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HentaiVerse 0.73, Keep Calm and Grind On |
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Feb 22 2013, 18:17
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
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You're giving out a mixed message. In one post you're saying that merged Crysfest+Grindfest is great because now everyone can get lots of crystals as well as equipment: QUOTE(ChosenUno @ Feb 22 2013, 06:33) Merging GF + CF means there's no drawback to GF now. It's the ideal grinder. Previously you had to choose either to grind for equips or for crystals. A few posts later you're complaining that the game is getting too hard: QUOTE(ChosenUno @ Feb 22 2013, 15:17) There is a problem, and that is the difficulty is getting out of hand too quickly for the majority. You seem to want the easy access to crystals that merged Crysfest+Grindfest offers but you don't want the game to get harder. That's simply impossible and you can't have it both ways. You can either have: 1) separate Crystfest that few people play leading to more stable monster levels and thus more stable difficulty or 2) combined Crysfest+Grindfest which results in everyone getting more crystals and the game getting harder due to monster levels rising rapidly Personally I think merging Crysfest+Grindfest and adding the Tokenizer perks were short-sighted moves. As I said earlier, in just a month I'm down from doing 630 rounds to low 500s. What will it be like in six months? Tenboro has taken crystal devaluation too far this time and made it far too easy to get crystals and tokens, which is sending the difficulty spiralling out of control.
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Feb 22 2013, 18:22
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(TheTornPrince @ Feb 22 2013, 23:17) You're giving out a mixed message. In one post you're saying that merged Crysfest+Grindfest is great because now everyone can get lots of crystals as well as equipment:
A few posts later you're complaining that the game is getting too hard:
You seem to want the easy access to crystals that merged Crysfest+Grindfest offers but you don't want the game to get harder. That's simply impossible and you can't have it both ways.
You can either have: 1) separate Crystfest that few people play leading to more stable monster levels and thus more stable difficulty or 2) combined Crysfest+Grindfest which results in everyone getting more crystals and the game getting harder due to monster levels rising rapidly
Personally I think merging Crysfest+Grindfest and adding the Tokenizer perks were short-sighted moves. As I said earlier, in just a month I'm down from doing 630 rounds to low 500s. What will it be like in six months? Tenboro has taken crystal devaluation too far this time and made it far too easy to get crystals and tokens, which is sending the difficulty spiralling out of control.
No, the first post you quoted is me being AGAINST the merger. Sorry if that didn't come through (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 22 2013, 18:40
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
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QUOTE(ChosenUno @ Feb 22 2013, 16:22) No, the first post you quoted is me being AGAINST the merger. Sorry if that didn't come through (IMG:[ invalid] style_emoticons/default/tongue.gif) Oh sorry, I thought you were saying it was a positive thing. So we're all agreed that merging Crysfest and Grindfest was stupid.
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Feb 22 2013, 18:52
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(TheTornPrince @ Feb 22 2013, 18:40) Oh sorry, I thought you were saying it was a positive thing.
So we're all agreed that merging Crysfest and Grindfest was stupid.
No it wasn't. Just stop whining until Tenboro has done the big change. If it still sucks after this you are free to kill Ponies.
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Feb 22 2013, 19:41
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
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QUOTE(Ichy @ Feb 22 2013, 16:52) No it wasn't.
Just stop whining until Tenboro has done the big change. If it still sucks after this you are free to kill Ponies.
Simply saying "No it wasn't" without qualifying your statement doesn't make for a very convincing argument. I've said why it was a bad idea (rising monster levels, increasing chaos upgrades, game becoming rapidly harder, 20% drop in the number of I'm covering in just a month). Furthermore there's nothing in Tenboro's "Possible future revamp" thread that would in any way address this situation. So what are your reasons for saying "No it wasn't" a bad idea? The other thing that has contributed to the rising monster levels is the lowering of the Scavenger training costs, as this is leading to people getting even more crystals. He has definitely taken crystal devaluation too far and as a result the whole game is headed towards collapse within a year. And yes! Yes, I am just pissed of that he wiped 695,927,570c off Eila's value and made it easier for lesser monsters to reach levels that only Eila should be permitted to attain! At 1.3billion credits it would have been hard to beat her, but now HTTP/308 could beat her in a few months. Breaking the entire game just to harass poor Eila is going too far! I'm increasing my compensation demands to 5billion credits!
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Feb 22 2013, 19:48
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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No it wasn't. The bad idea was easy modo level up. Without it people would have leveled MUCH slower and only Sushi would be 400ish. So tenb would have a lot more time to tweak the game.
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Feb 22 2013, 20:14
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
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QUOTE(Ichy @ Feb 22 2013, 17:48) No it wasn't. The bad idea was easy modo level up. Without it people would have leveled MUCH slower and only Sushi would be 400ish. So tenb would have a lot more time to tweak the game.
I don't see what ease of levelling up has to do with custom monsters becoming stronger. The same thing would be happening regardless of the amount of EXP being given out. But yes, I agree that he has devalued EXP too much. Of course, the reason people are levelling up so fast is likely because of the 100% EXP bonus monsters give per 100 levels. With monsters giving out as much as 15.55 times the amount of EXP they used to people are now levelling very fast. Merging Crysfest and Grindfest and lowering Scavenger costs has only served to accentuate this problem because it's leading to more high-level monsters, thus more EXP being given out and players levelling even more rapidly. Just as a new player can now beat Conquest101's level in a month, a year from now a new player will probably be able to beat Sushi's level within a month. Maybe his plan is that high player levels will counter high monster levels, but I think the reality is there's actually no plan at all. Either way it's not working and monsters are becoming stronger far faster than players are. Personally I think he need to set a level cap so he can design the game within known parameters, but I don't really care what happens to the game or to player levels as long as Eila is number one!
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Feb 22 2013, 20:33
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cooldude2
Newcomer
Group: Members
Posts: 25
Joined: 1-July 08
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Has the Dawn of the new day and Random encounters been disabled? I haven't gotten either for a few days now.
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Feb 22 2013, 20:36
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09
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QUOTE I don't see what ease of levelling up has to do with custom monsters becoming stronger. The same thing would be happening regardless of the amount of EXP being given out. Yes and no, because people are growing stronger quickly, they face humongous monsters quickly, and problems arise, problems that could only touch 3-4 players, but now it's a lot more. Plus the fact the game is still undeveloped at HL. When you look at a thing such as the ask the experts thread it's just "pex, everything will be ok later lol". Well, no, not everything will be ok, if you don't have a good gear, if you don't do IW, if you don't forge, if you don't grind your character's sheet to have some decent stats. I'm still baffled to see players with a lvl clearly higher than me being evaded by monsters. Even with the recent smooth change at how people will face monsters depending of the PL, it's a bit better, but monsters aren't scalling that hard in the first place. People aren't doing it and pex too quickly for their own good.
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Feb 22 2013, 20:52
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(TheTornPrince @ Feb 22 2013, 20:14) I don't see what ease of levelling up has to do with custom monsters becoming stronger. The same thing would be happening regardless of the amount of EXP being given out.
But yes, I agree that he has devalued EXP too much. Of course, the reason people are levelling up so fast is likely because of the 100% EXP bonus monsters give per 100 levels. With monsters giving out as much as 15.55 times the amount of EXP they used to people are now levelling very fast. Merging Crysfest and Grindfest and lowering Scavenger costs has only served to accentuate this problem because it's leading to more high-level monsters, thus more EXP being given out and players levelling even more rapidly.
Just as a new player can now beat Conquest101's level in a month, a year from now a new player will probably be able to beat Sushi's level within a month. Maybe his plan is that high player levels will counter high monster levels, but I think the reality is there's actually no plan at all. Either way it's not working and monsters are becoming stronger far faster than players are.
Personally I think he need to set a level cap so he can design the game within known parameters, but I don't really care what happens to the game or to player levels as long as Eila is number one!
The actual power of Monsters was never a problem at all. It is PMI and MMI getting much higher than it should have since this made monsters too hard to kill and HV slowly went from a fast paced game to slow and boring. Also you are complaining because you are afraid HTTP will surpass your mob. Now that you almost done you want to make it hard to beat you (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 22 2013, 21:20
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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QUOTE(cooldude2 @ Feb 22 2013, 10:33) Has the Dawn of the new day and Random encounters been disabled? I haven't gotten either for a few days now.
No, turn off your adblocker. QUOTE(Ichy @ Feb 22 2013, 10:52) this made monsters too hard to kill
You left out binary resists/parries. It's part of what devalued special items like flower vase. QUOTE you are afraid HTTP will surpass your mob Considering humanoids are the 4th lowest on the PL cap, that's just an eventuality.
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Feb 22 2013, 21:36
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cooldude2
Newcomer
Group: Members
Posts: 25
Joined: 1-July 08
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QUOTE(Maximum_Joe @ Feb 22 2013, 21:20) No, turn off your adblocker.
Don't have any ad-blockers. And I see advertisement on E-hentai. By the way. Shouldn't the ad-block perk work in E-Hentai as well? I have it.
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Feb 22 2013, 21:41
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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QUOTE(cooldude2 @ Feb 22 2013, 11:36) Don't have any ad-blockers.
Browser? QUOTE Shouldn't the ad-block perk work in E-Hentai as well? I have it. Did you just buy it? Takes time to kick in.
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Feb 22 2013, 21:43
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
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QUOTE(Maximum_Joe @ Feb 22 2013, 19:20) Considering humanoids are the 4th lowest on the PL cap, that's just an eventuality.
No, Humanoids are the best for upgrading. There's more to take into account than just maximum level. Do you really think that anyone will get the 519,77,048,828,185 crystals required to upgrade one resistance from -25 to 75? Or the even more ridiculous 13,758,210,268,297,400 required to upgrade it from -50 to 75? Beasts would be the best for upgrading if it weren't for their 50 Wind resistance, but that destroys their upgrade potential, leaving humanoids as the best.
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Feb 22 2013, 21:51
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cooldude2
Newcomer
Group: Members
Posts: 25
Joined: 1-July 08
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QUOTE(Maximum_Joe @ Feb 22 2013, 21:41) Browser?
Firefox
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Feb 22 2013, 22:08
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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QUOTE(TheTornPrince @ Feb 22 2013, 11:43) No, Humanoids are the best for upgrading.
In what sense? Cost? QUOTE There's more to take into account than just maximum level. Well I'm not sure what Ichy meant by surpass so I went with PL. QUOTE(cooldude2 @ Feb 22 2013, 11:51) Firefox
Turn off any addons, clear cache, relog in and check.
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Feb 22 2013, 22:48
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
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QUOTE(Maximum_Joe @ Feb 22 2013, 20:08) In what sense? Cost? Well I'm not sure what Ichy meant by surpass so I went with PL.
In the sense that they'll reach the highest level with a realistically attainable number of crystals. Although some monsters have a higher level cap than Humonoids, nobody will ever reach those levels due to the cost. In terms of what's achievable Humanoids are the best for upgrading. It looks like Anthropoids are actually the second best. If Eila were an Anthropoid and I'd collected the same number of crystals she's be the same level as she is now, but would be 2 levels lower when I do the six Element Resistance upgrades required to reach 1501. If she were a Beast she'd be 5 levels lower than she is now. If she were a Mechanised she's be 125 levels lower than she is now. If she were an Elemental she's be 131 levels lower than she is now. If she were a Sprite she'd be 187 levels lower than she is now. etc Furthermore, the level difference would continue to grow the more crystals you collected. The only time other monster types would start to pass Humanoids would be when you got into the trillions of crystals. Since nobody will ever get trillions of crystals (well, they might if the current rate of devaluation continues) Humanoids are the best for reaching high levels. That's rather fortunate since I only picked Humanoid because it was the most appropriate type for Eila.
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Feb 22 2013, 23:10
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10
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/me thinks that reptilian would be the best but i am too lazy to do the math.
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Feb 22 2013, 23:42
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
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QUOTE(danixxx @ Feb 22 2013, 21:10) /me thinks that reptilian would be the best but i am too lazy to do the math.
If Eila were a Reptilian she would be the same level as she is now, but would be one level lower when I did six more resistance upgrades. It would cost 875,812 more resistance crystals to reach 1501 with a Reptilian. So yea, a Reptilian is better than Anthropoid but still worse than a Humanoid for getting to 1501. After 1501 a Reptilian would take a slight lead because it would have three upgrades to do at the 5.2million tier while a Humanoid only has two. If you continued to upgrade the Reptilian it would again fall behind the Humnoid pretty fast because of its 25 Fire and Elec resistance. I'm not going to do the 5.2million tiers because they'd be too expensive, so a Humanoid is still better for what's realistically attainable. Actually, I will do the 5.2million and 9.9million tier upgrades when Tenboro refunds Eila's 695,927,570c, thought I'm starting to think he's not going to give her a refund. I'm actually starting to think he doesn't like me (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Feb 22 2013, 23:49
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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QUOTE(TheTornPrince @ Feb 22 2013, 13:42) I'm actually starting to think he doesn't like me (IMG:[ invalid] style_emoticons/default/unsure.gif) After all that work he did making sure your old witches went to good foster parents!? Nonsense! [ sadpanda.us] Hanna says hi BTW
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