|
|