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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 21 2013, 08:31
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jcullinane
Group: Gold Star Club
Posts: 2,676
Joined: 2-April 10
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QUOTE(ChosenUno @ Jan 21 2013, 00:40)
As for your definition of Power Slaughter, no that's not how it is. I haven't seen Tenboro making a definite statement on how Power Slaughter should be, so whatever you think it is is your opinion.
It's exactly as it is. Ask all of the Power Slaughter users why they use it and then get back to me on that. And yes, my opinions because I posted what MY findings were based on MY ACTUAL play. QUOTE And yes, estoc is OP. You don't think that a weapon that has a proc that bypasses EVERY SINGLE DEFENSE a monster has is not OP? That's what a voided estoc with PA is. You are forgetting about mobs at our levels with parry and evade, as well as all of their anti-abilities. So yes, Estoc used to give bypass, but you would still end up losing time on your buffs and letting hte mobs work your over because of that. Which was the trade-off. And now it's worse. BTW, you haven't posted your Estoc setup yet nor your experiences from it with which to base your claims. QUOTE And no, maces is not ruined. It works well, slow and safe. Doesn't mean it doesn't work. Same with scythe. It's slow(er), but it still does its job well. Please provide some user evidence. QUOTE Now you actually have to make decisions about trade-offs as a melee and you're complaining that it's impossible already? Did I state melee was impossible? Please quote from my posts or retract. QUOTE Exactly as I thought. So you have better equipment and perks than nearly all when considering total spread of HV players. So game balance apparently only applies to exactly what you have and not what anyone else has? My opinion of this patch stands firm on proof of my exact playing experiences, and I listed the reasons for those experiences based on the changes made, mostly negative. - JC This post has been edited by jcullinane: Jan 21 2013, 08:32
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Jan 21 2013, 08:36
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Imnafoy
Newcomer
Group: Members
Posts: 61
Joined: 19-December 09
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Ok, I underestimated difficulty of new update. I normally play at IBWTH in random encounters, it was quite easy way to level up. One battle, one lvl... one battle took about 100 turns against 5-7 monsters and I needed 5 health potion and 5 mana potion max. and 1-5 scroll of life. Now, it took me 242 turns against 10 monsters, I run out of potions and mana around 150th turn(only 3 monsters killed) and was capable of surviving only because huge luck and help of scroll of life (I needed well... 15 maybe (IMG:[ invalid] style_emoticons/default/biggrin.gif) ) and around 200th turn I even run out of spirit, so spark was unusable, so I needed only luck. Finally: QUOTE 242 12 You have reached Level 104! 242 11 You gain 340 Credits! 242 10 You gain 593227 EXP! 242 9 Gate Of Babylon dropped [Godly Health Potion] 242 8 Sotha Sil dropped [Health Elixir] 242 7 Mutant Peacock dropped [Godly Mana Potion] 242 6 Pile Of Bugs dropped [Godly Mana Potion] 242 5 Cockatrice dropped [Godly Mana Potion] 242 4 Mathematical Trashcat dropped [3x Crystal of Vigor] 242 3 You are Victorious! 242 2 Cockatrice has been defeated. 242 1 You hit Cockatrice for 1279 slashing damage.
Btw, 2 lvls. up (IMG:[ invalid] style_emoticons/default/biggrin.gif) EDIT: Oh... shiit... now I realized, it wasn't 2levels up but 3 levels up.... wow, thats my record in one match (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Imnafoy: Jan 21 2013, 08:39
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Jan 21 2013, 09:06
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12
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QUOTE(ChosenUno @ Jan 21 2013, 06:42) Nah, I could regularly do Legendary with full Power. I tried out IWBTH with 3 piece power and 2 piece plate last patch, but it's too tedious. I didn't die, though. Nor run out of mana. And it's tedious because my ping is 350ms. If it was something like <100ms, I'd never mage (IMG:[ invalid] style_emoticons/default/laugh.gif) You're criticising all of us who feels like our defenses have become glass. However not everyone can just switch from a 40M set to another 40M set and just go on as if nothing had happened. (IMG:[ invalid] style_emoticons/default/dry.gif) And then you tell everyone to just buy a different set. However where should people get the credits from? And since almost everyone has to lower the difficulty they can play on, their drops will suck even more. (IMG:[ invalid] style_emoticons/default/blink.gif) My heavy gear is still great, I just have to stick with BT now since IWBTH is no fun to play anymore. However I have also spend about 30~40M in it. However I can't afford a second set of that value. And I guess that prices on the new top gear will raise now. So I will just do my hourlies and stick with a lower difficulty until I have become attuned to the changes. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Mantra64: Jan 21 2013, 09:12
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Jan 21 2013, 09:33
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10
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QUOTE(ChosenUno @ Jan 21 2013, 01:40) Anyway, my perks: IA4, Rainbow, crystarium 3. My items: Legendary Ethereal Katalox Staff of the Heaven-sentMagnificent Phase Cap of HeimdallMagnificent Phase Robe of HeimdallLegendary Phase Gloves of HeimdallMagnificent Phase Pants of HeimdallMagnificent Phase Shoes of HeimdallYou know what the funny thing is? Even with all that gear, I still can't do IWBTH arenas that are longer than 90 rounds with great stamina. Ha ha ha. And I probably spent about 30-40 mil on that set, give or take (IMG:[ invalid] style_emoticons/default/laugh.gif) Holy. . . Excuse me while my brain comprehends the amount of HG Mats sunk into that. Well, I certainly feel less bad about only barely being able to get through Nintendo T&T by the skin of my teeth postpatch with IA1, no +regen auras and my unforged Nif.
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Jan 21 2013, 10:19
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11
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Ether Tap could be more useful if it can be gained by magic spells which kill (or hit?) a monster as primary target with CM debuff.
Currently, I only gain 20mana each turn, meaning 60mana for whole duration, which is just slightly more than the cost of a single pestilence at 80% mana cost.
This post has been edited by FiniteA: Jan 21 2013, 10:19
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Jan 21 2013, 11:03
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kingwolf
Group: Members
Posts: 6,438
Joined: 16-July 09
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Wow, it must be nice being able to clear stuff on IWBTH. I'm barely able to level Superior level gear on Normal difficulty. How much time do some of you guys spend playing this game?
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Jan 21 2013, 11:32
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Tenboro
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0.73.1
- Skyward Sword, Vital Strike and Rending Blow now all inflict a maxed stack of their respective procs.
- Ether Tap can now stack twice, and can now also re-proc while you have it.
- The duration of Ether Tap was increased by one across the board.
- Ability points from the Aura Slot upgrades can now be reset.
- Reduced time per infusion for weapon enchantments to 15 minutes. As before, you can stack multiple enchantments to increase the time for longer battles.
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Jan 21 2013, 11:39
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08
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QUOTE(Tenboro @ Jan 21 2013, 15:32) - Reduced time per infusion for weapon enchantments to 15 minutes. As before, you can stack multiple enchantments to increase the time for longer battles.
I want more whining in this thread .)
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Jan 21 2013, 11:43
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arashiodori
Newcomer
Group: Members
Posts: 22
Joined: 24-February 09
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Just need Niten Ichiryu proficiency and I'm a happy camper.
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Jan 21 2013, 11:44
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AbaDe
Group: Members
Posts: 439
Joined: 17-February 09
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monsters are hitting very hard now ...... very very hard elia 501st is coming with that celestial and are hitting very hard , used both my spirit potions and still only have 189 / 940 left (IMG:[ invalid] style_emoticons/default/sad.gif). Those elemental prof. why were they removed from the game , what is the use of aura's now. hehe ??? Note : i was only playing Trio and Tree only in BT . i am fearing Iwbth . This post has been edited by AbaDe: Jan 21 2013, 11:45
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Jan 21 2013, 11:45
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kingwolf
Group: Members
Posts: 6,438
Joined: 16-July 09
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QUOTE(arashiodori @ Jan 21 2013, 03:43) Just need Niten Ichiryu proficiency and I'm a happy camper.
That would be the best thing ever... it ain't happening.
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Jan 21 2013, 11:46
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(jcullinane @ Jan 21 2013, 13:31) It's exactly as it is. Ask all of the Power Slaughter users why they use it and then get back to me on that. And yes, my opinions because I posted what MY findings were based on MY ACTUAL play. You are forgetting about mobs at our levels with parry and evade, as well as all of their anti-abilities. So yes, Estoc used to give bypass, but you would still end up losing time on your buffs and letting hte mobs work your over because of that. Which was the trade-off. And now it's worse. BTW, you haven't posted your Estoc setup yet nor your experiences from it with which to base your claims. Please provide some user evidence. Did I state melee was impossible? Please quote from my posts or retract. Exactly as I thought. So you have better equipment and perks than nearly all when considering total spread of HV players. So game balance apparently only applies to exactly what you have and not what anyone else has?
My opinion of this patch stands firm on proof of my exact playing experiences, and I listed the reasons for those experiences based on the changes made, mostly negative.
- JC
Fine, I'll give you my set that I used to use before this patch was applied. Legendary Demonic Estoc of SlaughterMagnificent Plate Helmet of ProtectionSuperior Power Armor of SlaughterMagnificent Power Gauntlets of Slaughter OR Legendary Plate Gauntlets of ProtectionSuperior Power Greaves of Slaughter OR Magnificent Shield Greaves of Protection OR Magnificent Plate Greaves of ProtectionMagnificent Plate Sabatons of ProtectionParry is a non-issue for melees. So is evade. You're able to soak up the hits and your positive mana regen usually is enough to make up for the damage taken. A few weeks ago I took this build and went on IWBTH arenas. Result? I did not use 1 potion. Not a spirit pot, or a mana pot. I don't know about this patch, but hopefully that changes. And no I didn't spam focus to regain mana. I used Fus Ro Dah for shits and giggles (IMG:[ invalid] style_emoticons/default/laugh.gif) If I had not used fus ro dah, I probably would have used about 1-2 spirit pot per arena due to Spirit Stance. The mana pot count wouldn't change though, me thinks. And no, you did not say melee's impossible. However, you were pretty adamant about how everything except estoc were ruined and now estoc is nerfed to the ground, which is certainly NOT the case. QUOTE(Mantra64 @ Jan 21 2013, 14:06) You're criticising all of us who feels like our defenses have become glass. However not everyone can just switch from a 40M set to another 40M set and just go on as if nothing had happened. (IMG:[ invalid] style_emoticons/default/dry.gif) And then you tell everyone to just buy a different set. However where should people get the credits from? And since almost everyone has to lower the difficulty they can play on, their drops will suck even more. (IMG:[ invalid] style_emoticons/default/blink.gif) My heavy gear is still great, I just have to stick with BT now since IWBTH is no fun to play anymore. However I have also spend about 30~40M in it. However I can't afford a second set of that value. And I guess that prices on the new top gear will raise now. So I will just do my hourlies and stick with a lower difficulty until I have become attuned to the changes. (IMG:[ invalid] style_emoticons/default/smile.gif) Well, if you have good ping and don't mind holding buttons a little longer, buy a set of mag/leg plates. All the mag plates I've shown on the list above cost me 500k at most, and the leg cost me 2mil. The power armors cost, I think, 3 and 6 mil respectively. The estoc cost me 2 mil when I bought it, but probably will cost about 15-20 mil now. I'm pretty certain I can probably clear IWBTH arenas with that melee set I showed, while I'm 100% certain I still can't clear IWBTH arenas longer than 90 rounds on great stamina with my mage set...
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Jan 21 2013, 11:48
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10
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QUOTE(Tenboro @ Jan 21 2013, 11:32) 0.73.1 - Reduced time per infusion for weapon enchantments to 15 minutes. As before, you can stack multiple enchantments to increase the time for longer battles.
!!!
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Jan 21 2013, 11:54
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Musashi92
Group: Gold Star Club
Posts: 10,681
Joined: 25-July 12
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QUOTE(irvin123455 @ Jan 21 2013, 01:39) I want more whining in this thread .)
Ok,I liked it at 60 mins but no 15 mins, Now I have to use more. But really I'm not whining, they stack so that's nice. It means you just have to use more,That's good for me I had like a stock of over 100 of each just sitting around being useless,NOW I have a use for them (IMG:[ invalid] style_emoticons/default/smile.gif) If people use a SCYTHE put Dark strike and Holy strike on it. It work's Damn nice. It makes my Magnificent scythe of slaughter Feel over powered (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 21 2013, 11:54
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07
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QUOTE(Tenboro @ Jan 21 2013, 17:32) 0.73.1 - Ether Tap can now stack twice, and can now also re-proc while you have it.
Since you're trying to make Ether Tap not suck so bad, can you do atleast do 2 of the 3 below? 1) increase the MP gained 2) increase the max Coalesced Mana chance to maybe 45 or 50% 3) allow Coalesced Mana to proc on more than 1 monster now. Right now, that 2x thing is still a pain to do when you only have 3 turns to re-proc Coalesced Mana AND Ether Tap again.
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Jan 21 2013, 12:00
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Rei-Tenshi @ Jan 21 2013, 16:54) Since you're trying to make Ether Tap not suck so bad, can you do atleast do 2 of the 3 below? 1) increase the MP gained 2) increase the max Coalesced Mana chance to maybe 45 or 50% 3) allow Coalesced Mana to proc on more than 1 monster now.
Right now, that 2x thing is still a pain to do when you only have 3 turns to re-proc Coalesced Mana AND Ether Tap again.
4) Give us a skill to replace concussion blow that's basically a Domino Strike of Arcane Blow? Maybe even make the domino range dependent on our 2-handed prof (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 21 2013, 12:05
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07
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Or: Just undo the whole damn thing and give us back the old Ether Theft. Maging already takes a lot of micro-managing compared to Melee (who just hold 111122223333), especially on long Arenas/Grindfests/IWs. I don't see why mages have to get punished with this Ether Tap Crap.
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Jan 21 2013, 12:06
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Rei-Tenshi @ Jan 21 2013, 17:05) Or: Just undo the whole damn thing and give us back the old Ether Theft. Maging already takes a lot of micro-managing compared to Melee (who just hold 111122223333), especially on long Arenas/Grindfests/IWs. I don't see why mages have to get punished with this Ether Tap Crap.
Because apparently people were complaining that ETing was too hard (IMG:[ invalid] style_emoticons/default/dry.gif) Having to keep monsters alive to ET and stuff like that (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jan 21 2013, 12:24
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
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Nah, I still don't like Ether Tap. Too much has to go right in order to get a decent MP return, especially if you're trying to recharge from just one enemy. You're also at a significant disadvantage if your staff isn't x3 ET at 40% or higher. With my x2 staff I could stack Ether Tap from one enemy only once out of several attempts.
Just increase the amount of MP one Ether Tap gives back and make stacking do something else, like extend duration or something.
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