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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 20 2013, 22:10
Post #261
piyin



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so refined aura in the skills is useless now.. so i can reboot my ability point and get the ones i used there for aura slot?
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post Jan 20 2013, 22:12
Post #262
skillchip



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QUOTE(Tenboro @ Jan 20 2013, 08:56) *

Weapon Procs and Fighting Style Changes

- Bleeding Wound: It is now stackable, and starts out at 0.4x the previous damage for the first stack, going up to 2.0x damage for five stacks.


This could have been worded better. Or had a table to go along with it.

Previous bleed: (30% dot)
1: 30%
2: 30%
3: 30%
4: 30%
5: 30%

Current bleed: (30% dot and scales)
1: 12%
2: 24%
3: 36%
4: 48%
5: 60%

How the wording looked to me:
1: 30%
2: 42% (.3*.4=.12, .12+.3=.42) [stack1]
3: 54%
4: 66%
5: 78%
6: 90% [stack5]

This post has been edited by skillchip: Jan 20 2013, 22:12
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post Jan 20 2013, 22:16
Post #263
Imnafoy



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QUOTE(piyin @ Jan 20 2013, 21:10) *

so refined aura in the skills is useless now.. so i can reboot my ability point and get the ones i used there for aura slot?

refined aura(training) =/= focused aura(abilities)
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post Jan 20 2013, 22:19
Post #264
piyin



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so... yes or not?
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post Jan 20 2013, 22:23
Post #265
tsobicily



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after all these burden adjust, feather shard reduction, and estoc reduction, i have to lower one difficult level to not pay attention to the fight
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post Jan 20 2013, 22:25
Post #266
dirtyhairry



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QUOTE(asdfakename @ Jan 21 2013, 00:04) *

Eliminating Curative Proficiency really screwed me over. I wish you'd merged those two stats together instead of just deleting the one.

Same here. It's quite painful. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 20 2013, 22:26
Post #267
piyin



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same... so as long as we dont need extra slots for the auras.... the effect of the aura slot in the ablities is useless?
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post Jan 20 2013, 22:30
Post #268
observer1980



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I guess I have to bump it down to normal mode from Hard. Monsters are roided to the gills and exp gained is the same as before the patch, which means im taking a shit kicking for no profit. Getting killed in one shot on entry level arena rounds by basic monsters sure is fun (IMG:[invalid] style_emoticons/default/dry.gif) Patch sucks.

This post has been edited by observer1980: Jan 20 2013, 22:31
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post Jan 20 2013, 22:32
Post #269
Imnafoy



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deleted

EDIT:
ok, my bad, I totally forgot that there was aura slots in abilities. (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by Imnafoy: Jan 20 2013, 22:36
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post Jan 20 2013, 22:34
Post #270
PyroKen



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The aura ability everyone seems to be confused about raises the max rank, not the number of slots. Training Refined Aura was the only thing that increased the slot number.
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post Jan 20 2013, 22:39
Post #271
Imnafoy



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QUOTE(PyroKen @ Jan 20 2013, 21:34) *

The aura ability everyone seems to be confused about raises the max rank, not the number of slots. Training Refined Aura was the only thing that increased the slot number.

I thought that too, however, there was Aura slot "ability" at 1,20 and 40lvl.

So, I think in this case it should be fair to refund 3 ability points for that. even thought that 3 AP is not too much to brag about it (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by Imnafoy: Jan 20 2013, 22:42
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post Jan 20 2013, 22:39
Post #272
tsobicily



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QUOTE(observer1980 @ Jan 20 2013, 23:30) *

I guess I have to bump it down to normal mode from Hard. Monsters are roided to the gills and exp gained is the same as before the patch, which means im taking a shit kicking for no profit. Getting killed in one shot on entry level arena rounds by basic monsters sure is fun (IMG:[invalid] style_emoticons/default/dry.gif) Patch sucks.


I dont believe a level 284 is doing hard all these time... i was doing hell after 250, now I have to do battleload
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post Jan 20 2013, 22:39
Post #273
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QUOTE(PyroKen @ Jan 20 2013, 15:34) *

The aura ability everyone seems to be confused about raises the max rank, not the number of slots. Training Refined Aura was the only thing that increased the slot number.


There used to be this thing in the first line of abilities and a few of the subsequent ones called "Aura Slot" This got removed, along with the ability point that I don't care too much about but would like it back.

Aura Slot - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an aura. (Permanent - Cannot be Reset)

Even with simple arithmetic you can figure out the 4 from refined aura doesn't bring the total to 7 (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by fishinsea: Jan 20 2013, 22:41
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post Jan 20 2013, 23:01
Post #274
observer1980



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QUOTE(tsobicily @ Jan 20 2013, 15:39) *

I dont believe a level 284 is doing hard all these time... i was doing hell after 250, now I have to do battleload




Just shows how awesomez you are (IMG:[invalid] style_emoticons/default/wink.gif)


But yeah, I have been on level hard for a long while now, and still can't get passed Eternal Darkness. As of this update, im was going into an arena like schooltastic, with Regen 2 going, along with Protection AND a godly health potion and nameless jackoff monster is knocking my ass out in one or two shots like he's wiping his nose. (IMG:[invalid] style_emoticons/default/ohmy.gif)


scaled it back to normal for a few minutes and the gap in the attack damage from the monsters is pretty noticeable.


Probably get used to this update in time for Easter when the next one stirs shit up again. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by observer1980: Jan 20 2013, 23:07
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post Jan 20 2013, 23:08
Post #275
MikukoAya



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Wow, this patch just majorly screwed me...

I lost my curative prof which I spent about two weeks profing up. (Wish you would've taken the higher of the two numbers).

I effectively lost my aura training which I just did and it probably won't be refunded.

Even arcane blow screws me since I was using melee to boost my overcharge in order to use focus as well as to prof staff by purposefully keeping my damage low.

Only thing that helps me at all really is the ether tap change.

Heck, even the aura mitigation removal hurts me since I was using the mitigation for some of my auras.

This post has been edited by MikukoAya: Jan 20 2013, 23:21
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post Jan 20 2013, 23:31
Post #276
MSimm1



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QUOTE(fishinsea @ Jan 20 2013, 14:39) *

There used to be this thing in the first line of abilities and a few of the subsequent ones called "Aura Slot" This got removed, along with the ability point that I don't care too much about but would like it back.

Aura Slot - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an aura. (Permanent - Cannot be Reset)

Even with simple arithmetic you can figure out the 4 from refined aura doesn't bring the total to 7 (IMG:[invalid] style_emoticons/default/dry.gif)

Your absolutely right, I completely forgot about those ability points (IMG:[invalid] style_emoticons/default/sad.gif)

First is Tier 1 Level 1
Aura Slot I - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an aura. (Permanent - Cannot be Reset)

Second is Tier 2 Level 20
Aura Slot II - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another aura. (Permanent - Cannot be Reset)

Last is Tier 5 Level 40
Aura Slot III - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another aura. (Permanent - Cannot be Reset)
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post Jan 20 2013, 23:34
Post #277
piyin



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hey guy i have been illuminated about this update, for those all that have been whining around, just think this... if this update is bad..... it could have been WORST.
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post Jan 20 2013, 23:36
Post #278
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QUOTE(piyin @ Jan 21 2013, 05:34) *

hey guy i have been illuminated about this update, for those all that have been whining around, just think this... if this update is bad..... it could have been WORST.

Yeah, right. (IMG:[invalid] style_emoticons/default/dry.gif)

It also could have been... better.
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post Jan 20 2013, 23:37
Post #279
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QUOTE(piyin @ Jan 20 2013, 15:34) *

hey guy i have been illuminated about this update, for those all that have been whining around, just think this... if this update is bad..... it could have been WORST.

That's very true (IMG:[invalid] style_emoticons/default/biggrin.gif)

Sometimes, you just have adapt, overcome and continue conquering (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 20 2013, 23:39
Post #280
piyin



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not been playing for a long time on the HV.... but im pretty sure the old members can tell you that the updates usually are not for good (what i think after i read evilscorpio first post on the matter).
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