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HentaiVerse 0.73, Keep Calm and Grind On |
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Feb 8 2013, 05:04
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Lement
Group: Members
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Joined: 28-February 12
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T1 instakills? Not really mages in general, just high level players in general.
skillchip: Yeah, every 10 points of spell prof giving 1% anti-resistance and resist shafts imperil, would overall make mages a bit weaker pure damage-wise, but looks otherwise fairly ok.
This post has been edited by Lement: Feb 8 2013, 05:07
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Feb 8 2013, 05:11
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Lement @ Feb 8 2013, 10:04) T1 instakills? Not really mages in general, just high level players in general.
skillchip: Yeah, every 10 points of spell prof giving 1% anti-resistance and resist shafts imperil, would overall make mages a bit weaker pure damage-wise, but looks otherwise fairly ok.
As if. We'll deal at most 20% more damage, not nearly enough to insta kill any mob with tier 1. I can't insta-kill some mobs with tier 3, on normal. I wonder where you get the illusion of tier 1 insta kill (IMG:[ invalid] style_emoticons/default/dry.gif)
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Feb 8 2013, 05:16
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Lement
Group: Members
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Joined: 28-February 12
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95 from mits--->80% from mits <- 4x more damage.
More realistically, at 400 1000 STR/WIS and END giving way from 82% mit to 55.55% mit, increase of 2.47* damage. Of course, applies to melees too.
EDIT: Darn those chaos token mits. Anyhow, imperil as above should be about same scale as the patch change. it is as if all players are imperiled.
This post has been edited by Lement: Feb 8 2013, 05:18
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Feb 8 2013, 05:28
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Lement @ Feb 8 2013, 10:16) 95 from mits--->80% from mits <- 4x more damage.
More realistically, at 400 1000 STR/WIS and END giving way from 82% mit to 55.55% mit, increase of 2.47* damage. Of course, applies to melees too.
EDIT: Darn those chaos token mits. Anyhow, imperil as above should be about same scale as the patch change. it is as if all players are imperiled.
That's the best case scenario. And yes, the chaos token mit will be unaffected. So it's going to almost make t1 into t3. but not quite. As it stands, mages feel OP because most of the high level mages spent about 30+ million credits on their gear. I doubt there are that many melees who spent that much on their gear. And melees these days can be just as fast as mages in some cases.
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Feb 8 2013, 06:09
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Arxdewn
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QUOTE(ChosenUno @ Feb 7 2013, 19:28) That's the best case scenario.
And yes, the chaos token mit will be unaffected. So it's going to almost make t1 into t3. but not quite.
As it stands, mages feel OP because most of the high level mages spent about 30+ million credits on their gear. I doubt there are that many melees who spent that much on their gear.
And melees these days can be just as fast as mages in some cases.
Considering that melee forge materials like slaughter, protection, ox etc cost more than mage forge materials like owl or destruction, I'd say its pretty clear melee players forge a lot more than mages do.
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Feb 8 2013, 06:17
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xmagus
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Joined: 16-July 12
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QUOTE(Arxdewn @ Feb 8 2013, 14:09) Considering that melee forge materials like slaughter, protection, ox etc cost more than mage forge materials like owl or destruction, I'd say its pretty clear melee players forge a lot more than mages do.
Hmm. Is that because there's more demand, or less supply, though? For example, I've got 5 Bindings of Focus to 2 Bindings of Balance, plus a whole bunch of EDB bindings as opposed to 2 Bindings of Slaughter. Melees are all chasing after a limited number of bindings that make sense, whereas mages (depending on spell type) split up after different bindings. Not saying you're wrong, just wondering.
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Feb 8 2013, 06:28
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ChosenUno
Group: Gold Star Club
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Joined: 23-February 10
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QUOTE(Arxdewn @ Feb 8 2013, 11:09) Considering that melee forge materials like slaughter, protection, ox etc cost more than mage forge materials like owl or destruction, I'd say its pretty clear melee players forge a lot more than mages do.
Oh please. Phazons cost as much as slaughter binding + repurpose actuators. HG Wood costs 2x HG Metals. Wis and int bindings are cheap because nobody really buys them. Mages don't really forge PABs until they've maxed everything else. Not to mention phase costs way more than plate/power/shield. And the reason mage mats are so cheap is because most of the mages have finished forging their staff/get enough from monsters/stopped playing. Not so long ago slaughter binding and destruction bending cost the same.
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Feb 8 2013, 07:08
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StonyCat
Group: Catgirl Camarilla
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Joined: 31-March 12
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QUOTE(HTTP/308 @ Feb 8 2013, 08:38) Dark T4 = joke
Why?
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Feb 8 2013, 07:21
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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QUOTE(StonyCat @ Feb 8 2013, 13:08) Why?
Slow action speed => monsters might hit you twice. It will wastes a lot of SP even if it happens infrequently. 100% proc is pointless, due to resist. Plus Dark proc is pretty useless for Dark mage: we need Holy proc. MP cost is very high. For GF, it means out of MP. For DwD, it means waste of time, cos ET is time-consuming.
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Feb 8 2013, 07:34
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StonyCat
Group: Catgirl Camarilla
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QUOTE(HTTP/308 @ Feb 8 2013, 13:21) Slow action speed => monsters might hit you twice. It will wastes a lot of SP even if it happens infrequently. 100% proc is pointless, due to resist. Plus Dark proc is pretty useless for Dark mage: we need Holy proc. MP cost is very high. For GF, it means out of MP. For DwD, it means waste of time, cos ET is time-consuming.
Do you have any damage comparison for the 2 dark spells and the 2 holy spells?
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Feb 8 2013, 08:26
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Hoheneim
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QUOTE(skillchip @ Feb 8 2013, 01:24) If it was prof over your current level giving anti resist, mages wouldn't get too broken, but they would get trolled I think by the overall damage loss, since it would most likely outweigh the increase from less resists. Now if prof gave anti-resist and anti-RESISTANCE, then it sounds sexy.
... No. Not really. Man, give them a inch... (IMG:[ invalid] style_emoticons/default/tongue.gif) OAPRN, have you guys ever taken into consideration that the very first blows/spells hit a monster for less than the following ones? One thing I noticed, but never actually stopped and checked the numbers, is that if I use Great Cleave on a unharmed monster it loses a very small chunk of life, if some rounds later I meet the same monster and whack it a bit before using GC, then the chunk of life it'll lose due to the skill is way bigger. It's like monsters mitigate more the first blows, or something akin to that... Have you ever noticed this, or is it just me?
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Feb 8 2013, 10:19
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Zero Angel
Group: Gold Star Club
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QUOTE(HTTP/308 @ Feb 8 2013, 08:38) There are a bunch of Daemon/Undead currently (in IWBTH) too. Holy and Dark are still mostly equal now.
I'm pretty sure there are way more Mechanoids/Celestials than Undead/Daemons right now.
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Feb 8 2013, 10:31
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xmagus
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Joined: 16-July 12
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QUOTE(Hoheneim @ Feb 8 2013, 16:26) ... No. Not really. Man, give them a inch... (IMG:[ invalid] style_emoticons/default/tongue.gif) OAPRN, have you guys ever taken into consideration that the very first blows/spells hit a monster for less than the following ones? One thing I noticed, but never actually stopped and checked the numbers, is that if I use Great Cleave on a unharmed monster it loses a very small chunk of life, if some rounds later I meet the same monster and whack it a bit before using GC, then the chunk of life it'll lose due to the skill is way bigger. It's like monsters mitigate more the first blows, or something akin to that... Have you ever noticed this, or is it just me? Um. Could it be: 1. You proc'd PA after whacking the mob a bit, so obviously its PMI dropped OR 2. You managed to add more OC to your gauge, so GC hit for a helluva lot harder? What would be interesting would be if you used a mace at FULL OC and did this experiment. And when I say you, I mean anyone who's interested.
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Feb 8 2013, 10:32
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10
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I like how mitigation and resist works in arenas, it makes the gameplay more lively. I hate mitigation and resist in gf, casting imperil and resists may result in gangrape after some hundreds of rounds. QUOTE(Rei-Tenshi @ Feb 8 2013, 11:19) I'm pretty sure there are way more Mechanoids/Celestials than Undead/Daemons right now.
There are more undeads/daimon but they are generally less threatening (cause less chaos upgrade/pl), i don't really notice them if they are below pl 900. This post has been edited by danixxx: Feb 8 2013, 10:44
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Feb 8 2013, 10:49
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MikukoAya
Group: Gold Star Club
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QUOTE(skillchip @ Feb 7 2013, 16:24) If it was prof over your current level giving anti resist, mages wouldn't get too broken, but they would get trolled I think by the overall damage loss, since it would most likely outweigh the increase from less resists. Now if prof gave anti-resist and anti-RESISTANCE, then it sounds sexy. Max speed dark mage action time: 127.27 Max speed holy mage action time: 109.09
Chance of double tap if max action speed: very not often
Wait... so prof isn't capped at your level?
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Feb 8 2013, 11:29
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billyismad
Group: Members
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prof from equips allow prof to exceed your level
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Feb 8 2013, 11:30
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sigo8
Group: Gold Star Club
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Joined: 9-November 11
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QUOTE(MikukoAya @ Feb 8 2013, 00:49) Wait... so prof isn't capped at your level?
Equip bonus.
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