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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 20 2013, 21:45
Post #253
skillchip



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QUOTE(The Evil Phoenix @ Jan 20 2013, 19:41) *

So if you're finally nixing karma and removing aura slots, can you refund these?


He only will refund them to people who don't pester him about it

QUOTE(Ichy @ Jan 20 2013, 16:26) *

Balance tweaks:
Increase max Mit to 90% please. No fun in GF with such low mit.


Was asking because of that

This post has been edited by skillchip: Jan 20 2013, 21:46
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post Jan 20 2013, 21:48
Post #254
Bunker Buster



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QUOTE(skillchip @ Jan 20 2013, 21:45) *

Was asking because of that

there shouldn't be a hardcap including armor, just from stats. possibly 4everlost could chime in about this, but if mit really is hard capped with armor to 80% that's a really serious bug
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post Jan 20 2013, 21:54
Post #255
observer1980



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Monsters are unusally tough today. Playing on hard in arenas first blood through test of faith and have died three times. What is this shit? (IMG:[invalid] style_emoticons/default/huh.gif)




And now enchantments are totally fucked. (IMG:[invalid] style_emoticons/default/mellow.gif)

This post has been edited by observer1980: Jan 20 2013, 21:55
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post Jan 20 2013, 21:55
Post #256
tsobicily



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tested estoc, doesnt do as much damage as before, but take about the same amount of turns to clean the rounds with 2 infusion enchanted
BUT the low hp monster dont die that fast anymore, cause the MIT doesnt drop by 100% on the first hit, which means they can survive long enough to cast the higher damage skills.


This post has been edited by tsobicily: Jan 20 2013, 22:09
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post Jan 20 2013, 22:00
Post #257
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QUOTE(grumpymal @ Jan 20 2013, 09:05) *

Nope, still not interesting enough to draw me back in. Nice try, Tenboro, but you can't have my soul back yet.

ditto

pretty much no significant changes for facemelters

back to waiting for monster lab token upgrades pt.2 and those forge rank bonuses
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post Jan 20 2013, 22:02
Post #258
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400 rounds Battletoads and only 1 infusion dropped. This will be a problem for me.
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post Jan 20 2013, 22:02
Post #259
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Now if you really want to hurt PA, make it so elemental strikes work off of magical mitigation, that would fuck up all kinds of things.

Or you could just make it so elemental strikes just ignore pmi/mmi and only have to fight against elemental resistances, which would buff non-PA weapons without hurting PA weapons
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post Jan 20 2013, 22:04
Post #260
tsobicily



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QUOTE(Bunker Buster @ Jan 20 2013, 22:41) *

mit from stats

instead of needing 1275 END to get 90% mit you need 4800 juice points (2400 END + 4800 STR/WIS) which is much harder to reach

this also applies to monsters, so no more brick wall giants


thats why people do estoc to lower the mit
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post Jan 20 2013, 22:10
Post #261
piyin



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so refined aura in the skills is useless now.. so i can reboot my ability point and get the ones i used there for aura slot?
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post Jan 20 2013, 22:12
Post #262
skillchip



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QUOTE(Tenboro @ Jan 20 2013, 08:56) *

Weapon Procs and Fighting Style Changes

- Bleeding Wound: It is now stackable, and starts out at 0.4x the previous damage for the first stack, going up to 2.0x damage for five stacks.


This could have been worded better. Or had a table to go along with it.

Previous bleed: (30% dot)
1: 30%
2: 30%
3: 30%
4: 30%
5: 30%

Current bleed: (30% dot and scales)
1: 12%
2: 24%
3: 36%
4: 48%
5: 60%

How the wording looked to me:
1: 30%
2: 42% (.3*.4=.12, .12+.3=.42) [stack1]
3: 54%
4: 66%
5: 78%
6: 90% [stack5]

This post has been edited by skillchip: Jan 20 2013, 22:12
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post Jan 20 2013, 22:16
Post #263
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QUOTE(piyin @ Jan 20 2013, 21:10) *

so refined aura in the skills is useless now.. so i can reboot my ability point and get the ones i used there for aura slot?

refined aura(training) =/= focused aura(abilities)
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post Jan 20 2013, 22:19
Post #264
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so... yes or not?
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post Jan 20 2013, 22:23
Post #265
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after all these burden adjust, feather shard reduction, and estoc reduction, i have to lower one difficult level to not pay attention to the fight
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post Jan 20 2013, 22:25
Post #266
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QUOTE(asdfakename @ Jan 21 2013, 00:04) *

Eliminating Curative Proficiency really screwed me over. I wish you'd merged those two stats together instead of just deleting the one.

Same here. It's quite painful. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 20 2013, 22:26
Post #267
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same... so as long as we dont need extra slots for the auras.... the effect of the aura slot in the ablities is useless?
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post Jan 20 2013, 22:30
Post #268
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I guess I have to bump it down to normal mode from Hard. Monsters are roided to the gills and exp gained is the same as before the patch, which means im taking a shit kicking for no profit. Getting killed in one shot on entry level arena rounds by basic monsters sure is fun (IMG:[invalid] style_emoticons/default/dry.gif) Patch sucks.

This post has been edited by observer1980: Jan 20 2013, 22:31
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post Jan 20 2013, 22:32
Post #269
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deleted

EDIT:
ok, my bad, I totally forgot that there was aura slots in abilities. (IMG:[invalid] style_emoticons/default/biggrin.gif)

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post Jan 20 2013, 22:34
Post #270
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The aura ability everyone seems to be confused about raises the max rank, not the number of slots. Training Refined Aura was the only thing that increased the slot number.
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post Jan 20 2013, 22:39
Post #271
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QUOTE(PyroKen @ Jan 20 2013, 21:34) *

The aura ability everyone seems to be confused about raises the max rank, not the number of slots. Training Refined Aura was the only thing that increased the slot number.

I thought that too, however, there was Aura slot "ability" at 1,20 and 40lvl.

So, I think in this case it should be fair to refund 3 ability points for that. even thought that 3 AP is not too much to brag about it (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by Imnafoy: Jan 20 2013, 22:42
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post Jan 20 2013, 22:39
Post #272
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QUOTE(observer1980 @ Jan 20 2013, 23:30) *

I guess I have to bump it down to normal mode from Hard. Monsters are roided to the gills and exp gained is the same as before the patch, which means im taking a shit kicking for no profit. Getting killed in one shot on entry level arena rounds by basic monsters sure is fun (IMG:[invalid] style_emoticons/default/dry.gif) Patch sucks.


I dont believe a level 284 is doing hard all these time... i was doing hell after 250, now I have to do battleload
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