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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 21 2013, 17:02
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arashiodori
Newcomer
Group: Members
Posts: 22
Joined: 24-February 09
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QUOTE(kingwolf @ Jan 21 2013, 17:45) That would be the best thing ever... it ain't happening.
I can only hope it will happen... (IMG:[ invalid] style_emoticons/default/cry.gif)
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Jan 21 2013, 17:19
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Tenboro
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QUOTE(varst @ Jan 21 2013, 12:29) In theory, we'll need to have multiple monsters with CM on in order to even have chance for ET to stack. And with the CM limit per spell (as far as I remember it's one CM per spell?) that's just impossible.
Then why the fuck did multiple people whine about not being able to run ET on more than one monster at a time anymore if that wasn't actually the problem? QUOTE(ChosenUno @ Jan 21 2013, 11:29) If he had left ET the way it was, but make it tick on OUR turn, that's already enough (IMG:[ invalid] style_emoticons/default/laugh.gif) That's not even possible. And I had no intention of buffing ET, only to make it less annoying to deal with. QUOTE(DemonEyesBob @ Jan 21 2013, 11:25) Not to mention that every mob is raping you while you try. I don't care if Tenb wanted to make a change to ET, that's fine and it's not like it hasn't happened before, but this one as it is currently is a mistake.
How is that different from how it was, exactly?
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Jan 21 2013, 17:26
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Tenboro @ Jan 21 2013, 22:19) Then why the fuck did multiple people whine about not being able to run ET on more than one monster at a time anymore if that wasn't actually the problem? That's not even possible. And I had no intention of buffing ET, only to make it less annoying to deal with. How is that different from how it was, exactly?
People are complaining because they're getting less per "tick" and up until a certain level, monsters will move the same speed as you so instead of having 3 ticks per turn now you're limited to 2 a turn, with half the mana income. I think that's what they're getting at. Well, then how about this: Changing Arcane blow to use 100% of our magic damage and make it a magical damage type, thereby using magic hit chance and resist instead of physical hit chance and parry. Is that too much to ask? This post has been edited by ChosenUno: Jan 21 2013, 17:27
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Jan 21 2013, 17:30
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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Game play wise it was a good change because I can proc ET and move on. But the amount was lowered (for higher level guys) so I can't really move on if I want to actually get mana back. ET gives me 27 Points while a spell costs me the double or more depending on tier so I have to stand by and use MM or still whack them with my stick (or focus if not deep inside GF and lower difficulty setting) Also it IS a problem to not get multi stack. It was a common Strategy in Schoolgirl marathons. People who did not do so did it wrong (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 21 2013, 17:30
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jcullinane
Group: Gold Star Club
Posts: 2,676
Joined: 2-April 10
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Once again, you have equipment and stats that the vast majority of players do not have. QUOTE Parry is a non-issue for melees. So is evade. You're able to soak up the hits and your positive mana regen usually is enough to make up for the damage taken. Please find more than 10 other med-high level melee users who don't have quite your high level and upgraded equipment and agree with this with the new adjustments. In my experience, from this patch, the strong mobs use evade and parry effectively enough that this is certainly not a non-issue, and is now a minor one to a major one. QUOTE A few weeks ago I took this build and went on IWBTH arenas. Thanks. At least now this will save me time from responding to out of date claims. QUOTE And no, you did not say melee's impossible. However, you were pretty adamant about how everything except estoc were ruined and now estoc is nerfed to the ground, which is certainly NOT the case. Thank you for correcting yourself. And I stand by my experiences, and I have great to excellent equipment that many more players will have and use. And yes, 2H is badly broken. When you have 5 weapons in a playing style and 4 of them are underpowered to the 5th and then the 5th is reduced in power, that is broken. And I say this with the understanding that I have not tried Scythe, but have tried K in both 2H and Niten, with lackluster results. - JC
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Jan 21 2013, 17:30
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07
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QUOTE(Tenboro @ Jan 21 2013, 23:19) Then why the fuck did multiple people whine about not being able to run ET on more than one monster at a time anymore if that wasn't actually the problem?
The MAIN problem is that you halved the MP gain. Give back the old MP gain rate and the whining will stop, guaranteed. edit: Also, don't listen to low-level noobs about balancing. QUOTE How is that different from how it was, exactly?
The difference is that ET before was worth risking an assrape to get some mana. Now you get no mana and still get assraped. This post has been edited by Rei-Tenshi: Jan 21 2013, 17:31
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Jan 21 2013, 17:36
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jcullinane
Group: Gold Star Club
Posts: 2,676
Joined: 2-April 10
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QUOTE(Tenboro @ Jan 21 2013, 04:32) 0.73.1
- Skyward Sword, Vital Strike and Rending Blow now all inflict a maxed stack of their respective procs.
- Ether Tap can now stack twice, and can now also re-proc while you have it.
- Ability points from the Aura Slot upgrades can now be reset.
- Reduced time per infusion for weapon enchantments to 15 minutes. As before, you can stack multiple enchantments to increase the time for longer battles.
Time to do endless clicking (Ability points). As for the rest, I'm going to give this a full go after dawn to get some real world experience with these changes before I respond on them. - JC
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Jan 21 2013, 17:36
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(jcullinane @ Jan 21 2013, 22:30) Once again, you have equipment and stats that the vast majority of players do not have. Please find more than 10 other med-high level melee users who don't have quite your high level and upgraded equipment and agree with this with the new adjustments. In my experience, from this patch, the strong mobs use evade and parry effectively enough that this is certainly not a non-issue, and is now a minor one to a major one. Thanks. At least now this will save me time from responding to out of date claims. Thank you for correcting yourself. And I stand by my experiences, and I have great to excellent equipment that many more players will have and use. And yes, 2H is badly broken. When you have 5 weapons in a playing style and 4 of them are underpowered to the 5th and then the 5th is reduced in power, that is broken. And I say this with the understanding that I have not tried Scythe, but have tried K in both 2H and Niten, with lackluster results.
- JC
The reason I mentioned the outdated stuff is because I was using it as an argument to why melees should be nerfed like they are now. In addition, your requirements of finding other users who don't agree with the patch is extremely biased, as people tend to have negative and disagreeable attitudes towards a change that negatively affects them and forces them to adapt. Therefore, you're pretty much asking me the impossible. You should try scythe out, it's not as underpowered as it once was. It is probably 80-90% of estoc now, which is okay, but still it should be a lot higher. Though I think once you start to forge scythes they go off much faster than estocs do.
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Jan 21 2013, 17:36
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
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QUOTE(Tenboro @ Jan 21 2013, 19:19) Then why the fuck did multiple people whine about not being able to run ET on more than one monster at a time anymore if that wasn't actually the problem? Obviously because mages are whiny bitches. And they're also gay. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Rei-Tenshi @ Jan 21 2013, 19:30) The MAIN problem is that you halved the MP gain. Give back the old MP gain rate and the whining will stop, guaranteed. Whining is endless, it'll just find another reason. QUOTE(Rei-Tenshi @ Jan 21 2013, 19:30) The difference is that ET before was worth risking an assrape to get some mana. Now you get no mana and still get assraped. Oh come on, I know you mages mages enjoy assrape. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jan 21 2013, 17:39
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07
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QUOTE(Evil Scorpio @ Jan 21 2013, 23:36) Obviously because mages are whiny bitches. And they're also gay. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Whining is endless, it'll just find another reason. Oh come on, I know you mages mages enjoy assrape. (IMG:[ invalid] style_emoticons/default/happy.gif) Nah, I usually let the small fuckups slip by. When you see me whining, you know the fuckup this time is huge. Also melee people are gay for mages. (IMG:[ invalid] style_emoticons/default/wub.gif)
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Jan 21 2013, 17:42
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richlich
Group: Members
Posts: 2,278
Joined: 28-July 12
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Now elemental-resist armor means something for beginner or Ring of Blood I guess.I appreciate the effort to make every kind of equips have it`s job. Testing scythe of the Illithid in long journey but I`m not strong enough. Does anyone want to see the Vampire siphon a little more HP to catch up patches (IMG:[ invalid] style_emoticons/default/cool.gif) ?
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Jan 21 2013, 17:45
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
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QUOTE(Rei-Tenshi @ Jan 21 2013, 19:39) Nah, I usually let the small fuckups slip by. When you see me whining, you know the fuckup this time is huge. Aw come on, this patch raped the melee, not mages. We lost much more than you, but I'm not whining. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Rei-Tenshi @ Jan 21 2013, 19:39) Also melee people are gay for mages. (IMG:[ invalid] style_emoticons/default/wub.gif) Nah, it'd be useless, because your "backdoors" are occupied with your staves shoved deep inside 'em. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 21 2013, 17:48
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
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QUOTE(Evil Scorpio @ Jan 21 2013, 10:45) Nah, it'd be useless, because your "backdoors" are occupied with your staves shoved deep inside 'em. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Wait, is that how you're supposed to mage? Here I've been doing it wrong the whole time, holding my stave in my hands!
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Jan 21 2013, 17:51
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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Oh boi melee vs mage drama again? Oh wait just Scorpio trolling.
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Jan 21 2013, 17:51
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
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QUOTE(Tenboro @ Jan 21 2013, 23:19) Then why the fuck did multiple people whine about not being able to run ET on more than one monster at a time anymore if that wasn't actually the problem?
(IMG:[ data.whicdn.com] http://data.whicdn.com/images/23815572/tumblr_lzz6pxGlsk1r0n3iho1_400_large.jpg) I do love the new ET, don't mistaken me; ticking on player's turn do provide better benefit. However, the new change is countered by the decrease in MP from monsters. I do understand that it may be too OP in terms of MP recovered if the whole ET thing's faster, but 2% is just way too low: we're getting the same amount of MP PER TICK previously compared to the whole ET duration now. (I was getting some 50 MP per tick from monsters before the patch; I'm getting 21 MP per tick now.) As I'm getting less than 50% of MP regened previously, I'll need to ET way more often, which in turn is way more dangerous than before. And as I've said, it's simply impossible to stack ET. because we only get 1 CM from each spell.
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Jan 21 2013, 17:53
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10
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QUOTE(Ichy @ Jan 21 2013, 18:30) Also it IS a problem to not get multi stack. It was a common Strategy in Schoolgirl marathons. People who did not do so did it wrong (IMG:[ invalid] style_emoticons/default/tongue.gif) I didn't use ET on more than one schoolgirl before, i thought the ET change was intentional to slow down mages in arenas.
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Jan 21 2013, 17:56
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jcullinane
Group: Gold Star Club
Posts: 2,676
Joined: 2-April 10
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QUOTE(ChosenUno @ Jan 21 2013, 10:36) The reason I mentioned the outdated stuff is because I was using it as an argument to why melees should be nerfed like they are now.
Irrelevant. That had nothing to do with my post and findings. You responded to my argument with a completely different argument (mage vs melee). QUOTE In addition, your requirements of finding other users who don't agree with the patch is extremely biased, as people tend to have negative and disagreeable attitudes towards a change that negatively affects them and forces them to adapt. Therefore, you're pretty much asking me the impossible. Credibility. You've already pointed out, evidenced by your own posts, that you haven't yourself ran the battery post-patch with melee, so either have something else, like, other users that agree with your points using their experiences, or such claims are non sequitur. - JC
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Jan 21 2013, 18:08
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
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QUOTE(grumpymal @ Jan 21 2013, 19:48) Wait, is that how you're supposed to mage? Here I've been doing it wrong the whole time, holding my stave in my hands! Yeah, experienced mages say the staff shoved up your ass dramatically increases your magic score and also prevent you from assrape by monsters, because you can't rape the ass which is already occupied. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Ichy @ Jan 21 2013, 19:51) Oh boi melee vs mage drama again? Oh wait just Scorpio trolling. (IMG: https://forums.e-hentai.org/uploads/post-329682-1358784470.png)
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Jan 21 2013, 18:15
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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Why not have specific mit sum now instead of multiplicative inverse since it doesn't scale anymore
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