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HentaiVerse 0.73, Keep Calm and Grind On |
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Feb 9 2013, 03:23
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Wouldn't things like that go in the suggestion thread instead of the release thread?
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Feb 9 2013, 03:52
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(dayoldcoffeegrounds @ Feb 8 2013, 16:03)  I've had that happen too; losing stamina because your connection craps out or is crap to begin with kinda sucks. It'd be nice if the answers were at the top at least for the pony ones, because sometimes half of the image is good enough to solve it.
It would make sense. Everyone knows that Nexo-ahem, the game isn't allowed to make sense.
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Feb 9 2013, 05:12
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Zellmer
Group: Members
Posts: 1,298
Joined: 7-October 08

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So, after many pages of backlog the summary is "Everyone is a bot anyways..", abuse the system xxx does it, and "make everything so hard anything but normal is impossible for most users".
Ugh..
</faith>
This post has been edited by Zellmer: Feb 9 2013, 05:12
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Feb 9 2013, 10:10
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richlich
Group: Members
Posts: 2,278
Joined: 28-July 12

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when could we set COD with Hath?
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Feb 9 2013, 11:54
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(MikukoAya @ Feb 8 2013, 22:36)  Otherwise, I've had the issue where by the time it finishes loading, I'm already almost out of time. QUOTE(dayoldcoffeegrounds @ Feb 9 2013, 02:03)  I've had that happen too; losing stamina because your connection craps out or is crap to begin with kinda sucks.
Same crap. QUOTE(richlich @ Feb 9 2013, 10:10)  when could we set COD with Hath?
I'm for it.
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Feb 9 2013, 20:33
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lightshader
Group: Gold Star Club
Posts: 1,350
Joined: 29-August 09

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During my hourly battle I noticed something strange. At start, everything was normal as shown here: (IMG:[ puu.sh] http://puu.sh/1ZTUt.png) But then on next round when I cast SV, my Spirit pool suddenly jumped (I didn't even notice that at the time). (IMG:[ puu.sh] http://puu.sh/1ZTVn.png) Which of course was a potentially serious situation, since SoL takes 50% of spirit points when it procs. Just before SoL proc: (IMG:[ puu.sh] http://puu.sh/1ZTRu.png) And it did, but when that happened, it didn't take 50% of the spirit points; if it was either original 249 or new 256, I would've ended up with 124 or 128 left respectively. Instead I got 121 left, which is more than 50%. After SoL proc: (IMG:[ puu.sh] http://puu.sh/1ZTSD.png) Because I never use spirit for anything other than SoL, I didn't even notice this until I recast SoL and saw that my HP didn't turn silver. This post has been edited by lightshader: Feb 9 2013, 20:34
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Feb 9 2013, 20:50
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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If I have to guess, your power changes during the battle. This may be caused by someone imbuing you which make your karma rank increase during battle.
The SP drain from spark follows the normal 50% rule (256*50% = 128, 249 - 128 = 121).
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Feb 9 2013, 21:44
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lightshader
Group: Gold Star Club
Posts: 1,350
Joined: 29-August 09

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Yeah, looks like that was the case. I just checked my current power, and it had jumped significantly compared to yesterday.
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Feb 9 2013, 21:51
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(varst @ Feb 9 2013, 10:50)  If I have to guess, your power changes during the battle. This may be caused by someone imbuing you which make your karma rank increase during battle.
The SP drain from spark follows the normal 50% rule (256*50% = 128, 249 - 128 = 121).
Ok, so new way to do pvp in HV eh? One of the things I dislike about HV.... You can level up during battle but you can't allocate your exp into stats when you do, which means the enemies get stronger while you barely get stronger (assuming gear keeps up) You can get screwed over when someone (or some group) suddenly jumps your karma, disabling your ability to use SoL (Though I'd assume that higher level players are effectively immune due to how much karma would be needed to do so.) You can get potentially screwed if someone suddenly crystal spams the mob(s) you are fighting... (As in when I fought monsters above the PL I should've been encountering) etc. etc. etc. In other words, most of the dynamic mid-combat changes hurt the player more than it helps. This post has been edited by MikukoAya: Feb 9 2013, 21:59
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Feb 9 2013, 22:05
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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We're talking about changes on the order of 1%. That's less than the RNG range of damage which is something like 70% - 120%. It really doesn't matter that much.
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Feb 9 2013, 22:08
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(Arxdewn @ Feb 9 2013, 12:05)  We're talking about changes on the order of 1%. That's less than the RNG range of damage which is something like 70% - 120%. It really doesn't matter that much.
For level ups, that is true. For monsters.... Depends on how many crystals get spammed and what the original PL was. (I still can't tell how mid-combat buffing affects the monster since it hasn't happened enough for me to check) For SP (karma buffing), it could potentially knock you out of SoL. This post has been edited by MikukoAya: Feb 9 2013, 22:47
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Feb 9 2013, 23:01
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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You would have to have no points in spirit tanks for that to really happen. If you are relying on SoL, you really should have some.
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Feb 9 2013, 23:05
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(Arxdewn @ Feb 9 2013, 13:01)  You would have to have no points in spirit tanks for that to really happen. If you are relying on SoL, you really should have some.
Unless you've already sparked a few times on IWBTH GF or RE or DwD or w/e 18*9%+100%=262%? So say I'm on the round 700 of IWBTH GF, I'm out of SP pots and have 500 SP left out of 2620 SP with a base SP of 1000 SP for 50% SP, and have 10 enemies that I'm fighting. If my base SP goes up by even 2 SP, I suddenly lose spark and have no easy+fast way to recover since for whatever reason, it seems to change in real time instead of waiting for the round to at least end. If I was relying on spark to heal me instead of healing myself... I could be in serious trouble. Even if it was a between rounds change (which doesn't seem to be the case) it could still be potentially bad. Personally, it would make more sense for power to affect SP total (like sp tanks) or sp regeneration instead of base SP. At least for my style of playing, having lower power seems to be actually better SP wise. And omg, don't try to time giving me karma to boost my SP while I'm fighting D: I can see a couple of you taking notes on when I level. This post has been edited by MikukoAya: Feb 10 2013, 01:09
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Feb 10 2013, 01:44
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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It's a thousand times more likely you resist, evade, miss, or just roll a smaller damage number than the case you outlined occurs.
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Feb 10 2013, 02:04
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(fishinsea @ Feb 9 2013, 15:41)  Should've castes soul harvest before you get to that point (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Isn't soul being removed from the game? And if you are a melee, why would you have soul harvest? If you are a mage, how likely do you think you are to soul + attack regularly unless you happen to be a dark+light mage. @Arxdewn, so you are saying that after a thousand misses/resists/evades/lower damage rolls, it will happen? Yeah, it isn't likely unless someone is trying to do it (I've had it happen to me once or twice though I doubt they were trying-I only realized what happened after when I checked my karma page-this was back when my karma was still low enough that even a little karma could make a big difference though) I have a suspicion that leveling up can cause the same SP issue though... I'm pretty sure this won't cause /me/ any problems personally since I'm high enough in level/karma/etc. that it is a minor issue (I mean, if a group ganged up on me, that would be troublesome but for people to make that much effort, they'd have to hold some sort of grudge against me). But for a newer player... Heck if I were to give some random newbie that just got SoL some karma right now while they were doing some arena/GF, I'd probably kill them (indirectly) and I don't even have that much power. >.> This post has been edited by MikukoAya: Feb 10 2013, 02:10
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Feb 10 2013, 04:40
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Level 100 soul spells are more used(ful) by melees than mage, as they are cast mainly for the SP-giving proc. Since whacking is the default attack for melee and not mage....well, one of them finds it more useful than other.
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Feb 10 2013, 05:35
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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http://ehwiki.org/wiki/Hath_PerksBlack Aura This aura does not use an Aura Slot, and is always active. +50% bonus to gained EXP +25% Power +10% Magic Points +5% bonus to Dark Elemental Resistance +3 Strength, Agility and Intelligence 200 Hath White Aura This aura does not use an Aura Slot, and is always active. +50% bonus to gained EXP +25% Power +10% Health Points +5% bonus to Holy Elemental Resistance +3 Dexterity, Endurance and Wisdom 200 Hath Rainbow Aura This aura does not use an Aura Slot, and is always active. +77% bonus to gained EXP +77% Power +50% Health/Magic/Spirit Points regeneration +2% bonus to Fire, Cold, Elec, Wind, Dark and Holy Elemental Resistances +2 to all Primary Attributes 500 Hath Is that correct?
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Feb 10 2013, 05:43
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(MikukoAya @ Feb 10 2013, 11:35)  http://ehwiki.org/wiki/Hath_PerksBlack Aura This aura does not use an Aura Slot, and is always active. +50% bonus to gained EXP +25% Power +10% Magic Points +5% bonus to Dark Elemental Resistance +3 Strength, Agility and Intelligence 200 Hath White Aura This aura does not use an Aura Slot, and is always active. +50% bonus to gained EXP +25% Power +10% Health Points +5% bonus to Holy Elemental Resistance +3 Dexterity, Endurance and Wisdom 200 Hath Rainbow Aura This aura does not use an Aura Slot, and is always active. +77% bonus to gained EXP +77% Power +50% Health/Magic/Spirit Points regeneration +2% bonus to Fire, Cold, Elec, Wind, Dark and Holy Elemental Resistances +2 to all Primary Attributes 500 Hath Is that correct? I'm sure the Resistances bonus has gone. http://ehwiki.org/wiki/Auras#White
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Feb 10 2013, 05:50
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dolphinslow
Group: Members
Posts: 816
Joined: 26-September 09

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so has ten made any official statement of whether or not the aura trainings are going to be refunded? i dont particularly feel like treading through 62 pages of posts to find out.
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