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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 20 2013, 15:42
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
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QUOTE(PK678353 @ Jan 20 2013, 16:18) Also, where's Evil Scorpio? You'd think he'd be all over my whine by now. It's like 4 PM his time. My reply is the first one and it describes everything pretty good. I can be more precise though. So, what do we have... - PMI/MMI Ass-Rape
- B/I Ass-Rape
- Forging Potencies Ass-Rape
- Domino Strike Ass-Rape
- Penetrated Armor Ass-Rape
- Difficulty Modifiers Ass-Rape
- Shard Duration Ass-Rape
- Elemental Resistances Ass-Rape
Sadly melees got more nerfs than mages. Oh well, shit happens. The only thing which warms my heart is the fact mages got a good piece of "backdoor intervention" as well. Now you guys may whine more to make me happy. (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by Evil Scorpio: Jan 20 2013, 15:44
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Jan 20 2013, 15:46
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
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at least ethereal scythes are useful again!!!!
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Jan 20 2013, 15:48
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lolzerznijmniewdupe
Group: Members
Posts: 278
Joined: 9-July 08
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QUOTE(Tenboro @ Jan 20 2013, 09:56) - Curative Magic Proficiency has been removed. Curative spells are now instead affected by Supportive Magic Proficiency.
Yay... Now instead of 60 curative I have 20 supportive when healing :/ Can you at least boost supportive prof by half of what we had on curative?
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Jan 20 2013, 15:50
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Rei-Tenshi @ Jan 20 2013, 20:09) This new Ether Tap sucks. I'm getting less than half of what I used to get from the Schoolgirls. And you can't even Tap multiple monsters now. Is is really supposed to give the same amount of MP regardless of the monster? If yes, then Schoolgirl Marathons got even MORE boring. 2x HP, 1/2 Ether Theft. Fun. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) But you can ether tap more often! Fun, yes? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 20 2013, 15:50
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(TheTornPrince @ Jan 20 2013, 20:41) Things worked pretty well for a while, with mage offering speed and melee offered survivability. With the change to featherweight shards (1 hour duration, only 50% reduction in burden) melee now offers nothing. The change to bleed has made melee slower on Normal since the stacking is of no benefit. There are already more mages than melee, and after this he may as well remove melee completely. Does anyone have a decent mage set they want to rent out? Also, no matter how many times I read the patch notes I can't see the entry about free wins/kills for high level monsters (IMG:[ invalid] style_emoticons/default/unsure.gif) Nothing? You're GREATLY exaggerating. I'm pretty sure 4EverLost will disagree with you in his decked out powers/plates (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jan 20 2013, 15:53
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12
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So since clubs, rapiers, estocs, and maces are tier 2 now, aren't they supposed to sell for more to the bazaar? It seems as if they don't.
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Jan 20 2013, 16:05
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Musashi92
Group: Gold Star Club
Posts: 10,681
Joined: 25-July 12
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QUOTE(Evil Scorpio @ Jan 20 2013, 05:42) My reply is the first one and it describes everything pretty good. I can be more precise though. So, what do we have... - PMI/MMI Ass-Rape
- B/I Ass-Rape
- Forging Potencies Ass-Rape
- Domino Strike Ass-Rape
- Penetrated Armor Ass-Rape
- Difficulty Modifiers Ass-Rape
- Shard Duration Ass-Rape
- Elemental Resistances Ass-Rape
Sadly melees got more nerfs than mages. Oh well, shit happens. The only thing which warms my heart is the fact mages got a good piece of "backdoor intervention" as well. Now you guys may whine more to make me happy. (IMG:[ invalid] style_emoticons/default/happy.gif) But if they whine and make you happy, that is no fun for us, only you. Also from what I'm reading from you post, Damn you must love ass rape Evil Scorpio. (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/tongue.gif) I like it that the monsters are more easy. I play on HELL most the time, Now HELL feels like I have it set on Normal. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by wolfgirl of autumn92: Jan 20 2013, 16:06
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Jan 20 2013, 16:12
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pentiuminside
Group: Members
Posts: 3,199
Joined: 23-July 12
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Jan 20 2013, 16:12
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12
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At least DW seems about the same speed even with the PA nerf (I guess it pretty much fucked over frenzied blows though unless you get it to stack all three times before you use it (IMG:[ invalid] style_emoticons/default/sad.gif) ). I guess the extra void strikes help out a little. 8.5% PMI loss hurts though, meh at least I still have my evade... This post has been edited by T_Starrk: Jan 20 2013, 16:15
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Jan 20 2013, 16:23
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12
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Just did FSM, with a 7 turn rapier it's not hard to keep the 3x PA up at all times (it will always refresh before it runs out). I'm sure this would be much harder to achieve with less turns on your proc though.
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Jan 20 2013, 16:25
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07
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QUOTE(Evil Scorpio @ Jan 20 2013, 21:42) The only thing which warms my heart is the fact mages got a good piece of "backdoor intervention" as well.
Are you talking about the Ether Theft change? It doesn't make things any harder, it just takes longer.
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Jan 20 2013, 16:30
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Rei-Tenshi @ Jan 20 2013, 21:25) Are you talking about the Ether Theft change? It doesn't make things any harder, it just takes longer.
It's actually better cause it allows you to ET far more often than before. And you gain mana way faster, since it ticks on your turn. Don't trust me? Try it out.
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Jan 20 2013, 16:35
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07
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QUOTE(ChosenUno @ Jan 20 2013, 22:30) It's actually better cause it allows you to ET far more often than before.
And you gain mana way faster, since it ticks on your turn.
Don't trust me? Try it out.
Your level is quite low if you're much faster than monsters. On my level, it's much faster to Ether Theft multiple schoolgirls at once since they move at about the same speed or faster than me. And I used to get 57 mana per tick per monster. Now its 27 mana per tick only.
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Jan 20 2013, 16:37
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Insania
Group: Gold Star Club
Posts: 1,475
Joined: 21-October 10
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horay elia 501 is back
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Jan 20 2013, 16:40
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t15
Group: Catgirl Camarilla
Posts: 700
Joined: 14-December 11
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QUOTE -- Enchant weapons with additional Elemental Strike effects. A maximum of two Elemental Strikes can be active on a weapon at any given time. Hmm, for my mace its become wind+void+dark(infusions). So, void strike isn't included in elemental strikes and: -Normal weapon can only be enhanced up to 2 additional bonus strike with infusions -Elemental weapon(not Hollowforged) can only use 1 active infusions to create two elemental strikes Can someone please try it and clarify it, as for now I'm still inside arena. Thx (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 20 2013, 16:42
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Rei-Tenshi @ Jan 20 2013, 21:35) Your level is quite low if you're much faster than monsters. On my level, it's much faster to Ether Theft multiple schoolgirls at once since they move at about the same speed or faster than me. And I used to get 57 mana per tick per monster. Now its 27 mana per tick only.
I'm not much faster, but against schoolgirls I do sometimes double tap them. But yeah, ultimately you'll be slower than them (IMG:[ invalid] style_emoticons/default/dry.gif) Great, maging just keep getting grimmer and grimmer every level (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 20 2013, 16:54
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
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Meh, wiki is down, so it will be updated after it gets repaired. This is one interesting patch. Things get buffed (infusion, ET, our damage output), things get nerfed (featherweight, estoc, monsters' damage output). It will be interesting to see the balance (IMG:[ invalid] style_emoticons/default/smile.gif) Note: 1. B/I gets 0.7 base multiplier for now. Not sure if the range gets changed. 2. Every curative prof in the curative spell's formula just get changed to supportive prof. You can also gain supportive prof from casting them now. 3. Both players and monsters get their PMI/MMI nerfed. But since the monsters have higher STR/END, they gets the worse part of the change. 4. ET seems to give 2% of your base mana back per tick now. Question time! 1. What's the new loot drop ratio for tier 1/2/3? This post has been edited by varst: Jan 20 2013, 17:07
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Jan 20 2013, 16:54
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MSimm1
Group: Members
Posts: 43,968
Joined: 26-December 09
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Spirit still takes a big hit when swinging the stick for ether tap (IMG:[ invalid] style_emoticons/default/sad.gif) More spirit gems dropped or at least have the all mighty Riddlemaster replenish it like the health and mana points, please (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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