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HentaiVerse 0.73, Keep Calm and Grind On |
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Jan 20 2013, 15:22
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Asariborn
Group: Catgirl Camarilla
Posts: 2,596
Joined: 31-October 09

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QUOTE(Mantra64 @ Jan 20 2013, 12:45)  Regen II only gives half HP back (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Means that SoL is even more needed now. (IMG:[ invalid] style_emoticons/default/dry.gif) Don't really understand the mitigation thing. Do I lost 9 PMI because of the Auras? Or do I have to use equipment with both STR/WIS and END to get a much mitigation as possible from now? I think it slightly less than half HP, 45% at best. EIJ501 (+ few others top mobs) again started to become something more than irrelevant nuisance (even on Nintendo). IWBTH is no fun with pathetic Reg2. As for mitigation, lost 8 PMI, 9 MMI and ~250 HP. I can smell Arcanist armor prices going through the roof. Especially with (now) 5 (before 4) critical stats for a mage setup STR/AGI/END/INT/WIS. Same goes for Gossamer Supportive Prof. BTW: Big thanks to some sorry soul(s?) who bought [part] of my Gaia Infusions (66 finished in the Bazaar rest was bought). Was probably first to sell the lot while ItemBot way buying them for somebody. At least 1 something positive in whole mess known as v.0.73. (IMG:[ invalid] style_emoticons/default/laugh.gif) For guys passing right now ~lvl 200ish life post-v.0.73 must be absolute incarnation of HELL. I won't be surprised if they just throw theirs toys and leave. QUOTE How the crap do you mages survive post 200? Just blast the living daylights out of the mobs?!
Simplest way is just to blast with Banish/Ragnarok (Pestilence if not reached Ragnarok lvl) - most often used. But without good healing (formerly Curative Prof) and Deprec Prof life will be difficult until you grind this stuff up.
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Jan 20 2013, 15:23
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Pro2Type
Group: Gold Star Club
Posts: 715
Joined: 15-February 09

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Geez, what a nerf-heavy patch...
Does Tenboro actually WANT people to play HV? Because in any other game I've seen changes in game mechanics are to benefit players, not screw 'em over repeatedly!
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Jan 20 2013, 15:28
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Mindflayer88
Group: Members
Posts: 335
Joined: 9-June 08

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QUOTE(Pro2Type @ Jan 20 2013, 16:23)  Does Tenboro actually WANT people to play HV?
Yes, but he doesn't want them to enjoy playing it.
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Jan 20 2013, 15:32
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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*one shots eila 501st*
nope, not a problem here
edit: typo
This post has been edited by Bunker Buster: Jan 20 2013, 15:34
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Jan 20 2013, 15:33
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Suffren
Lurker
Group: Recruits
Posts: 4
Joined: 5-September 10

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Lol, my response "What's happening, I seem to suck?" *Looks at 'CHARACTER'* where'd curative go? - Lol an early choice I made was pffft who needs supportive when I can heal myself? lol Supportive proficiency.... 0.44 *Facepalm* NOOOO!!!!!
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Jan 20 2013, 15:36
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dirtyhairry
Group: Members
Posts: 395
Joined: 26-January 12

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QUOTE(Pro2Type @ Jan 20 2013, 21:23)  Geez, what a nerf-heavy patch...
Does Tenboro actually WANT people to play HV? Because in any other game I've seen changes in game mechanics are to benefit players, not screw 'em over repeatedly!
Yeah man. This sucks... HARD. QUOTE(Mindflayer88 @ Jan 20 2013, 21:28)  QUOTE Does Tenboro actually WANT people to play HV? Yes, but he doesn't want them to enjoy playing it. Lol, that's the same thing. This post has been edited by dirtyhairry: Jan 20 2013, 15:42
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Jan 20 2013, 15:39
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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idk what you jerks are talkin' about, this patch owns
stuff doesn't take 6 casts to die anymore on IWBTH
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Jan 20 2013, 15:41
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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Things worked pretty well for a while, with mage offering speed and melee offered survivability. With the change to featherweight shards (1 hour duration, only 50% reduction in burden) melee now offers nothing. The change to bleed has made melee slower on Normal since the stacking is of no benefit. There are already more mages than melee, and after this he may as well remove melee completely. Does anyone have a decent mage set they want to rent out? Also, no matter how many times I read the patch notes I can't see the entry about free wins/kills for high level monsters (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jan 20 2013, 15:42
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(PK678353 @ Jan 20 2013, 16:18)  Also, where's Evil Scorpio? You'd think he'd be all over my whine by now. It's like 4 PM his time. My reply is the first one and it describes everything pretty good. I can be more precise though. So, what do we have... - PMI/MMI Ass-Rape
- B/I Ass-Rape
- Forging Potencies Ass-Rape
- Domino Strike Ass-Rape
- Penetrated Armor Ass-Rape
- Difficulty Modifiers Ass-Rape
- Shard Duration Ass-Rape
- Elemental Resistances Ass-Rape
Sadly melees got more nerfs than mages. Oh well, shit happens. The only thing which warms my heart is the fact mages got a good piece of "backdoor intervention" as well. Now you guys may whine more to make me happy. (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by Evil Scorpio: Jan 20 2013, 15:44
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Jan 20 2013, 15:46
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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at least ethereal scythes are useful again!!!!
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Jan 20 2013, 15:48
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lolzerznijmniewdupe
Group: Members
Posts: 278
Joined: 9-July 08

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QUOTE(Tenboro @ Jan 20 2013, 09:56)  - Curative Magic Proficiency has been removed. Curative spells are now instead affected by Supportive Magic Proficiency.
Yay... Now instead of 60 curative I have 20 supportive when healing :/ Can you at least boost supportive prof by half of what we had on curative?
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Jan 20 2013, 15:50
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Rei-Tenshi @ Jan 20 2013, 20:09)  This new Ether Tap sucks. I'm getting less than half of what I used to get from the Schoolgirls. And you can't even Tap multiple monsters now. Is is really supposed to give the same amount of MP regardless of the monster? If yes, then Schoolgirl Marathons got even MORE boring. 2x HP, 1/2 Ether Theft. Fun. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) But you can ether tap more often! Fun, yes? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 20 2013, 15:50
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(TheTornPrince @ Jan 20 2013, 20:41)  Things worked pretty well for a while, with mage offering speed and melee offered survivability. With the change to featherweight shards (1 hour duration, only 50% reduction in burden) melee now offers nothing. The change to bleed has made melee slower on Normal since the stacking is of no benefit. There are already more mages than melee, and after this he may as well remove melee completely. Does anyone have a decent mage set they want to rent out? Also, no matter how many times I read the patch notes I can't see the entry about free wins/kills for high level monsters (IMG:[ invalid] style_emoticons/default/unsure.gif) Nothing? You're GREATLY exaggerating. I'm pretty sure 4EverLost will disagree with you in his decked out powers/plates (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jan 20 2013, 15:53
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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So since clubs, rapiers, estocs, and maces are tier 2 now, aren't they supposed to sell for more to the bazaar? It seems as if they don't.
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Jan 20 2013, 16:05
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Musashi92
Group: Gold Star Club
Posts: 10,681
Joined: 25-July 12

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QUOTE(Evil Scorpio @ Jan 20 2013, 05:42)  My reply is the first one and it describes everything pretty good. I can be more precise though. So, what do we have... - PMI/MMI Ass-Rape
- B/I Ass-Rape
- Forging Potencies Ass-Rape
- Domino Strike Ass-Rape
- Penetrated Armor Ass-Rape
- Difficulty Modifiers Ass-Rape
- Shard Duration Ass-Rape
- Elemental Resistances Ass-Rape
Sadly melees got more nerfs than mages. Oh well, shit happens. The only thing which warms my heart is the fact mages got a good piece of "backdoor intervention" as well. Now you guys may whine more to make me happy. (IMG:[ invalid] style_emoticons/default/happy.gif) But if they whine and make you happy, that is no fun for us, only you. Also from what I'm reading from you post, Damn you must love ass rape Evil Scorpio. (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/tongue.gif) I like it that the monsters are more easy. I play on HELL most the time, Now HELL feels like I have it set on Normal. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by wolfgirl of autumn92: Jan 20 2013, 16:06
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Jan 20 2013, 16:12
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pentiuminside
Group: Members
Posts: 3,199
Joined: 23-July 12

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Jan 20 2013, 16:12
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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At least DW seems about the same speed even with the PA nerf (I guess it pretty much fucked over frenzied blows though unless you get it to stack all three times before you use it (IMG:[ invalid] style_emoticons/default/sad.gif) ). I guess the extra void strikes help out a little. 8.5% PMI loss hurts though, meh at least I still have my evade... This post has been edited by T_Starrk: Jan 20 2013, 16:15
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Jan 20 2013, 16:23
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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Just did FSM, with a 7 turn rapier it's not hard to keep the 3x PA up at all times (it will always refresh before it runs out). I'm sure this would be much harder to achieve with less turns on your proc though.
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Jan 20 2013, 16:25
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Evil Scorpio @ Jan 20 2013, 21:42)  The only thing which warms my heart is the fact mages got a good piece of "backdoor intervention" as well.
Are you talking about the Ether Theft change? It doesn't make things any harder, it just takes longer.
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