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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 20 2013, 11:41
Post #33
Hitsuyou-H



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(IMG:https://forums.e-hentai.org/uploads/post-245367-1358674778.png)

It was never the strongest set, but it was fun to play. I never did find those shoes. ;_;
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post Jan 20 2013, 11:41
Post #34
Mindflayer88



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QUOTE(DemonEyesBob @ Jan 20 2013, 12:34) *

You mind taking another look at that? I'm getting an absurdly tiny amount of mana back.


It barely pays for a single cast of cure.

I would say it was a nice nerf for the IWBTH schoolgirl run I was on.
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post Jan 20 2013, 11:41
Post #35
MSimm1



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Other than my Phys and Magic Mit dropping like a rock (IMG:[invalid] style_emoticons/default/sad.gif) , the update looks like fun (IMG:[invalid] style_emoticons/default/biggrin.gif)

Still tougher than nails for us poor mages, but I'll get over it (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 20 2013, 11:42
Post #36
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i welcome these changes.
monsters hit us harder now that our defensive stats/resistances took a hit.
but we also hit them harder since its much harder for them to dodge and stuff like bleed stack.
makes the game faster

i forget but there isnt any need for ability resets right?.
i could have sworn that we could only increase the max level for auras with ability points.
it took trainings to get aura slots

This post has been edited by dolphinslow: Jan 20 2013, 11:44
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post Jan 20 2013, 11:44
Post #37
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- Infusions and Shards now share a loot table.

so there will be less shards in the future?
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post Jan 20 2013, 11:46
Post #38
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QUOTE(Mindflayer88 @ Jan 20 2013, 17:41) *

It barely pays for a single cast of cure.

I would say it was a nice nerf for the IWBTH schoolgirl run I was on.

Previously I was getting like 50mana back.
Now I only get 20mana back and if I got crit-ed then the time is wasted
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post Jan 20 2013, 11:46
Post #39
VriskaSerket



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QUOTE(Tenboro @ Jan 20 2013, 14:56) *

- The forumla for primary stat contributions to Physical Mitigation and Magical Mitigation has changed, and is now 100 * (1 - (1200 / (1200 + STAT1 + STAT2 / 2)))), where STAT1 is end, and STAT2 is str for phys and wis for mag. Hard capped to 80, were you ever to get that high.

that's kill all my motivation (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 20 2013, 11:46
Post #40
Arxdewn



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What does "retired mean"? Will it no longer drop, what happens to things like astral weapons?
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post Jan 20 2013, 11:46
Post #41
IOUmoney



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Tested dual wield rapier

Is it supposed to work like this?

Both my main-hand and off-hand weapons crits, Pierced Armor was only x1 instead of x2
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post Jan 20 2013, 11:47
Post #42
Musashi92



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QUOTE(esheep @ Jan 20 2013, 01:23) *

Priestess stuff are totally useless now.
Does it mean they will no longer drop any more?

Well time to save up sheep (IMG:[invalid] style_emoticons/default/wink.gif)

So alot of new update's to mess around and see what works well again. (IMG:[invalid] style_emoticons/default/smile.gif)
As long as Scythe's and Heavy armor all still work well,I'm happy (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 20 2013, 11:48
Post #43
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QUOTE(Mindflayer88 @ Jan 20 2013, 06:41) *

It barely pays for a single cast of cure.

I would say it was a nice nerf for the IWBTH schoolgirl run I was on.

It doesn't actually pay for a single cast of cure. Not for me anyway.

My Regen-II heal went down by 400hp (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 20 2013, 11:48
Post #44
MSimm1



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One more question

With the Aura slots gone, does this mean there will be more auras to be had, other than the Rainbow,
Black, White or Metalic at a later date?

None of which I have, yet (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 20 2013, 11:51
Post #45
SoraNoAki



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Aw yea, best update forever! Love my void strike! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 20 2013, 11:52
Post #46
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QUOTE(MSimm1 @ Jan 20 2013, 01:48) *

One more question

With the Aura slots gone, does this mean there will be more auras to be had, other than the Rainbow,
Black, White or Metalic at a later date?

None of which I have, yet (IMG:[invalid] style_emoticons/default/sad.gif)


those had nothing to do with the aura trainings, and were applied without being "activated" like other auras
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post Jan 20 2013, 11:56
Post #47
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So does this mean Soul will be removed at some point?
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post Jan 20 2013, 11:57
Post #48
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The changes to Bleed make weird things happen with Vital Strike.
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post Jan 20 2013, 11:59
Post #49
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I feel that my mage damage output lowered or unchanged?
Shouldn't monster's MMI get a lot lower with this patch? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 20 2013, 12:00
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I like this patch! A fun challenge is challengingly fun! =(IMG:[invalid] style_emoticons/default/happy.gif)=

It definitely sets my plans to raise my Arena Difficulty from Hell to Nintendo back a bit but I don't care I have my gear to level first and then more credits to grind. (IMG:[invalid] style_emoticons/default/wink.gif)

Oh yes and the equip tab is a very welcome addition. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Azru: Jan 20 2013, 12:02
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post Jan 20 2013, 12:04
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Also tenboro,

While I appreciate the effort to make ETing slightly easier, can you figure out something for staff stkills?
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post Jan 20 2013, 12:04
Post #52
Tenboro

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QUOTE(mechafujoshi @ Jan 20 2013, 10:37) *

What about switching over the bonus on existing Priestess gear from Curative (now gone) to Supportive?


I could do that, but it would still have drawbacks like it not being upgradable.

Equipment might become obsolete, but I guess it still beats equipment wipes, huh?

QUOTE(Ichy @ Jan 20 2013, 10:56) *

So does this mean Soul will be removed at some point?


That's the idea.
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