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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 21 2013, 01:52
Post #313
sigo8



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QUOTE(Tenboro @ Jan 20 2013, 14:21) *

Stuff that gets removed is always refunded.

Wheres my 3 AP I don't see them on the tree anymore. Considering they were permanent ones, I can't even be sure the reset will give them back. And resets are so annoying. 344 clicks annoying.

This post has been edited by sigo8: Jan 21 2013, 01:54
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post Jan 21 2013, 01:53
Post #314
ChosenUno



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QUOTE(sigo8 @ Jan 21 2013, 06:52) *

Wheres my 3 AP I don't see them on the tree anymore. Considering they were permanent ones, I can't even be sure the reset will give them back. And resets are so annoying. 344 click annoying.


They increased your max aura level, so can't be removed (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 21 2013, 02:00
Post #315
Lord_Obagon



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Two things that I don't think have been mentioned yet.

1. The display when you hover over an equipment piece doesn't show all of the PA's from Potencies. My staff has Agility lv1 and End lv1 but only shows Agility. However, everything is displayed properly on the pop-up after hitting C.

2. Bunny-Girl Costume costs 750 at the bazaar while Lock of Blue Hair costs 1000. I assume you were trying to make Konata's drop cost less sense it was worth less.
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post Jan 21 2013, 02:14
Post #316
ctxl



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Huh.

Spirit Stance now affects Innate Arcana upkeep (reduces mana cost by 25%)?

Or has it always been this way and I've never noticed?


I've never noticed.

This post has been edited by ctxl: Jan 21 2013, 02:15
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post Jan 21 2013, 02:15
Post #317
sigo8



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QUOTE(ctxl @ Jan 20 2013, 16:14) *

Huh.

Spirit Stance now affects Innate Arcana upkeep (reduces mana cost by 25%)?

Or has it always been this way and I've never noticed?

Always been this way.
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post Jan 21 2013, 02:17
Post #318
skillchip



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QUOTE(ctxl @ Jan 21 2013, 00:14) *

Huh.

Spirit Stance now affects Innate Arcana upkeep (reduces mana cost by 25%)?

Or has it always been this way and I've never noticed?


I've never noticed.


Forever and almost always

http://www.youtube.com/watch?v=AbqAooKfuwI

if i knew how to embed videos like scorp did i wouldve
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post Jan 21 2013, 02:24
Post #319
Overl0rd111



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Interesting. So, do you plan on also removing the training to refined aura as well as karma?
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post Jan 21 2013, 02:37
Post #320
Freedomno1



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I miss my karma (IMG:[invalid] style_emoticons/default/smile.gif) and aura slots
Not sure what set works on melee balanced
Guess I got some tinkering to do
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post Jan 21 2013, 02:39
Post #321
eleeinos



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QUOTE(skillchip @ Jan 21 2013, 02:17) *

Forever and almost always

http://www.youtube.com/watch?v=AbqAooKfuwI

if i knew how to embed videos like scorp did i wouldve

Why don't you quote one of his posts and see? (IMG:[invalid] style_emoticons/default/tongue.gif) I think it's [ yt ][ /yt ].

This post has been edited by eleeinos: Jan 21 2013, 02:39
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post Jan 21 2013, 02:40
Post #322
rwpikul



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QUOTE(ChosenUno @ Jan 20 2013, 18:53) *

They increased your max aura level, so can't be removed (IMG:[invalid] style_emoticons/default/dry.gif)


Not those, the three APs you could spend to get aura slots.

Remember, you only got 4 slots from training.
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post Jan 21 2013, 02:45
Post #323
skillchip



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QUOTE(eleeinos @ Jan 21 2013, 00:39) *

Why don't you quote one of his posts and see? (IMG:[invalid] style_emoticons/default/tongue.gif) I think it's [ yt ][ /yt ].


not allowed, i must be told
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post Jan 21 2013, 02:55
Post #324
kingwolf



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QUOTE(eleeinos @ Jan 20 2013, 18:39) *

Why don't you quote one of his posts and see? (IMG:[invalid] style_emoticons/default/tongue.gif) I think it's [ yt ][ /yt ].


That's exactly it.

Take youtube link like this: http://www.youtube.com/watch?v=MtN1YnoL46Q

Then, put it between the code above without the spaces. [yt ] http://www.youtube.com/watch?v=MtN1YnoL46Q [/yt ]

You should end up with this:
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post Jan 21 2013, 03:09
Post #325
eleeinos



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Thanks for confirming, I was too bored to test it with an actual URL. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 21 2013, 03:10
Post #326
Overl0rd111



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QUOTE(Tenboro @ Jan 20 2013, 03:56) *


- Curative Magic Proficiency has been removed. Curative spells are now instead affected by Supportive Magic Proficiency.
-- If your Curative Proficiency was higher than your Supportive Proficiency, the highest of the two will be used to calculate the effective Supportive Proficiency.


I seem to have gotten an error on mine- My curative magical proficentcy was higher than my suportive, but it was not the one chosen for suportive.

Also, is there a new profency coming?
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post Jan 21 2013, 03:21
Post #327
kakashi524



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D: Are we getting the refunds of?

1.- Credits from training Karma Amplifier?
2.- Credits from training Refined Aura?
3.- The ability points from the extra aura slots?
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post Jan 21 2013, 03:37
Post #328
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nm




---


AP from focus aura on the Ability tree increases the aura rank not how many you can have active (that is what the trainer did).

This post has been edited by trikon000: Jan 21 2013, 03:48
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post Jan 21 2013, 03:47
Post #329
海想列車



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QUOTE
2 15 You evade the attack from River Boa.
2 14 You parry the attack from Typist.
2 13 Aoi Phoenix misses the attack against you.
2 12 Homicidalsage gains the effect Stunned.
2 11 Void Strike crits Homicidalsage for 1855 void damage.
2 10 Holy Strike crits Homicidalsage for 425 holy damage.
2 9 You hit Aoi Phoenix for 1149 void damage.
2 8 You hit River Boa for 1788 void damage.
2 7 Jormangund parries your attack.
2 6 Ulthul Gaard gains the effect Stunned.
2 5 You crit Ulthul Gaard for 1429 void damage.
2 4 Typist parries your attack.
2 3 Ouzai Warrior gains the effect Stunned.
2 2 You hit Ouzai Warrior for 1862 void damage.
2 1 You crit Homicidalsage for 5513 void damage.

Not bad. (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jan 21 2013, 04:31
Post #330
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Things I have noticed after a nightly run of arenas, some grindfest, and a little item world, all on IWBTH:

Long runs with Mage, because of nerfed mitigation and the horrible nerf of ether theft, are not really feasible anymore, or at least very very time consuming. I would imagine the Power players, even with awesome equipment, would have trouble now.

2H is almost entirely broken now. Mace is useless, and Estoc's PA is nerfed, and due to mitigation, the power mobs have too much advantage. Even with Slaughter Heavy and Estoc with extra Forge damage is almost a guaranteed spark trigger, even with full buffs and Regen II, requiring at least a cure unless you use OFC and get lucky on the round's draw of mobs. I tried Shield Heavy and that helped somewhat, but slows things down, negating the whole reason to use 2H IMHO. I know bleed got a supposed buff but I have long since given up on Scythe - if bleed was really that good now it would bring Niten in, and I bet few are trying that.

1H Heavy is still ok, still mobs are hitting harder due to the Mit nerf.

The only usual setups I haven't worked with yet is Heavy or Light DW. Although due to the above I am not seeing light being any good, despite parry bonuses. DW Shield Heavy may be in play, but I would think that would be horribly slow.

I'm sure most will say "oh yeah but that's IWBTH for ya", but if there was a better chance to actually get equipment drops that were useful withOUT IWBTH or unruly luck, I'd like to hear it. As it was I couldn't use IWBTH for any IW higher than a Fine or possibly Superior before the patch.

Bottom line? I am seeing very little funfactor in this update. I guess it was time for TB to try to reduce the total players again.

- JC

EDIT: Oh and I forgot to mention besides mitigation nerf, now due to Aura nerf all elemental attacks hit harder unless you are really high level and have been going mad with ability points or are already an elemental mage and have done so.

This post has been edited by jcullinane: Jan 21 2013, 04:37
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post Jan 21 2013, 04:40
Post #331
Overl0rd111



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so what does void strike do?
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post Jan 21 2013, 04:46
Post #332
eleeinos



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QUOTE(Overl0rd111 @ Jan 21 2013, 04:40) *

so what does void strike do?

Extra void damage on the monster you target.

So, for example, an ethereal weapon with two additional elemental strikes from infusions hits the "main target" four times.

This post has been edited by eleeinos: Jan 21 2013, 04:47
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