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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Jan 20 2013, 15:22
Post #133
Asariborn



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QUOTE(Mantra64 @ Jan 20 2013, 12:45) *

Regen II only gives half HP back (IMG:[invalid] style_emoticons/default/anime_cry.gif) Means that SoL is even more needed now. (IMG:[invalid] style_emoticons/default/dry.gif)

Don't really understand the mitigation thing. Do I lost 9 PMI because of the Auras? Or do I have to use equipment with both STR/WIS and END to get a much mitigation as possible from now?


I think it slightly less than half HP, 45% at best. EIJ501 (+ few others top mobs) again started to become something more than irrelevant nuisance (even on Nintendo). IWBTH is no fun with pathetic Reg2.

As for mitigation, lost 8 PMI, 9 MMI and ~250 HP. I can smell Arcanist armor prices going through the roof. Especially with (now) 5 (before 4) critical stats for a mage setup STR/AGI/END/INT/WIS. Same goes for Gossamer Supportive Prof.

BTW: Big thanks to some sorry soul(s?) who bought [part] of my Gaia Infusions (66 finished in the Bazaar rest was bought). Was probably first to sell the lot while ItemBot way buying them for somebody. At least 1 something positive in whole mess known as v.0.73. (IMG:[invalid] style_emoticons/default/laugh.gif)

For guys passing right now ~lvl 200ish life post-v.0.73 must be absolute incarnation of HELL. I won't be surprised if they just throw theirs toys and leave.

QUOTE

How the crap do you mages survive post 200? Just blast the living daylights out of the mobs?!


Simplest way is just to blast with Banish/Ragnarok (Pestilence if not reached Ragnarok lvl) - most often used. But without good healing (formerly Curative Prof) and Deprec Prof life will be difficult until you grind this stuff up.
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post Jan 20 2013, 15:23
Post #134
Pro2Type



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Geez, what a nerf-heavy patch...

Does Tenboro actually WANT people to play HV? Because in any other game I've seen changes in game mechanics are to benefit players, not screw 'em over repeatedly!
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post Jan 20 2013, 15:28
Post #135
Mindflayer88



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QUOTE(Pro2Type @ Jan 20 2013, 16:23) *

Does Tenboro actually WANT people to play HV?

Yes, but he doesn't want them to enjoy playing it.
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post Jan 20 2013, 15:32
Post #136
Bunker Buster



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*one shots eila 501st*

nope, not a problem here

edit: typo

This post has been edited by Bunker Buster: Jan 20 2013, 15:34
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post Jan 20 2013, 15:33
Post #137
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Lol, my response "What's happening, I seem to suck?" *Looks at 'CHARACTER'* where'd curative go? - Lol an early choice I made was pffft who needs supportive when I can heal myself? lol Supportive proficiency.... 0.44 *Facepalm* NOOOO!!!!!
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post Jan 20 2013, 15:36
Post #138
dirtyhairry



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QUOTE(Pro2Type @ Jan 20 2013, 21:23) *

Geez, what a nerf-heavy patch...

Does Tenboro actually WANT people to play HV? Because in any other game I've seen changes in game mechanics are to benefit players, not screw 'em over repeatedly!

Yeah man. This sucks... HARD.

QUOTE(Mindflayer88 @ Jan 20 2013, 21:28) *
QUOTE
Does Tenboro actually WANT people to play HV?

Yes, but he doesn't want them to enjoy playing it.

Lol, that's the same thing.

This post has been edited by dirtyhairry: Jan 20 2013, 15:42
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post Jan 20 2013, 15:39
Post #139
Bunker Buster



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idk what you jerks are talkin' about, this patch owns

stuff doesn't take 6 casts to die anymore on IWBTH
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post Jan 20 2013, 15:41
Post #140
TheTornPrince



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Things worked pretty well for a while, with mage offering speed and melee offered survivability. With the change to featherweight shards (1 hour duration, only 50% reduction in burden) melee now offers nothing. The change to bleed has made melee slower on Normal since the stacking is of no benefit.

There are already more mages than melee, and after this he may as well remove melee completely.

Does anyone have a decent mage set they want to rent out?

Also, no matter how many times I read the patch notes I can't see the entry about free wins/kills for high level monsters (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 20 2013, 15:42
Post #141
Evil Scorpio



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QUOTE(PK678353 @ Jan 20 2013, 16:18) *
Also, where's Evil Scorpio? You'd think he'd be all over my whine by now. It's like 4 PM his time.

My reply is the first one and it describes everything pretty good. I can be more precise though. So, what do we have...
  • PMI/MMI Ass-Rape
  • B/I Ass-Rape
  • Forging Potencies Ass-Rape
  • Domino Strike Ass-Rape
  • Penetrated Armor Ass-Rape
  • Difficulty Modifiers Ass-Rape
  • Shard Duration Ass-Rape
  • Elemental Resistances Ass-Rape
Sadly melees got more nerfs than mages. Oh well, shit happens. The only thing which warms my heart is the fact mages got a good piece of "backdoor intervention" as well. Now you guys may whine more to make me happy. (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Evil Scorpio: Jan 20 2013, 15:44
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post Jan 20 2013, 15:46
Post #142
Bunker Buster



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at least ethereal scythes are useful again!!!!
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post Jan 20 2013, 15:48
Post #143
lolzerznijmniewdupe



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QUOTE(Tenboro @ Jan 20 2013, 09:56) *

- Curative Magic Proficiency has been removed. Curative spells are now instead affected by Supportive Magic Proficiency.

Yay... Now instead of 60 curative I have 20 supportive when healing :/
Can you at least boost supportive prof by half of what we had on curative?
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post Jan 20 2013, 15:50
Post #144
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QUOTE(Rei-Tenshi @ Jan 20 2013, 20:09) *

This new Ether Tap sucks. I'm getting less than half of what I used to get from the Schoolgirls. And you can't even Tap multiple monsters now. Is is really supposed to give the same amount of MP regardless of the monster? If yes, then Schoolgirl Marathons got even MORE boring. 2x HP, 1/2 Ether Theft. Fun. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


But you can ether tap more often!

Fun, yes? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 20 2013, 15:50
Post #145
ChosenUno



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QUOTE(TheTornPrince @ Jan 20 2013, 20:41) *

Things worked pretty well for a while, with mage offering speed and melee offered survivability. With the change to featherweight shards (1 hour duration, only 50% reduction in burden) melee now offers nothing. The change to bleed has made melee slower on Normal since the stacking is of no benefit.

There are already more mages than melee, and after this he may as well remove melee completely.

Does anyone have a decent mage set they want to rent out?

Also, no matter how many times I read the patch notes I can't see the entry about free wins/kills for high level monsters (IMG:[invalid] style_emoticons/default/unsure.gif)


Nothing? You're GREATLY exaggerating.

I'm pretty sure 4EverLost will disagree with you in his decked out powers/plates (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jan 20 2013, 15:53
Post #146
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So since clubs, rapiers, estocs, and maces are tier 2 now, aren't they supposed to sell for more to the bazaar? It seems as if they don't.
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post Jan 20 2013, 16:05
Post #147
Musashi92



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QUOTE(Evil Scorpio @ Jan 20 2013, 05:42) *

My reply is the first one and it describes everything pretty good. I can be more precise though. So, what do we have...
  • PMI/MMI Ass-Rape
  • B/I Ass-Rape
  • Forging Potencies Ass-Rape
  • Domino Strike Ass-Rape
  • Penetrated Armor Ass-Rape
  • Difficulty Modifiers Ass-Rape
  • Shard Duration Ass-Rape
  • Elemental Resistances Ass-Rape
Sadly melees got more nerfs than mages. Oh well, shit happens. The only thing which warms my heart is the fact mages got a good piece of "backdoor intervention" as well. Now you guys may whine more to make me happy. (IMG:[invalid] style_emoticons/default/happy.gif)

But if they whine and make you happy, that is no fun for us, only you.
Also from what I'm reading from you post, Damn you must love ass rape Evil Scorpio. (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)

I like it that the monsters are more easy.
I play on HELL most the time, Now HELL feels like I have it set on Normal. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by wolfgirl of autumn92: Jan 20 2013, 16:06
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post Jan 20 2013, 16:12
Post #148
pentiuminside



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This patch increased my life quality by a factor of at least 100 billion. (IMG:[invalid] style_emoticons/default/laugh.gif)
I wont go into the specifics because I'm lazy but I'll at least post
my set and the rest you can figure out on your own.

My set;

2-H Magnificent Shocking Estoc of the Illithid

Helmet Helmet Legendary Kevlar Helmet of Protection
Body Legendary Kevlar Breastplate of Protection
Hands Legendary Kevlar Gauntlets of Dampening
Legs Legendary Shade Leggings of the Arcanist
Feet Magnificent Shade Boots of Negation


Also, after I learned about the patch I went ahead to buy this Magnificent Estoc of Slaughter (IMG:[invalid] style_emoticons/default/cool2.gif) for only 95k. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jan 20 2013, 16:12
Post #149
T_Starrk



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At least DW seems about the same speed even with the PA nerf (I guess it pretty much fucked over frenzied blows though unless you get it to stack all three times before you use it (IMG:[invalid] style_emoticons/default/sad.gif) ). I guess the extra void strikes help out a little. 8.5% PMI loss hurts though, meh at least I still have my evade...

This post has been edited by T_Starrk: Jan 20 2013, 16:15
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post Jan 20 2013, 16:23
Post #150
T_Starrk



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Just did FSM, with a 7 turn rapier it's not hard to keep the 3x PA up at all times (it will always refresh before it runs out). I'm sure this would be much harder to achieve with less turns on your proc though.
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post Jan 20 2013, 16:23
Post #151
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QUOTE(wolfgirl of autumn92 @ Jan 20 2013, 18:05) *
But if they whine and make you happy, that is no fun for us, only you.

Join the Dark Side... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(wolfgirl of autumn92 @ Jan 20 2013, 18:05) *
Also from what I'm reading from you post, Damn you must love ass rape Evil Scorpio. (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)

You wanna convince me you don't like it? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(wolfgirl of autumn92 @ Jan 20 2013, 18:05) *
I like it that the monsters are more easy. I play on HELL most the time, Now HELL feels like I have it set on Normal. (IMG:[invalid] style_emoticons/default/smile.gif)

We'll see when you hit 300+ and move to BT/IWBTH. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 20 2013, 16:25
Post #152
Zero Angel



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QUOTE(Evil Scorpio @ Jan 20 2013, 21:42) *

The only thing which warms my heart is the fact mages got a good piece of "backdoor intervention" as well.


Are you talking about the Ether Theft change? It doesn't make things any harder, it just takes longer.
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