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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 20 2013, 11:46
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IOUmoney
Newcomer
Group: Members
Posts: 85
Joined: 10-January 10
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Tested dual wield rapier
Is it supposed to work like this?
Both my main-hand and off-hand weapons crits, Pierced Armor was only x1 instead of x2
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Jan 20 2013, 11:48
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07
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QUOTE(Mindflayer88 @ Jan 20 2013, 06:41) It barely pays for a single cast of cure.
I would say it was a nice nerf for the IWBTH schoolgirl run I was on.
It doesn't actually pay for a single cast of cure. Not for me anyway. My Regen-II heal went down by 400hp (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jan 20 2013, 11:48
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MSimm1
Group: Members
Posts: 43,958
Joined: 26-December 09
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One more question With the Aura slots gone, does this mean there will be more auras to be had, other than the Rainbow, Black, White or Metalic at a later date? None of which I have, yet (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jan 20 2013, 11:52
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12
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QUOTE(MSimm1 @ Jan 20 2013, 01:48) One more question With the Aura slots gone, does this mean there will be more auras to be had, other than the Rainbow, Black, White or Metalic at a later date? None of which I have, yet (IMG:[ invalid] style_emoticons/default/sad.gif) those had nothing to do with the aura trainings, and were applied without being "activated" like other auras
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Jan 20 2013, 11:56
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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So does this mean Soul will be removed at some point?
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Jan 20 2013, 11:57
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digitXSX
Group: Members
Posts: 134
Joined: 23-August 10
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The changes to Bleed make weird things happen with Vital Strike.
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Jan 20 2013, 11:59
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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I feel that my mage damage output lowered or unchanged? Shouldn't monster's MMI get a lot lower with this patch? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jan 20 2013, 12:00
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Azru
Group: Members
Posts: 1,247
Joined: 12-October 11
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I like this patch! A fun challenge is challengingly fun! =(IMG:[ invalid] style_emoticons/default/happy.gif)= It definitely sets my plans to raise my Arena Difficulty from Hell to Nintendo back a bit but I don't care I have my gear to level first and then more credits to grind. (IMG:[ invalid] style_emoticons/default/wink.gif) Oh yes and the equip tab is a very welcome addition. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Azru: Jan 20 2013, 12:02
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Jan 20 2013, 12:04
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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Also tenboro,
While I appreciate the effort to make ETing slightly easier, can you figure out something for staff stkills?
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Jan 20 2013, 12:04
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Tenboro
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QUOTE(mechafujoshi @ Jan 20 2013, 10:37) What about switching over the bonus on existing Priestess gear from Curative (now gone) to Supportive?
I could do that, but it would still have drawbacks like it not being upgradable. Equipment might become obsolete, but I guess it still beats equipment wipes, huh? QUOTE(Ichy @ Jan 20 2013, 10:56) So does this mean Soul will be removed at some point?
That's the idea.
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Jan 20 2013, 12:05
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(HTTP/308 @ Jan 20 2013, 16:59) I feel that my mage damage output lowered or unchanged? Shouldn't monster's MMI get a lot lower with this patch? (IMG:[ invalid] style_emoticons/default/unsure.gif) The blunt of the absorbed damage is actually from resistance and chaos token MMI, which is probably not affected by the changes.
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Jan 20 2013, 12:06
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(Tenboro @ Jan 20 2013, 12:04) I could do that, but it would still have drawbacks like it not being upgradable.
Equipment might become obsolete, but I guess it still beats equipment wipes, huh? That's the idea.
Noooooo why? Think about all the PL our cute little Mobs will lose if you remove Soul res. Why not make a change to Soul magics so it is fun again?
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Jan 20 2013, 12:06
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Musashi92
Group: Gold Star Club
Posts: 10,681
Joined: 25-July 12
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Yeah, this update is NICE. My Scythe now feels like it is over powered. Looking over it all, I like this one alot over the last update. The last one I think sucked alittle. Thanks Tenboro for a nice cool updated. I also got a pony drop a min ago (IMG:[ invalid] style_emoticons/default/biggrin.gif) Homicidalsage dropped [Gummy Figurine]
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Jan 20 2013, 12:09
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08
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Jan 20 2013, 12:14
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Tenboro
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QUOTE(irvin123455 @ Jan 20 2013, 11:09) but works only first two. Just as keikoku. IT'S NOT A TYPO DAMNIT
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Jan 20 2013, 12:16
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10
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QUOTE(DemonEyesBob @ Jan 20 2013, 05:34) You mind taking another look at that? I'm getting an absurdly tiny amount of mana back.
Yeah. . . I was getting 21 from Undead and crap (and didn't consider them worth the time to ET compared to Elementals giving 28-32), now I'm getting a slightly more reliable 14. . . On the other hand, I do appreciate having both of the most annoying profs to grind combined into one.
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Jan 20 2013, 12:16
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
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My first impression of Ether Tap isn't very good. I like that the drain is decoupled from the monster, but the return is a lot lower. In any instance where I'd stop to Ether Theft, I'd be getting a return of >40 MP per tick, but now everything just gives 23 MP since the return just depends on base MP. This makes it more tedious to recharge during a long IWBTH arena, for example. Furthermore, is it just me or is it not possible to have more than one Ether Tap at the same time?
This post has been edited by n125: Jan 20 2013, 12:17
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