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HentaiVerse 0.73, Keep Calm and Grind On |
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Feb 8 2013, 08:26
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(skillchip @ Feb 8 2013, 01:24)  If it was prof over your current level giving anti resist, mages wouldn't get too broken, but they would get trolled I think by the overall damage loss, since it would most likely outweigh the increase from less resists. Now if prof gave anti-resist and anti-RESISTANCE, then it sounds sexy.
... No. Not really. Man, give them a inch... (IMG:[ invalid] style_emoticons/default/tongue.gif) OAPRN, have you guys ever taken into consideration that the very first blows/spells hit a monster for less than the following ones? One thing I noticed, but never actually stopped and checked the numbers, is that if I use Great Cleave on a unharmed monster it loses a very small chunk of life, if some rounds later I meet the same monster and whack it a bit before using GC, then the chunk of life it'll lose due to the skill is way bigger. It's like monsters mitigate more the first blows, or something akin to that... Have you ever noticed this, or is it just me?
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Feb 8 2013, 10:19
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(HTTP/308 @ Feb 8 2013, 08:38)  There are a bunch of Daemon/Undead currently (in IWBTH) too. Holy and Dark are still mostly equal now.
I'm pretty sure there are way more Mechanoids/Celestials than Undead/Daemons right now.
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Feb 8 2013, 10:31
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Hoheneim @ Feb 8 2013, 16:26)  ... No. Not really. Man, give them a inch... (IMG:[ invalid] style_emoticons/default/tongue.gif) OAPRN, have you guys ever taken into consideration that the very first blows/spells hit a monster for less than the following ones? One thing I noticed, but never actually stopped and checked the numbers, is that if I use Great Cleave on a unharmed monster it loses a very small chunk of life, if some rounds later I meet the same monster and whack it a bit before using GC, then the chunk of life it'll lose due to the skill is way bigger. It's like monsters mitigate more the first blows, or something akin to that... Have you ever noticed this, or is it just me? Um. Could it be: 1. You proc'd PA after whacking the mob a bit, so obviously its PMI dropped OR 2. You managed to add more OC to your gauge, so GC hit for a helluva lot harder? What would be interesting would be if you used a mace at FULL OC and did this experiment. And when I say you, I mean anyone who's interested.
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Feb 8 2013, 10:32
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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I like how mitigation and resist works in arenas, it makes the gameplay more lively. I hate mitigation and resist in gf, casting imperil and resists may result in gangrape after some hundreds of rounds. QUOTE(Rei-Tenshi @ Feb 8 2013, 11:19)  I'm pretty sure there are way more Mechanoids/Celestials than Undead/Daemons right now.
There are more undeads/daimon but they are generally less threatening (cause less chaos upgrade/pl), i don't really notice them if they are below pl 900. This post has been edited by danixxx: Feb 8 2013, 10:44
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Feb 8 2013, 10:49
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(skillchip @ Feb 7 2013, 16:24)  If it was prof over your current level giving anti resist, mages wouldn't get too broken, but they would get trolled I think by the overall damage loss, since it would most likely outweigh the increase from less resists. Now if prof gave anti-resist and anti-RESISTANCE, then it sounds sexy. Max speed dark mage action time: 127.27 Max speed holy mage action time: 109.09
Chance of double tap if max action speed: very not often
Wait... so prof isn't capped at your level?
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Feb 8 2013, 11:29
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billyismad
Group: Members
Posts: 685
Joined: 18-March 12

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prof from equips allow prof to exceed your level
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Feb 8 2013, 11:30
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sigo8
Group: Gold Star Club
Posts: 3,656
Joined: 9-November 11

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QUOTE(MikukoAya @ Feb 8 2013, 00:49)  Wait... so prof isn't capped at your level?
Equip bonus.
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Feb 8 2013, 11:43
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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Ah, I thought he meant base prof.
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Feb 8 2013, 13:42
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(xmagus @ Feb 8 2013, 09:31)  Um. Could it be:
1. You proc'd PA after whacking the mob a bit, so obviously its PMI dropped OR 2. You managed to add more OC to your gauge, so GC hit for a helluva lot harder?
What would be interesting would be if you used a mace at FULL OC and did this experiment. And when I say you, I mean anyone who's interested.
My bad, I thought it was understood I'm speaking "every other condition being the same". I don't proc PA because I'm a mace user and, yes, I noticed that even at full OC in both situations (that's why at times I whack them a bit before GC-ing them: to top my OC meter). Still, I've never checked the actual numbers. Mace-ing is slow enough as it is...
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Feb 8 2013, 14:02
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Hoheneim @ Feb 8 2013, 18:42)  My bad, I thought it was understood I'm speaking "every other condition being the same".
I don't proc PA because I'm a mace user and, yes, I noticed that even at full OC in both situations (that's why at times I whack them a bit before GC-ing them: to top my OC meter).
Still, I've never checked the actual numbers. Mace-ing is slow enough as it is...
Damage from skill varies greatly. You can get a damage range of 100k or something like that.
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Feb 8 2013, 15:04
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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QUOTE(danixxx @ Feb 8 2013, 10:32)  I hate mitigation and resist in gf, casting imperil and resists may result in gangrape after some hundreds of rounds.
Where's the doujin of Eila, Lisi, Noihara, Sakurai, etc. doing this?
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Feb 8 2013, 15:47
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Range is from 80% to 120% so yeah, if you compare the bottom to the top it is like the skill crit, which they can't right now.
At least the monster range is tighter at 90% to 110% so the variance in their attacks is smaller
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Feb 8 2013, 17:17
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fattyboombola
Newcomer
 Group: Recruits
Posts: 15
Joined: 9-June 12

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If tenboro feeds off drama, then this thread would make a fine degustation.
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Feb 8 2013, 18:40
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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Darn it, I just wasted a pot cus I hit F11 to full screen and it used my pot instead.
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Feb 8 2013, 20:35
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omgwtflolfaggot
Group: Members
Posts: 980
Joined: 25-September 11

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Can the captcha after the first round of arenas be removed? Has this already been discussed?
Or maybe make it heal like the round 10+captchas do? Running the short arenas has gotten much more annoying now.
This post has been edited by omgwtflolfaggot: Feb 8 2013, 20:38
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Feb 8 2013, 21:03
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noneya
Group: Gold Star Club
Posts: 1,965
Joined: 24-September 09

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QUOTE(omgwtflolfaggot @ Feb 8 2013, 20:35)  Can the captcha after the first round of arenas be removed? Has this already been discussed?
Or maybe make it heal like the round 10+captchas do? Running the short arenas has gotten much more annoying now.
This was discussed previously.
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Feb 8 2013, 21:06
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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inferno cop owns
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Feb 8 2013, 22:36
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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I'd love to see us have 1 minute to do the rm's... That way if for whatever reason our bandwidth is being slow (bandwidth caps suck), we can still play. Otherwise, I've had the issue where by the time it finishes loading, I'm already almost out of time. I mean, sure, not a huge problem with the pony ones... except the answers appear last. And even with a 50/50 chance at 3 seconds left.... Do I wait 3 seconds to see the answer or do I just click and hope I got the right one?
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Feb 9 2013, 02:03
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dayoldcoffeegrounds
Newcomer
 Group: Members
Posts: 29
Joined: 24-October 12

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I've had that happen too; losing stamina because your connection craps out or is crap to begin with kinda sucks. It'd be nice if the answers were at the top at least for the pony ones, because sometimes half of the image is good enough to solve it.
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