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HentaiVerse 0.73, Keep Calm and Grind On |
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Feb 9 2013, 21:51
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(varst @ Feb 9 2013, 10:50) If I have to guess, your power changes during the battle. This may be caused by someone imbuing you which make your karma rank increase during battle.
The SP drain from spark follows the normal 50% rule (256*50% = 128, 249 - 128 = 121).
Ok, so new way to do pvp in HV eh? One of the things I dislike about HV.... You can level up during battle but you can't allocate your exp into stats when you do, which means the enemies get stronger while you barely get stronger (assuming gear keeps up) You can get screwed over when someone (or some group) suddenly jumps your karma, disabling your ability to use SoL (Though I'd assume that higher level players are effectively immune due to how much karma would be needed to do so.) You can get potentially screwed if someone suddenly crystal spams the mob(s) you are fighting... (As in when I fought monsters above the PL I should've been encountering) etc. etc. etc. In other words, most of the dynamic mid-combat changes hurt the player more than it helps. This post has been edited by MikukoAya: Feb 9 2013, 21:59
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Feb 9 2013, 22:05
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12
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We're talking about changes on the order of 1%. That's less than the RNG range of damage which is something like 70% - 120%. It really doesn't matter that much.
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Feb 9 2013, 22:08
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(Arxdewn @ Feb 9 2013, 12:05) We're talking about changes on the order of 1%. That's less than the RNG range of damage which is something like 70% - 120%. It really doesn't matter that much.
For level ups, that is true. For monsters.... Depends on how many crystals get spammed and what the original PL was. (I still can't tell how mid-combat buffing affects the monster since it hasn't happened enough for me to check) For SP (karma buffing), it could potentially knock you out of SoL. This post has been edited by MikukoAya: Feb 9 2013, 22:47
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Feb 9 2013, 23:01
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12
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You would have to have no points in spirit tanks for that to really happen. If you are relying on SoL, you really should have some.
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Feb 9 2013, 23:05
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(Arxdewn @ Feb 9 2013, 13:01) You would have to have no points in spirit tanks for that to really happen. If you are relying on SoL, you really should have some.
Unless you've already sparked a few times on IWBTH GF or RE or DwD or w/e 18*9%+100%=262%? So say I'm on the round 700 of IWBTH GF, I'm out of SP pots and have 500 SP left out of 2620 SP with a base SP of 1000 SP for 50% SP, and have 10 enemies that I'm fighting. If my base SP goes up by even 2 SP, I suddenly lose spark and have no easy+fast way to recover since for whatever reason, it seems to change in real time instead of waiting for the round to at least end. If I was relying on spark to heal me instead of healing myself... I could be in serious trouble. Even if it was a between rounds change (which doesn't seem to be the case) it could still be potentially bad. Personally, it would make more sense for power to affect SP total (like sp tanks) or sp regeneration instead of base SP. At least for my style of playing, having lower power seems to be actually better SP wise. And omg, don't try to time giving me karma to boost my SP while I'm fighting D: I can see a couple of you taking notes on when I level. This post has been edited by MikukoAya: Feb 10 2013, 01:09
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Feb 10 2013, 01:44
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12
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It's a thousand times more likely you resist, evade, miss, or just roll a smaller damage number than the case you outlined occurs.
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Feb 10 2013, 02:04
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(fishinsea @ Feb 9 2013, 15:41) Should've castes soul harvest before you get to that point (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Isn't soul being removed from the game? And if you are a melee, why would you have soul harvest? If you are a mage, how likely do you think you are to soul + attack regularly unless you happen to be a dark+light mage. @Arxdewn, so you are saying that after a thousand misses/resists/evades/lower damage rolls, it will happen? Yeah, it isn't likely unless someone is trying to do it (I've had it happen to me once or twice though I doubt they were trying-I only realized what happened after when I checked my karma page-this was back when my karma was still low enough that even a little karma could make a big difference though) I have a suspicion that leveling up can cause the same SP issue though... I'm pretty sure this won't cause /me/ any problems personally since I'm high enough in level/karma/etc. that it is a minor issue (I mean, if a group ganged up on me, that would be troublesome but for people to make that much effort, they'd have to hold some sort of grudge against me). But for a newer player... Heck if I were to give some random newbie that just got SoL some karma right now while they were doing some arena/GF, I'd probably kill them (indirectly) and I don't even have that much power. >.> This post has been edited by MikukoAya: Feb 10 2013, 02:10
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Feb 10 2013, 04:40
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Level 100 soul spells are more used(ful) by melees than mage, as they are cast mainly for the SP-giving proc. Since whacking is the default attack for melee and not mage....well, one of them finds it more useful than other.
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Feb 10 2013, 05:35
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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http://ehwiki.org/wiki/Hath_PerksBlack Aura This aura does not use an Aura Slot, and is always active. +50% bonus to gained EXP +25% Power +10% Magic Points +5% bonus to Dark Elemental Resistance +3 Strength, Agility and Intelligence 200 Hath White Aura This aura does not use an Aura Slot, and is always active. +50% bonus to gained EXP +25% Power +10% Health Points +5% bonus to Holy Elemental Resistance +3 Dexterity, Endurance and Wisdom 200 Hath Rainbow Aura This aura does not use an Aura Slot, and is always active. +77% bonus to gained EXP +77% Power +50% Health/Magic/Spirit Points regeneration +2% bonus to Fire, Cold, Elec, Wind, Dark and Holy Elemental Resistances +2 to all Primary Attributes 500 Hath Is that correct?
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Feb 10 2013, 05:43
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Colman
Group: Gold Star Club
Posts: 7,319
Joined: 15-November 10
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QUOTE(MikukoAya @ Feb 10 2013, 11:35) http://ehwiki.org/wiki/Hath_PerksBlack Aura This aura does not use an Aura Slot, and is always active. +50% bonus to gained EXP +25% Power +10% Magic Points +5% bonus to Dark Elemental Resistance +3 Strength, Agility and Intelligence 200 Hath White Aura This aura does not use an Aura Slot, and is always active. +50% bonus to gained EXP +25% Power +10% Health Points +5% bonus to Holy Elemental Resistance +3 Dexterity, Endurance and Wisdom 200 Hath Rainbow Aura This aura does not use an Aura Slot, and is always active. +77% bonus to gained EXP +77% Power +50% Health/Magic/Spirit Points regeneration +2% bonus to Fire, Cold, Elec, Wind, Dark and Holy Elemental Resistances +2 to all Primary Attributes 500 Hath Is that correct? I'm sure the Resistances bonus has gone. http://ehwiki.org/wiki/Auras#White
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Feb 10 2013, 05:50
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dolphinslow
Group: Members
Posts: 816
Joined: 26-September 09
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so has ten made any official statement of whether or not the aura trainings are going to be refunded? i dont particularly feel like treading through 62 pages of posts to find out.
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Feb 10 2013, 05:56
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(dolphinslow @ Feb 9 2013, 19:50) so has ten made any official statement of whether or not the aura trainings are going to be refunded? i dont particularly feel like treading through 62 pages of posts to find out.
I think people were saying that he's going to put anyone that asks on the list of no refunds and refund everyone else. And that for every person that asks, he's going to push back the refund date by a week. But that is just heresy hearsay. This post has been edited by MikukoAya: Feb 10 2013, 06:02
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Feb 10 2013, 08:36
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(MikukoAya @ Feb 9 2013, 22:08) For level ups, that is true. For monsters.... Depends on how many crystals get spammed and what the original PL was. (I still can't tell how mid-combat buffing affects the monster since it hasn't happened enough for me to check) For SP (karma buffing), it could potentially knock you out of SoL.
I'm fairly sure monster stats are determined when they show up. If someone feeds them they will show up the next time IF you can still meet them. And how is Karma spam an issue? you can only hand out green Karma after all... Too bad I wanted to rednuke some people but I can't (IMG:[ invalid] style_emoticons/default/cry.gif)
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Feb 10 2013, 08:39
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Green karma increases the total and base, but not current karma. With right timing, this can mean one less spark which results in death, potentially boosting the kill base of your mobs.
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Feb 10 2013, 08:49
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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QUOTE(Ichy @ Feb 9 2013, 22:36) I'm fairly sure monster stats are determined when they show up. If someone feeds them they will show up the next time IF you can still meet them. And how is Karma spam an issue? you can only hand out green Karma after all... Too bad I wanted to rednuke some people but I can't (IMG:[ invalid] style_emoticons/default/cry.gif) When you scan them though, I think it shows their current stats. That is why I'm not sure if crystal feeding the monster during battle would affect the monsters' difficulty. If nothing else, you can potentially get the wrong result if say... The monster is weak to lightning when you first encounter it but then the owner buffs it to be strong against lightning, even if it doesn't change the actual strength during battle, the player will see that it is strong to lightning while it is actually currently weak. This is from what I can tell based on past experiences and what other people have suggested might've caused said past experiences. Tenboro would be the one that knows the truth of whether it was a bug, what people suggested it could be, or w/e QUOTE(Lement @ Feb 9 2013, 22:39) Green karma increases the total and base, but not current karma. With right timing, this can mean one less spark which results in death, potentially boosting the kill base of your mobs.
This. As I mentioned, this has happened to me once or twice. Funny thing is that I'm almost certain that the person didn't mean to cause me to almost die (thankfully, I've been bringing one extra SP pot just in case though it kills an mp pot slot in exchange, I'm that much less likely to get screwed over by a sudden mass karma boost. Once my karma is high enough or Tenboro changes his system, I can put an MP pot back in that slot...). This post has been edited by MikukoAya: Feb 10 2013, 08:52
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Feb 10 2013, 12:08
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richlich
Group: Members
Posts: 2,278
Joined: 28-July 12
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QUOTE(Laboq @ Feb 9 2013, 17:54) Same crap.
I'm for it.
Should we create a thread to petition for it (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ? (COD with Hath) This post has been edited by richlich: Feb 10 2013, 12:11
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Feb 10 2013, 13:14
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12
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QUOTE(varst @ Feb 10 2013, 20:16) Yea dude, let's start a petition [ petitions.whitehouse.gov] here (IMG:[ invalid] style_emoticons/default/dry.gif) [petitions.whitehouse.gov]Ya know, somehow I don't think this was quite the effect you were hoping for... Besides, Prez BHOmbastic ain't hardly likely to hear anything hoi polloi have to say.
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Feb 11 2013, 02:08
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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I bought a reasonable scythe to use-not the best but a lot better than anything I had...
I don't even use pots anymore during arenas/RoBs/fixed duration combat.... Gawd melee feels overpowered even with no proficiencies (though I gained a bunch considering it was at 0).
Mage build, I'm burning through mp like mad and have to focus a lot (or burn through a lot of mp pots) which means long bouts of not using magic but whacking things for mp.
Melee build, I just toss on the buffs and I just focus as I go since I'm melee'ing anyways, toss on spirit when I'm about to buff to drop the mp cost... And I usually end up with no significant MP loss and my SP stays near full. And as I gain proficiency, it is getting easier... Heck, I don't even cast SoL anymore and I really only shadow veil at the beginning to help me get set up and near the 90 round point when the mobs start swarming. I don't even cast cure except for those times since regen II keeps me at full health. I pretty much just run most rounds with Heartseeker, Regen II, Haste, and IA1: Protection. Though I'm still using protection more for the prof gain than anything else...
Only thing is that melee kinda is annoyingly slow when I lag due to the lag time between rounds that I sometimes get.
So right now my thoughts from my personal experience thus far are:
Melee: Cheaper, safer, easier (not much thinking involved once you have your gears set up), faster if it doesn't take long to load the page due to the ability to just spam number buttons for the most part instead of having to click a spell and a number. Magic: Faster turn-wise, faster if you have customized hotkeys set up to cast spells and hit a number quickly.
This post has been edited by MikukoAya: Feb 11 2013, 06:22
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