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HentaiVerse 0.73, Keep Calm and Grind On |
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Feb 22 2013, 03:25
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(DYasha @ Feb 22 2013, 07:33) Is it me, or are enemies faster and resist more often? I'm getting hit twice by a monster again (in a single turn), and resist levels are insane on most monsters. Maybe Cloth armor should come with a counter-resist bonus if you wear all cloth armor. I know it won't happen because the game hates mages, but it would make the game playable again. I don't know about other mages but I am playing less and less because of the frustration and cheapness factor.
Nope. It's happening. I used to be able to do IWBTH T&T. Now I can't even reach round 85 (IMG:[ invalid] style_emoticons/default/dry.gif)
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Feb 22 2013, 05:17
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
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QUOTE(ChosenUno @ Feb 22 2013, 01:25) Nope. It's happening. I used to be able to do IWBTH T&T. Now I can't even reach round 85 (IMG:[ invalid] style_emoticons/default/dry.gif) It's because Tenboro merged Crysfest and Grindfest. Previously only a small number of people played Crysfest, but now everyone is effectively playing it when they play Grindfest. As a result there are now a great many high level monsters, and the number is continuing to grow rapidly. His habit of constantly devaluing things has been extended to Chaos Tokens, with the introduction of Tokenizer, and later Tokenizer II and III. When Chaos Token upgrades were first introduced only Eila was maxed, but now many monsters have considerable Chaos upgrades, meaning monsters are much more lethal and much harder to kill. I don't know why he merged Crysfest and Grindfest, but whatever the reason it's clear that he never thinks of the long term consequences of anything he does, and each patch is just a series of short term fixes. The result of merging Crysfest and Grindfest is that we'll soon be fighting nothing but fully chaosed up PL 1000+ monsters and nobody will be able to get past round ten, so we can expect some more short term fixes to address that (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ....and that's why Eila deserves 30million crystals in compensation! And free wins/kills!
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Feb 22 2013, 05:23
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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I am also experiencing absurd amounts of resist even on normal difficulty.
One mob resisted my silence spell like 10 or 20 times in a row. To the point where I just gave up and cast spark and attacked it normally (and of course get parried a bunch but meh spending like 1k MP on silence and not having it work is just absurd.)
But whatever, I'm mostly melee now. I still have my magic setup but I'm working on a new magic setup (going for arcanist/shadowdancer/fleet armor now). I found that I use less mp potions (1 per arena) with my current LA+staff setup but at the exchange of killing MUCH slower.
I have managed to evade another wave of attacks... You all REALLY hate me don't you?
This post has been edited by MikukoAya: Feb 22 2013, 08:04
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Feb 22 2013, 08:07
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Resist is independent on difficulty...No, with the spellcasting speed increasing at lower difficulties due less complications, one might even say that resist happens more often on lower difficulties. And those streaks are bound to happen more often now, more often as you level and more often as you kill more thousands of monsters per day(a player character is deadlier than any kaiju, and even if you kill one it just respawns!).
Prince: Actually, doubling minimum sell value of equips in that same patch does mean that running gf when at 1k+ equips isn't really profitable for it requires chaos token value per token to be rather high, to the point where you'd only do this if you didn't care about money to buy crystals with particularly much.
But I think the problem is more along the lines of you having a rival in HTTP/308 in obsessive crystal collection. 11 mobs in the range of 950-1100 in few months, really?.
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Feb 22 2013, 08:33
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Lement @ Feb 22 2013, 13:07) Resist is independent on difficulty...No, with the spellcasting speed increasing at lower difficulties due less complications, one might even say that resist happens more often on lower difficulties. And those streaks are bound to happen more often now, more often as you level and more often as you kill more thousands of monsters per day(a player character is deadlier than any kaiju, and even if you kill one it just respawns!).
Prince: Actually, doubling minimum sell value of equips in that same patch does mean that running gf when at 1k+ equips isn't really profitable for it requires chaos token value per token to be rather high, to the point where you'd only do this if you didn't care about money to buy crystals with particularly much.
But I think the problem is more along the lines of you having a rival in HTTP/308 in obsessive crystal collection. 11 mobs in the range of 950-1100 in few months, really?.
No. Merging GF + CF means there's no drawback to GF now. It's the ideal grinder. Previously you had to choose either to grind for equips or for crystals. Now you get both. And grinding on IWBTH brings legendaries AND a nice bunch of crystals. As a result, people like HTTP/308 can now enjoy Legendary items AND a bunch of 1000PL monsters without sweat.
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Feb 22 2013, 08:41
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Old gf was never superior to old cf with any crystarium upgrades in terms of value. So the increase in value isn't that much. You do have a point about someone who keeps grinding equips' sake alone, to the exclusion of all else(maybe because he believes a legendary he wants will be kept in inventory and not sold). But judging from what he sells he doesn't appear to me to be much of a collector.
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Feb 22 2013, 08:42
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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I managed to make a light set that's comparable to a heavy set O_O
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Feb 22 2013, 08:43
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Lement @ Feb 22 2013, 13:41) Old gf was never superior to old cf with any crystarium upgrades in terms of value. So the increase in value isn't that much. You do have a point about someone who keeps grinding equips' sake alone, to the exclusion of all else(maybe because he believes a legendary he wants will be kept in inventory and not sold). But judging from what he sells he doesn't appear to me to be much of a collector.
Point is you had to make a choice. Either gamble for legendary drops OR go steady with crystals. I think the majority chose drops + credits vs just crystals. That's probably why crystal prices plummet as the 2 are merged. And worse? Nothing got cheaper.
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Feb 22 2013, 08:50
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Given that I'ven't seen a noticeable swab of strong monsters other than by 1 person, I don't think I agree with that. Even with crystal upgrades, mobs need to be chaosed to be truly threatening.
I've seen some price drop in auctions. And iirc in that same patch hath got lots of cheaper. (not to mention crystal price drop).
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Feb 22 2013, 09:52
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(ChosenUno @ Feb 21 2013, 22:43) Point is you had to make a choice. Either gamble for legendary drops OR go steady with crystals. I think the majority chose drops + credits vs just crystals. That's probably why crystal prices plummet as the 2 are merged.
And worse? Nothing got cheaper.
If I recall correctly, cf was cheaper stamina wise than gf?
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Feb 22 2013, 10:08
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Stamina was never a big question with the two - at most, running on great was inefficient for gf, and that's it.
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Feb 22 2013, 10:38
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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QUOTE(ChosenUno @ Feb 22 2013, 14:42) I managed to make a light set that's comparable to a heavy set O_O
How is it possible? Legendary Kevlar to Fine Plate? (IMG:[ invalid] style_emoticons/default/dry.gif)
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Feb 22 2013, 11:09
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(HTTP/308 @ Feb 22 2013, 15:38) How is it possible? Legendary Kevlar to Fine Plate? (IMG:[ invalid] style_emoticons/default/dry.gif) Light set: Physical Attack 6228.5 base damage 155.7 % hit chance 49.9 % crit chance 120 % mana cost Damage Mitigation 68.3 % physical 57.8 % magical Avoidance 21.5 % evade 0 % block 39 % parry 61 % resist Heavy set: Physical Attack 7448.7 base damage 152.2 % hit chance 45.9 % crit chance 149 % mana cost Damage Mitigation 71.4 % physical 59.5 % magical Avoidance 5.2 % evade 0 % block 36.5 % parry 17 % resist Pretty comparable I think. The light set has 2 legendary shade, 1 fleet 1 arcanist, 2 mag kevlar and 1 exq kevlar. The heavy set has 1 legendary plate of protection, 1 exq plate of protection, 2 superior power of slaughter and 1 exq power armor of slaughter.
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Feb 22 2013, 12:57
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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QUOTE(ChosenUno @ Feb 22 2013, 17:09) Light set: Physical Attack 6228.5 base damage 155.7 % hit chance 49.9 % crit chance 120 % mana cost Damage Mitigation 68.3 % physical 57.8 % magical Avoidance 21.5 % evade 0 % block 39 % parry 61 % resist
Heavy set: Physical Attack 7448.7 base damage 152.2 % hit chance 45.9 % crit chance 149 % mana cost Damage Mitigation 71.4 % physical 59.5 % magical Avoidance 5.2 % evade 0 % block 36.5 % parry 17 % resist
Pretty comparable I think. The light set has 2 legendary shade, 1 fleet 1 arcanist, 2 mag kevlar and 1 exq kevlar. The heavy set has 1 legendary plate of protection, 1 exq plate of protection, 2 superior power of slaughter and 1 exq power armor of slaughter.
Did you actually used and compared them? And you should use feather on Kevlar/Heavy.
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Feb 22 2013, 15:20
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(HTTP/308 @ Feb 22 2013, 17:57) Did you actually used and compared them? And you should use feather on Kevlar/Heavy.
Yes I did. Both are slow as fuck (IMG:[ invalid] style_emoticons/default/laugh.gif) Though the heavy did edge out, simply because I have star + rainbow + IA4 (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 22 2013, 15:21
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Randommember
Group: Gold Star Club
Posts: 3,446
Joined: 13-November 10
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QUOTE(darkwing42 @ Feb 16 2013, 16:15) Yeah, I would think so too but on the first maze riddle if I failed it I shouldn't have gotten the Riddlemaster blessing but I had it, which is why I'm confused about it. I may have missed the second one as I did look away for a a handful of seconds but the first I can't figure out. When I first started playing a few months back I did fail quite a few of the mazes because I thought it was more time dependent, I don't know why but the timer made me think the HP and MP reward was linked to how fast you solved it, so I rushed and messed up some times. As I learned better I was careful about the mazes and have gotten to solving them pretty fast with almost never a mistake, which is why this is a little odd to me, I admit I could have stumbled on the second maze, I mean with the increase in riddlemaster puzzles chances are a mistake will happen more often, though I went through every path from the start of the maze 3 times looking for the exit, but the first one doesn't make sense that I would get the blessing of the riddlemaster but have failed the maze. I don't know, just seems odd to me, it's probably for the best though as it got me to take a few days off which will make my mouse clicking fingers happy (IMG:[ invalid] style_emoticons/default/smile.gif) You get the bonus hp and mp if you clear the riddle with 30 seconds left. And the amount you get back is supposedly the same as from a health gem + mana gem. But no spirit gem.... QUOTE(xmagus @ Feb 20 2013, 16:59) Uh, no.
T&T on BT lasts ~30mins for me. I don't need 1 hour.
And at lvl 300 you get a dance with dragons, then you might need more time.....
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Feb 22 2013, 15:23
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Randommember @ Feb 22 2013, 20:21) You get the bonus hp and mp if you clear the riddle with 30 seconds left. And the amount you get back is supposedly the same as from a health gem + mana gem. But no spirit gem.... And at lvl 300 you get a dance with dragons, then you might need more time.....
DwD will probably take about 2-3 hours now for most melees, that's on BT. IWBTH will be a whole other story (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 22 2013, 16:47
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11
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QUOTE(ChosenUno @ Feb 22 2013, 06:33) No.
Merging GF + CF means there's no drawback to GF now. It's the ideal grinder. Previously you had to choose either to grind for equips or for crystals.
Now you get both. And grinding on IWBTH brings legendaries AND a nice bunch of crystals.
As a result, people like HTTP/308 can now enjoy Legendary items AND a bunch of 1000PL monsters without sweat.
There's a major drawback in that the game is getting harder rapidly. When I switched to mage I was doing 630 rounds on Normal. Now I frequently die in the low 500s. That's after only a month. What will it be like in a year?
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Feb 22 2013, 16:59
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE As a result, people like HTTP/308 can now enjoy Legendary items AND a bunch of 1000PL monsters without sweat. No problem with that. He is investing a shitload of time into the game so he deserve some goodies every now and then.
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Feb 22 2013, 17:17
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Ichy @ Feb 22 2013, 21:59) No problem with that. He is investing a shitload of time into the game so he deserve some goodies every now and then.
There is a problem, and that is the difficulty is getting out of hand too quickly for the majority. I invested a lot in the game too, and even I can't keep up with the rapid increase in difficulty (IMG:[ invalid] style_emoticons/default/dry.gif) Apparently now you need 60k magescore to even finish IWBTH T&T on great stamina sharded or something ridiculous like that.
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