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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 21 2013, 02:39
Post #321
eleeinos



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QUOTE(skillchip @ Jan 21 2013, 02:17) *

Forever and almost always

http://www.youtube.com/watch?v=AbqAooKfuwI

if i knew how to embed videos like scorp did i wouldve

Why don't you quote one of his posts and see? (IMG:[invalid] style_emoticons/default/tongue.gif) I think it's [ yt ][ /yt ].

This post has been edited by eleeinos: Jan 21 2013, 02:39
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post Jan 21 2013, 02:40
Post #322
rwpikul



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QUOTE(ChosenUno @ Jan 20 2013, 18:53) *

They increased your max aura level, so can't be removed (IMG:[invalid] style_emoticons/default/dry.gif)


Not those, the three APs you could spend to get aura slots.

Remember, you only got 4 slots from training.
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post Jan 21 2013, 02:45
Post #323
skillchip



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QUOTE(eleeinos @ Jan 21 2013, 00:39) *

Why don't you quote one of his posts and see? (IMG:[invalid] style_emoticons/default/tongue.gif) I think it's [ yt ][ /yt ].


not allowed, i must be told
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post Jan 21 2013, 02:55
Post #324
kingwolf



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QUOTE(eleeinos @ Jan 20 2013, 18:39) *

Why don't you quote one of his posts and see? (IMG:[invalid] style_emoticons/default/tongue.gif) I think it's [ yt ][ /yt ].


That's exactly it.

Take youtube link like this: http://www.youtube.com/watch?v=MtN1YnoL46Q

Then, put it between the code above without the spaces. [yt ] http://www.youtube.com/watch?v=MtN1YnoL46Q [/yt ]

You should end up with this:
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post Jan 21 2013, 03:09
Post #325
eleeinos



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Thanks for confirming, I was too bored to test it with an actual URL. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 21 2013, 03:10
Post #326
Overl0rd111



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QUOTE(Tenboro @ Jan 20 2013, 03:56) *


- Curative Magic Proficiency has been removed. Curative spells are now instead affected by Supportive Magic Proficiency.
-- If your Curative Proficiency was higher than your Supportive Proficiency, the highest of the two will be used to calculate the effective Supportive Proficiency.


I seem to have gotten an error on mine- My curative magical proficentcy was higher than my suportive, but it was not the one chosen for suportive.

Also, is there a new profency coming?
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post Jan 21 2013, 03:21
Post #327
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D: Are we getting the refunds of?

1.- Credits from training Karma Amplifier?
2.- Credits from training Refined Aura?
3.- The ability points from the extra aura slots?
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post Jan 21 2013, 03:37
Post #328
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nm




---


AP from focus aura on the Ability tree increases the aura rank not how many you can have active (that is what the trainer did).

This post has been edited by trikon000: Jan 21 2013, 03:48
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post Jan 21 2013, 03:47
Post #329
海想列車



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QUOTE
2 15 You evade the attack from River Boa.
2 14 You parry the attack from Typist.
2 13 Aoi Phoenix misses the attack against you.
2 12 Homicidalsage gains the effect Stunned.
2 11 Void Strike crits Homicidalsage for 1855 void damage.
2 10 Holy Strike crits Homicidalsage for 425 holy damage.
2 9 You hit Aoi Phoenix for 1149 void damage.
2 8 You hit River Boa for 1788 void damage.
2 7 Jormangund parries your attack.
2 6 Ulthul Gaard gains the effect Stunned.
2 5 You crit Ulthul Gaard for 1429 void damage.
2 4 Typist parries your attack.
2 3 Ouzai Warrior gains the effect Stunned.
2 2 You hit Ouzai Warrior for 1862 void damage.
2 1 You crit Homicidalsage for 5513 void damage.

Not bad. (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jan 21 2013, 04:31
Post #330
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Things I have noticed after a nightly run of arenas, some grindfest, and a little item world, all on IWBTH:

Long runs with Mage, because of nerfed mitigation and the horrible nerf of ether theft, are not really feasible anymore, or at least very very time consuming. I would imagine the Power players, even with awesome equipment, would have trouble now.

2H is almost entirely broken now. Mace is useless, and Estoc's PA is nerfed, and due to mitigation, the power mobs have too much advantage. Even with Slaughter Heavy and Estoc with extra Forge damage is almost a guaranteed spark trigger, even with full buffs and Regen II, requiring at least a cure unless you use OFC and get lucky on the round's draw of mobs. I tried Shield Heavy and that helped somewhat, but slows things down, negating the whole reason to use 2H IMHO. I know bleed got a supposed buff but I have long since given up on Scythe - if bleed was really that good now it would bring Niten in, and I bet few are trying that.

1H Heavy is still ok, still mobs are hitting harder due to the Mit nerf.

The only usual setups I haven't worked with yet is Heavy or Light DW. Although due to the above I am not seeing light being any good, despite parry bonuses. DW Shield Heavy may be in play, but I would think that would be horribly slow.

I'm sure most will say "oh yeah but that's IWBTH for ya", but if there was a better chance to actually get equipment drops that were useful withOUT IWBTH or unruly luck, I'd like to hear it. As it was I couldn't use IWBTH for any IW higher than a Fine or possibly Superior before the patch.

Bottom line? I am seeing very little funfactor in this update. I guess it was time for TB to try to reduce the total players again.

- JC

EDIT: Oh and I forgot to mention besides mitigation nerf, now due to Aura nerf all elemental attacks hit harder unless you are really high level and have been going mad with ability points or are already an elemental mage and have done so.

This post has been edited by jcullinane: Jan 21 2013, 04:37
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post Jan 21 2013, 04:40
Post #331
Overl0rd111



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so what does void strike do?
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post Jan 21 2013, 04:46
Post #332
eleeinos



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QUOTE(Overl0rd111 @ Jan 21 2013, 04:40) *

so what does void strike do?

Extra void damage on the monster you target.

So, for example, an ethereal weapon with two additional elemental strikes from infusions hits the "main target" four times.

This post has been edited by eleeinos: Jan 21 2013, 04:47
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post Jan 21 2013, 05:21
Post #333
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May I ask why it was a good idea to completely destroy one-hand defensive melee builds? My shield equipment literally does nothing to protect me from an onslaught of critical thanks to the decrease in p. mitigation. My average damage taken is far higher than it was previously, and at the same time, since I'm a one handed rapier user, nerfing Piercing Armor has also invalidated my build.

I used to deal 12k critical + soul strike thanks to 25% 3PA. Now I deal 7k + 2k elemental strikes at maximum PA stack. I can add 1k more by using infusions, but regardless, my build has been effectively invalidated.

Isn't this incredibly unbalanced? You're now making one-hand melee ineffective for IWBTH, and forcing me me to switch over to a mage or dual-wield, shade/power equipment build and stacking infusions. Also, you're making protect a useless spell. Melee tanks are now ineffective for IWBTH.

An example of this nerfing my build. I could previously complete a 60round arena in battletoads (average 20turns/round). I go to a 65 round arena, I die 10rounds in because I realized that even if I used all my pots, I'd only get to round 30 (I take 40-60turns/round now thanks to the extra damage I take and less damage dealt).

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post Jan 21 2013, 05:31
Post #334
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I was wondering if the Karma Hath perks will eventually be removed as well.
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post Jan 21 2013, 05:39
Post #335
sigo8



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QUOTE(mnching @ Jan 20 2013, 19:31) *

I was wondering if the Karma Hath perks will eventually be removed as well.

Probably when the Karma trainings are removed, which if Tenboro remembers might be next week.
I'm guessing the reason he disables the trainings before removing them is to avoid possible bugs that might happen if someone still training it when it's removed. Something that isn't need for Hath perks as they don't take time.
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post Jan 21 2013, 05:44
Post #336
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QUOTE(jcullinane @ Jan 21 2013, 09:31) *

Things I have noticed after a nightly run of arenas, some grindfest, and a little item world, all on IWBTH:

Long runs with Mage, because of nerfed mitigation and the horrible nerf of ether theft, are not really feasible anymore, or at least very very time consuming. I would imagine the Power players, even with awesome equipment, would have trouble now.

2H is almost entirely broken now. Mace is useless, and Estoc's PA is nerfed, and due to mitigation, the power mobs have too much advantage. Even with Slaughter Heavy and Estoc with extra Forge damage is almost a guaranteed spark trigger, even with full buffs and Regen II, requiring at least a cure unless you use OFC and get lucky on the round's draw of mobs. I tried Shield Heavy and that helped somewhat, but slows things down, negating the whole reason to use 2H IMHO. I know bleed got a supposed buff but I have long since given up on Scythe - if bleed was really that good now it would bring Niten in, and I bet few are trying that.

1H Heavy is still ok, still mobs are hitting harder due to the Mit nerf.

The only usual setups I haven't worked with yet is Heavy or Light DW. Although due to the above I am not seeing light being any good, despite parry bonuses. DW Shield Heavy may be in play, but I would think that would be horribly slow.

I'm sure most will say "oh yeah but that's IWBTH for ya", but if there was a better chance to actually get equipment drops that were useful withOUT IWBTH or unruly luck, I'd like to hear it. As it was I couldn't use IWBTH for any IW higher than a Fine or possibly Superior before the patch.

Bottom line? I am seeing very little funfactor in this update. I guess it was time for TB to try to reduce the total players again.

- JC

EDIT: Oh and I forgot to mention besides mitigation nerf, now due to Aura nerf all elemental attacks hit harder unless you are really high level and have been going mad with ability points or are already an elemental mage and have done so.


Aw, Power Armor users are now QQing because they can't kill almost as fast as a mage and be invulnerable anymore. And before this patch you couldn't IWBTH IW? I'm sorry but your equipment sucks balls.

Seriously, what the fuck is with you melees QQing over how you can't go full Power Armor and still be a tank? Have you ever heard of plate? Or god-forbid Shield armor?

Jesus. Be thankful Tenboro didn't fix the Protection spell.

And 2H is broken. Seriously? 2H was OP all this time and you know it. Don't lie to yourself. Estoc has been the most OP weapon in the game for like over half a year, and now it's nerfed to a more reasonable level and you QQ over how everything is ruined for 2H. Yeah, right.

Long runs with mage is not feasible anymore? Are you sure? I can still hit 1000 rounds of gf with relative ease, since the bottleneck for mages hasn't changed.
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post Jan 21 2013, 05:53
Post #337
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Did the patch also reduce the number spawns in REs, or significantly lower the chance of more than 5? All aside from one so far I've had just 5 spawns, with the exception having only 6.
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post Jan 21 2013, 05:54
Post #338
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ChosenUno, you obviously didn't read my post. Not too sure if I was the only one-handed ethereal rapier + high bl shield equipment user, but again, with piercing armor nerfed, and physical mitigation down to nothing, as well as regen being dependent on support spells, I basically have to rework my entire fucking build. I went from clearing battletoad arenas in 20rounds to now 40-60 rounds with difficulty surviving because I have to fucking weaken, x-nerf, and SILENCE to make sure I don't get killed accidentally by a 4monster critical chain.
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post Jan 21 2013, 06:22
Post #339
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QUOTE(ChosenUno @ Jan 21 2013, 04:44) *

And before this patch you couldn't IWBTH IW? I'm sorry but your equipment sucks balls.

Seriously, what the fuck is with you melees QQing over how you can't go full Power Armor and still be a tank? Have you ever heard of plate? Or god-forbid Shield armor?

I'll bite. So, what kind of power gear was needed to oh so easily complete IWBTH IWs before the patch? (Serious question here, I surely couldn't, my gear is in my WTB topic from my sig, feel free to tell me what sucks about it. I know it's probably far from good, but the best I could find/afford)

Also, don't tell me you think it's right that tier 1 armor is better than tier 3, you know yourself that's wrong.

Where the "QQing" comes from? Should be obvious, shouldn't it? Heavy took the hugest hit in this patch, mitigation and mana cost mainly I'd say, but that'd quite huge if you suddenly need to cure several times in a round.
The damage probably evens out with the monster mit nerf.
Light lost some PMI but their evade was untouched. Mages take more damage, but if you're a one-shot anyways that doesn't matter much, does it?

Also, weren't mages already superior when it came to speed and clearing arenas? Main concerns I always read about were long GF and IW runs. Now the discrepancy is even bigger.
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post Jan 21 2013, 06:28
Post #340
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Lower tier equipment was better . . . look at rapier and club t1 vs waka t3. Which were people using?
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