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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 20 2013, 20:45
Post #233
Ichy



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QUOTE(eleeinos @ Jan 20 2013, 20:43) *

Yeah... that was Ichy's initial point and my argument was that parrying/evading are equally annoying. (IMG:[invalid] style_emoticons/default/tongue.gif)

Nah parry is Ok since I just hold down the attack button.
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post Jan 20 2013, 20:46
Post #234
noneya



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So what will my estoc in my signature become if astral become retired/removed?

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post Jan 20 2013, 20:46
Post #235
roadgray



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Thanks for the patch.

Will there also be changes to Katalox staffs in the future and will they be retroactive?
I fear it's going to be Yes-No and with that many millions lost to the forge lottery again.
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post Jan 20 2013, 20:48
Post #236
skillchip



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Almost everything he does to gear is not retroactive, looking at how things have changed historically. So yeah, that katalox you were forging, might turn to crap if the new katalox ranges/stats are that much better, like if he doubles the top end MDB or EDB, or adds 50% anti-resist

This post has been edited by skillchip: Jan 20 2013, 20:50
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post Jan 20 2013, 20:50
Post #237
T_Starrk



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QUOTE(noneya @ Jan 20 2013, 09:46) *

So what will my estoc in my signature become if astral become retired/removed?


I'm guessing it will be like any other obsolete weapon, still in circulation but they don't drop anymore. At least, I hope... http://hentaiverse.org/pages/showequip.php...;key=78888994b5
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post Jan 20 2013, 20:52
Post #238
eleeinos



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QUOTE(Ichy @ Jan 20 2013, 20:45) *

Nah parry is Ok since I just hold down the attack button.

The most annoying thing about parrying though, is that it drags the battle on and buffs wear out faster than they should. Especially on IWBTH. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 20 2013, 20:56
Post #239
pentiuminside



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QUOTE(chamois @ Jan 20 2013, 20:43) *

All weapons get 2 additional strikes. But estoc got triple nerfed:
1. PA got nerfed from 100% to 33% x 3.
2. 2H got 1 less domino strike.
3. Lowered physical mitigation made estoc PA even less useful.


That's almost nothing. I've have 5 swifts strikes on my estoc which makes PM not as important for me as it is for all the PM hoarders without swift strikes. Though I've noticed that there's actually an 4th nerf, my +10.96% attack speed dropped down to +10%. Anyway, the additional elemental/holy/dark/void strikes makes up for and goes beyond all the shit that got nerfed which I didn't care much about anyway.
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post Jan 20 2013, 20:57
Post #240
killugon



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Just notice void strike in battle

Quick !! Panic !! It's an update !!

X_X
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post Jan 20 2013, 21:03
Post #241
T_Starrk



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QUOTE(pentiuminside @ Jan 20 2013, 09:56) *

Anyway, the additional elemental/holy/dark/void strikes makes up for and goes beyond all the shit that got nerfed which I didn't care much about anyway.


But the elemental strikes only hit a single target. Estoc isn't dual wield, the great thing about estoc was hitting all the mobs with 100% PMI reduction in the first few hits, that's what made it so awesome. I'd say the nerf far outweighs the gain.
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post Jan 20 2013, 21:05
Post #242
chamois



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QUOTE(pentiuminside @ Jan 20 2013, 20:56) *

That's almost nothing. I've have 5 swifts strikes on my estoc which makes PM not as important for me as it is for all the PM hoarders without swift strikes. Though I've noticed that there's actually an 4th nerf, my +10.96% attack speed dropped down to +10%. Anyway, the additional elemental/holy/dark/void strikes makes up for and goes beyond all the shit that got nerfed which I didn't care much about anyway.


You don't understand. The additional strikes also buff other weapons but only estoc got nerf. That means people will pay more for other weapons and less for estoc.
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post Jan 20 2013, 21:11
Post #243
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....eh.... also trophies value on the item shop were halved....... ok this update.... just.... make.... me.... cut a ball...... by 1/3.... (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif) ... but oh well.. i think this increase the difficult level... (something ALLLLLLL OF US WANTED.... Right?...)..... and yet... oh well i still have marijuana (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)

also.... refund for refined aura?

This post has been edited by piyin: Jan 20 2013, 21:17
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post Jan 20 2013, 21:25
Post #244
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QUOTE(skillchip @ Jan 20 2013, 19:48) *

Almost everything he does to gear is not retroactive, looking at how things have changed historically. So yeah, that katalox you were forging, might turn to crap if the new katalox ranges/stats are that much better, like if he doubles the top end MDB or EDB, or adds 50% anti-resist

Yeah that's why I'm hoping for an answer before I put even more money into it. It's one thing to have fighting styles become better/worse/obsolete but changing the top gear of each style frequently is just frustrating.
I still have Fine-Superior max edb phase pieces with 20 edb upgrades sitting in my inventory that are not even worth salvaging with the returns you get currently.

If the same thing happens to katalox staffs then I will probably never touch the forge again.
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post Jan 20 2013, 21:27
Post #245
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It's a pretty :3 patch!
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post Jan 20 2013, 21:30
Post #246
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QUOTE(roadgray @ Jan 20 2013, 19:25) *

Yeah that's why I'm hoping for an answer before I put even more money into it. It's one thing to have fighting styles become better/worse/obsolete but changing the top gear of each style frequently is just frustrating.
I still have Fine-Superior max edb phase pieces with 20 edb upgrades sitting in my inventory that are not even worth salvaging with the returns you get currently.

If the same thing happens to katalox staffs then I will probably never touch the forge again.


Expect it
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post Jan 20 2013, 21:32
Post #247
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Damnit, so if Soul is gonna be removed what about soul damage spells like Soul Harvest and Soul Burst?
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post Jan 20 2013, 21:35
Post #248
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Tenboro, you displease me. You should be glad you're the adminpony, otherwise i'd let corrupt Pinkie have her way with you.

Also, scootaloo, applebloom, and sweetie bell are all sad at you.

As for me, well... LET THE RAPING OF MY ENEMIES CONTINUE (tad annoyed about some of the changes though)
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post Jan 20 2013, 21:39
Post #249
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Is overall mit capped at 80% or only mit from stats?
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post Jan 20 2013, 21:41
Post #250
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- The duration of all equipment enchantments was reduced from 4 hours to 1 hour.

- Burden and Interference now have a higher base, but no longer scale with equipment level.

- Burden/Interference reductions were removed from the special player titles.

- Featherweight Charm now reduces Burden/Interference by 7 or 50%, whichever is highest.

I guess this is the worst news for feather enchant melee
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post Jan 20 2013, 21:41
Post #251
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So if you're finally nixing karma and removing aura slots, can you refund these?

(IMG:[i645.photobucket.com] http://i645.photobucket.com/albums/uu172/trekcaptainusa/refunds.png)
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post Jan 20 2013, 21:41
Post #252
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QUOTE(skillchip @ Jan 20 2013, 21:39) *

Is overall mit capped at 80% or only mit from stats?

mit from stats

instead of needing 1275 END to get 90% mit you need 4800 juice points (2400 END + 4800 STR/WIS) which is much harder to reach

this also applies to monsters, so no more brick wall giants
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