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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 20 2013, 21:45
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(The Evil Phoenix @ Jan 20 2013, 19:41)  So if you're finally nixing karma and removing aura slots, can you refund these?
He only will refund them to people who don't pester him about it QUOTE(Ichy @ Jan 20 2013, 16:26)  Balance tweaks: Increase max Mit to 90% please. No fun in GF with such low mit.
Was asking because of that This post has been edited by skillchip: Jan 20 2013, 21:46
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Jan 20 2013, 21:48
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(skillchip @ Jan 20 2013, 21:45)  Was asking because of that
there shouldn't be a hardcap including armor, just from stats. possibly 4everlost could chime in about this, but if mit really is hard capped with armor to 80% that's a really serious bug
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Jan 20 2013, 21:54
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observer1980
Group: Members
Posts: 2,710
Joined: 22-January 09

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Monsters are unusally tough today. Playing on hard in arenas first blood through test of faith and have died three times. What is this shit? (IMG:[ invalid] style_emoticons/default/huh.gif) And now enchantments are totally fucked. (IMG:[ invalid] style_emoticons/default/mellow.gif) This post has been edited by observer1980: Jan 20 2013, 21:55
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Jan 20 2013, 21:55
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tsobicily
Group: Members
Posts: 259
Joined: 16-September 10

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tested estoc, doesnt do as much damage as before, but take about the same amount of turns to clean the rounds with 2 infusion enchanted BUT the low hp monster dont die that fast anymore, cause the MIT doesnt drop by 100% on the first hit, which means they can survive long enough to cast the higher damage skills.
This post has been edited by tsobicily: Jan 20 2013, 22:09
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Jan 20 2013, 22:00
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(grumpymal @ Jan 20 2013, 09:05)  Nope, still not interesting enough to draw me back in. Nice try, Tenboro, but you can't have my soul back yet.
ditto pretty much no significant changes for facemelters back to waiting for monster lab token upgrades pt.2 and those forge rank bonuses
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Jan 20 2013, 22:02
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chamois
Group: Members
Posts: 400
Joined: 12-November 10

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400 rounds Battletoads and only 1 infusion dropped. This will be a problem for me.
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Jan 20 2013, 22:02
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Now if you really want to hurt PA, make it so elemental strikes work off of magical mitigation, that would fuck up all kinds of things.
Or you could just make it so elemental strikes just ignore pmi/mmi and only have to fight against elemental resistances, which would buff non-PA weapons without hurting PA weapons
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Jan 20 2013, 22:04
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tsobicily
Group: Members
Posts: 259
Joined: 16-September 10

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QUOTE(Bunker Buster @ Jan 20 2013, 22:41)  mit from stats
instead of needing 1275 END to get 90% mit you need 4800 juice points (2400 END + 4800 STR/WIS) which is much harder to reach
this also applies to monsters, so no more brick wall giants
thats why people do estoc to lower the mit
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Jan 20 2013, 22:10
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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so refined aura in the skills is useless now.. so i can reboot my ability point and get the ones i used there for aura slot?
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Jan 20 2013, 22:12
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Tenboro @ Jan 20 2013, 08:56)  Weapon Procs and Fighting Style Changes
- Bleeding Wound: It is now stackable, and starts out at 0.4x the previous damage for the first stack, going up to 2.0x damage for five stacks.
This could have been worded better. Or had a table to go along with it. Previous bleed: (30% dot) 1: 30% 2: 30% 3: 30% 4: 30% 5: 30% Current bleed: (30% dot and scales) 1: 12% 2: 24% 3: 36% 4: 48% 5: 60% How the wording looked to me: 1: 30% 2: 42% (.3*.4=.12, .12+.3=.42) [stack1] 3: 54% 4: 66% 5: 78% 6: 90% [stack5] This post has been edited by skillchip: Jan 20 2013, 22:12
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Jan 20 2013, 22:16
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Imnafoy
Newcomer
  Group: Members
Posts: 61
Joined: 19-December 09

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QUOTE(piyin @ Jan 20 2013, 21:10)  so refined aura in the skills is useless now.. so i can reboot my ability point and get the ones i used there for aura slot?
refined aura(training) =/= focused aura(abilities)
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Jan 20 2013, 22:19
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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so... yes or not?
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Jan 20 2013, 22:23
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tsobicily
Group: Members
Posts: 259
Joined: 16-September 10

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after all these burden adjust, feather shard reduction, and estoc reduction, i have to lower one difficult level to not pay attention to the fight
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Jan 20 2013, 22:25
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dirtyhairry
Group: Members
Posts: 395
Joined: 26-January 12

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QUOTE(asdfakename @ Jan 21 2013, 00:04)  Eliminating Curative Proficiency really screwed me over. I wish you'd merged those two stats together instead of just deleting the one.
Same here. It's quite painful. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jan 20 2013, 22:26
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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same... so as long as we dont need extra slots for the auras.... the effect of the aura slot in the ablities is useless?
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Jan 20 2013, 22:30
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observer1980
Group: Members
Posts: 2,710
Joined: 22-January 09

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I guess I have to bump it down to normal mode from Hard. Monsters are roided to the gills and exp gained is the same as before the patch, which means im taking a shit kicking for no profit. Getting killed in one shot on entry level arena rounds by basic monsters sure is fun (IMG:[ invalid] style_emoticons/default/dry.gif) Patch sucks. This post has been edited by observer1980: Jan 20 2013, 22:31
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Jan 20 2013, 22:32
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Imnafoy
Newcomer
  Group: Members
Posts: 61
Joined: 19-December 09

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deletedEDIT: ok, my bad, I totally forgot that there was aura slots in abilities. (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Imnafoy: Jan 20 2013, 22:36
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Jan 20 2013, 22:34
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PyroKen
Group: Gold Star Club
Posts: 1,054
Joined: 18-July 11

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The aura ability everyone seems to be confused about raises the max rank, not the number of slots. Training Refined Aura was the only thing that increased the slot number.
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Jan 20 2013, 22:39
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Imnafoy
Newcomer
  Group: Members
Posts: 61
Joined: 19-December 09

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QUOTE(PyroKen @ Jan 20 2013, 21:34)  The aura ability everyone seems to be confused about raises the max rank, not the number of slots. Training Refined Aura was the only thing that increased the slot number.
I thought that too, however, there was Aura slot "ability" at 1,20 and 40lvl. So, I think in this case it should be fair to refund 3 ability points for that. even thought that 3 AP is not too much to brag about it (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Imnafoy: Jan 20 2013, 22:42
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Jan 20 2013, 22:39
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tsobicily
Group: Members
Posts: 259
Joined: 16-September 10

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QUOTE(observer1980 @ Jan 20 2013, 23:30)  I guess I have to bump it down to normal mode from Hard. Monsters are roided to the gills and exp gained is the same as before the patch, which means im taking a shit kicking for no profit. Getting killed in one shot on entry level arena rounds by basic monsters sure is fun (IMG:[ invalid] style_emoticons/default/dry.gif) Patch sucks. I dont believe a level 284 is doing hard all these time... i was doing hell after 250, now I have to do battleload
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