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HentaiVerse 0.73, Keep Calm and Grind On |
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Feb 22 2013, 11:09
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(HTTP/308 @ Feb 22 2013, 15:38)  How is it possible? Legendary Kevlar to Fine Plate? (IMG:[ invalid] style_emoticons/default/dry.gif) Light set: Physical Attack 6228.5 base damage 155.7 % hit chance 49.9 % crit chance 120 % mana cost Damage Mitigation 68.3 % physical 57.8 % magical Avoidance 21.5 % evade 0 % block 39 % parry 61 % resist Heavy set: Physical Attack 7448.7 base damage 152.2 % hit chance 45.9 % crit chance 149 % mana cost Damage Mitigation 71.4 % physical 59.5 % magical Avoidance 5.2 % evade 0 % block 36.5 % parry 17 % resist Pretty comparable I think. The light set has 2 legendary shade, 1 fleet 1 arcanist, 2 mag kevlar and 1 exq kevlar. The heavy set has 1 legendary plate of protection, 1 exq plate of protection, 2 superior power of slaughter and 1 exq power armor of slaughter.
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Feb 22 2013, 12:57
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(ChosenUno @ Feb 22 2013, 17:09)  Light set: Physical Attack 6228.5 base damage 155.7 % hit chance 49.9 % crit chance 120 % mana cost Damage Mitigation 68.3 % physical 57.8 % magical Avoidance 21.5 % evade 0 % block 39 % parry 61 % resist
Heavy set: Physical Attack 7448.7 base damage 152.2 % hit chance 45.9 % crit chance 149 % mana cost Damage Mitigation 71.4 % physical 59.5 % magical Avoidance 5.2 % evade 0 % block 36.5 % parry 17 % resist
Pretty comparable I think. The light set has 2 legendary shade, 1 fleet 1 arcanist, 2 mag kevlar and 1 exq kevlar. The heavy set has 1 legendary plate of protection, 1 exq plate of protection, 2 superior power of slaughter and 1 exq power armor of slaughter.
Did you actually used and compared them? And you should use feather on Kevlar/Heavy.
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Feb 22 2013, 15:20
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(HTTP/308 @ Feb 22 2013, 17:57)  Did you actually used and compared them? And you should use feather on Kevlar/Heavy.
Yes I did. Both are slow as fuck (IMG:[ invalid] style_emoticons/default/laugh.gif) Though the heavy did edge out, simply because I have star + rainbow + IA4 (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 22 2013, 15:21
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(darkwing42 @ Feb 16 2013, 16:15)  Yeah, I would think so too but on the first maze riddle if I failed it I shouldn't have gotten the Riddlemaster blessing but I had it, which is why I'm confused about it. I may have missed the second one as I did look away for a a handful of seconds but the first I can't figure out. When I first started playing a few months back I did fail quite a few of the mazes because I thought it was more time dependent, I don't know why but the timer made me think the HP and MP reward was linked to how fast you solved it, so I rushed and messed up some times. As I learned better I was careful about the mazes and have gotten to solving them pretty fast with almost never a mistake, which is why this is a little odd to me, I admit I could have stumbled on the second maze, I mean with the increase in riddlemaster puzzles chances are a mistake will happen more often, though I went through every path from the start of the maze 3 times looking for the exit, but the first one doesn't make sense that I would get the blessing of the riddlemaster but have failed the maze. I don't know, just seems odd to me, it's probably for the best though as it got me to take a few days off which will make my mouse clicking fingers happy (IMG:[ invalid] style_emoticons/default/smile.gif) You get the bonus hp and mp if you clear the riddle with 30 seconds left. And the amount you get back is supposedly the same as from a health gem + mana gem. But no spirit gem.... QUOTE(xmagus @ Feb 20 2013, 16:59)  Uh, no.
T&T on BT lasts ~30mins for me. I don't need 1 hour.
And at lvl 300 you get a dance with dragons, then you might need more time.....
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Feb 22 2013, 15:23
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Randommember @ Feb 22 2013, 20:21)  You get the bonus hp and mp if you clear the riddle with 30 seconds left. And the amount you get back is supposedly the same as from a health gem + mana gem. But no spirit gem.... And at lvl 300 you get a dance with dragons, then you might need more time.....
DwD will probably take about 2-3 hours now for most melees, that's on BT. IWBTH will be a whole other story (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 22 2013, 16:47
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(ChosenUno @ Feb 22 2013, 06:33)  No.
Merging GF + CF means there's no drawback to GF now. It's the ideal grinder. Previously you had to choose either to grind for equips or for crystals.
Now you get both. And grinding on IWBTH brings legendaries AND a nice bunch of crystals.
As a result, people like HTTP/308 can now enjoy Legendary items AND a bunch of 1000PL monsters without sweat.
There's a major drawback in that the game is getting harder rapidly. When I switched to mage I was doing 630 rounds on Normal. Now I frequently die in the low 500s. That's after only a month. What will it be like in a year?
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Feb 22 2013, 16:59
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE As a result, people like HTTP/308 can now enjoy Legendary items AND a bunch of 1000PL monsters without sweat. No problem with that. He is investing a shitload of time into the game so he deserve some goodies every now and then.
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Feb 22 2013, 17:17
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Ichy @ Feb 22 2013, 21:59)  No problem with that. He is investing a shitload of time into the game so he deserve some goodies every now and then.
There is a problem, and that is the difficulty is getting out of hand too quickly for the majority. I invested a lot in the game too, and even I can't keep up with the rapid increase in difficulty (IMG:[ invalid] style_emoticons/default/dry.gif) Apparently now you need 60k magescore to even finish IWBTH T&T on great stamina sharded or something ridiculous like that.
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Feb 22 2013, 18:17
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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You're giving out a mixed message. In one post you're saying that merged Crysfest+Grindfest is great because now everyone can get lots of crystals as well as equipment: QUOTE(ChosenUno @ Feb 22 2013, 06:33)  Merging GF + CF means there's no drawback to GF now. It's the ideal grinder. Previously you had to choose either to grind for equips or for crystals. A few posts later you're complaining that the game is getting too hard: QUOTE(ChosenUno @ Feb 22 2013, 15:17)  There is a problem, and that is the difficulty is getting out of hand too quickly for the majority. You seem to want the easy access to crystals that merged Crysfest+Grindfest offers but you don't want the game to get harder. That's simply impossible and you can't have it both ways. You can either have: 1) separate Crystfest that few people play leading to more stable monster levels and thus more stable difficulty or 2) combined Crysfest+Grindfest which results in everyone getting more crystals and the game getting harder due to monster levels rising rapidly Personally I think merging Crysfest+Grindfest and adding the Tokenizer perks were short-sighted moves. As I said earlier, in just a month I'm down from doing 630 rounds to low 500s. What will it be like in six months? Tenboro has taken crystal devaluation too far this time and made it far too easy to get crystals and tokens, which is sending the difficulty spiralling out of control.
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Feb 22 2013, 18:22
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(TheTornPrince @ Feb 22 2013, 23:17)  You're giving out a mixed message. In one post you're saying that merged Crysfest+Grindfest is great because now everyone can get lots of crystals as well as equipment:
A few posts later you're complaining that the game is getting too hard:
You seem to want the easy access to crystals that merged Crysfest+Grindfest offers but you don't want the game to get harder. That's simply impossible and you can't have it both ways.
You can either have: 1) separate Crystfest that few people play leading to more stable monster levels and thus more stable difficulty or 2) combined Crysfest+Grindfest which results in everyone getting more crystals and the game getting harder due to monster levels rising rapidly
Personally I think merging Crysfest+Grindfest and adding the Tokenizer perks were short-sighted moves. As I said earlier, in just a month I'm down from doing 630 rounds to low 500s. What will it be like in six months? Tenboro has taken crystal devaluation too far this time and made it far too easy to get crystals and tokens, which is sending the difficulty spiralling out of control.
No, the first post you quoted is me being AGAINST the merger. Sorry if that didn't come through (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 22 2013, 18:40
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(ChosenUno @ Feb 22 2013, 16:22)  No, the first post you quoted is me being AGAINST the merger. Sorry if that didn't come through (IMG:[ invalid] style_emoticons/default/tongue.gif) Oh sorry, I thought you were saying it was a positive thing. So we're all agreed that merging Crysfest and Grindfest was stupid.
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Feb 22 2013, 18:52
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(TheTornPrince @ Feb 22 2013, 18:40)  Oh sorry, I thought you were saying it was a positive thing.
So we're all agreed that merging Crysfest and Grindfest was stupid.
No it wasn't. Just stop whining until Tenboro has done the big change. If it still sucks after this you are free to kill Ponies.
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Feb 22 2013, 19:41
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(Ichy @ Feb 22 2013, 16:52)  No it wasn't.
Just stop whining until Tenboro has done the big change. If it still sucks after this you are free to kill Ponies.
Simply saying "No it wasn't" without qualifying your statement doesn't make for a very convincing argument. I've said why it was a bad idea (rising monster levels, increasing chaos upgrades, game becoming rapidly harder, 20% drop in the number of I'm covering in just a month). Furthermore there's nothing in Tenboro's "Possible future revamp" thread that would in any way address this situation. So what are your reasons for saying "No it wasn't" a bad idea? The other thing that has contributed to the rising monster levels is the lowering of the Scavenger training costs, as this is leading to people getting even more crystals. He has definitely taken crystal devaluation too far and as a result the whole game is headed towards collapse within a year. And yes! Yes, I am just pissed of that he wiped 695,927,570c off Eila's value and made it easier for lesser monsters to reach levels that only Eila should be permitted to attain! At 1.3billion credits it would have been hard to beat her, but now HTTP/308 could beat her in a few months. Breaking the entire game just to harass poor Eila is going too far! I'm increasing my compensation demands to 5billion credits!
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Feb 22 2013, 19:48
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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No it wasn't. The bad idea was easy modo level up. Without it people would have leveled MUCH slower and only Sushi would be 400ish. So tenb would have a lot more time to tweak the game.
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Feb 22 2013, 20:14
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(Ichy @ Feb 22 2013, 17:48)  No it wasn't. The bad idea was easy modo level up. Without it people would have leveled MUCH slower and only Sushi would be 400ish. So tenb would have a lot more time to tweak the game.
I don't see what ease of levelling up has to do with custom monsters becoming stronger. The same thing would be happening regardless of the amount of EXP being given out. But yes, I agree that he has devalued EXP too much. Of course, the reason people are levelling up so fast is likely because of the 100% EXP bonus monsters give per 100 levels. With monsters giving out as much as 15.55 times the amount of EXP they used to people are now levelling very fast. Merging Crysfest and Grindfest and lowering Scavenger costs has only served to accentuate this problem because it's leading to more high-level monsters, thus more EXP being given out and players levelling even more rapidly. Just as a new player can now beat Conquest101's level in a month, a year from now a new player will probably be able to beat Sushi's level within a month. Maybe his plan is that high player levels will counter high monster levels, but I think the reality is there's actually no plan at all. Either way it's not working and monsters are becoming stronger far faster than players are. Personally I think he need to set a level cap so he can design the game within known parameters, but I don't really care what happens to the game or to player levels as long as Eila is number one!
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Feb 22 2013, 20:33
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cooldude2
Newcomer
 Group: Members
Posts: 25
Joined: 1-July 08

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Has the Dawn of the new day and Random encounters been disabled? I haven't gotten either for a few days now.
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Feb 22 2013, 20:36
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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QUOTE I don't see what ease of levelling up has to do with custom monsters becoming stronger. The same thing would be happening regardless of the amount of EXP being given out. Yes and no, because people are growing stronger quickly, they face humongous monsters quickly, and problems arise, problems that could only touch 3-4 players, but now it's a lot more. Plus the fact the game is still undeveloped at HL. When you look at a thing such as the ask the experts thread it's just "pex, everything will be ok later lol". Well, no, not everything will be ok, if you don't have a good gear, if you don't do IW, if you don't forge, if you don't grind your character's sheet to have some decent stats. I'm still baffled to see players with a lvl clearly higher than me being evaded by monsters. Even with the recent smooth change at how people will face monsters depending of the PL, it's a bit better, but monsters aren't scalling that hard in the first place. People aren't doing it and pex too quickly for their own good.
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Feb 22 2013, 20:52
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(TheTornPrince @ Feb 22 2013, 20:14)  I don't see what ease of levelling up has to do with custom monsters becoming stronger. The same thing would be happening regardless of the amount of EXP being given out.
But yes, I agree that he has devalued EXP too much. Of course, the reason people are levelling up so fast is likely because of the 100% EXP bonus monsters give per 100 levels. With monsters giving out as much as 15.55 times the amount of EXP they used to people are now levelling very fast. Merging Crysfest and Grindfest and lowering Scavenger costs has only served to accentuate this problem because it's leading to more high-level monsters, thus more EXP being given out and players levelling even more rapidly.
Just as a new player can now beat Conquest101's level in a month, a year from now a new player will probably be able to beat Sushi's level within a month. Maybe his plan is that high player levels will counter high monster levels, but I think the reality is there's actually no plan at all. Either way it's not working and monsters are becoming stronger far faster than players are.
Personally I think he need to set a level cap so he can design the game within known parameters, but I don't really care what happens to the game or to player levels as long as Eila is number one!
The actual power of Monsters was never a problem at all. It is PMI and MMI getting much higher than it should have since this made monsters too hard to kill and HV slowly went from a fast paced game to slow and boring. Also you are complaining because you are afraid HTTP will surpass your mob. Now that you almost done you want to make it hard to beat you (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 22 2013, 21:20
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(cooldude2 @ Feb 22 2013, 10:33)  Has the Dawn of the new day and Random encounters been disabled? I haven't gotten either for a few days now.
No, turn off your adblocker. QUOTE(Ichy @ Feb 22 2013, 10:52)  this made monsters too hard to kill
You left out binary resists/parries. It's part of what devalued special items like flower vase. QUOTE you are afraid HTTP will surpass your mob Considering humanoids are the 4th lowest on the PL cap, that's just an eventuality.
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Feb 22 2013, 21:36
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cooldude2
Newcomer
 Group: Members
Posts: 25
Joined: 1-July 08

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QUOTE(Maximum_Joe @ Feb 22 2013, 21:20)  No, turn off your adblocker.
Don't have any ad-blockers. And I see advertisement on E-hentai. By the way. Shouldn't the ad-block perk work in E-Hentai as well? I have it.
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