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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 20 2013, 21:03
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12
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QUOTE(pentiuminside @ Jan 20 2013, 09:56) Anyway, the additional elemental/holy/dark/void strikes makes up for and goes beyond all the shit that got nerfed which I didn't care much about anyway.
But the elemental strikes only hit a single target. Estoc isn't dual wield, the great thing about estoc was hitting all the mobs with 100% PMI reduction in the first few hits, that's what made it so awesome. I'd say the nerf far outweighs the gain.
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Jan 20 2013, 21:05
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chamois
Group: Members
Posts: 400
Joined: 12-November 10
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QUOTE(pentiuminside @ Jan 20 2013, 20:56) That's almost nothing. I've have 5 swifts strikes on my estoc which makes PM not as important for me as it is for all the PM hoarders without swift strikes. Though I've noticed that there's actually an 4th nerf, my +10.96% attack speed dropped down to +10%. Anyway, the additional elemental/holy/dark/void strikes makes up for and goes beyond all the shit that got nerfed which I didn't care much about anyway. You don't understand. The additional strikes also buff other weapons but only estoc got nerf. That means people will pay more for other weapons and less for estoc.
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Jan 20 2013, 21:25
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11
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QUOTE(skillchip @ Jan 20 2013, 19:48) Almost everything he does to gear is not retroactive, looking at how things have changed historically. So yeah, that katalox you were forging, might turn to crap if the new katalox ranges/stats are that much better, like if he doubles the top end MDB or EDB, or adds 50% anti-resist
Yeah that's why I'm hoping for an answer before I put even more money into it. It's one thing to have fighting styles become better/worse/obsolete but changing the top gear of each style frequently is just frustrating. I still have Fine-Superior max edb phase pieces with 20 edb upgrades sitting in my inventory that are not even worth salvaging with the returns you get currently. If the same thing happens to katalox staffs then I will probably never touch the forge again.
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Jan 20 2013, 21:27
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10
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It's a pretty :3 patch!
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Jan 20 2013, 21:30
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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QUOTE(roadgray @ Jan 20 2013, 19:25) Yeah that's why I'm hoping for an answer before I put even more money into it. It's one thing to have fighting styles become better/worse/obsolete but changing the top gear of each style frequently is just frustrating. I still have Fine-Superior max edb phase pieces with 20 edb upgrades sitting in my inventory that are not even worth salvaging with the returns you get currently.
If the same thing happens to katalox staffs then I will probably never touch the forge again.
Expect it
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Jan 20 2013, 21:32
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DSpooky
Group: Members
Posts: 334
Joined: 2-October 08
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Damnit, so if Soul is gonna be removed what about soul damage spells like Soul Harvest and Soul Burst?
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Jan 20 2013, 21:35
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The Evil Phoenix
Group: Gold Star Club
Posts: 1,844
Joined: 2-December 09
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Tenboro, you displease me. You should be glad you're the adminpony, otherwise i'd let corrupt Pinkie have her way with you.
Also, scootaloo, applebloom, and sweetie bell are all sad at you.
As for me, well... LET THE RAPING OF MY ENEMIES CONTINUE (tad annoyed about some of the changes though)
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Jan 20 2013, 21:39
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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Is overall mit capped at 80% or only mit from stats?
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Jan 20 2013, 21:41
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tsobicily
Group: Members
Posts: 259
Joined: 16-September 10
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- The duration of all equipment enchantments was reduced from 4 hours to 1 hour.
- Burden and Interference now have a higher base, but no longer scale with equipment level.
- Burden/Interference reductions were removed from the special player titles.
- Featherweight Charm now reduces Burden/Interference by 7 or 50%, whichever is highest.
I guess this is the worst news for feather enchant melee
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Jan 20 2013, 21:41
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
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QUOTE(skillchip @ Jan 20 2013, 21:39) Is overall mit capped at 80% or only mit from stats?
mit from stats instead of needing 1275 END to get 90% mit you need 4800 juice points (2400 END + 4800 STR/WIS) which is much harder to reach this also applies to monsters, so no more brick wall giants
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Jan 20 2013, 21:45
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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QUOTE(The Evil Phoenix @ Jan 20 2013, 19:41) So if you're finally nixing karma and removing aura slots, can you refund these?
He only will refund them to people who don't pester him about it QUOTE(Ichy @ Jan 20 2013, 16:26) Balance tweaks: Increase max Mit to 90% please. No fun in GF with such low mit.
Was asking because of that This post has been edited by skillchip: Jan 20 2013, 21:46
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Jan 20 2013, 21:48
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
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QUOTE(skillchip @ Jan 20 2013, 21:45) Was asking because of that
there shouldn't be a hardcap including armor, just from stats. possibly 4everlost could chime in about this, but if mit really is hard capped with armor to 80% that's a really serious bug
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Jan 20 2013, 21:54
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observer1980
Group: Members
Posts: 2,709
Joined: 22-January 09
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Monsters are unusally tough today. Playing on hard in arenas first blood through test of faith and have died three times. What is this shit? (IMG:[ invalid] style_emoticons/default/huh.gif) And now enchantments are totally fucked. (IMG:[ invalid] style_emoticons/default/mellow.gif) This post has been edited by observer1980: Jan 20 2013, 21:55
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Jan 20 2013, 21:55
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tsobicily
Group: Members
Posts: 259
Joined: 16-September 10
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tested estoc, doesnt do as much damage as before, but take about the same amount of turns to clean the rounds with 2 infusion enchanted BUT the low hp monster dont die that fast anymore, cause the MIT doesnt drop by 100% on the first hit, which means they can survive long enough to cast the higher damage skills.
This post has been edited by tsobicily: Jan 20 2013, 22:09
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Jan 20 2013, 22:00
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
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QUOTE(grumpymal @ Jan 20 2013, 09:05) Nope, still not interesting enough to draw me back in. Nice try, Tenboro, but you can't have my soul back yet.
ditto pretty much no significant changes for facemelters back to waiting for monster lab token upgrades pt.2 and those forge rank bonuses
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Jan 20 2013, 22:02
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chamois
Group: Members
Posts: 400
Joined: 12-November 10
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400 rounds Battletoads and only 1 infusion dropped. This will be a problem for me.
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Jan 20 2013, 22:02
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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Now if you really want to hurt PA, make it so elemental strikes work off of magical mitigation, that would fuck up all kinds of things.
Or you could just make it so elemental strikes just ignore pmi/mmi and only have to fight against elemental resistances, which would buff non-PA weapons without hurting PA weapons
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Jan 20 2013, 22:04
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tsobicily
Group: Members
Posts: 259
Joined: 16-September 10
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QUOTE(Bunker Buster @ Jan 20 2013, 22:41) mit from stats
instead of needing 1275 END to get 90% mit you need 4800 juice points (2400 END + 4800 STR/WIS) which is much harder to reach
this also applies to monsters, so no more brick wall giants
thats why people do estoc to lower the mit
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